Discovered while testing the from-what enhancements to enlightenment. Polymorphing into a vampire confers the ability to sense humans and elves without having telepathy or being triggered by blindness. That would be taken away if you polymorphed into something else, but was being left in effect if polymorph just timed out and hero returned to normal form. Same thing occurred for sensing shriekers if you poly'd into a purple worm and then reverted to normal (something much less likely to get noticed and not really subject to abuse if it ever did). Bonus fix: the code involved was using 0 to mean that Warn_of_mon from polymorph wasn't in effect, but 0 is also giant ant. This makes it use NON_PM for that instead.
4216 lines
137 KiB
C
4216 lines
137 KiB
C
/* NetHack 3.6 cmd.c $NHDT-Date: 1451082253 2015/12/25 22:24:13 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.212 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "func_tab.h"
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#ifdef ALTMETA
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STATIC_VAR boolean alt_esc = FALSE;
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#endif
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struct cmd Cmd = { 0 }; /* flag.h */
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extern const char *hu_stat[]; /* hunger status from eat.c */
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extern const char *enc_stat[]; /* encumbrance status from botl.c */
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#ifdef UNIX
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/*
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* Some systems may have getchar() return EOF for various reasons, and
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* we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
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*/
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#if defined(SYSV) || defined(DGUX) || defined(HPUX)
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#define NR_OF_EOFS 20
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#endif
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#endif
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#define CMD_TRAVEL (char) 0x90
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#define CMD_CLICKLOOK (char) 0x8F
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#ifdef DEBUG
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extern int NDECL(wiz_debug_cmd_bury);
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extern int NDECL(wiz_debug_cmd_traveldisplay);
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#endif
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#ifdef DUMB /* stuff commented out in extern.h, but needed here */
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extern int NDECL(doapply); /**/
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extern int NDECL(dorub); /**/
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extern int NDECL(dojump); /**/
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extern int NDECL(doextlist); /**/
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extern int NDECL(enter_explore_mode); /**/
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extern int NDECL(dodrop); /**/
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extern int NDECL(doddrop); /**/
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extern int NDECL(dodown); /**/
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extern int NDECL(doup); /**/
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extern int NDECL(donull); /**/
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extern int NDECL(dowipe); /**/
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extern int NDECL(docallcnd); /**/
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extern int NDECL(dotakeoff); /**/
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extern int NDECL(doremring); /**/
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extern int NDECL(dowear); /**/
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extern int NDECL(doputon); /**/
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extern int NDECL(doddoremarm); /**/
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extern int NDECL(dokick); /**/
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extern int NDECL(dofire); /**/
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extern int NDECL(dothrow); /**/
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extern int NDECL(doeat); /**/
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extern int NDECL(done2); /**/
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extern int NDECL(vanquished); /**/
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extern int NDECL(doengrave); /**/
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extern int NDECL(dopickup); /**/
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extern int NDECL(ddoinv); /**/
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extern int NDECL(dotypeinv); /**/
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extern int NDECL(dolook); /**/
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extern int NDECL(doprgold); /**/
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extern int NDECL(doprwep); /**/
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extern int NDECL(doprarm); /**/
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extern int NDECL(doprring); /**/
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extern int NDECL(dopramulet); /**/
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extern int NDECL(doprtool); /**/
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extern int NDECL(dosuspend); /**/
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extern int NDECL(doforce); /**/
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extern int NDECL(doopen); /**/
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extern int NDECL(doclose); /**/
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extern int NDECL(dosh); /**/
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extern int NDECL(dodiscovered); /**/
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extern int NDECL(doclassdisco); /**/
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extern int NDECL(doset); /**/
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extern int NDECL(dotogglepickup); /**/
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extern int NDECL(dowhatis); /**/
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extern int NDECL(doquickwhatis); /**/
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extern int NDECL(dowhatdoes); /**/
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extern int NDECL(dohelp); /**/
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extern int NDECL(dohistory); /**/
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extern int NDECL(doloot); /**/
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extern int NDECL(dodrink); /**/
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extern int NDECL(dodip); /**/
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extern int NDECL(dosacrifice); /**/
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extern int NDECL(dopray); /**/
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extern int NDECL(dotip); /**/
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extern int NDECL(doturn); /**/
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extern int NDECL(doredraw); /**/
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extern int NDECL(doread); /**/
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extern int NDECL(dosave); /**/
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extern int NDECL(dosearch); /**/
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extern int NDECL(doidtrap); /**/
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extern int NDECL(dopay); /**/
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extern int NDECL(dosit); /**/
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extern int NDECL(dotalk); /**/
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extern int NDECL(docast); /**/
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extern int NDECL(dovspell); /**/
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extern int NDECL(dotele); /**/
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extern int NDECL(dountrap); /**/
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extern int NDECL(doversion); /**/
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extern int NDECL(doextversion); /**/
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extern int NDECL(doswapweapon); /**/
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extern int NDECL(dowield); /**/
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extern int NDECL(dowieldquiver); /**/
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extern int NDECL(dozap); /**/
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extern int NDECL(doorganize); /**/
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#endif /* DUMB */
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static int NDECL(dosuspend_core); /**/
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static int NDECL((*timed_occ_fn));
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STATIC_PTR int NDECL(doprev_message);
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STATIC_PTR int NDECL(timed_occupation);
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STATIC_PTR int NDECL(doextcmd);
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STATIC_PTR int NDECL(domonability);
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STATIC_PTR int NDECL(dooverview_or_wiz_where);
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STATIC_PTR int NDECL(dotravel);
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STATIC_PTR int NDECL(doterrain);
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STATIC_PTR int NDECL(wiz_wish);
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STATIC_PTR int NDECL(wiz_identify);
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STATIC_PTR int NDECL(wiz_intrinsic);
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STATIC_PTR int NDECL(wiz_map);
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STATIC_PTR int NDECL(wiz_genesis);
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STATIC_PTR int NDECL(wiz_where);
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STATIC_PTR int NDECL(wiz_detect);
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STATIC_PTR int NDECL(wiz_panic);
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STATIC_PTR int NDECL(wiz_polyself);
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STATIC_PTR int NDECL(wiz_level_tele);
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STATIC_PTR int NDECL(wiz_level_change);
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STATIC_PTR int NDECL(wiz_show_seenv);
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STATIC_PTR int NDECL(wiz_show_vision);
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STATIC_PTR int NDECL(wiz_smell);
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STATIC_PTR int NDECL(wiz_mon_polycontrol);
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STATIC_PTR int NDECL(wiz_show_wmodes);
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STATIC_DCL void NDECL(wiz_map_levltyp);
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STATIC_DCL void NDECL(wiz_levltyp_legend);
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#if defined(__BORLANDC__) && !defined(_WIN32)
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extern void FDECL(show_borlandc_stats, (winid));
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#endif
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#ifdef DEBUG_MIGRATING_MONS
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STATIC_PTR int NDECL(wiz_migrate_mons);
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#endif
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STATIC_DCL int FDECL(size_monst, (struct monst *));
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STATIC_DCL int FDECL(size_obj, (struct obj *));
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STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *,
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BOOLEAN_P, BOOLEAN_P));
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STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *,
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long *, long *));
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STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *,
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long *, long *));
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STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *,
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long *, long *));
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STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *));
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STATIC_PTR int NDECL(wiz_show_stats);
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STATIC_DCL boolean FDECL(accept_menu_prefix, (int NDECL((*))));
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#ifdef PORT_DEBUG
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STATIC_DCL int NDECL(wiz_port_debug);
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#endif
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STATIC_PTR int NDECL(wiz_rumor_check);
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STATIC_DCL char FDECL(cmd_from_func, (int NDECL((*))));
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STATIC_PTR int NDECL(doattributes);
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STATIC_PTR int NDECL(doconduct); /**/
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STATIC_DCL void FDECL(enlght_line, (const char *, const char *, const char *,
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const char *));
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STATIC_DCL char *FDECL(enlght_combatinc, (const char *, int, int, char *));
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STATIC_DCL void FDECL(enlght_halfdmg, (int, int));
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STATIC_DCL boolean NDECL(walking_on_water);
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STATIC_DCL boolean FDECL(cause_known, (int));
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STATIC_DCL char *FDECL(attrval, (int, int, char *));
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STATIC_DCL void FDECL(background_enlightenment, (int, int));
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STATIC_DCL void FDECL(characteristics_enlightenment, (int, int));
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STATIC_DCL void FDECL(one_characteristic, (int, int, int));
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STATIC_DCL void FDECL(status_enlightenment, (int, int));
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STATIC_DCL void FDECL(attributes_enlightenment, (int, int));
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static const char *readchar_queue = "";
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static coord clicklook_cc;
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STATIC_DCL char *NDECL(parse);
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STATIC_DCL boolean FDECL(help_dir, (CHAR_P, const char *));
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STATIC_PTR int
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doprev_message(VOID_ARGS)
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{
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return nh_doprev_message();
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}
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/* Count down by decrementing multi */
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STATIC_PTR int
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timed_occupation(VOID_ARGS)
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{
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(*timed_occ_fn)();
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if (multi > 0)
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multi--;
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return multi > 0;
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}
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/* If you have moved since initially setting some occupations, they
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* now shouldn't be able to restart.
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*
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* The basic rule is that if you are carrying it, you can continue
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* since it is with you. If you are acting on something at a distance,
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* your orientation to it must have changed when you moved.
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*
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* The exception to this is taking off items, since they can be taken
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* off in a number of ways in the intervening time, screwing up ordering.
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*
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* Currently: Take off all armor.
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* Picking Locks / Forcing Chests.
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* Setting traps.
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*/
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void
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reset_occupations()
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{
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reset_remarm();
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reset_pick();
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reset_trapset();
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}
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/* If a time is given, use it to timeout this function, otherwise the
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* function times out by its own means.
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*/
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void
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set_occupation(fn, txt, xtime)
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int NDECL((*fn));
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const char *txt;
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int xtime;
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{
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if (xtime) {
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occupation = timed_occupation;
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timed_occ_fn = fn;
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} else
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occupation = fn;
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occtxt = txt;
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occtime = 0;
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return;
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}
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STATIC_DCL char NDECL(popch);
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/* Provide a means to redo the last command. The flag `in_doagain' is set
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* to true while redoing the command. This flag is tested in commands that
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* require additional input (like `throw' which requires a thing and a
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* direction), and the input prompt is not shown. Also, while in_doagain is
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* TRUE, no keystrokes can be saved into the saveq.
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*/
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#define BSIZE 20
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static char pushq[BSIZE], saveq[BSIZE];
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static NEARDATA int phead, ptail, shead, stail;
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STATIC_OVL char
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popch()
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{
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/* If occupied, return '\0', letting tgetch know a character should
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* be read from the keyboard. If the character read is not the
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* ABORT character (as checked in pcmain.c), that character will be
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* pushed back on the pushq.
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*/
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if (occupation)
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return '\0';
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if (in_doagain)
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return (char) ((shead != stail) ? saveq[stail++] : '\0');
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else
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return (char) ((phead != ptail) ? pushq[ptail++] : '\0');
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}
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char
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pgetchar() /* courtesy of aeb@cwi.nl */
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{
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register int ch;
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if (!(ch = popch()))
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ch = nhgetch();
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return (char) ch;
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}
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/* A ch == 0 resets the pushq */
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void
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pushch(ch)
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char ch;
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{
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if (!ch)
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phead = ptail = 0;
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if (phead < BSIZE)
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pushq[phead++] = ch;
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return;
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}
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|
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/* A ch == 0 resets the saveq. Only save keystrokes when not
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* replaying a previous command.
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*/
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void
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savech(ch)
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char ch;
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{
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if (!in_doagain) {
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if (!ch)
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phead = ptail = shead = stail = 0;
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else if (shead < BSIZE)
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saveq[shead++] = ch;
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}
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return;
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}
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|
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/* here after # - now read a full-word command */
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STATIC_PTR int
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doextcmd(VOID_ARGS)
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{
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int idx, retval;
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int NDECL((*func));
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/* keep repeating until we don't run help or quit */
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do {
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idx = get_ext_cmd();
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if (idx < 0)
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return 0; /* quit */
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func = extcmdlist[idx].ef_funct;
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if (iflags.menu_requested && !accept_menu_prefix(func)) {
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pline("'m' prefix has no effect for this command.");
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iflags.menu_requested = FALSE;
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}
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retval = (*func)();
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} while (func == doextlist);
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return retval;
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}
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/* here after #? - now list all full-word commands */
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int
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doextlist(VOID_ARGS)
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{
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register const struct ext_func_tab *efp;
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char buf[BUFSZ];
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winid datawin;
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datawin = create_nhwindow(NHW_TEXT);
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putstr(datawin, 0, "");
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putstr(datawin, 0, " Extended Commands List");
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putstr(datawin, 0, "");
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putstr(datawin, 0, " Press '#', then type:");
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putstr(datawin, 0, "");
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for (efp = extcmdlist; efp->ef_txt; efp++) {
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Sprintf(buf, " %-15s - %s.", efp->ef_txt, efp->ef_desc);
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putstr(datawin, 0, buf);
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}
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display_nhwindow(datawin, FALSE);
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destroy_nhwindow(datawin);
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return 0;
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}
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#ifdef TTY_GRAPHICS
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#define MAX_EXT_CMD 50 /* Change if we ever have > 50 ext cmds */
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/*
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* This is currently used only by the tty port and is
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* controlled via runtime option 'extmenu'.
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* ``# ?'' is counted towards the limit of the number of commands,
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* so we actually support MAX_EXT_CMD-1 "real" extended commands.
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*
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* Here after # - now show pick-list of possible commands.
