Files
nethack/dat/Ran-strt.lua
Pasi Kallinen 20cbadcf85 Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you
converted before doing the quest.
Boost the quest leaders and give them some equipment. King Arthur
gets Excalibur. Killing quest leader gives really bad luck and
makes your god angry at you, and killing quest guardians gives
smaller penalties.

This is based on both the EvilHack implementation by
k21971 <keith.simpson1971@gmail.com>, and xNetHack
implementation by copperwater <aosdict@gmail.com>.
2021-05-23 11:11:58 +03:00

102 lines
4.3 KiB
Lua

-- NetHack 3.7 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, Orion,
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = "." });
des.level_flags("mazelevel", "noteleport", "hardfloor", "arboreal")
des.level_init({ style="mines", fg=".", bg=".", smoothed=true, joined=true, lit=1, walled=false })
des.replace_terrain({ region={00,00, 76,19}, fromterrain=".", toterrain="T", chance=5 })
--1234567890123456789012345678901234567890123456789012345678901234567890
des.map({ halign = "left", valign = "center", map = [[
xx
................................... x
.. ..
.. ...............F............... ..
. .. .F. .. .
. .. .............F............. .. .
. . .. .. . .
. . .. ....................... .. ...
. . . .. .. .
... . .. .|..................... ......
FFF . . ..S..................
... . .. .|................. .... ...
. . . .. .. . . .
. . .. ....................... .. . .
. . .. .. . .
. .. .............F............. .. .
. .. .F. .. .
.. ...............F............... ..
.. ..
................................... x
xx
]] });
-- Dungeon Description
des.region(selection.area(00,00,40,20), "lit")
-- Stairs
des.stair("down", 10,10)
-- Portal arrival point; just about anywhere on the right hand side of the map
des.levregion({ region = {51,2,77,18}, region_islev = 1, type="branch" })
-- Orion
des.monster({ id = "Orion", coord = {20, 10}, inventory = function()
des.object({ id = "leather armor", spe = 4 });
des.object({ id = "yumi", spe = 4 });
des.object({ id = "arrow", spe = 4, quantity = 50 });
end })
-- The treasure of Orion
des.object("chest", 20, 10)
-- Guards for the audience chamber
des.monster("hunter", 19, 09)
des.monster("hunter", 20, 09)
des.monster("hunter", 21, 09)
des.monster("hunter", 19, 10)
des.monster("hunter", 21, 10)
des.monster("hunter", 19, 11)
des.monster("hunter", 20, 11)
des.monster("hunter", 21, 11)
-- Non diggable walls
des.non_diggable(selection.area(00,00,40,20))
-- Traps
des.trap("arrow",30,09)
des.trap("arrow",30,10)
des.trap("pit",40,09)
des.trap("spiked pit")
des.trap("bear")
des.trap("bear")
-- Monsters on siege duty.
des.monster({ id = "minotaur", x=33, y=09, peaceful=0, asleep=1 })
des.monster({ id = "forest centaur", x=19, y=03, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=04, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=05, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=03, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=04, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=05, peaceful=0 })
des.monster({ id = "forest centaur", x=01, y=09, peaceful=0 })
des.monster({ id = "forest centaur", x=02, y=09, peaceful=0 })
des.monster({ id = "forest centaur", x=03, y=09, peaceful=0 })
des.monster({ id = "forest centaur", x=01, y=11, peaceful=0 })
des.monster({ id = "forest centaur", x=02, y=11, peaceful=0 })
des.monster({ id = "forest centaur", x=03, y=11, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=15, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=16, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=17, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=15, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=16, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=17, peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "scorpion", peaceful=0 })
des.monster({ id = "scorpion", peaceful=0 })