This fixes the broken paper doll display. Changes for new glyphs
added code to an 'if' but not to the corresponding 'else'.
Showing map column 0 as something other than blank is still a problem.
The splash window shows a red dragon and says "loading". I'm pretty
sure that that used to be a crisp image but it is now a fuzzy one.
It doesn't use glyphs or their tiles so shouldn't have been affected
by changes to them.