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*/
|
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int
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extcmd_via_menu()
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{
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const struct ext_func_tab *efp;
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menu_item *pick_list = (menu_item *) 0;
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winid win;
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anything any;
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const struct ext_func_tab *choices[MAX_EXT_CMD + 1];
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char buf[BUFSZ];
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char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
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int i, n, nchoices, acount;
|
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int ret, biggest;
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int accelerator, prevaccelerator;
|
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int matchlevel = 0;
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ret = 0;
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cbuf[0] = '\0';
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biggest = 0;
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while (!ret) {
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i = n = 0;
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any = zeroany;
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/* populate choices */
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for (efp = extcmdlist; efp->ef_txt; efp++) {
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if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
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choices[i] = efp;
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if ((int) strlen(efp->ef_desc) > biggest) {
|
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biggest = strlen(efp->ef_desc);
|
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Sprintf(fmtstr, "%%-%ds", biggest + 15);
|
|
}
|
|
if (++i > MAX_EXT_CMD) {
|
|
#if defined(BETA)
|
|
impossible(
|
|
"Exceeded %d extended commands in doextcmd() menu; 'extmenu' disabled.",
|
|
MAX_EXT_CMD);
|
|
#endif /* BETA */
|
|
iflags.extmenu = 0;
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
choices[i] = (struct ext_func_tab *) 0;
|
|
nchoices = i;
|
|
/* if we're down to one, we have our selection so get out of here */
|
|
if (nchoices == 1) {
|
|
for (i = 0; extcmdlist[i].ef_txt != (char *) 0; i++)
|
|
if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) {
|
|
ret = i;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* otherwise... */
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
accelerator = prevaccelerator = 0;
|
|
acount = 0;
|
|
for (i = 0; choices[i]; ++i) {
|
|
accelerator = choices[i]->ef_txt[matchlevel];
|
|
if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) {
|
|
if (acount) {
|
|
/* flush extended cmds for that letter already in buf */
|
|
Sprintf(buf, fmtstr, prompt);
|
|
any.a_char = prevaccelerator;
|
|
add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE,
|
|
buf, FALSE);
|
|
acount = 0;
|
|
}
|
|
}
|
|
prevaccelerator = accelerator;
|
|
if (!acount || nchoices < (ROWNO - 3)) {
|
|
Sprintf(prompt, "%s [%s]", choices[i]->ef_txt,
|
|
choices[i]->ef_desc);
|
|
} else if (acount == 1) {
|
|
Sprintf(prompt, "%s or %s", choices[i - 1]->ef_txt,
|
|
choices[i]->ef_txt);
|
|
} else {
|
|
Strcat(prompt, " or ");
|
|
Strcat(prompt, choices[i]->ef_txt);
|
|
}
|
|
++acount;
|
|
}
|
|
if (acount) {
|
|
/* flush buf */
|
|
Sprintf(buf, fmtstr, prompt);
|
|
any.a_char = prevaccelerator;
|
|
add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf,
|
|
FALSE);
|
|
}
|
|
Sprintf(prompt, "Extended Command: %s", cbuf);
|
|
end_menu(win, prompt);
|
|
n = select_menu(win, PICK_ONE, &pick_list);
|
|
destroy_nhwindow(win);
|
|
if (n == 1) {
|
|
if (matchlevel > (QBUFSZ - 2)) {
|
|
free((genericptr_t) pick_list);
|
|
#if defined(BETA)
|
|
impossible("Too many chars (%d) entered in extcmd_via_menu()",
|
|
matchlevel);
|
|
#endif
|
|
ret = -1;
|
|
} else {
|
|
cbuf[matchlevel++] = pick_list[0].item.a_char;
|
|
cbuf[matchlevel] = '\0';
|
|
free((genericptr_t) pick_list);
|
|
}
|
|
} else {
|
|
if (matchlevel) {
|
|
ret = 0;
|
|
matchlevel = 0;
|
|
} else
|
|
ret = -1;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
#endif /* TTY_GRAPHICS */
|
|
|
|
/* #monster command - use special monster ability while polymorphed */
|
|
STATIC_PTR int
|
|
domonability(VOID_ARGS)
|
|
{
|
|
if (can_breathe(youmonst.data))
|
|
return dobreathe();
|
|
else if (attacktype(youmonst.data, AT_SPIT))
|
|
return dospit();
|
|
else if (youmonst.data->mlet == S_NYMPH)
|
|
return doremove();
|
|
else if (attacktype(youmonst.data, AT_GAZE))
|
|
return dogaze();
|
|
else if (is_were(youmonst.data))
|
|
return dosummon();
|
|
else if (webmaker(youmonst.data))
|
|
return dospinweb();
|
|
else if (is_hider(youmonst.data))
|
|
return dohide();
|
|
else if (is_mind_flayer(youmonst.data))
|
|
return domindblast();
|
|
else if (u.umonnum == PM_GREMLIN) {
|
|
if (IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
|
|
if (split_mon(&youmonst, (struct monst *) 0))
|
|
dryup(u.ux, u.uy, TRUE);
|
|
} else
|
|
There("is no fountain here.");
|
|
} else if (is_unicorn(youmonst.data)) {
|
|
use_unicorn_horn((struct obj *) 0);
|
|
return 1;
|
|
} else if (youmonst.data->msound == MS_SHRIEK) {
|
|
You("shriek.");
|
|
if (u.uburied)
|
|
pline("Unfortunately sound does not carry well through rock.");
|
|
else
|
|
aggravate();
|
|
} else if (youmonst.data->mlet == S_VAMPIRE)
|
|
return dopoly();
|
|
else if (Upolyd)
|
|
pline("Any special ability you may have is purely reflexive.");
|
|
else
|
|
You("don't have a special ability in your normal form!");
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
enter_explore_mode(VOID_ARGS)
|
|
{
|
|
if (wizard) {
|
|
You("are in debug mode.");
|
|
} else if (discover) {
|
|
You("are already in explore mode.");
|
|
} else {
|
|
#ifdef SYSCF
|
|
#if defined(UNIX)
|
|
if (!sysopt.explorers || !sysopt.explorers[0]
|
|
|| !check_user_string(sysopt.explorers)) {
|
|
You("cannot access explore mode.");
|
|
return 0;
|
|
}
|
|
#endif
|
|
#endif
|
|
pline(
|
|
"Beware! From explore mode there will be no return to normal game.");
|
|
if (paranoid_query(ParanoidQuit,
|
|
"Do you want to enter explore mode?")) {
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
You("are now in non-scoring explore mode.");
|
|
discover = TRUE;
|
|
} else {
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
pline("Resuming normal game.");
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
STATIC_PTR int
|
|
dooverview_or_wiz_where(VOID_ARGS)
|
|
{
|
|
if (wizard)
|
|
return wiz_where();
|
|
else
|
|
dooverview();
|
|
return 0;
|
|
}
|
|
|
|
/* ^W command - wish for something */
|
|
STATIC_PTR int
|
|
wiz_wish(VOID_ARGS) /* Unlimited wishes for debug mode by Paul Polderman */
|
|
{
|
|
if (wizard) {
|
|
boolean save_verbose = flags.verbose;
|
|
|
|
flags.verbose = FALSE;
|
|
makewish();
|
|
flags.verbose = save_verbose;
|
|
(void) encumber_msg();
|
|
} else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_wish)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^I command - reveal and optionally identify hero's inventory */
|
|
STATIC_PTR int
|
|
wiz_identify(VOID_ARGS)
|
|
{
|
|
if (wizard) {
|
|
iflags.override_ID = (int) cmd_from_func(wiz_identify);
|
|
if (display_inventory((char *) 0, TRUE) == -1)
|
|
identify_pack(0, FALSE);
|
|
iflags.override_ID = 0;
|
|
} else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_identify)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^F command - reveal the level map and any traps on it */
|
|
STATIC_PTR int
|
|
wiz_map(VOID_ARGS)
|
|
{
|
|
if (wizard) {
|
|
struct trap *t;
|
|
long save_Hconf = HConfusion, save_Hhallu = HHallucination;
|
|
|
|
HConfusion = HHallucination = 0L;
|
|
for (t = ftrap; t != 0; t = t->ntrap) {
|
|
t->tseen = 1;
|
|
map_trap(t, TRUE);
|
|
}
|
|
do_mapping();
|
|
HConfusion = save_Hconf;
|
|
HHallucination = save_Hhallu;
|
|
} else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_map)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^G command - generate monster(s); a count prefix will be honored */
|
|
STATIC_PTR int
|
|
wiz_genesis(VOID_ARGS)
|
|
{
|
|
if (wizard)
|
|
(void) create_particular();
|
|
else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_genesis)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^O command - display dungeon layout */
|
|
STATIC_PTR int
|
|
wiz_where(VOID_ARGS)
|
|
{
|
|
if (wizard)
|
|
(void) print_dungeon(FALSE, (schar *) 0, (xchar *) 0);
|
|
else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_where)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^E command - detect unseen (secret doors, traps, hidden monsters) */
|
|
STATIC_PTR int
|
|
wiz_detect(VOID_ARGS)
|
|
{
|
|
if (wizard)
|
|
(void) findit();
|
|
else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_detect)));
|
|
return 0;
|
|
}
|
|
|
|
/* ^V command - level teleport */
|
|
STATIC_PTR int
|
|
wiz_level_tele(VOID_ARGS)
|
|
{
|
|
if (wizard)
|
|
level_tele();
|
|
else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_level_tele)));
|
|
return 0;
|
|
}
|
|
|
|
/* #monpolycontrol command - choose new form for shapechangers, polymorphees */
|
|
STATIC_PTR int
|
|
wiz_mon_polycontrol(VOID_ARGS)
|
|
{
|
|
iflags.mon_polycontrol = !iflags.mon_polycontrol;
|
|
pline("Monster polymorph control is %s.",
|
|
iflags.mon_polycontrol ? "on" : "off");
|
|
return 0;
|
|
}
|
|
|
|
/* #levelchange command - adjust hero's experience level */
|
|
STATIC_PTR int
|
|
wiz_level_change(VOID_ARGS)
|
|
{
|
|
char buf[BUFSZ];
|
|
int newlevel;
|
|
int ret;
|
|
|
|
getlin("To what experience level do you want to be set?", buf);
|
|
(void) mungspaces(buf);
|
|
if (buf[0] == '\033' || buf[0] == '\0')
|
|
ret = 0;
|
|
else
|
|
ret = sscanf(buf, "%d", &newlevel);
|
|
|
|
if (ret != 1) {
|
|
pline1(Never_mind);
|
|
return 0;
|
|
}
|
|
if (newlevel == u.ulevel) {
|
|
You("are already that experienced.");
|
|
} else if (newlevel < u.ulevel) {
|
|
if (u.ulevel == 1) {
|
|
You("are already as inexperienced as you can get.");
|
|
return 0;
|
|
}
|
|
if (newlevel < 1)
|
|
newlevel = 1;
|
|
while (u.ulevel > newlevel)
|
|
losexp("#levelchange");
|
|
} else {
|
|
if (u.ulevel >= MAXULEV) {
|
|
You("are already as experienced as you can get.");
|
|
return 0;
|
|
}
|
|
if (newlevel > MAXULEV)
|
|
newlevel = MAXULEV;
|
|
while (u.ulevel < newlevel)
|
|
pluslvl(FALSE);
|
|
}
|
|
u.ulevelmax = u.ulevel;
|
|
return 0;
|
|
}
|
|
|
|
/* #panic command - test program's panic handling */
|
|
STATIC_PTR int
|
|
wiz_panic(VOID_ARGS)
|
|
{
|
|
if (yn("Do you want to call panic() and end your game?") == 'y')
|
|
panic("Crash test.");
|
|
return 0;
|
|
}
|
|
|
|
/* #polyself command - change hero's form */
|
|
STATIC_PTR int
|
|
wiz_polyself(VOID_ARGS)
|
|
{
|
|
polyself(1);
|
|
return 0;
|
|
}
|
|
|
|
/* #seenv command */
|
|
STATIC_PTR int
|
|
wiz_show_seenv(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x, y, v, startx, stopx, curx;
|
|
char row[COLNO + 1];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
/*
|
|
* Each seenv description takes up 2 characters, so center
|
|
* the seenv display around the hero.
|
|
*/
|
|
startx = max(1, u.ux - (COLNO / 4));
|
|
stopx = min(startx + (COLNO / 2), COLNO);
|
|
/* can't have a line exactly 80 chars long */
|
|
if (stopx - startx == COLNO / 2)
|
|
startx++;
|
|
|
|
for (y = 0; y < ROWNO; y++) {
|
|
for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
|
|
if (x == u.ux && y == u.uy) {
|
|
row[curx] = row[curx + 1] = '@';
|
|
} else {
|
|
v = levl[x][y].seenv & 0xff;
|
|
if (v == 0)
|
|
row[curx] = row[curx + 1] = ' ';
|
|
else
|
|
Sprintf(&row[curx], "%02x", v);
|
|
}
|
|
}
|
|
/* remove trailing spaces */
|
|
for (x = curx - 1; x >= 0; x--)
|
|
if (row[x] != ' ')
|
|
break;
|
|
row[x + 1] = '\0';
|
|
|
|
putstr(win, 0, row);
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
/* #vision command */
|
|
STATIC_PTR int
|
|
wiz_show_vision(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x, y, v;
|
|
char row[COLNO + 1];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
|
|
COULD_SEE, IN_SIGHT, TEMP_LIT);
|
|
putstr(win, 0, row);
|
|
putstr(win, 0, "");
|
|
for (y = 0; y < ROWNO; y++) {
|
|
for (x = 1; x < COLNO; x++) {
|
|
if (x == u.ux && y == u.uy)
|
|
row[x] = '@';
|
|
else {
|
|
v = viz_array[y][x]; /* data access should be hidden */
|
|
if (v == 0)
|
|
row[x] = ' ';
|
|
else
|
|
row[x] = '0' + viz_array[y][x];
|
|
}
|
|
}
|
|
/* remove trailing spaces */
|
|
for (x = COLNO - 1; x >= 1; x--)
|
|
if (row[x] != ' ')
|
|
break;
|
|
row[x + 1] = '\0';
|
|
|
|
putstr(win, 0, &row[1]);
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
/* #wmode command */
|
|
STATIC_PTR int
|
|
wiz_show_wmodes(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x, y;
|
|
char row[COLNO + 1];
|
|
struct rm *lev;
|
|
boolean istty = !strcmp(windowprocs.name, "tty");
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
if (istty)
|
|
putstr(win, 0, ""); /* tty only: blank top line */
|
|
for (y = 0; y < ROWNO; y++) {
|
|
for (x = 0; x < COLNO; x++) {
|
|
lev = &levl[x][y];
|
|
if (x == u.ux && y == u.uy)
|
|
row[x] = '@';
|
|
else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
|
|
row[x] = '0' + (lev->wall_info & WM_MASK);
|
|
else if (lev->typ == CORR)
|
|
row[x] = '#';
|
|
else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
|
|
row[x] = '.';
|
|
else
|
|
row[x] = 'x';
|
|
}
|
|
row[COLNO] = '\0';
|
|
/* map column 0, levl[0][], is off the left edge of the screen */
|
|
putstr(win, 0, &row[1]);
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
/* wizard mode variant of #terrain; internal levl[][].typ values in base-36 */
|
|
STATIC_OVL void
|
|
wiz_map_levltyp(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int x, y, terrain;
|
|
char row[COLNO + 1];
|
|
boolean istty = !strcmp(windowprocs.name, "tty");
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
/* map row 0, levl[][0], is drawn on the second line of tty screen */
|
|
if (istty)
|
|
putstr(win, 0, ""); /* tty only: blank top line */
|
|
for (y = 0; y < ROWNO; y++) {
|
|
/* map column 0, levl[0][], is off the left edge of the screen;
|
|
it should always have terrain type "undiggable stone" */
|
|
for (x = 1; x < COLNO; x++) {
|
|
terrain = levl[x][y].typ;
|
|
/* assumes there aren't more than 10+26+26 terrain types */
|
|
row[x - 1] = (char) ((terrain == 0 && !may_dig(x, y))
|
|
? '*'
|
|
: (terrain < 10)
|
|
? '0' + terrain
|
|
: (terrain < 36)
|
|
? 'a' + terrain - 10
|
|
: 'A' + terrain - 36);
|
|
}
|
|
if (levl[0][y].typ != 0 || may_dig(0, y))
|
|
row[x++] = '!';
|
|
row[x] = '\0';
|
|
putstr(win, 0, row);
|
|
}
|
|
|
|
{
|
|
char dsc[BUFSZ];
|
|
s_level *slev = Is_special(&u.uz);
|
|
|
|
Sprintf(dsc, "D:%d,L:%d", u.uz.dnum, u.uz.dlevel);
|
|
/* [dungeon branch features currently omitted] */
|
|
/* special level features */
|
|
if (slev) {
|
|
Sprintf(eos(dsc), " \"%s\"", slev->proto);
|
|
/* special level flags (note: dungeon.def doesn't set `maze'
|
|
or `hell' for any specific levels so those never show up) */
|
|
if (slev->flags.maze_like)
|
|
Strcat(dsc, " mazelike");
|
|
if (slev->flags.hellish)
|
|
Strcat(dsc, " hellish");
|
|
if (slev->flags.town)
|
|
Strcat(dsc, " town");
|
|
if (slev->flags.rogue_like)
|
|
Strcat(dsc, " roguelike");
|
|
/* alignment currently omitted to save space */
|
|
}
|
|
/* level features */
|
|
if (level.flags.nfountains)
|
|
Sprintf(eos(dsc), " %c:%d", defsyms[S_fountain].sym,
|
|
(int) level.flags.nfountains);
|
|
if (level.flags.nsinks)
|
|
Sprintf(eos(dsc), " %c:%d", defsyms[S_sink].sym,
|
|
(int) level.flags.nsinks);
|
|
if (level.flags.has_vault)
|
|
Strcat(dsc, " vault");
|
|
if (level.flags.has_shop)
|
|
Strcat(dsc, " shop");
|
|
if (level.flags.has_temple)
|
|
Strcat(dsc, " temple");
|
|
if (level.flags.has_court)
|
|
Strcat(dsc, " throne");
|
|
if (level.flags.has_zoo)
