When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
44 lines
1.7 KiB
Lua
44 lines
1.7 KiB
Lua
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.map([[
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----------- -----------
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|.........| |.........|
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|.........|-----------| |-----------|.........|
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|-|...................|----------| |----------|...................|-|
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-|.............................|-------|.............................|-
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-|.................................................................|-
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-|...............................................................|-
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-|.............................................................|-
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-|...........................................................|-
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-|...........................................................|-
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-|.............................................................|-
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-|...............................................................|-
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-|.................................................................|-
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-|.............................|-------|.............................|-
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|-|...................|----------| |----------|...................|-|
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|.........|-----------| |-----------|.........|
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|.........| |.........|
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----------- -----------
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]]);
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des.region(selection.area(01,01,73,16), "lit");
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des.stair("up");
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des.stair("down");
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des.non_diggable();
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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for i = 1,28 do
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des.monster();
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end
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