|
|
Strcat(dsc, " zoo");
|
|
if (level.flags.has_morgue)
|
|
Strcat(dsc, " morgue");
|
|
if (level.flags.has_barracks)
|
|
Strcat(dsc, " barracks");
|
|
if (level.flags.has_beehive)
|
|
Strcat(dsc, " hive");
|
|
if (level.flags.has_swamp)
|
|
Strcat(dsc, " swamp");
|
|
/* level flags */
|
|
if (level.flags.noteleport)
|
|
Strcat(dsc, " noTport");
|
|
if (level.flags.hardfloor)
|
|
Strcat(dsc, " noDig");
|
|
if (level.flags.nommap)
|
|
Strcat(dsc, " noMMap");
|
|
if (!level.flags.hero_memory)
|
|
Strcat(dsc, " noMem");
|
|
if (level.flags.shortsighted)
|
|
Strcat(dsc, " shortsight");
|
|
if (level.flags.graveyard)
|
|
Strcat(dsc, " graveyard");
|
|
if (level.flags.is_maze_lev)
|
|
Strcat(dsc, " maze");
|
|
if (level.flags.is_cavernous_lev)
|
|
Strcat(dsc, " cave");
|
|
if (level.flags.arboreal)
|
|
Strcat(dsc, " tree");
|
|
if (Sokoban)
|
|
Strcat(dsc, " sokoban-rules");
|
|
/* non-flag info; probably should include dungeon branching
|
|
checks (extra stairs and magic portals) here */
|
|
if (Invocation_lev(&u.uz))
|
|
Strcat(dsc, " invoke");
|
|
if (On_W_tower_level(&u.uz))
|
|
Strcat(dsc, " tower");
|
|
/* append a branch identifier for completeness' sake */
|
|
if (u.uz.dnum == 0)
|
|
Strcat(dsc, " dungeon");
|
|
else if (u.uz.dnum == mines_dnum)
|
|
Strcat(dsc, " mines");
|
|
else if (In_sokoban(&u.uz))
|
|
Strcat(dsc, " sokoban");
|
|
else if (u.uz.dnum == quest_dnum)
|
|
Strcat(dsc, " quest");
|
|
else if (Is_knox(&u.uz))
|
|
Strcat(dsc, " ludios");
|
|
else if (u.uz.dnum == 1)
|
|
Strcat(dsc, " gehennom");
|
|
else if (u.uz.dnum == tower_dnum)
|
|
Strcat(dsc, " vlad");
|
|
else if (In_endgame(&u.uz))
|
|
Strcat(dsc, " endgame");
|
|
else {
|
|
/* somebody's added a dungeon branch we're not expecting */
|
|
const char *brname = dungeons[u.uz.dnum].dname;
|
|
|
|
if (!brname || !*brname)
|
|
brname = "unknown";
|
|
if (!strncmpi(brname, "the ", 4))
|
|
brname += 4;
|
|
Sprintf(eos(dsc), " %s", brname);
|
|
}
|
|
/* limit the line length to map width */
|
|
if (strlen(dsc) >= COLNO)
|
|
dsc[COLNO - 1] = '\0'; /* truncate */
|
|
putstr(win, 0, dsc);
|
|
}
|
|
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return;
|
|
}
|
|
|
|
/* temporary? hack, since level type codes aren't the same as screen
|
|
symbols and only the latter have easily accessible descriptions */
|
|
static const char *levltyp[] = {
|
|
"stone", "vertical wall", "horizontal wall", "top-left corner wall",
|
|
"top-right corner wall", "bottom-left corner wall",
|
|
"bottom-right corner wall", "cross wall", "tee-up wall", "tee-down wall",
|
|
"tee-left wall", "tee-right wall", "drawbridge wall", "tree",
|
|
"secret door", "secret corridor", "pool", "moat", "water",
|
|
"drawbridge up", "lava pool", "iron bars", "door", "corridor", "room",
|
|
"stairs", "ladder", "fountain", "throne", "sink", "grave", "altar", "ice",
|
|
"drawbridge down", "air", "cloud",
|
|
/* not a real terrain type, but used for undiggable stone
|
|
by wiz_map_levltyp() */
|
|
"unreachable/undiggable",
|
|
/* padding in case the number of entries above is odd */
|
|
""
|
|
};
|
|
|
|
/* explanation of base-36 output from wiz_map_levltyp() */
|
|
STATIC_OVL void
|
|
wiz_levltyp_legend(VOID_ARGS)
|
|
{
|
|
winid win;
|
|
int i, j, last, c;
|
|
const char *dsc, *fmt;
|
|
char buf[BUFSZ];
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
putstr(win, 0, "#terrain encodings:");
|
|
putstr(win, 0, "");
|
|
fmt = " %c - %-28s"; /* TODO: include tab-separated variant for win32 */
|
|
*buf = '\0';
|
|
/* output in pairs, left hand column holds [0],[1],...,[N/2-1]
|
|
and right hand column holds [N/2],[N/2+1],...,[N-1];
|
|
N ('last') will always be even, and may or may not include
|
|
the empty string entry to pad out the final pair, depending
|
|
upon how many other entries are present in levltyp[] */
|
|
last = SIZE(levltyp) & ~1;
|
|
for (i = 0; i < last / 2; ++i)
|
|
for (j = i; j < last; j += last / 2) {
|
|
dsc = levltyp[j];
|
|
c = !*dsc ? ' '
|
|
: !strncmp(dsc, "unreachable", 11) ? '*'
|
|
/* same int-to-char conversion as wiz_map_levltyp() */
|
|
: (j < 10) ? '0' + j
|
|
: (j < 36) ? 'a' + j - 10
|
|
: 'A' + j - 36;
|
|
Sprintf(eos(buf), fmt, c, dsc);
|
|
if (j > i) {
|
|
putstr(win, 0, buf);
|
|
*buf = '\0';
|
|
}
|
|
}
|
|
display_nhwindow(win, TRUE);
|
|
destroy_nhwindow(win);
|
|
return;
|
|
}
|
|
|
|
/* #wizsmell command - test usmellmon(). */
|
|
STATIC_PTR int
|
|
wiz_smell(VOID_ARGS)
|
|
{
|
|
int ans = 0;
|
|
int mndx; /* monster index */
|
|
coord cc; /* screen pos of unknown glyph */
|
|
int glyph; /* glyph at selected position */
|
|
|
|
cc.x = u.ux;
|
|
cc.y = u.uy;
|
|
mndx = 0; /* gcc -Wall lint */
|
|
if (!olfaction(youmonst.data)) {
|
|
You("are incapable of detecting odors in your present form.");
|
|
return 0;
|
|
}
|
|
|
|
pline("You can move the cursor to a monster that you want to smell.");
|
|
do {
|
|
pline("Pick a monster to smell.");
|
|
ans = getpos(&cc, TRUE, "a monster");
|
|
if (ans < 0 || cc.x < 0) {
|
|
return 0; /* done */
|
|
}
|
|
/* Convert the glyph at the selected position to a mndxbol. */
|
|
glyph = glyph_at(cc.x, cc.y);
|
|
if (glyph_is_monster(glyph))
|
|
mndx = glyph_to_mon(glyph);
|
|
else
|
|
mndx = 0;
|
|
/* Is it a monster? */
|
|
if (mndx) {
|
|
if (!usmellmon(&mons[mndx]))
|
|
pline("That monster seems to give off no smell.");
|
|
} else
|
|
pline("That is not a monster.");
|
|
} while (TRUE);
|
|
return 0;
|
|
}
|
|
|
|
/* #wizinstrinsic command to set some intrinsics for testing */
|
|
STATIC_PTR int
|
|
wiz_intrinsic(VOID_ARGS)
|
|
{
|
|
if (wizard) {
|
|
winid win;
|
|
anything any;
|
|
int i, n, accelerator;
|
|
menu_item *pick_list = (menu_item *) 0;
|
|
|
|
static const char *const intrinsics[] = {
|
|
"deafness",
|
|
};
|
|
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
accelerator = 0;
|
|
|
|
for (i = 0; i < SIZE(intrinsics); ++i) {
|
|
accelerator = intrinsics[i][0];
|
|
any.a_int = i + 1;
|
|
add_menu(win, NO_GLYPH, &any, accelerator, 0, ATR_NONE, intrinsics[i], FALSE);
|
|
}
|
|
end_menu(win, "Which intrinsic?");
|
|
n = select_menu(win, PICK_ONE, &pick_list);
|
|
destroy_nhwindow(win);
|
|
|
|
if (n >= 1) {
|
|
i = pick_list[0].item.a_int-1;
|
|
free((genericptr_t) pick_list);
|
|
} else {
|
|
return 0;
|
|
}
|
|
|
|
if (!strcmp(intrinsics[i],"deafness")) {
|
|
You("go deaf.");
|
|
incr_itimeout(&HDeaf, 30);
|
|
}
|
|
} else
|
|
pline("Unavailable command '%s'.",
|
|
visctrl((int) cmd_from_func(wiz_intrinsic)));
|
|
return 0;
|
|
}
|
|
|
|
/* #wizrumorcheck command - verify each rumor access */
|
|
STATIC_PTR int
|
|
wiz_rumor_check(VOID_ARGS)
|
|
{
|
|
rumor_check();
|
|
return 0;
|
|
}
|
|
|
|
/* #terrain command -- show known map, inspired by crawl's '|' command */
|
|
STATIC_PTR int
|
|
doterrain(VOID_ARGS)
|
|
{
|
|
winid men;
|
|
menu_item *sel;
|
|
anything any;
|
|
int n;
|
|
int which;
|
|
|
|
/*
|
|
* normal play: choose between known map without mons, obj, and traps
|
|
* (to see underlying terrain only), or
|
|
* known map without mons and objs (to see traps under mons and objs), or
|
|
* known map without mons (to see objects under monsters);
|
|
* explore mode: normal choices plus full map (w/o mons, objs, traps);
|
|
* wizard mode: normal and explore choices plus
|
|
* a dump of the internal levl[][].typ codes w/ level flags, or
|
|
* a legend for the levl[][].typ codes dump
|
|
*/
|
|
men = create_nhwindow(NHW_MENU);
|
|
any = zeroany;
|
|
any.a_int = 1;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"known map without monsters, objects, and traps",
|
|
MENU_SELECTED);
|
|
any.a_int = 2;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"known map without monsters and objects",
|
|
MENU_UNSELECTED);
|
|
any.a_int = 3;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"known map without monsters",
|
|
MENU_UNSELECTED);
|
|
if (discover || wizard) {
|
|
any.a_int = 4;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"full map without monsters, objects, and traps",
|
|
MENU_UNSELECTED);
|
|
if (wizard) {
|
|
any.a_int = 5;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"internal levl[][].typ codes in base-36",
|
|
MENU_UNSELECTED);
|
|
any.a_int = 6;
|
|
add_menu(men, NO_GLYPH, &any, 0, 0, ATR_NONE,
|
|
"legend of base-36 levl[][].typ codes",
|
|
MENU_UNSELECTED);
|
|
}
|
|
}
|
|
end_menu(men, "View which?");
|
|
|
|
n = select_menu(men, PICK_ONE, &sel);
|
|
destroy_nhwindow(men);
|
|
/*
|
|
* n < 0: player used ESC to cancel;
|
|
* n == 0: preselected entry was explicitly chosen and got toggled off;
|
|
* n == 1: preselected entry was implicitly chosen via <space>|<enter>;
|
|
* n == 2: another entry was explicitly chosen, so skip preselected one.
|
|
*/
|
|
which = (n < 0) ? -1 : (n == 0) ? 1 : sel[0].item.a_int;
|
|
if (n > 1 && which == 1)
|
|
which = sel[1].item.a_int;
|
|
if (n > 0)
|
|
free((genericptr_t) sel);
|
|
|
|
switch (which) {
|
|
case 1: reveal_terrain(0, 0); break; /* known map */
|
|
case 2: reveal_terrain(0, 1); break; /* known map with traps */
|
|
case 3: reveal_terrain(0, 1|2); break; /* known map w/ traps & objs */
|
|
case 4: reveal_terrain(1, 0); break; /* full map */
|
|
case 5: wiz_map_levltyp(); break; /* map internals */
|
|
case 6: wiz_levltyp_legend(); break; /* internal details */
|
|
default: break;
|
|
}
|
|
return 0; /* no time elapses */
|
|
}
|
|
|
|
/* -enlightenment and conduct- */
|
|
static winid en_win = WIN_ERR;
|
|
static const char You_[] = "You ", are[] = "are ", were[] = "were ",
|
|
have[] = "have ", had[] = "had ", can[] = "can ",
|
|
could[] = "could ";
|
|
static const char have_been[] = "have been ", have_never[] = "have never ",
|
|
never[] = "never ";
|
|
|
|
#define enl_msg(prefix, present, past, suffix, ps) \
|
|
enlght_line(prefix, final ? past : present, suffix, ps)
|
|
#define you_are(attr, ps) enl_msg(You_, are, were, attr, ps)
|
|
#define you_have(attr, ps) enl_msg(You_, have, had, attr, ps)
|
|
#define you_can(attr, ps) enl_msg(You_, can, could, attr, ps)
|
|
#define you_have_been(goodthing) enl_msg(You_, have_been, were, goodthing, "")
|
|
#define you_have_never(badthing) \
|
|
enl_msg(You_, have_never, never, badthing, "")
|
|
#define you_have_X(something) \
|
|
enl_msg(You_, have, (const char *) "", something, "")
|
|
|
|
static void
|
|
enlght_line(start, middle, end, ps)
|
|
const char *start, *middle, *end, *ps;
|
|
{
|
|
char buf[BUFSZ];
|
|
|
|
Sprintf(buf, " %s%s%s%s.", start, middle, end, ps);
|
|
putstr(en_win, 0, buf);
|
|
}
|
|
|
|
/* format increased chance to hit or damage or defense (Protection) */
|
|
static char *
|
|
enlght_combatinc(inctyp, incamt, final, outbuf)
|
|
const char *inctyp;
|
|
int incamt, final;
|
|
char *outbuf;
|
|
{
|
|
const char *modif, *bonus;
|
|
boolean invrt;
|
|
int absamt;
|
|
|
|
absamt = abs(incamt);
|
|
/* Protection amount is typically larger than damage or to-hit;
|
|
reduce magnitude by a third in order to stretch modifier ranges
|
|
(small:1..5, moderate:6..10, large:11..19, huge:20+) */
|
|
if (!strcmp(inctyp, "defense"))
|
|
absamt = (absamt * 2) / 3;
|
|
|
|
if (absamt <= 3)
|
|
modif = "small";
|
|
else if (absamt <= 6)
|
|
modif = "moderate";
|
|
else if (absamt <= 12)
|
|
modif = "large";
|
|
else
|
|
modif = "huge";
|
|
|
|
modif = !incamt ? "no" : an(modif); /* ("no" case shouldn't happen) */
|
|
bonus = (incamt >= 0) ? "bonus" : "penalty";
|
|
/* "bonus <foo>" (to hit) vs "<bar> bonus" (damage, defense) */
|
|
invrt = strcmp(inctyp, "to hit") ? TRUE : FALSE;
|
|
|
|
Sprintf(outbuf, "%s %s %s", modif, invrt ? inctyp : bonus,
|
|
invrt ? bonus : inctyp);
|
|
if (final || wizard)
|
|
Sprintf(eos(outbuf), " (%s%d)", (incamt > 0) ? "+" : "", incamt);
|
|
|
|
return outbuf;
|
|
}
|
|
|
|
/* report half physical or half spell damage */
|
|
STATIC_OVL void
|
|
enlght_halfdmg(category, final)
|
|
int category;
|
|
int final;
|
|
{
|
|
const char *category_name;
|
|
char buf[BUFSZ];
|
|
|
|
switch (category) {
|
|
case HALF_PHDAM:
|
|
category_name = "physical";
|
|
break;
|
|
case HALF_SPDAM:
|
|
category_name = "spell";
|
|
break;
|
|
default:
|
|
category_name = "unknown";
|
|
break;
|
|
}
|
|
Sprintf(buf, " %s %s damage", (final || wizard) ? "half" : "reduced",
|
|
category_name);
|
|
enl_msg(You_, "take", "took", buf, from_what(category));
|
|
}
|
|
|
|
/* is hero actively using water walking capability on water (or lava)? */
|
|
STATIC_OVL boolean
|
|
walking_on_water()
|
|
{
|
|
if (u.uinwater || Levitation || Flying)
|
|
return FALSE;
|
|
return (boolean) (Wwalking
|
|
&& (is_pool(u.ux, u.uy) || is_lava(u.ux, u.uy)));
|
|
}
|
|
|
|
/* check whether hero is wearing something that player definitely knows
|
|
confers the target property; item must have been seen and its type
|
|
discovered but it doesn't necessarily have to be fully identified */
|
|
STATIC_OVL boolean
|
|
cause_known(propindx)
|
|
int propindx; /* index of a property which can be conveyed by worn item */
|
|
{
|
|
register struct obj *o;
|
|
long mask = W_ARMOR | W_AMUL | W_RING | W_TOOL;
|
|
|
|
/* simpler than from_what()/what_gives(); we don't attempt to
|
|
handle artifacts and we deliberately ignore wielded items */
|
|
for (o = invent; o; o = o->nobj) {
|
|
if (!(o->owornmask & mask))
|
|
continue;
|
|
if ((int) objects[o->otyp].oc_oprop == propindx
|
|
&& objects[o->otyp].oc_name_known && o->dknown)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/* format a characteristic value, accommodating Strength's strangeness */
|
|
STATIC_OVL char *
|
|
attrval(attrindx, attrvalue, resultbuf)
|
|
int attrindx, attrvalue;
|
|
char resultbuf[]; /* should be at least [7] to hold "18/100\0" */
|
|
{
|
|
if (attrindx != A_STR || attrvalue <= 18)
|
|
Sprintf(resultbuf, "%d", attrvalue);
|
|
else if (attrvalue > STR18(100)) /* 19 to 25 */
|
|
Sprintf(resultbuf, "%d", attrvalue - 100);
|
|
else /* simplify "18/ **" to be "18/100" */
|
|
Sprintf(resultbuf, "18/%02d", attrvalue - 18);
|
|
return resultbuf;
|
|
}
|
|
|
|
void
|
|
enlightenment(mode, final)
|
|
int mode; /* BASICENLIGHTENMENT | MAGICENLIGHTENMENT (| both) */
|
|
int final; /* ENL_GAMEINPROGRESS:0, ENL_GAMEOVERALIVE, ENL_GAMEOVERDEAD */
|
|
{
|
|
char buf[BUFSZ], tmpbuf[BUFSZ];
|
|
|
|
Strcpy(tmpbuf, plname);
|
|
*tmpbuf = highc(*tmpbuf); /* same adjustment as bottom line */
|
|
/* as in background_enlightenment, when poly'd we need to use the saved
|
|
gender in u.mfemale rather than the current you-as-monster gender */
|
|
Sprintf(buf, "%s the %s's attributes:", tmpbuf,
|
|
((Upolyd ? u.mfemale : flags.female) && urole.name.f)
|
|
? urole.name.f
|
|
: urole.name.m);
|
|
|
|
en_win = create_nhwindow(NHW_MENU);
|
|
/* title */
|
|
putstr(en_win, 0, buf); /* "Conan the Archeologist's attributes:" */
|
|
/* background and characteristics; ^X or end-of-game disclosure */
|
|
if (mode & BASICENLIGHTENMENT) {
|
|
/* role, race, alignment, deities */
|
|
background_enlightenment(mode, final);
|
|
/* strength, dexterity, &c */
|
|
characteristics_enlightenment(mode, final);
|
|
}
|
|
/* expanded status line information, including things which aren't
|
|
included there due to space considerations--such as obvious
|
|
alternative movement indicators (riding, levitation, &c), and
|
|
various troubles (turning to stone, trapped, confusion, &c);
|
|
shown for both basic and magic enlightenment */
|
|
status_enlightenment(mode, final);
|
|
/* remaining attributes; shown for potion,&c or wizard mode and
|
|
explore mode ^X or end of game disclosure */
|
|
if (mode & MAGICENLIGHTENMENT) {
|
|
/* intrinsics and other traditional enlightenment feedback */
|
|
attributes_enlightenment(mode, final);
|
|
}
|
|
display_nhwindow(en_win, TRUE);
|
|
destroy_nhwindow(en_win);
|
|
en_win = WIN_ERR;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
/* display role, race, alignment and such to en_win */
|
|
STATIC_OVL void
|
|
background_enlightenment(unused_mode, final)
|
|
int unused_mode UNUSED;
|
|
int final;
|
|
{
|
|
const char *role_titl, *rank_titl;
|
|
int innategend, difgend, difalgn;
|
|
char buf[BUFSZ], tmpbuf[BUFSZ];
|
|
|
|
/* note that if poly'd, we need to use u.mfemale instead of flags.female
|
|
to access hero's saved gender-as-human/elf/&c rather than current one */
|
|
innategend = (Upolyd ? u.mfemale : flags.female) ? 1 : 0;
|
|
role_titl = (innategend && urole.name.f) ? urole.name.f : urole.name.m;
|
|
rank_titl = rank_of(u.ulevel, Role_switch, innategend);
|
|
|
|
putstr(en_win, 0, ""); /* separator after title */
|
|
putstr(en_win, 0, "Background:");
|
|
|
|
/* if polymorphed, report current shape before underlying role;
|
|
will be repeated as first status: "you are transformed" and also
|
|
among various attributes: "you are in beast form" (after being
|
|
told about lycanthropy) or "you are polymorphed into <a foo>"
|
|
(with countdown timer appended for wizard mode); we really want
|
|
the player to know he's not a samurai at the moment... */
|
|
if (Upolyd) {
|
|
struct permonst *uasmon = youmonst.data;
|
|
|
|
tmpbuf[0] = '\0';
|
|
/* here we always use current gender, not saved role gender */
|
|
if (!is_male(uasmon) && !is_female(uasmon) && !is_neuter(uasmon))
|
|
Sprintf(tmpbuf, "%s ", genders[flags.female ? 1 : 0].adj);
|
|
Sprintf(buf, "%sin %s%s form", !final ? "currently " : "", tmpbuf,
|
|
uasmon->mname);
|
|
you_are(buf, "");
|
|
}
|
|
|
|
/* report role; omit gender if it's redundant (eg, "female priestess") */
|
|
tmpbuf[0] = '\0';
|
|
if (!urole.name.f
|
|
&& ((urole.allow & ROLE_GENDMASK) == (ROLE_MALE | ROLE_FEMALE)
|
|
|| innategend != flags.initgend))
|
|
Sprintf(tmpbuf, "%s ", genders[innategend].adj);
|
|
buf[0] = '\0';
|
|
if (Upolyd)
|
|
Strcpy(buf, "actually "); /* "You are actually a ..." */
|
|
if (!strcmpi(rank_titl, role_titl)) {
|
|
/* omit role when rank title matches it */
|
|
Sprintf(eos(buf), "%s, level %d %s%s", an(rank_titl), u.ulevel,
|
|
tmpbuf, urace.noun);
|
|
} else {
|
|
Sprintf(eos(buf), "%s, a level %d %s%s %s", an(rank_titl), u.ulevel,
|
|
tmpbuf, urace.adj, role_titl);
|
|
}
|
|
you_are(buf, "");
|
|
|
|
/* report alignment (bypass you_are() in order to omit ending period) */
|
|
Sprintf(buf, " %s%s%s, %son a mission for %s",
|
|
You_, !final ? are : were,
|
|
align_str(u.ualign.type),
|
|
/* helm of opposite alignment (might hide conversion) */
|
|
(u.ualign.type != u.ualignbase[A_CURRENT]) ? "temporarily "
|
|
/* permanent conversion */
|
|
: (u.ualign.type != u.ualignbase[A_ORIGINAL]) ? "now "
|
|
/* atheist (ignored in very early game) */
|
|
: (!u.uconduct.gnostic && moves > 1000L) ? "nominally "
|
|
/* lastly, normal case */
|
|
: "",
|
|
u_gname());
|
|
putstr(en_win, 0, buf);
|
|
/* show the rest of this game's pantheon (finishes previous sentence)
|
|
[appending "also Moloch" at the end would allow for straightforward
|
|
trailing "and" on all three aligned entries but looks too verbose] */
|
|
Sprintf(buf, " who %s opposed by", !final ? "is" : "was");
|
|
if (u.ualign.type != A_LAWFUL)
|
|
Sprintf(eos(buf), " %s (%s) and", align_gname(A_LAWFUL),
|
|
align_str(A_LAWFUL));
|
|
if (u.ualign.type != A_NEUTRAL)
|
|
Sprintf(eos(buf), " %s (%s)%s", align_gname(A_NEUTRAL),
|
|
align_str(A_NEUTRAL),
|
|
(u.ualign.type != A_CHAOTIC) ? " and" : "");
|
|
if (u.ualign.type != A_CHAOTIC)
|
|
Sprintf(eos(buf), " %s (%s)", align_gname(A_CHAOTIC),
|
|
align_str(A_CHAOTIC));
|
|
Strcat(buf, "."); /* terminate sentence */
|
|
putstr(en_win, 0, buf);
|
|
|
|
/* show original alignment,gender,race,role if any have been changed;
|
|
giving separate message for temporary alignment change bypasses need
|
|
for tricky phrasing otherwise necessitated by possibility of having
|
|
helm of opposite alignment mask a permanent alignment conversion */
|
|
difgend = (innategend != flags.initgend);
|
|
difalgn = (((u.ualign.type != u.ualignbase[A_CURRENT]) ? 1 : 0)
|
|
+ ((u.ualignbase[A_CURRENT] != u.ualignbase[A_ORIGINAL])
|
|
? 2 : 0));
|
|
if (difalgn & 1) { /* have temporary alignment so report permanent one */
|
|
Sprintf(buf, "actually %s", align_str(u.ualignbase[A_CURRENT]));
|
|
you_are(buf, "");
|
|
difalgn &= ~1; /* suppress helm from "started out <foo>" message */
|
|
}
|
|
if (difgend || difalgn) { /* sex change or perm align change or both */
|
|
Sprintf(buf, " You started out %s%s%s.",
|
|
difgend ? genders[flags.initgend].adj : "",
|
|
(difgend && difalgn) ? " and " : "",
|
|
difalgn ? align_str(u.ualignbase[A_ORIGINAL]) : "");
|
|
putstr(en_win, 0, buf);
|
|
}
|
|
}
|
|
|
|
/* characteristics: expanded version of bottom line strength, dexterity, &c */
|
|
STATIC_OVL void
|
|
characteristics_enlightenment(mode, final)
|
|
int mode;
|
|
int final;
|
|
{
|
|
putstr(en_win, 0, ""); /* separator after background */
|
|
putstr(en_win, 0,
|
|
final ? "Final Characteristics:" : "Current Characteristics:");
|
|
|
|
/* bottom line order */
|
|
one_characteristic(mode, final, A_STR); /* strength */
|
|
one_characteristic(mode, final, A_DEX); /* dexterity */
|
|
one_characteristic(mode, final, A_CON); /* constitution */
|
|
one_characteristic(mode, final, A_INT); /* intelligence */
|
|
one_characteristic(mode, final, A_WIS); /* wisdom */
|
|
one_characteristic(mode, final, A_CHA); /* charisma */
|
|
}
|
|
|
|
/* display one attribute value for characteristics_enlightenment() */
|
|
STATIC_OVL void
|
|
one_characteristic(mode, final, attrindx)
|
|
int mode, final, attrindx;
|
|
{
|
|
boolean hide_innate_value = FALSE, interesting_alimit;
|
|
int acurrent, abase, apeak, alimit;
|
|
const char *attrname, *paren_pfx;
|
|
char subjbuf[BUFSZ], valubuf[BUFSZ], valstring[32];
|
|
|
|
/* being polymorphed or wearing certain cursed items prevents
|
|
hero from reliably tracking changes to characteristics so
|
|
we don't show base & peak values then; when the items aren't
|
|
cursed, hero could take them off to check underlying values
|
|
and we show those in such case so that player doesn't need
|
|
to actually resort to doing that */
|
|
if (Upolyd) {
|
|
hide_innate_value = TRUE;
|
|
} else if (Fixed_abil) {
|
|
if (stuck_ring(uleft, RIN_SUSTAIN_ABILITY)
|
|
|| stuck_ring(uright, RIN_SUSTAIN_ABILITY))
|
|
hide_innate_value = TRUE;
|
|
}
|
|
switch (attrindx) {
|
|
case A_STR:
|
|
attrname = "strength";
|
|
if (uarmg && uarmg->otyp == GAUNTLETS_OF_POWER && uarmg->cursed)
|
|
hide_innate_value = TRUE;
|
|
break;
|
|
case A_DEX:
|
|
attrname = "dexterity";
|
|
break;
|
|
case A_CON:
|
|
attrname = "constitution";
|
|
break;
|
|
case A_INT:
|
|
attrname = "intelligence";
|
|
if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
|
|
hide_innate_value = TRUE;
|
|
break;
|
|
case A_WIS:
|
|
attrname = "wisdom";
|
|
if (uarmh && uarmh->otyp == DUNCE_CAP && uarmh->cursed)
|
|
hide_innate_value = TRUE;
|
|
break;
|
|
case A_CHA:
|
|
attrname = "charisma";
|
|
break;
|
|
default:
|
|
return; /* impossible */
|
|
};
|
|
/* note: final disclosure includes MAGICENLIGHTENTMENT */
|
|
if ((mode & MAGICENLIGHTENMENT) && !Upolyd)
|
|
hide_innate_value = FALSE;
|
|
|
|
acurrent = ACURR(attrindx);
|
|
(void) attrval(attrindx, acurrent, valubuf); /* Sprintf(valubuf,"%d",) */
|
|
Sprintf(subjbuf, "Your %s ", attrname);
|
|
|
|
if (!hide_innate_value) {
|
|
/* show abase, amax, and/or attrmax if acurr doesn't match abase
|
|
(a magic bonus or penalty is in effect) or abase doesn't match
|
|
amax (some points have been lost to poison or exercise abuse
|
|
and are restorable) or attrmax is different from normal human
|
|
(while game is in progress; trying to reduce dependency on
|
|
spoilers to keep track of such stuff) or attrmax was different
|
|
from abase (at end of game; this attribute wasn't maxed out) */
|
|
abase = ABASE(attrindx);
|
|
apeak = AMAX(attrindx);
|
|
alimit = ATTRMAX(attrindx);
|
|
/* criterium for whether the limit is interesting varies */
|
|
interesting_alimit =
|
|
final ? TRUE /* was originally `(abase != alimit)' */
|
|
: (alimit != (attrindx != A_STR ? 18 : STR18(100)));
|
|
paren_pfx = final ? " (" : " (current; ";
|
|
if (acurrent != abase) {
|
|
Sprintf(eos(valubuf), "%sbase:%s", paren_pfx,
|
|
attrval(attrindx, abase, valstring));
|
|
paren_pfx = ", ";
|
|
}
|
|
if (abase != apeak) {
|
|
Sprintf(eos(valubuf), "%speak:%s", paren_pfx,
|
|
attrval(attrindx, apeak, valstring));
|
|
paren_pfx = ", ";
|
|
}
|
|
if (interesting_alimit) {
|
|
Sprintf(eos(valubuf), "%s%slimit:%s", paren_pfx,
|
|
/* more verbose if exceeding 'limit' due to magic bonus */
|
|
(acurrent > alimit) ? "innate " : "",
|
|
attrval(attrindx, alimit, valstring));
|
|
/* paren_pfx = ", "; */
|
|
}
|
|
if (acurrent != abase || abase != apeak || interesting_alimit)
|
|
Strcat(valubuf, ")");
|
|
}
|
|
enl_msg(subjbuf, "is ", "was ", valubuf, "");
|
|
}
|
|
|
|
/* status: selected obvious capabilities, assorted troubles */
|
|
STATIC_OVL void
|
|
status_enlightenment(mode, final)
|
|
int mode;
|
|
int final;
|
|
{
|
|
boolean magic = (mode & MAGICENLIGHTENMENT) ? TRUE : FALSE;
|
|
int cap;
|
|
char buf[BUFSZ], youtoo[BUFSZ];
|
|
boolean Riding = (u.usteed
|
|
/* if hero dies while dismounting, u.usteed will still
|
|
be set; we want to ignore steed in that situation */
|
|
&& !(final == ENL_GAMEOVERDEAD
|
|
&& !strcmp(killer.name, "riding accident")));
|
|
const char *steedname = (!Riding ? (char *) 0
|
|
: x_monnam(u.usteed,
|
|
u.usteed->mtame ? ARTICLE_YOUR : ARTICLE_THE,
|
|
(char *) 0,
|
|
(SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION),
|
|
FALSE));
|
|
|
|
/*\
|
|
* Status (many are abbreviated on bottom line; others are or
|
|
* should be discernible to the hero hence to the player)
|
|
\*/
|
|
putstr(en_win, 0, ""); /* separator after title or characteristics */
|
|
putstr(en_win, 0, final ? "Final Status:" : "Current Status:");
|
|
|
|
Strcpy(youtoo, You_);
|
|
/* not a traditional status but inherently obvious to player; more
|
|
detail given below (attributes section) for magic enlightenment */
|
|
if (Upolyd)
|
|
you_are("transformed", "");
|
|
/* not a trouble, but we want to display riding status before maybe
|
|
reporting steed as trapped or hero stuck to cursed saddle */
|
|
if (Riding) {
|
|
Sprintf(buf, "riding %s", steedname);
|
|
you_are(buf, "");
|
|
Sprintf(eos(youtoo), "and %s ", steedname);
|
|
}
|
|
/* other movement situations that hero should always know */
|
|
if (Levitation) {
|
|
if (Lev_at_will && magic)
|
|
you_are("levitating, at will", "");
|
|
else
|
|
enl_msg(youtoo, are, were, "levitating", from_what(LEVITATION));
|
|
} else if (Flying) { /* can only fly when not levitating */
|
|
enl_msg(youtoo, are, were, "flying", from_what(FLYING));
|
|
}
|
|
if (Underwater) {
|
|
you_are("underwater", "");
|
|
} else if (u.uinwater) {
|
|
you_are(Swimming ? "swimming" : "in water", from_what(SWIMMING));
|
|
} else if (walking_on_water()) {
|
|
/* show active Wwalking here, potential Wwalking elsewhere */
|
|
Sprintf(buf, "walking on %s",
|
|
is_pool(u.ux, u.uy) ? "water"
|
|
: is_lava(u.ux, u.uy) ? "lava"
|
|
: surface(u.ux, u.uy)); /* catchall; shouldn't happen */
|
|
you_are(buf, from_what(WWALKING));
|
|
}
|
|
if (Upolyd && (u.uundetected || youmonst.m_ap_type != M_AP_NOTHING))
|
|
youhiding(TRUE, final);
|
|
|
|
/* internal troubles, mostly in the order that prayer ranks them */
|
|
if (Stoned)
|
|
you_are("turning to stone", "");
|
|
if (Slimed)
|
|
you_are("turning into slime", "");
|
|
if (Strangled) {
|
|
if (u.uburied) {
|
|
you_are("buried", "");
|
|
} else {
|
|
Strcpy(buf, "being strangled");
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%ld)", (Strangled & TIMEOUT));
|
|
you_are(buf, from_what(STRANGLED));
|
|
}
|
|
}
|
|
if (Sick) {
|
|
/* prayer lumps these together; botl puts Ill before FoodPois */
|
|
if (u.usick_type & SICK_NONVOMITABLE)
|
|
you_are("terminally sick from illness", "");
|
|
if (u.usick_type & SICK_VOMITABLE)
|
|
you_are("terminally sick from food poisoning", "");
|
|
}
|
|
if (Vomiting)
|
|
you_are("nauseated", "");
|
|
if (Stunned)
|
|
you_are("stunned", "");
|
|
if (Confusion)
|
|
you_are("confused", "");
|
|
if (Hallucination)
|
|
you_are("hallucinating", "");
|
|
if (Blind) {
|
|
/* from_what() (currently wizard-mode only) checks !haseyes()
|
|
before u.uroleplay.blind, so we should too */
|
|
Sprintf(buf, "%s blind",
|
|
!haseyes(youmonst.data) ? "innately"
|
|
: u.uroleplay.blind ? "permanently"
|
|
/* better phrasing desperately wanted... */
|
|
: Blindfolded_only ? "deliberately"
|
|
: "temporarily");
|
|
if (wizard && (Blinded & TIMEOUT) != 0L
|
|
&& !u.uroleplay.blind && haseyes(youmonst.data))
|
|
Sprintf(eos(buf), " (%ld)", (Blinded & TIMEOUT));
|
|
/* !haseyes: avoid "you are innately blind innately" */
|
|
you_are(buf, !haseyes(youmonst.data) ? "" : from_what(BLINDED));
|
|
}
|
|
if (Deaf)
|
|
you_are("deaf", from_what(DEAF));
|
|
|
|
/* external troubles, more or less */
|
|
if (Punished) {
|
|
if (uball) {
|
|
Sprintf(buf, "chained to %s", ansimpleoname(uball));
|
|
} else {
|
|
impossible("Punished without uball?");
|
|
Strcpy(buf, "punished");
|
|
}
|
|
you_are(buf, "");
|
|
}
|
|
if (u.utrap) {
|
|
char predicament[BUFSZ];
|
|
struct trap *t;
|
|
boolean anchored = (u.utraptype == TT_BURIEDBALL);
|
|
|
|
if (anchored) {
|
|
Strcpy(predicament, "tethered to something buried");
|
|
} else if (u.utraptype == TT_INFLOOR || u.utraptype == TT_LAVA) {
|
|
Sprintf(predicament, "stuck in %s", the(surface(u.ux, u.uy)));
|
|
} else {
|
|
Strcpy(predicament, "trapped");
|
|
if ((t = t_at(u.ux, u.uy)) != 0)
|
|
Sprintf(eos(predicament), " in %s",
|
|
an(defsyms[trap_to_defsym(t->ttyp)].explanation));
|
|
}
|
|
if (u.usteed) { /* not `Riding' here */
|
|
Sprintf(buf, "%s%s ", anchored ? "you and " : "", steedname);
|
|
*buf = highc(*buf);
|
|
enl_msg(buf, (anchored ? "are " : "is "),
|
|
(anchored ? "were " : "was "), predicament, "");
|
|
} else
|
|
you_are(predicament, "");
|
|
} /* (u.utrap) */
|
|
if (u.uswallow) {
|
|
Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck));
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%u)", u.uswldtim);
|
|
you_are(buf, "");
|
|
} else if (u.ustuck) {
|
|
Sprintf(buf, "%s %s",
|
|
(Upolyd && sticks(youmonst.data)) ? "holding" : "held by",
|
|
a_monnam(u.ustuck));
|
|
you_are(buf, "");
|
|
}
|
|
if (Riding) {
|
|
struct obj *saddle = which_armor(u.usteed, W_SADDLE);
|
|
|
|
if (saddle && saddle->cursed) {
|
|
Sprintf(buf, "stuck to %s %s", s_suffix(steedname),
|
|
simpleonames(saddle));
|
|
you_are(buf, "");
|
|
}
|
|
}
|
|
if (Wounded_legs) {
|
|
/* when mounted, Wounded_legs applies to steed rather than to
|
|
hero; we only report steed's wounded legs in wizard mode */
|
|
if (u.usteed) { /* not `Riding' here */
|
|
if (wizard && steedname) {
|
|
Strcpy(buf, steedname);
|
|
*buf = highc(*buf);
|
|
enl_msg(buf, " has", " had", " wounded legs", "");
|
|
}
|
|
} else {
|
|
Sprintf(buf, "wounded %s", makeplural(body_part(LEG)));
|
|
you_have(buf, "");
|
|
}
|
|
}
|
|
if (Glib) {
|
|
Sprintf(buf, "slippery %s", makeplural(body_part(FINGER)));
|
|
you_have(buf, "");
|
|
}
|
|
if (Fumbling) {
|
|
if (magic || cause_known(FUMBLING))
|
|
enl_msg(You_, "fumble", "fumbled", "", from_what(FUMBLING));
|
|
}
|
|
if (Sleepy) {
|
|
if (magic || cause_known(SLEEPY)) {
|
|
Strcpy(buf, from_what(SLEEPY));
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%ld)", (HSleepy & TIMEOUT));
|
|
enl_msg("You ", "fall", "fell", " asleep uncontrollably", buf);
|
|
}
|
|
}
|
|
/* hunger/nutrition */
|
|
if (Hunger) {
|
|
if (magic || cause_known(HUNGER))
|
|
enl_msg(You_, "hunger", "hungered", " rapidly",
|
|
from_what(HUNGER));
|
|
}
|
|
Strcpy(buf, hu_stat[u.uhs]); /* hunger status; omitted if "normal" */
|
|
mungspaces(buf); /* strip trailing spaces */
|
|
if (*buf) {
|
|
*buf = lowc(*buf); /* override capitalization */
|
|
if (!strcmp(buf, "weak"))
|
|
Strcat(buf, " from severe hunger");
|
|
else if (!strncmp(buf, "faint", 5)) /* fainting, fainted */
|
|
Strcat(buf, " due to starvation");
|
|
you_are(buf, "");
|
|
}
|
|
/* encumbrance */
|
|
if ((cap = near_capacity()) > UNENCUMBERED) {
|
|
const char *adj = "?_?"; /* (should always get overridden) */
|
|
|
|
Strcpy(buf, enc_stat[cap]);
|
|
*buf = lowc(*buf);
|
|
switch (cap) {
|
|
case SLT_ENCUMBER:
|
|
adj = "slightly";
|
|
break; /* burdened */
|
|
case MOD_ENCUMBER:
|
|
adj = "moderately";
|
|
break; /* stressed */
|
|
case HVY_ENCUMBER:
|
|
adj = "very";
|
|
break; /* strained */
|
|
case EXT_ENCUMBER:
|
|
adj = "extremely";
|
|
break; /* overtaxed */
|
|
case OVERLOADED:
|
|
adj = "not possible";
|
|
break;
|
|
}
|
|
Sprintf(eos(buf), "; movement %s %s%s", !final ? "is" : "was", adj,
|
|
(cap < OVERLOADED) ? " slowed" : "");
|
|
you_are(buf, "");
|
|
} else {
|
|
/* last resort entry, guarantees Status section is non-empty
|
|
(no longer needed for that purpose since weapon status added;
|
|
still useful though) */
|
|
you_are("unencumbered", "");
|
|
}
|
|
/* report being weaponless; distinguish whether gloves are worn */
|
|
if (!uwep) {
|
|
you_are(uarmg ? "empty handed" /* gloves imply hands */
|
|
: humanoid(youmonst.data)
|
|
/* hands but no weapon and no gloves */
|
|
? "bare handed"
|
|
/* alternate phrasing for paws or lack of hands */
|
|
: "not wielding anything",
|
|
"");
|
|
/* two-weaponing implies a weapon (not other odd stuff) in each hand */
|
|
} else if (u.twoweap) {
|
|
you_are("wielding two weapons at once", "");
|
|
/* report most weapons by their skill class (so a katana will be
|
|
described as a long sword, for instance; mattock and hook are
|
|
exceptions), or wielded non-weapon item by its object class */
|
|
} else {
|
|
const char *what = weapon_descr(uwep);
|
|
|
|
if (!strcmpi(what, "armor") || !strcmpi(what, "food")
|
|
|| !strcmpi(what, "venom"))
|
|
Sprintf(buf, "wielding some %s", what);
|
|
else
|
|
Sprintf(buf, "wielding %s",
|
|
(uwep->quan == 1L) ? an(what) : makeplural(what));
|
|
you_are(buf, "");
|
|
}
|
|
/* report 'nudity' */
|
|
if (!uarm && !uarmu && !uarmc && !uarmg && !uarmf && !uarmh) {
|
|
if (u.uroleplay.nudist)
|
|
enl_msg(You_, "do", "did", " not wear any armor", "");
|
|
else
|
|
you_are("not wearing any armor", "");
|
|
}
|
|
}
|
|
|
|
/* attributes: intrinsics and the like, other non-obvious capabilities */
|
|
void
|
|
attributes_enlightenment(unused_mode, final)
|
|
int unused_mode UNUSED;
|
|
int final;
|
|
{
|
|
static NEARDATA const char if_surroundings_permitted[] =
|
|
" if surroundings permitted";
|
|
int ltmp, armpro;
|
|
char buf[BUFSZ];
|
|
|
|
/*\
|
|
* Attributes
|
|
\*/
|
|
putstr(en_win, 0, "");
|
|
putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:");
|
|
|
|
if (u.uevent.uhand_of_elbereth) {
|
|
static const char *const hofe_titles[3] = { "the Hand of Elbereth",
|
|
"the Envoy of Balance",
|
|
"the Glory of Arioch" };
|
|
you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1], "");
|
|
}
|
|
|
|
/* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */
|
|
if (u.ualign.record >= 20)
|
|
you_are("piously aligned", "");
|
|
else if (u.ualign.record > 13)
|
|
you_are("devoutly aligned", "");
|
|
else if (u.ualign.record > 8)
|
|
you_are("fervently aligned", "");
|
|
else if (u.ualign.record > 3)
|
|
you_are("stridently aligned", "");
|
|
else if (u.ualign.record == 3)
|
|
you_are("aligned", "");
|
|
else if (u.ualign.record > 0)
|
|
you_are("haltingly aligned", "");
|
|
else if (u.ualign.record == 0)
|
|
you_are("nominally aligned", "");
|
|
else if (u.ualign.record >= -3)
|
|
you_have("strayed", "");
|
|
else if (u.ualign.record >= -8)
|
|
you_have("sinned", "");
|
|
else
|
|
you_have("transgressed", "");
|
|
if (wizard) {
|
|
Sprintf(buf, " %d", u.ualign.record);
|
|
enl_msg("Your alignment ", "is", "was", buf, "");
|
|
}
|
|
|
|
/*** Resistances to troubles ***/
|
|
if (Invulnerable)
|
|
you_are("invulnerable", from_what(INVULNERABLE));
|
|
if (Antimagic)
|
|
you_are("magic-protected", from_what(ANTIMAGIC));
|
|
if (Fire_resistance)
|
|
you_are("fire resistant", from_what(FIRE_RES));
|
|
if (Cold_resistance)
|
|
you_are("cold resistant", from_what(COLD_RES));
|
|
if (Sleep_resistance)
|
|
you_are("sleep resistant", from_what(SLEEP_RES));
|
|
if (Disint_resistance)
|
|
you_are("disintegration-resistant", from_what(DISINT_RES));
|
|
if (Shock_resistance)
|
|
you_are("shock resistant", from_what(SHOCK_RES));
|
|
if (Poison_resistance)
|
|
you_are("poison resistant", from_what(POISON_RES));
|
|
if (Acid_resistance)
|
|
you_are("acid resistant", from_what(ACID_RES));
|
|
if (Drain_resistance)
|
|
you_are("level-drain resistant", from_what(DRAIN_RES));
|
|
if (Sick_resistance)
|
|
you_are("immune to sickness", from_what(SICK_RES));
|
|
if (Stone_resistance)
|
|
you_are("petrification resistant", from_what(STONE_RES));
|
|
if (Halluc_resistance)
|
|
enl_msg(You_, "resist", "resisted", " hallucinations",
|
|
from_what(HALLUC_RES));
|
|
if (u.uedibility)
|
|
you_can("recognize detrimental food", "");
|
|
|
|
/*** Vision and senses ***/
|
|
if (!Blind && (Blinded || !haseyes(youmonst.data)))
|
|
you_can("see", from_what(-BLINDED)); /* Eyes of the Overworld */
|
|
if (See_invisible) {
|
|
if (!Blind)
|
|
enl_msg(You_, "see", "saw", " invisible", from_what(SEE_INVIS));
|
|
else
|
|
enl_msg(You_, "will see", "would have seen",
|
|
" invisible when not blind", from_what(SEE_INVIS));
|
|
}
|
|
if (Blind_telepat)
|
|
you_are("telepathic", from_what(TELEPAT));
|
|
if (Warning)
|
|
you_are("warned", from_what(WARNING));
|
|
if (Warn_of_mon && context.warntype.obj) {
|
|
Sprintf(buf, "aware of the presence of %s",
|
|
(context.warntype.obj & M2_ORC) ? "orcs"
|
|
: (context.warntype.obj & M2_ELF) ? "elves"
|
|
: (context.warntype.obj & M2_DEMON) ? "demons" : something);
|
|
you_are(buf, from_what(WARN_OF_MON));
|
|
}
|
|
if (Warn_of_mon && context.warntype.polyd) {
|
|
Sprintf(buf, "aware of the presence of %s",
|
|
((context.warntype.polyd & (M2_HUMAN | M2_ELF))
|
|
== (M2_HUMAN | M2_ELF))
|
|
? "humans and elves"
|
|
: (context.warntype.polyd & M2_HUMAN)
|
|
? "humans"
|
|
: (context.warntype.polyd & M2_ELF)
|
|
? "elves"
|
|
: (context.warntype.polyd & M2_ORC)
|
|
? "orcs"
|
|
: (context.warntype.polyd & M2_DEMON)
|
|
? "demons"
|
|
: "certain monsters");
|
|
you_are(buf, "");
|
|
}
|
|
if (Warn_of_mon && context.warntype.speciesidx >= LOW_PM) {
|
|
Sprintf(buf, "aware of the presence of %s",
|
|
makeplural(mons[context.warntype.speciesidx].mname));
|
|
you_are(buf, from_what(WARN_OF_MON));
|
|
}
|
|
if (Undead_warning)
|
|
you_are("warned of undead", from_what(WARN_UNDEAD));
|
|
if (Searching)
|
|
you_have("automatic searching", from_what(SEARCHING));
|
|
if (Clairvoyant)
|
|
you_are("clairvoyant", from_what(CLAIRVOYANT));
|
|
else if ((HClairvoyant || EClairvoyant) && BClairvoyant) {
|
|
Strcpy(buf, from_what(-CLAIRVOYANT));
|
|
if (!strncmp(buf, " because of ", 12))
|
|
/* overwrite substring; strncpy doesn't add terminator */
|
|
(void) strncpy(buf, " if not for ", 12);
|
|
enl_msg(You_, "could be", "could have been", " clairvoyant", buf);
|
|
}
|
|
if (Infravision)
|
|
you_have("infravision", from_what(INFRAVISION));
|
|
if (Detect_monsters)
|
|
you_are("sensing the presence of monsters", "");
|
|
if (u.umconf)
|
|
you_are("going to confuse monsters", "");
|
|
|
|
/*** Appearance and behavior ***/
|
|
if (Adornment) {
|
|
int adorn = 0;
|
|
|
|
if (uleft && uleft->otyp == RIN_ADORNMENT)
|
|
adorn += uleft->spe;
|
|
if (uright && uright->otyp == RIN_ADORNMENT)
|
|
adorn += uright->spe;
|
|
/* the sum might be 0 (+0 ring or two which negate each other);
|
|
that yields "you are charismatic" (which isn't pointless
|
|
because it potentially impacts seduction attacks) */
|
|
Sprintf(buf, "%scharismatic",
|
|
(adorn > 0) ? "more " : (adorn < 0) ? "less " : "");
|
|
you_are(buf, from_what(ADORNED));
|
|
}
|
|
if (Invisible)
|
|
you_are("invisible", from_what(INVIS));
|
|
else if (Invis)
|
|
you_are("invisible to others", from_what(INVIS));
|
|
/* ordinarily "visible" is redundant; this is a special case for
|
|
the situation when invisibility would be an expected attribute */
|
|
else if ((HInvis || EInvis) && BInvis)
|
|
you_are("visible", from_what(-INVIS));
|
|
if (Displaced)
|
|
you_are("displaced", from_what(DISPLACED));
|
|
if (Stealth)
|
|
you_are("stealthy", from_what(STEALTH));
|
|
if (Aggravate_monster)
|
|
enl_msg("You aggravate", "", "d", " monsters",
|
|
from_what(AGGRAVATE_MONSTER));
|
|
if (Conflict)
|
|
enl_msg("You cause", "", "d", " conflict", from_what(CONFLICT));
|
|
|
|
/*** Transportation ***/
|
|
if (Jumping)
|
|
you_can("jump", from_what(JUMPING));
|
|
if (Teleportation)
|
|
you_can("teleport", from_what(TELEPORT));
|
|
if (Teleport_control)
|
|
you_have("teleport control", from_what(TELEPORT_CONTROL));
|
|
/* actively levitating handled earlier as a status condition */
|
|
if (BLevitation) { /* levitation is blocked */
|
|
long save_BLev = BLevitation;
|
|
|
|
BLevitation = 0L;
|
|
if (Levitation)
|
|
enl_msg(You_, "would levitate", "would have levitated",
|
|
if_surroundings_permitted, "");
|
|
BLevitation = save_BLev;
|
|
}
|
|
/* actively flying handled earlier as a status condition */
|
|
if (BFlying) { /* flight is blocked */
|
|
long save_BFly = BFlying;
|
|
|
|
BFlying = 0L;
|
|
if (Flying)
|
|
enl_msg(You_, "would fly", "would have flown",
|
|
Levitation
|
|
? "if you weren't levitating"
|
|
: (save_BFly == FROMOUTSIDE)
|
|
? if_surroundings_permitted
|
|
/* both surroundings and [latent] levitation */
|
|
: " if circumstances permitted",
|
|
"");
|
|
BFlying = save_BFly;
|
|
}
|
|
/* actively walking on water handled earlier as a status condition */
|
|
if (Wwalking && !walking_on_water())
|
|
you_can("walk on water", from_what(WWALKING));
|
|
/* actively swimming (in water but not under it) handled earlier */
|
|
if (Swimming && (Underwater || !u.uinwater))
|
|
you_can("swim", from_what(SWIMMING));
|
|
if (Breathless)
|
|
you_can("survive without air", from_what(MAGICAL_BREATHING));
|
|
else if (Amphibious)
|
|
you_can("breathe water", from_what(MAGICAL_BREATHING));
|
|
if (Passes_walls)
|
|
you_can("walk through walls", from_what(PASSES_WALLS));
|
|
|
|
/*** Physical attributes ***/
|
|
if (Regeneration)
|
|
enl_msg("You regenerate", "", "d", "", from_what(REGENERATION));
|
|
if (Slow_digestion)
|
|
you_have("slower digestion", from_what(SLOW_DIGESTION));
|
|
if (u.uhitinc)
|
|
you_have(enlght_combatinc("to hit", u.uhitinc, final, buf), "");
|
|
if (u.udaminc)
|
|
you_have(enlght_combatinc("damage", u.udaminc, final, buf), "");
|
|
if (u.uspellprot || Protection) {
|
|
int prot = 0;
|
|
|
|
if (uleft && uleft->otyp == RIN_PROTECTION)
|
|
prot += uleft->spe;
|
|
if (uright && uright->otyp == RIN_PROTECTION)
|
|
prot += uright->spe;
|
|
if (HProtection & INTRINSIC)
|
|
prot += u.ublessed;
|
|
prot += u.uspellprot;
|
|
if (prot)
|
|
you_have(enlght_combatinc("defense", prot, final, buf), "");
|
|
}
|
|
if ((armpro = magic_negation(&youmonst)) > 0) {
|
|
/* magic cancellation factor, conferred by worn armor */
|
|
static const char *const mc_types[] = {
|
|
"" /*ordinary*/, "warded", "guarded", "protected",
|
|
};
|
|
/* sanity check */
|
|
if (armpro >= SIZE(mc_types))
|
|
armpro = SIZE(mc_types) - 1;
|
|
you_are(mc_types[armpro], "");
|
|
}
|
|
if (Half_physical_damage)
|
|
enlght_halfdmg(HALF_PHDAM, final);
|
|
if (Half_spell_damage)
|
|
enlght_halfdmg(HALF_SPDAM, final);
|
|
/* polymorph and other shape change */
|
|
if (Protection_from_shape_changers)
|
|
you_are("protected from shape changers",
|
|
from_what(PROT_FROM_SHAPE_CHANGERS));
|
|
if (Unchanging) {
|
|
const char *what = 0;
|
|
|
|
if (!Upolyd) /* Upolyd handled below after current form */
|
|
you_can("not change from your current form",
|
|
from_what(UNCHANGING));
|
|
/* blocked shape changes */
|
|
if (Polymorph)
|
|
what = !final ? "polymorph" : "have polymorphed";
|
|
else if (u.ulycn >= LOW_PM)
|
|
what = !final ? "change shape" : "have changed shape";
|
|
if (what) {
|
|
Sprintf(buf, "would %s periodically", what);
|
|
/* omit from_what(UNCHANGING); too verbose */
|
|
enl_msg(You_, buf, buf, " if not locked into your current form",
|
|
"");
|
|
}
|
|
} else if (Polymorph) {
|
|
you_are("polymorphing periodically", from_what(POLYMORPH));
|
|
}
|
|
if (Polymorph_control)
|
|
you_have("polymorph control", from_what(POLYMORPH_CONTROL));
|
|
if (Upolyd && u.umonnum != u.ulycn) {
|
|
/* foreign shape (except were-form which is handled below) */
|
|
Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%d)", u.mtimedone);
|
|
you_are(buf, "");
|
|
}
|
|
if (lays_eggs(youmonst.data) && flags.female) /* Upolyd */
|
|
you_can("lay eggs", "");
|
|
if (u.ulycn >= LOW_PM) {
|
|
/* "you are a werecreature [in beast form]" */
|
|
Strcpy(buf, an(mons[u.ulycn].mname));
|
|
if (u.umonnum == u.ulycn) {
|
|
Strcat(buf, " in beast form");
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%d)", u.mtimedone);
|
|
}
|
|
you_are(buf, "");
|
|
}
|
|
if (Unchanging && Upolyd) /* !Upolyd handled above */
|
|
you_can("not change from your current form", from_what(UNCHANGING));
|
|
if (Hate_silver)
|
|
you_are("harmed by silver", "");
|
|
/* movement and non-armor-based protection */
|
|
if (Fast)
|
|
you_are(Very_fast ? "very fast" : "fast", from_what(FAST));
|
|
if (Reflecting)
|
|
you_have("reflection", from_what(REFLECTING));
|
|
if (Free_action)
|
|
you_have("free action", from_what(FREE_ACTION));
|
|
if (Fixed_abil)
|
|
you_have("fixed abilities", from_what(FIXED_ABIL));
|
|
if (Lifesaved)
|
|
enl_msg("Your life ", "will be", "would have been", " saved", "");
|
|
|
|
/*** Miscellany ***/
|
|
if (Luck) {
|
|
ltmp = abs((int) Luck);
|
|
Sprintf(buf, "%s%slucky",
|
|
ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "",
|
|
Luck < 0 ? "un" : "");
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%d)", Luck);
|
|
you_are(buf, "");
|
|
} else if (wizard)
|
|
enl_msg("Your luck ", "is", "was", " zero", "");
|
|
if (u.moreluck > 0)
|
|
you_have("extra luck", "");
|
|
else if (u.moreluck < 0)
|
|
you_have("reduced luck", "");
|
|
if (carrying(LUCKSTONE) || stone_luck(TRUE)) {
|
|
ltmp = stone_luck(0);
|
|
if (ltmp <= 0)
|
|
enl_msg("Bad luck ", "does", "did", " not time out for you", "");
|
|
if (ltmp >= 0)
|
|
enl_msg("Good luck ", "does", "did", " not time out for you", "");
|
|
}
|
|
|
|
if (u.ugangr) {
|
|
Sprintf(buf, " %sangry with you",
|
|
u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : "");
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%d)", u.ugangr);
|
|
enl_msg(u_gname(), " is", " was", buf, "");
|
|
} else {
|
|
/*
|
|
* We need to suppress this when the game is over, because death
|
|
* can change the value calculated by can_pray(), potentially
|
|
* resulting in a false claim that you could have prayed safely.
|
|
*/
|
|
if (!final) {
|
|
#if 0
|
|
/* "can [not] safely pray" vs "could [not] have safely prayed" */
|
|
Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ",
|
|
final ? "have " : "", final ? "ed" : "");
|
|
#else
|
|
Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not ");
|
|
#endif
|
|
if (wizard)
|
|
Sprintf(eos(buf), " (%d)", u.ublesscnt);
|
|
you_can(buf, "");
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
/* named fruit debugging (doesn't really belong here...); to enable,
|
|
include 'fruit' in DEBUGFILES list (even though it isn't a file...) */
|
|
if (wizard && explicitdebug("fruit")) {
|
|
int fcount = 0;
|
|
struct fruit *f;
|
|
char buf2[BUFSZ];
|
|
|
|
for (f = ffruit; f; f = f->nextf) {
|
|
Sprintf(buf, "Fruit %d ", ++fcount);
|
|
Sprintf(buf2, "%s (id %d)", f->fname, f->fid);
|
|
enl_msg(buf, "is ", "was ", buf2, "");
|
|
}
|
|
enl_msg("The current fruit ", "is ", "was ", pl_fruit, "");
|
|
Sprintf(buf, "%d", flags.made_fruit);
|
|
enl_msg("The made fruit flag ", "is ", "was ", buf, "");
|
|
}
|
|
#endif
|
|
|
|
{
|
|
const char *p;
|
|
|
|
buf[0] = '\0';
|
|
if (final < 2) { /* still in progress, or quit/escaped/ascended */
|
|
p = "survived after being killed ";
|
|
switch (u.umortality) {
|
|
case 0:
|
|
p = !final ? (char *) 0 : "survived";
|
|
break;
|
|
case 1:
|
|
Strcpy(buf, "once");
|
|
break;
|
|
case 2:
|
|
Strcpy(buf, "twice");
|
|
break;
|
|
case 3:
|
|
Strcpy(buf, "thrice");
|
|
break;
|
|
default:
|
|
Sprintf(buf, "%d times", u.umortality);
|
|
break;
|
|
}
|
|
} else { /* game ended in character's death */
|
|
p = "are dead";
|
|
switch (u.umortality) {
|
|
case 0:
|
|
impossible("dead without dying?");
|
|
case 1:
|
|
break; /* just "are dead" */
|
|
default:
|
|
Sprintf(buf, " (%d%s time!)", u.umortality,
|
|
ordin(u.umortality));
|
|
break;
|
|
}
|
|
}
|
|
if (p)
|
|
enl_msg(You_, "have been killed ", p, buf, "");
|
|
}
|
|
}
|
|
|
|
#if 0 /* no longer used */
|
|
STATIC_DCL boolean NDECL(minimal_enlightenment);
|
|
|
|
/*
|
|
* Courtesy function for non-debug, non-explorer mode players
|
|
* to help refresh them about who/what they are.
|
|
* Returns FALSE if menu cancelled (dismissed with ESC), TRUE otherwise.
|
|
*/
|
|
STATIC_OVL boolean
|
|
minimal_enlightenment()
|
|
{
|
|
winid tmpwin;
|
|
menu_item *selected;
|
|
anything any;
|
|
int genidx, n;
|
|
char buf[BUFSZ], buf2[BUFSZ];
|
|
static const char untabbed_fmtstr[] = "%-15s: %-12s";
|
|
static const char untabbed_deity_fmtstr[] = "%-17s%s";
|
|
static const char tabbed_fmtstr[] = "%s:\t%-12s";
|
|
static const char tabbed_deity_fmtstr[] = "%s\t%s";
|
|
static const char *fmtstr;
|
|
static const char *deity_fmtstr;
|
|
|
|
fmtstr = iflags.menu_tab_sep ? tabbed_fmtstr : untabbed_fmtstr;
|
|
deity_fmtstr = iflags.menu_tab_sep ? tabbed_deity_fmtstr
|
|
: untabbed_deity_fmtstr;
|
|
any = zeroany;
|
|
buf[0] = buf2[0] = '\0';
|
|
tmpwin = create_nhwindow(NHW_MENU);
|
|
start_menu(tmpwin);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
|
|
"Starting", FALSE);
|
|
|
|
/* Starting name, race, role, gender */
|
|
Sprintf(buf, fmtstr, "name", plname);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
Sprintf(buf, fmtstr, "race", urace.noun);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
Sprintf(buf, fmtstr, "role",
|
|
(flags.initgend && urole.name.f) ? urole.name.f : urole.name.m);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
/* Starting alignment */
|
|
Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL]));
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
/* Current name, race, role, gender */
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
|
|
"Current", FALSE);
|
|
Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
if (Upolyd) {
|
|
Sprintf(buf, fmtstr, "role (base)",
|
|
(u.mfemale && urole.name.f) ? urole.name.f
|
|
: urole.name.m);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
} else {
|
|
Sprintf(buf, fmtstr, "role",
|
|
(flags.female && urole.name.f) ? urole.name.f
|
|
: urole.name.m);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
}
|
|
/* don't want poly_gender() here; it forces `2' for non-humanoids */
|
|
genidx = is_neuter(youmonst.data) ? 2 : flags.female;
|
|
Sprintf(buf, fmtstr, "gender", genders[genidx].adj);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
if (Upolyd && (int) u.mfemale != genidx) {
|
|
Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
}
|
|
|
|
/* Current alignment */
|
|
Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type));
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
/* Deity list */
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
|
|
"Deities", FALSE);
|
|
Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC),
|
|
(u.ualignbase[A_ORIGINAL] == u.ualign.type
|
|
&& u.ualign.type == A_CHAOTIC) ? " (s,c)"
|
|
: (u.ualignbase[A_ORIGINAL] == A_CHAOTIC) ? " (s)"
|
|
: (u.ualign.type == A_CHAOTIC) ? " (c)" : "");
|
|
Sprintf(buf, fmtstr, "Chaotic", buf2);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL),
|
|
(u.ualignbase[A_ORIGINAL] == u.ualign.type
|
|
&& u.ualign.type == A_NEUTRAL) ? " (s,c)"
|
|
: (u.ualignbase[A_ORIGINAL] == A_NEUTRAL) ? " (s)"
|
|
: (u.ualign.type == A_NEUTRAL) ? " (c)" : "");
|
|
Sprintf(buf, fmtstr, "Neutral", buf2);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL),
|
|
(u.ualignbase[A_ORIGINAL] == u.ualign.type
|
|
&& u.ualign.type == A_LAWFUL) ? " (s,c)"
|
|
: (u.ualignbase[A_ORIGINAL] == A_LAWFUL) ? " (s)"
|
|
: (u.ualign.type == A_LAWFUL) ? " (c)" : "");
|
|
Sprintf(buf, fmtstr, "Lawful", buf2);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
|
|
|
|
end_menu(tmpwin, "Base Attributes");
|
|
n = select_menu(tmpwin, PICK_NONE, &selected);
|
|
destroy_nhwindow(tmpwin);
|
|
return (boolean) (n != -1);
|
|
}
|
|
#endif /*0*/
|
|
|
|
/* ^X command */
|
|
STATIC_PTR int
|
|
doattributes(VOID_ARGS)
|
|
{
|
|
int mode = BASICENLIGHTENMENT;
|
|
|
|
/* show more--as if final disclosure--for wizard and explore modes */
|
|
if (wizard || discover)
|
|
mode |= MAGICENLIGHTENMENT;
|
|
|
|
enlightenment(mode, ENL_GAMEINPROGRESS);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
youhiding(via_enlghtmt, msgflag)
|
|
boolean via_enlghtmt; /* englightment line vs topl message */
|
|
int msgflag; /* for variant message phrasing */
|
|
{
|
|
char *bp, buf[BUFSZ];
|
|
|
|
Strcpy(buf, "hiding");
|
|
if (youmonst.m_ap_type != M_AP_NOTHING) {
|
|
/* mimic; hero is only able to mimic a strange object or gold
|
|
or hallucinatory alternative to gold, so we skip the details
|
|
for the hypothetical furniture and monster cases */
|
|
bp = eos(strcpy(buf, "mimicking"));
|
|
if (youmonst.m_ap_type == M_AP_OBJECT) {
|
|
Sprintf(bp, " %s", an(simple_typename(youmonst.mappearance)));
|
|
} else if (youmonst.m_ap_type == M_AP_FURNITURE) {
|
|
Strcpy(bp, " something");
|
|
} else if (youmonst.m_ap_type == M_AP_MONSTER) {
|
|
Strcpy(bp, " someone");
|
|
} else {
|
|
; /* something unexpected; leave 'buf' as-is */
|
|
}
|
|
} else if (u.uundetected) {
|
|
bp = eos(buf); /* points past "hiding" */
|
|
if (youmonst.data->mlet == S_EEL) {
|
|
if (is_pool(u.ux, u.uy))
|
|
Sprintf(bp, " in the %s", waterbody_name(u.ux, u.uy));
|
|
} else if (hides_under(youmonst.data)) {
|
|
struct obj *o = level.objects[u.ux][u.uy];
|
|
|
|
if (o)
|
|
Sprintf(bp, " underneath %s", ansimpleoname(o));
|
|
} else if (is_clinger(youmonst.data) || Flying) {
|
|
/* Flying: 'lurker above' hides on ceiling but doesn't cling */
|
|
Sprintf(bp, " on the %s", ceiling(u.ux, u.uy));
|
|
} else {
|
|
/* on floor; is_hider() but otherwise not special: 'trapper' */
|
|
if (u.utrap && u.utraptype == TT_PIT) {
|
|
struct trap *t = t_at(u.ux, u.uy);
|
|
|
|
Sprintf(bp, " in a %spit",
|
|
(t && t->ttyp == SPIKED_PIT) ? "spiked " : "");
|
|
} else
|
|
Sprintf(bp, " on the %s", surface(u.ux, u.uy));
|
|
}
|
|
} else {
|
|
; /* shouldn't happen; will result in generic "you are hiding" */
|
|
}
|
|
|
|
if (via_enlghtmt) {
|
|
int final = msgflag; /* 'final' is used by you_are() macro */
|
|
|
|
you_are(buf, "");
|
|
} else {
|
|
/* for dohide(), when player uses '#monster' command */
|
|
You("are %s %s.", msgflag ? "already" : "now", buf);
|
|
}
|
|
}
|
|
|
|
/* KMH, #conduct
|
|
* (shares enlightenment's tense handling)
|
|
*/
|
|
STATIC_PTR int
|
|
doconduct(VOID_ARGS)
|
|
{
|
|
show_conduct(0);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
show_conduct(final)
|
|
int final;
|
|
{
|
|
char buf[BUFSZ];
|
|
int ngenocided;
|
|
|
|
/* Create the conduct window */
|
|
en_win = create_nhwindow(NHW_MENU);
|
|
putstr(en_win, 0, "Voluntary challenges:");
|
|
|
|
if (u.uroleplay.blind)
|
|
you_have_been("blind from birth");
|
|
if (u.uroleplay.nudist)
|
|
you_have_been("faithfully nudist");
|
|
|
|
if (!u.uconduct.food)
|
|
enl_msg(You_, "have gone", "went", " without food", "");
|
|
/* But beverages are okay */
|
|
else if (!u.uconduct.unvegan)
|
|
you_have_X("followed a strict vegan diet");
|
|
else if (!u.uconduct.unvegetarian)
|
|
you_have_been("vegetarian");
|
|
|
|
if (!u.uconduct.gnostic)
|
|
you_have_been("an atheist");
|
|
|
|
if (!u.uconduct.weaphit) {
|
|
you_have_never("hit with a wielded weapon");
|
|
} else if (wizard) {
|
|
Sprintf(buf, "used a wielded weapon %ld time%s", u.uconduct.weaphit,
|
|
plur(u.uconduct.weaphit));
|
|
you_have_X(buf);
|
|
}
|
|
if (!u.uconduct.killer)
|
|
you_have_been("a pacifist");
|
|
|
|
if (!u.uconduct.literate) {
|
|
you_have_been("illiterate");
|
|
} else if (wizard) {
|
|
Sprintf(buf, "read items or engraved %ld time%s", u.uconduct.literate,
|
|
plur(u.uconduct.literate));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
ngenocided = num_genocides();
|
|
if (ngenocided == 0) {
|
|
you_have_never("genocided any monsters");
|
|
} else {
|
|
Sprintf(buf, "genocided %d type%s of monster%s", ngenocided,
|
|
plur(ngenocided), plur(ngenocided));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
if (!u.uconduct.polypiles) {
|
|
you_have_never("polymorphed an object");
|
|
} else if (wizard) {
|
|
Sprintf(buf, "polymorphed %ld item%s", u.uconduct.polypiles,
|
|
plur(u.uconduct.polypiles));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
if (!u.uconduct.polyselfs) {
|
|
you_have_never("changed form");
|
|
} else if (wizard) {
|
|
Sprintf(buf, "changed form %ld time%s", u.uconduct.polyselfs,
|
|
plur(u.uconduct.polyselfs));
|
|
you_have_X(buf);
|
|
}
|
|
|
|
if (!u.uconduct.wishes) {
|
|
you_have_X("used no wishes");
|
|
} else {
|
|
Sprintf(buf, "used %ld wish%s", u.uconduct.wishes,
|
|
(u.uconduct.wishes > 1L) ? "es" : "");
|
|
you_have_X(buf);
|
|
|
|
if (!u.uconduct.wisharti)
|
|
enl_msg(You_, "have not wished", "did not wish",
|
|
" for any artifacts", "");
|
|
}
|
|
|
|
/* Pop up the window and wait for a key */
|
|
display_nhwindow(en_win, TRUE);
|
|
destroy_nhwindow(en_win);
|
|
en_win = WIN_ERR;
|
|
}
|
|
|
|
#ifndef M
|
|
#ifndef NHSTDC
|
|
#define M(c) (0x80 | (c))
|
|
#else
|
|
#define M(c) ((c) -128)
|
|
#endif /* NHSTDC */
|
|
#endif
|
|
#ifndef C
|
|
#define C(c) (0x1f & (c))
|
|
#endif
|
|
|
|
static const struct func_tab cmdlist[] = {
|
|
{ C('d'), FALSE, dokick }, /* "D" is for door!...? Msg is in dokick.c */
|
|
{ C('e'), TRUE, wiz_detect },
|
|
{ C('f'), TRUE, wiz_map },
|
|
{ C('g'), TRUE, wiz_genesis },
|
|
{ C('i'), TRUE, wiz_identify },
|
|
{ C('l'), TRUE, doredraw }, /* if number_pad is set */
|
|
{ C('n'), TRUE, donamelevel }, /* if number_pad is set */
|
|
{ C('o'), TRUE, dooverview_or_wiz_where }, /* depends on wizard status */
|
|
{ C('p'), TRUE, doprev_message },
|
|
{ C('r'), TRUE, doredraw },
|
|
{ C('t'), TRUE, dotele },
|
|
{ C('v'), TRUE, wiz_level_tele },
|
|
{ C('w'), TRUE, wiz_wish },
|
|
{ C('x'), TRUE, doattributes },
|
|
{ C('z'), TRUE, dosuspend_core },
|
|
{ 'a', FALSE, doapply },
|
|
{ 'A', FALSE, doddoremarm },
|
|
{ M('a'), TRUE, doorganize },
|
|
{ M('A'), TRUE, donamelevel }, /* #annotate */
|
|
/* 'b', 'B' : go sw */
|
|
{ 'c', FALSE, doclose },
|
|
{ 'C', TRUE, docallcmd },
|
|
{ M('c'), TRUE, dotalk },
|
|
{ M('C'), TRUE, doconduct }, /* #conduct */
|
|
{ 'd', FALSE, dodrop },
|
|
{ 'D', FALSE, doddrop },
|
|
{ M('d'), FALSE, dodip },
|
|
{ 'e', FALSE, doeat },
|
|
{ 'E', FALSE, doengrave },
|
|
{ M('e'), TRUE, enhance_weapon_skill },
|
|
{ 'f', FALSE, dofire },
|
|
/* 'F' : fight (one time) */
|
|
{ M('f'), FALSE, doforce },
|
|
/* 'g', 'G' : multiple go */
|
|
/* 'h', 'H' : go west */
|
|
{ 'h', TRUE, dohelp }, /* if number_pad is set */
|
|
{ 'i', TRUE, ddoinv },
|
|
{ 'I', TRUE, dotypeinv }, /* Robert Viduya */
|
|
{ M('i'), TRUE, doinvoke },
|
|
/* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
|
|
{ 'j', FALSE, dojump }, /* if number_pad is on */
|
|
{ M('j'), FALSE, dojump },
|
|
{ 'k', FALSE, dokick }, /* if number_pad is on */
|
|
{ 'l', FALSE, doloot }, /* if number_pad is on */
|
|
{ M('l'), FALSE, doloot },
|
|
/* 'n' prefixes a count if number_pad is on */
|
|
{ M('m'), TRUE, domonability },
|
|
{ 'N', TRUE, docallcmd }, /* if number_pad is on */
|
|
{ M('n'), TRUE, docallcmd },
|
|
{ M('N'), TRUE, docallcmd },
|
|
{ 'o', FALSE, doopen },
|
|
{ 'O', TRUE, doset },
|
|
{ M('o'), FALSE, dosacrifice },
|
|
{ M('O'), TRUE, dooverview }, /* #overview */
|
|
{ 'p', FALSE, dopay },
|
|
{ 'P', FALSE, doputon },
|
|
{ M('p'), TRUE, dopray },
|
|
{ 'q', FALSE, dodrink },
|
|
{ 'Q', FALSE, dowieldquiver },
|
|
{ M('q'), TRUE, done2 },
|
|
{ 'r', FALSE, doread },
|
|
{ 'R', FALSE, doremring },
|
|
{ M('r'), FALSE, dorub },
|
|
{ M('R'), FALSE, doride }, /* #ride */
|
|
{ 's', TRUE, dosearch, "searching" },
|
|
{ 'S', TRUE, dosave },
|
|
{ M('s'), FALSE, dosit },
|
|
{ 't', FALSE, dothrow },
|
|
{ 'T', FALSE, dotakeoff },
|
|
{ M('t'), TRUE, doturn },
|
|
{ M('T'), FALSE, dotip }, /* #tip */
|
|
/* 'u', 'U' : go ne */
|
|
{ 'u', FALSE, dountrap }, /* if number_pad is on */
|
|
{ M('u'), FALSE, dountrap },
|
|
{ 'v', TRUE, doversion },
|
|
{ 'V', TRUE, dohistory },
|
|
{ M('v'), TRUE, doextversion },
|
|
{ 'w', FALSE, dowield },
|
|
{ 'W', FALSE, dowear },
|
|
{ M('w'), FALSE, dowipe },
|
|
{ 'x', FALSE, doswapweapon },
|
|
{ 'X', FALSE, dotwoweapon },
|
|
/* 'y', 'Y' : go nw */
|
|
{ 'z', FALSE, dozap },
|
|
{ 'Z', TRUE, docast },
|
|
{ '<', FALSE, doup },
|
|
{ '>', FALSE, dodown },
|
|
{ '/', TRUE, dowhatis },
|
|
{ '&', TRUE, dowhatdoes },
|
|
{ '?', TRUE, dohelp },
|
|
{ M('?'), TRUE, doextlist },
|
|
#ifdef SHELL
|
|
{ '!', TRUE, dosh },
|
|
#endif
|
|
{ '.', TRUE, donull, "waiting" },
|
|
{ ' ', TRUE, donull, "waiting" },
|
|
{ ',', FALSE, dopickup },
|
|
{ ':', TRUE, dolook },
|
|
{ ';', TRUE, doquickwhatis },
|
|
{ '^', TRUE, doidtrap },
|
|
{ '\\', TRUE, dodiscovered }, /* Robert Viduya */
|
|
{ '`', TRUE, doclassdisco },
|
|
{ '@', TRUE, dotogglepickup },
|
|
{ M('2'), FALSE, dotwoweapon },
|
|
{ WEAPON_SYM, TRUE, doprwep },
|
|
{ ARMOR_SYM, TRUE, doprarm },
|
|
{ RING_SYM, TRUE, doprring },
|
|
{ AMULET_SYM, TRUE, dopramulet },
|
|
{ TOOL_SYM, TRUE, doprtool },
|
|
{ '*', TRUE, doprinuse }, /* inventory of all equipment in use */
|
|
{ GOLD_SYM, TRUE, doprgold },
|
|
{ SPBOOK_SYM, TRUE, dovspell }, /* Mike Stephenson */
|
|
{ '#', TRUE, doextcmd },
|
|
{ '_', TRUE, dotravel },
|
|
{ 0, 0, 0, 0 }
|
|
};
|
|
|
|
struct ext_func_tab extcmdlist[] = {
|
|
{ "adjust", "adjust inventory letters", doorganize, TRUE },
|
|
{ "annotate", "name current level", donamelevel, TRUE },
|
|
{ "chat", "talk to someone", dotalk, TRUE }, /* converse? */
|
|
{ "conduct", "list voluntary challenges you have maintained", doconduct,
|
|
TRUE },
|
|
{ "dip", "dip an object into something", dodip, FALSE },
|
|
{ "enhance", "advance or check weapon and spell skills",
|
|
enhance_weapon_skill, TRUE },
|
|
{ "exploremode", "enter explore mode", enter_explore_mode, TRUE },
|
|
{ "force", "force a lock", doforce, FALSE },
|
|
{ "invoke", "invoke an object's powers", doinvoke, TRUE },
|
|
{ "jump", "jump to a location", dojump, FALSE },
|
|
{ "loot", "loot a box on the floor", doloot, FALSE },
|
|
{ "monster", "use a monster's special ability", domonability, TRUE },
|
|
{ "name", "name a monster or an object", docallcmd, TRUE },
|
|
{ "offer", "offer a sacrifice to the gods", dosacrifice, FALSE },
|
|
{ "overview", "show an overview of the dungeon", dooverview, TRUE },
|
|
{ "pray", "pray to the gods for help", dopray, TRUE },
|
|
{ "quit", "exit without saving current game", done2, TRUE },
|
|
{ "ride", "ride (or stop riding) a monster", doride, FALSE },
|
|
{ "rub", "rub a lamp or a stone", dorub, FALSE },
|
|
{ "sit", "sit down", dosit, FALSE },
|
|
{ "terrain", "show map without obstructions", doterrain, TRUE },
|
|
{ "tip", "empty a container", dotip, FALSE },
|
|
{ "turn", "turn undead", doturn, TRUE },
|
|
{ "twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE },
|
|
{ "untrap", "untrap something", dountrap, FALSE },
|
|
{ "version", "list compile time options for this version of NetHack",
|
|
doextversion, TRUE },
|
|
{ "wipe", "wipe off your face", dowipe, FALSE },
|
|
{ "?", "get this list of extended commands", doextlist, TRUE },
|
|
/*
|
|
* There must be a blank entry here for every entry in the table
|
|
* below.
|
|
*/
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* levelchange */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* lightsources */
|
|
#ifdef DEBUG_MIGRATING_MONS
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* migratemons */
|
|
#endif
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* monpolycontrol */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* panic */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* polyself */
|
|
#ifdef PORT_DEBUG
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* portdebug */
|
|
#endif
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* seenv */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* stats */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* timeout */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* vanquished */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* vision */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* wizsmell */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* wizintrinsic */
|
|
#ifdef DEBUG
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* wizdebug_traveldisplay */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* wizdebug_bury */
|
|
#endif
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* wizrumorcheck */
|
|
{ (char *) 0, (char *) 0, donull, TRUE }, /* wmode */
|
|
{ (char *) 0, (char *) 0, donull, TRUE } /* sentinel */
|
|
};
|
|
|
|
/* there must be a placeholder in the table above for every entry here */
|
|
static const struct ext_func_tab debug_extcmdlist[] = {
|
|
{ "levelchange", "change experience level", wiz_level_change, TRUE },
|
|
{ "lightsources", "show mobile light sources", wiz_light_sources, TRUE },
|
|
#ifdef DEBUG_MIGRATING_MONS
|
|
{ "migratemons", "migrate n random monsters", wiz_migrate_mons, TRUE },
|
|
#endif
|
|
{ "monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol,
|
|
TRUE },
|
|
{ "panic", "test panic routine (fatal to game)", wiz_panic, TRUE },
|
|
{ "polyself", "polymorph self", wiz_polyself, TRUE },
|
|
#ifdef PORT_DEBUG
|
|
{ "portdebug", "wizard port debug command", wiz_port_debug, TRUE },
|
|
#endif
|
|
{ "seenv", "show seen vectors", wiz_show_seenv, TRUE },
|
|
{ "stats", "show memory statistics", wiz_show_stats, TRUE },
|
|
{ "timeout", "look at timeout queue", wiz_timeout_queue, TRUE },
|
|
{ "vanquished", "list vanquished monsters", dovanquished, TRUE },
|
|
{ "vision", "show vision array", wiz_show_vision, TRUE },
|
|
{ "wizsmell", "smell monster", wiz_smell, TRUE },
|
|
{ "wizintrinsic", "set intrinsic", wiz_intrinsic, TRUE },
|
|
#ifdef DEBUG
|
|
{ "wizdebug_traveldisplay", "wizard debug: toggle travel display",
|
|
wiz_debug_cmd_traveldisplay, TRUE },
|
|
{ "wizdebug_bury", "wizard debug: bury objs under and around you",
|
|
wiz_debug_cmd_bury, TRUE },
|
|
#endif
|
|
{ "wizrumorcheck", "verify rumor boundaries", wiz_rumor_check, TRUE },
|
|
{ "wmode", "show wall modes", wiz_show_wmodes, TRUE },
|
|
{ (char *) 0, (char *) 0, donull, TRUE }
|
|
};
|
|
|
|
/*
|
|
* Insert debug commands into the extended command list. This function
|
|
* assumes that the last entry will be the help entry.
|
|
*
|
|
* You must add entries in ext_func_tab every time you add one to the
|
|
* debug_extcmdlist().
|
|
*/
|
|
void
|
|
add_debug_extended_commands()
|
|
{
|
|
int i, j, k, n;
|
|
|
|
/* count the # of help entries */
|
|
for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++)
|
|
;
|
|
|
|
for (i = 0; debug_extcmdlist[i].ef_txt; i++) {
|
|
/* need enough room for "?" entry plus terminator */
|
|
if (n + 2 >= SIZE(extcmdlist))
|
|
panic("Too many debugging commands!");
|
|
for (j = 0; j < n; j++)
|
|
if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0)
|
|
break;
|
|
|
|
/* insert i'th debug entry into extcmdlist[j], pushing down */
|
|
for (k = n; k >= j; --k)
|
|
extcmdlist[k + 1] = extcmdlist[k];
|
|
extcmdlist[j] = debug_extcmdlist[i];
|
|
n++; /* now an extra entry */
|
|
}
|
|
}
|
|
|
|
STATIC_OVL char
|
|
cmd_from_func(fn)
|
|
int NDECL((*fn));
|
|
{
|
|
int i;
|
|
for (i = 0; i < SIZE(cmdlist); ++i)
|
|
if (cmdlist[i].f_funct == fn)
|
|
return cmdlist[i].f_char;
|
|
return 0;
|
|
}
|
|
|
|
static const char template[] = "%-18s %4ld %6ld";
|
|
static const char count_str[] = " count bytes";
|
|
static const char separator[] = "------------------ ----- ------";
|
|
|
|
STATIC_OVL int
|
|
size_obj(otmp)
|
|
struct obj *otmp;
|
|
{
|
|
int sz = (int) sizeof(struct obj);
|
|
|
|
if (otmp->oextra) {
|
|
sz += (int) sizeof(struct oextra);
|
|
if (ONAME(otmp))
|
|
sz += (int) strlen(ONAME(otmp)) + 1;
|
|
if (OMONST(otmp))
|
|
sz += (int) sizeof(struct monst);
|
|
if (OMID(otmp))
|
|
sz += (int) sizeof(unsigned);
|
|
if (OLONG(otmp))
|
|
sz += (int) sizeof(long);
|
|
if (OMAILCMD(otmp))
|
|
sz += (int) strlen(OMAILCMD(otmp)) + 1;
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
count_obj(chain, total_count, total_size, top, recurse)
|
|
struct obj *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
boolean top;
|
|
boolean recurse;
|
|
{
|
|
long count, size;
|
|
struct obj *obj;
|
|
|
|
for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
|
|
if (top) {
|
|
count++;
|
|
size += size_obj(obj);
|
|
}
|
|
if (recurse && obj->cobj)
|
|
count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
|
|
}
|
|
*total_count += count;
|
|
*total_size += size;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
obj_chain(win, src, chain, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
struct obj *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count = 0, size = 0;
|
|
|
|
count_obj(chain, &count, &size, TRUE, FALSE);
|
|
*total_count += count;
|
|
*total_size += size;
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mon_invent_chain(win, src, chain, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
struct monst *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count = 0, size = 0;
|
|
struct monst *mon;
|
|
|
|
for (mon = chain; mon; mon = mon->nmon)
|
|
count_obj(mon->minvent, &count, &size, TRUE, FALSE);
|
|
*total_count += count;
|
|
*total_size += size;
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
contained(win, src, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count = 0, size = 0;
|
|
struct monst *mon;
|
|
|
|
count_obj(invent, &count, &size, FALSE, TRUE);
|
|
count_obj(fobj, &count, &size, FALSE, TRUE);
|
|
count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE);
|
|
count_obj(migrating_objs, &count, &size, FALSE, TRUE);
|
|
/* DEADMONSTER check not required in this loop since they have no
|
|
* inventory */
|
|
for (mon = fmon; mon; mon = mon->nmon)
|
|
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
|
|
for (mon = migrating_mons; mon; mon = mon->nmon)
|
|
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
|
|
|
|
*total_count += count;
|
|
*total_size += size;
|
|
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
STATIC_OVL int
|
|
size_monst(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
int sz = (int) sizeof(struct monst);
|
|
|
|
if (mtmp->mextra) {
|
|
sz += (int) sizeof(struct mextra);
|
|
if (MNAME(mtmp))
|
|
sz += (int) strlen(MNAME(mtmp)) + 1;
|
|
if (EGD(mtmp))
|
|
sz += (int) sizeof(struct egd);
|
|
if (EPRI(mtmp))
|
|
sz += (int) sizeof(struct epri);
|
|
if (ESHK(mtmp))
|
|
sz += (int) sizeof(struct eshk);
|
|
if (EMIN(mtmp))
|
|
sz += (int) sizeof(struct emin);
|
|
if (EDOG(mtmp))
|
|
sz += (int) sizeof(struct edog);
|
|
/* mextra->mcorpsenm doesn't point to more memory */
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mon_chain(win, src, chain, total_count, total_size)
|
|
winid win;
|
|
const char *src;
|
|
struct monst *chain;
|
|
long *total_count;
|
|
long *total_size;
|
|
{
|
|
char buf[BUFSZ];
|
|
long count, size;
|
|
struct monst *mon;
|
|
|
|
for (count = size = 0, mon = chain; mon; mon = mon->nmon) {
|
|
count++;
|
|
size += size_monst(mon);
|
|
}
|
|
*total_count += count;
|
|
*total_size += size;
|
|
Sprintf(buf, template, src, count, size);
|
|
putstr(win, 0, buf);
|
|
}
|
|
|
|
/*
|
|
* Display memory usage of all monsters and objects on the level.
|
|
*/
|
|
static int
|
|
wiz_show_stats()
|
|
{
|
|
char buf[BUFSZ];
|
|
winid win;
|
|
long total_obj_size = 0, total_obj_count = 0;
|
|
long total_mon_size = 0, total_mon_count = 0;
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
putstr(win, 0, "Current memory statistics:");
|
|
putstr(win, 0, "");
|
|
Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj));
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, count_str);
|
|
|
|
obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size);
|
|
obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size);
|
|
obj_chain(win, "buried", level.buriedobjlist, &total_obj_count,
|
|
&total_obj_size);
|
|
obj_chain(win, "migrating obj", migrating_objs, &total_obj_count,
|
|
&total_obj_size);
|
|
mon_invent_chain(win, "minvent", fmon, &total_obj_count, &total_obj_size);
|
|
mon_invent_chain(win, "migrating minvent", migrating_mons,
|
|
&total_obj_count, &total_obj_size);
|
|
|
|
contained(win, "contained", &total_obj_count, &total_obj_size);
|
|
|
|
putstr(win, 0, separator);
|
|
Sprintf(buf, template, "Total", total_obj_count, total_obj_size);
|
|
putstr(win, 0, buf);
|
|
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, "");
|
|
Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst));
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
|
|
mon_chain(win, "fmon", fmon, &total_mon_count, &total_mon_size);
|
|
mon_chain(win, "migrating", migrating_mons, &total_mon_count,
|
|
&total_mon_size);
|
|
|
|
putstr(win, 0, separator);
|
|
Sprintf(buf, template, "Total", total_mon_count, total_mon_size);
|
|
putstr(win, 0, buf);
|
|
|
|
#if defined(__BORLANDC__) && !defined(_WIN32)
|
|
show_borlandc_stats(win);
|
|
#endif
|
|
|
|
display_nhwindow(win, FALSE);
|
|
destroy_nhwindow(win);
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
sanity_check()
|
|
{
|
|
obj_sanity_check();
|
|
timer_sanity_check();
|
|
mon_sanity_check();
|
|
light_sources_sanity_check();
|
|
}
|
|
|
|
#ifdef DEBUG_MIGRATING_MONS
|
|
static int
|
|
wiz_migrate_mons()
|
|
{
|
|
int mcount = 0;
|
|
char inbuf[BUFSZ];
|
|
struct permonst *ptr;
|
|
struct monst *mtmp;
|
|
d_level tolevel;
|
|
|
|
getlin("How many random monsters to migrate? [0]", inbuf);
|
|
if (*inbuf == '\033')
|
|
return 0;
|
|
mcount = atoi(inbuf);
|
|
if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz))
|
|
return 0;
|
|
while (mcount > 0) {
|
|
if (Is_stronghold(&u.uz))
|
|
assign_level(&tolevel, &valley_level);
|
|
else
|
|
get_level(&tolevel, depth(&u.uz) + 1);
|
|
ptr = rndmonst();
|
|
mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS);
|
|
if (mtmp)
|
|
migrate_to_level(mtmp, ledger_no(&tolevel), MIGR_RANDOM,
|
|
(coord *) 0);
|
|
mcount--;
|
|
}
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c))
|
|
#define unmeta(c) (0x7f & (c))
|
|
|
|
/* called at startup and after number_pad is twiddled */
|
|
void
|
|
reset_commands(initial)
|
|
boolean initial;
|
|
{
|
|
static const char sdir[] = "hykulnjb><",
|
|
sdir_swap_yz[] = "hzkulnjb><",
|
|
ndir[] = "47896321><",
|
|
ndir_phone_layout[] = "41236987><";
|
|
static const int ylist[] = {
|
|
'y', 'Y', C('y'), M('y'), M('Y'), M(C('y'))
|
|
};
|
|
const struct func_tab *cmdtmp;
|
|
boolean flagtemp;
|
|
int c, i, updated = 0;
|
|
|
|
if (initial) {
|
|
updated = 1;
|
|
for (i = 0; i < SIZE(cmdlist); i++) {
|
|
c = cmdlist[i].f_char & 0xff;
|
|
Cmd.commands[c] = &cmdlist[i];
|
|
}
|
|
Cmd.num_pad = FALSE;
|
|
Cmd.pcHack_compat = Cmd.phone_layout = Cmd.swap_yz = FALSE;
|
|
} else {
|
|
/* basic num_pad */
|
|
flagtemp = iflags.num_pad;
|
|
if (flagtemp != Cmd.num_pad) {
|
|
Cmd.num_pad = flagtemp;
|
|
++updated;
|
|
}
|
|
/* swap_yz mode (only applicable for !num_pad) */
|
|
flagtemp = (iflags.num_pad_mode & 1) ? !Cmd.num_pad : FALSE;
|
|
if (flagtemp != Cmd.swap_yz) {
|
|
Cmd.swap_yz = flagtemp;
|
|
++updated;
|
|
/* Cmd.swap_yz has been toggled;
|
|
perform the swap (or reverse previous one) */
|
|
for (i = 0; i < SIZE(ylist); i++) {
|
|
c = ylist[i] & 0xff;
|
|
cmdtmp = Cmd.commands[c]; /* tmp = [y] */
|
|
Cmd.commands[c] = Cmd.commands[c + 1]; /* [y] = [z] */
|
|
Cmd.commands[c + 1] = cmdtmp; /* [z] = tmp */
|
|
}
|
|
}
|
|
/* MSDOS compatibility mode (only applicable for num_pad) */
|
|
flagtemp = (iflags.num_pad_mode & 1) ? Cmd.num_pad : FALSE;
|
|
if (flagtemp != Cmd.pcHack_compat) {
|
|
Cmd.pcHack_compat = flagtemp;
|
|
++updated;
|
|
/* pcHack_compat has been toggled */
|
|
c = M('5') & 0xff;
|
|
cmdtmp = Cmd.commands['5'];
|
|
Cmd.commands['5'] = Cmd.commands[c];
|
|
Cmd.commands[c] = cmdtmp;
|
|
c = M('0') & 0xff;
|
|
Cmd.commands[c] = Cmd.pcHack_compat ? Cmd.commands['I'] : 0;
|
|
}
|
|
/* phone keypad layout (only applicable for num_pad) */
|
|
flagtemp = (iflags.num_pad_mode & 2) ? Cmd.num_pad : FALSE;
|
|
if (flagtemp != Cmd.phone_layout) {
|
|
Cmd.phone_layout = flagtemp;
|
|
++updated;
|
|
/* phone_layout has been toggled */
|
|
for (i = 0; i < 3; i++) {
|
|
c = '1' + i; /* 1,2,3 <-> 7,8,9 */
|
|
cmdtmp = Cmd.commands[c]; /* tmp = [1] */
|
|
Cmd.commands[c] = Cmd.commands[c + 6]; /* [1] = [7] */
|
|
Cmd.commands[c + 6] = cmdtmp; /* [7] = tmp */
|
|
c = (M('1') & 0xff) + i; /* M-1,M-2,M-3 <-> M-7,M-8,M-9 */
|
|
cmdtmp = Cmd.commands[c]; /* tmp = [M-1] */
|
|
Cmd.commands[c] = Cmd.commands[c + 6]; /* [M-1] = [M-7] */
|
|
Cmd.commands[c + 6] = cmdtmp; /* [M-7] = tmp */
|
|
}
|
|
}
|
|
} /*?initial*/
|
|
|
|
if (updated)
|
|
Cmd.serialno++;
|
|
Cmd.dirchars = !Cmd.num_pad
|
|
? (!Cmd.swap_yz ? sdir : sdir_swap_yz)
|
|
: (!Cmd.phone_layout ? ndir : ndir_phone_layout);
|
|
Cmd.alphadirchars = !Cmd.num_pad ? Cmd.dirchars : sdir;
|
|
|
|
Cmd.move_W = Cmd.dirchars[0];
|
|
Cmd.move_NW = Cmd.dirchars[1];
|
|
Cmd.move_N = Cmd.dirchars[2];
|
|
Cmd.move_NE = Cmd.dirchars[3];
|
|
Cmd.move_E = Cmd.dirchars[4];
|
|
Cmd.move_SE = Cmd.dirchars[5];
|
|
Cmd.move_S = Cmd.dirchars[6];
|
|
Cmd.move_SW = Cmd.dirchars[7];
|
|
}
|
|
|
|
STATIC_OVL boolean
|
|
accept_menu_prefix(cmd_func)
|
|
int NDECL((*cmd_func));
|
|
{
|
|
if (cmd_func == dopickup || cmd_func == dotip
|
|
|| cmd_func == doextcmd || cmd_func == doextlist)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
rhack(cmd)
|
|
register char *cmd;
|
|
{
|
|
boolean do_walk, do_rush, prefix_seen, bad_command,
|
|
firsttime = (cmd == 0);
|
|
|
|
iflags.menu_requested = FALSE;
|
|
#ifdef SAFERHANGUP
|
|
if (program_state.done_hup)
|
|
end_of_input();
|
|
#endif
|
|
if (firsttime) {
|
|
context.nopick = 0;
|
|
cmd = parse();
|
|
}
|
|
if (*cmd == '\033') {
|
|
context.move = FALSE;
|
|
return;
|
|
}
|
|
if (*cmd == DOAGAIN && !in_doagain && saveq[0]) {
|
|
in_doagain = TRUE;
|
|
stail = 0;
|
|
rhack((char *) 0); /* read and execute command */
|
|
in_doagain = FALSE;
|
|
return;
|
|
}
|
|
/* Special case of *cmd == ' ' handled better below */
|
|
if (!*cmd || *cmd == (char) 0377) {
|
|
nhbell();
|
|
context.move = FALSE;
|
|
return; /* probably we just had an interrupt */
|
|
}
|
|
|
|
/* handle most movement commands */
|
|
do_walk = do_rush = prefix_seen = FALSE;
|
|
context.travel = context.travel1 = 0;
|
|
switch (*cmd) {
|
|
case 'g':
|
|
if (movecmd(cmd[1])) {
|
|
context.run = 2;
|
|
do_rush = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case '5':
|
|
if (!Cmd.num_pad)
|
|
break; /* else FALLTHRU */
|
|
case 'G':
|
|
if (movecmd(lowc(cmd[1]))) {
|
|
context.run = 3;
|
|
do_rush = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case '-':
|
|
if (!Cmd.num_pad)
|
|
break; /* else FALLTHRU */
|
|
/* Effects of movement commands and invisible monsters:
|
|
* m: always move onto space (even if 'I' remembered)
|
|
* F: always attack space (even if 'I' not remembered)
|
|
* normal movement: attack if 'I', move otherwise.
|
|
*/
|
|
case 'F':
|
|
if (movecmd(cmd[1])) {
|
|
context.forcefight = 1;
|
|
do_walk = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case 'm':
|
|
if (movecmd(cmd[1]) || u.dz) {
|
|
context.run = 0;
|
|
context.nopick = 1;
|
|
if (!u.dz)
|
|
do_walk = TRUE;
|
|
else
|
|
cmd[0] = cmd[1]; /* "m<" or "m>" */
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case 'M':
|
|
if (movecmd(lowc(cmd[1]))) {
|
|
context.run = 1;
|
|
context.nopick = 1;
|
|
do_rush = TRUE;
|
|
} else
|
|
prefix_seen = TRUE;
|
|
break;
|
|
case '0':
|
|
if (!Cmd.num_pad)
|
|
break;
|
|
(void) ddoinv(); /* a convenience borrowed from the PC */
|
|
context.move = FALSE;
|
|
multi = 0;
|
|
return;
|
|
case CMD_CLICKLOOK:
|
|
if (iflags.clicklook) {
|
|
context.move = FALSE;
|
|
do_look(2, &clicklook_cc);
|
|
}
|
|
return;
|
|
case CMD_TRAVEL:
|
|
if (flags.travelcmd) {
|
|
context.travel = 1;
|
|
context.travel1 = 1;
|
|
context.run = 8;
|
|
context.nopick = 1;
|
|
do_rush = TRUE;
|
|
break;
|
|
}
|
|
/*FALLTHRU*/
|
|
default:
|
|
if (movecmd(*cmd)) { /* ordinary movement */
|
|
context.run = 0; /* only matters here if it was 8 */
|
|
do_walk = TRUE;
|
|
} else if (movecmd(Cmd.num_pad ? unmeta(*cmd) : lowc(*cmd))) {
|
|
context.run = 1;
|
|
do_rush = TRUE;
|
|
} else if (movecmd(unctrl(*cmd))) {
|
|
context.run = 3;
|
|
do_rush = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* some special prefix handling */
|
|
/* overload 'm' prefix to mean "request a menu" */
|
|
if (prefix_seen && cmd[0] == 'm') {
|
|
/* (for func_tab cast, see below) */
|
|
const struct func_tab *ft = Cmd.commands[cmd[1] & 0xff];
|
|
int NDECL((*func)) = ft ? ((struct func_tab *) ft)->f_funct : 0;
|
|
|
|
if (func && accept_menu_prefix(func)) {
|
|
iflags.menu_requested = TRUE;
|
|
++cmd;
|
|
}
|
|
}
|
|
|
|
if ((do_walk || do_rush) && !context.travel && !dxdy_moveok()) {
|
|
/* trying to move diagonally as a grid bug;
|
|
this used to be treated by movecmd() as not being
|
|
a movement attempt, but that didn't provide for any
|
|
feedback and led to strangeness if the key pressed
|
|
('u' in particular) was overloaded for num_pad use */
|
|
You_cant("get there from here...");
|
|
context.run = 0;
|
|
context.nopick = context.forcefight = FALSE;
|
|
context.move = context.mv = FALSE;
|
|
multi = 0;
|
|
return;
|
|
}
|
|
|
|
if (do_walk) {
|
|
if (multi)
|
|
context.mv = TRUE;
|
|
domove();
|
|
context.forcefight = 0;
|
|
return;
|
|
} else if (do_rush) {
|
|
if (firsttime) {
|
|
if (!multi)
|
|
multi = max(COLNO, ROWNO);
|
|
u.last_str_turn = 0;
|
|
}
|
|
context.mv = TRUE;
|
|
domove();
|
|
return;
|
|
} else if (prefix_seen && cmd[1] == '\033') { /* <prefix><escape> */
|
|
/* don't report "unknown command" for change of heart... */
|
|
bad_command = FALSE;
|
|
} else if (*cmd == ' ' && !flags.rest_on_space) {
|
|
bad_command = TRUE; /* skip cmdlist[] loop */
|
|
|
|
/* handle all other commands */
|
|
} else {
|
|
register const struct func_tab *tlist;
|
|
int res, NDECL((*func));
|
|
|
|
/* current - use *cmd to directly index cmdlist array */
|
|
if ((tlist = Cmd.commands[*cmd & 0xff]) != 0) {
|
|
if (u.uburied && !tlist->can_if_buried) {
|
|
You_cant("do that while you are buried!");
|
|
res = 0;
|
|
} else {
|
|
/* we discard 'const' because some compilers seem to have
|
|
trouble with the pointer passed to set_occupation() */
|
|
func = ((struct func_tab *) tlist)->f_funct;
|
|
if (tlist->f_text && !occupation && multi)
|
|
set_occupation(func, tlist->f_text, multi);
|
|
res = (*func)(); /* perform the command */
|
|
}
|
|
if (!res) {
|
|
context.move = FALSE;
|
|
multi = 0;
|
|
}
|
|
return;
|
|
}
|
|
/* if we reach here, cmd wasn't found in cmdlist[] */
|
|
bad_command = TRUE;
|
|
}
|
|
|
|
if (bad_command) {
|
|
char expcmd[20]; /* we expect 'cmd' to point to 1 or 2 chars */
|
|
register char c;
|
|
|
|
expcmd[0] = '\0';
|
|
while ((c = *cmd++) != '\0')
|
|
Strcat(expcmd, visctrl(c)); /* add 1..4 chars plus terminator */
|
|
|
|
if (!prefix_seen || !iflags.cmdassist
|
|
|| !help_dir(0, "Invalid direction key!"))
|
|
Norep("Unknown command '%s'.", expcmd);
|
|
}
|
|
/* didn't move */
|
|
context.move = FALSE;
|
|
multi = 0;
|
|
return;
|
|
}
|
|
|
|
/* convert an x,y pair into a direction code */
|
|
int
|
|
xytod(x, y)
|
|
schar x, y;
|
|
{
|
|
register int dd;
|
|
|
|
for (dd = 0; dd < 8; dd++)
|
|
if (x == xdir[dd] && y == ydir[dd])
|
|
return dd;
|
|
return -1;
|
|
}
|
|
|
|
/* convert a direction code into an x,y pair */
|
|
void
|
|
dtoxy(cc, dd)
|
|
coord *cc;
|
|
register int dd;
|
|
{
|
|
cc->x = xdir[dd];
|
|
cc->y = ydir[dd];
|
|
return;
|
|
}
|
|
|
|
/* also sets u.dz, but returns false for <> */
|
|
int
|
|
movecmd(sym)
|
|
char sym;
|
|
{
|
|
register const char *dp = index(Cmd.dirchars, sym);
|
|
|
|
u.dz = 0;
|
|
if (!dp || !*dp)
|
|
return 0;
|
|
u.dx = xdir[dp - Cmd.dirchars];
|
|
u.dy = ydir[dp - Cmd.dirchars];
|
|
u.dz = zdir[dp - Cmd.dirchars];
|
|
#if 0 /* now handled elsewhere */
|
|
if (u.dx && u.dy && NODIAG(u.umonnum)) {
|
|
u.dx = u.dy = 0;
|
|
return 0;
|
|
}
|
|
#endif
|
|
return !u.dz;
|
|
}
|
|
|
|
/* grid bug handling which used to be in movecmd() */
|
|
int
|
|
dxdy_moveok()
|
|
{
|
|
if (u.dx && u.dy && NODIAG(u.umonnum))
|
|
u.dx = u.dy = 0;
|
|
return u.dx || u.dy;
|
|
}
|
|
|
|
/* decide whether a character (user input keystroke) requests screen repaint */
|
|
boolean
|
|
redraw_cmd(c)
|
|
char c;
|
|
{
|
|
return (boolean) (c == C('r') || (Cmd.num_pad && c == C('l')));
|
|
}
|
|
|
|
/*
|
|
* uses getdir() but unlike getdir() it specifically
|
|
* produces coordinates using the direction from getdir()
|
|
* and verifies that those coordinates are ok.
|
|
*
|
|
* If the call to getdir() returns 0, Never_mind is displayed.
|
|
* If the resulting coordinates are not okay, emsg is displayed.
|
|
*
|
|
* Returns non-zero if coordinates in cc are valid.
|
|
*/
|
|
int
|
|
get_adjacent_loc(prompt, emsg, x, y, cc)
|
|
const char *prompt, *emsg;
|
|
xchar x, y;
|
|
coord *cc;
|
|
{
|
|
xchar new_x, new_y;
|
|
if (!getdir(prompt)) {
|
|
pline1(Never_mind);
|
|
return 0;
|
|
}
|
|
new_x = x + u.dx;
|
|
new_y = y + u.dy;
|
|
if (cc && isok(new_x, new_y)) {
|
|
cc->x = new_x;
|
|
cc->y = new_y;
|
|
} else {
|
|
if (emsg)
|
|
pline1(emsg);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int
|
|
getdir(s)
|
|
const char *s;
|
|
{
|
|
char dirsym;
|
|
int is_mov;
|
|
|
|
retry:
|
|
if (in_doagain || *readchar_queue)
|
|
dirsym = readchar();
|
|
else
|
|
dirsym = yn_function((s && *s != '^') ? s : "In what direction?",
|
|
(char *) 0, '\0');
|
|
/* remove the prompt string so caller won't have to */
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
|
|
if (redraw_cmd(dirsym)) { /* ^R */
|
|
docrt(); /* redraw */
|
|
goto retry;
|
|
}
|
|
savech(dirsym);
|
|
|
|
if (dirsym == '.' || dirsym == 's') {
|
|
u.dx = u.dy = u.dz = 0;
|
|
} else if (!(is_mov = movecmd(dirsym)) && !u.dz) {
|
|
boolean did_help = FALSE, help_requested;
|
|
|
|
if (!index(quitchars, dirsym)) {
|
|
help_requested = (dirsym == '?');
|
|
if (help_requested || iflags.cmdassist) {
|
|
did_help = help_dir((s && *s == '^') ? dirsym : 0,
|
|
help_requested ? (const char *) 0
|
|
: "Invalid direction key!");
|
|
if (help_requested)
|
|
goto retry;
|
|
}
|
|
if (!did_help)
|
|
pline("What a strange direction!");
|
|
}
|
|
return 0;
|
|
} else if (is_mov && !dxdy_moveok()) {
|
|
You_cant("orient yourself that direction.");
|
|
return 0;
|
|
}
|
|
if (!u.dz && (Stunned || (Confusion && !rn2(5))))
|
|
confdir();
|
|
return 1;
|
|
}
|
|
|
|
STATIC_OVL boolean
|
|
help_dir(sym, msg)
|
|
char sym;
|
|
const char *msg;
|
|
{
|
|
char ctrl;
|
|
winid win;
|
|
static const char wiz_only_list[] = "EFGIOVW";
|
|
char buf[BUFSZ], buf2[BUFSZ], *explain;
|
|
|
|
win = create_nhwindow(NHW_TEXT);
|
|
if (!win)
|
|
return FALSE;
|
|
if (msg) {
|
|
Sprintf(buf, "cmdassist: %s", msg);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
}
|
|
if (letter(sym)) {
|
|
sym = highc(sym);
|
|
ctrl = (sym - 'A') + 1;
|
|
if ((explain = dowhatdoes_core(ctrl, buf2))
|
|
&& (!index(wiz_only_list, sym) || wizard)) {
|
|
Sprintf(buf, "Are you trying to use ^%c%s?", sym,
|
|
index(wiz_only_list, sym)
|
|
? ""
|
|
: " as specified in the Guidebook");
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, explain);
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, "To use that command, you press");
|
|
Sprintf(buf, "the <Ctrl> key, and the <%c> key at the same time.",
|
|
sym);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, "");
|
|
}
|
|
}
|
|
if (NODIAG(u.umonnum)) {
|
|
putstr(win, 0, "Valid direction keys in your current form are:");
|
|
Sprintf(buf, " %c ", Cmd.move_N);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " | ");
|
|
Sprintf(buf, " %c- . -%c", Cmd.move_W, Cmd.move_E);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " | ");
|
|
Sprintf(buf, " %c ", Cmd.move_S);
|
|
putstr(win, 0, buf);
|
|
} else {
|
|
putstr(win, 0, "Valid direction keys are:");
|
|
Sprintf(buf, " %c %c %c", Cmd.move_NW, Cmd.move_N,
|
|
Cmd.move_NE);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " \\ | / ");
|
|
Sprintf(buf, " %c- . -%c", Cmd.move_W, Cmd.move_E);
|
|
putstr(win, 0, buf);
|
|
putstr(win, 0, " / | \\ ");
|
|
Sprintf(buf, " %c %c %c", Cmd.move_SW, Cmd.move_S,
|
|
Cmd.move_SE);
|
|
putstr(win, 0, buf);
|
|
};
|
|
putstr(win, 0, "");
|
|
putstr(win, 0, " < up");
|
|
putstr(win, 0, " > down");
|
|
putstr(win, 0, " . direct at yourself");
|
|
if (msg) {
|
|
/* non-null msg means that this wasn't an explicit user request */
|
|
putstr(win, 0, "");
|
|
putstr(win, 0,
|
|
"(Suppress this message with !cmdassist in config file.)");
|
|
}
|
|
display_nhwindow(win, FALSE);
|
|
destroy_nhwindow(win);
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
confdir()
|
|
{
|
|
register int x = NODIAG(u.umonnum) ? 2 * rn2(4) : rn2(8);
|
|
|
|
u.dx = xdir[x];
|
|
u.dy = ydir[x];
|
|
return;
|
|
}
|
|
|
|
const char *
|
|
directionname(dir)
|
|
int dir;
|
|
{
|
|
static NEARDATA const char *const dirnames[] = {
|
|
"west", "northwest", "north", "northeast", "east",
|
|
"southeast", "south", "southwest", "down", "up",
|
|
};
|
|
|
|
if (dir < 0 || dir >= SIZE(dirnames))
|
|
return "invalid";
|
|
return dirnames[dir];
|
|
}
|
|
|
|
int
|
|
isok(x, y)
|
|
register int x, y;
|
|
{
|
|
/* x corresponds to curx, so x==1 is the first column. Ach. %% */
|
|
return x >= 1 && x <= COLNO - 1 && y >= 0 && y <= ROWNO - 1;
|
|
}
|
|
|
|
static NEARDATA int last_multi;
|
|
|
|
/*
|
|
* convert a MAP window position into a movecmd
|
|
*/
|
|
const char *
|
|
click_to_cmd(x, y, mod)
|
|
int x, y, mod;
|
|
{
|
|
int dir;
|
|
static char cmd[4];
|
|
cmd[1] = 0;
|
|
|
|
if (iflags.clicklook && mod == CLICK_2) {
|
|
clicklook_cc.x = x;
|
|
clicklook_cc.y = y;
|
|
cmd[0] = CMD_CLICKLOOK;
|
|
return cmd;
|
|
}
|
|
|
|
x -= u.ux;
|
|
y -= u.uy;
|
|
|
|
if (flags.travelcmd) {
|
|
if (abs(x) <= 1 && abs(y) <= 1) {
|
|
x = sgn(x), y = sgn(y);
|
|
} else {
|
|
u.tx = u.ux + x;
|
|
u.ty = u.uy + y;
|
|
cmd[0] = CMD_TRAVEL;
|
|
return cmd;
|
|
}
|
|
|
|
if (x == 0 && y == 0) {
|
|
/* here */
|
|
if (IS_FOUNTAIN(levl[u.ux][u.uy].typ)
|
|
|| IS_SINK(levl[u.ux][u.uy].typ)) {
|
|
cmd[0] = mod == CLICK_1 ? 'q' : M('d');
|
|
return cmd;
|
|
} else if (IS_THRONE(levl[u.ux][u.uy].typ)) {
|
|
cmd[0] = M('s');
|
|
return cmd;
|
|
} else if ((u.ux == xupstair && u.uy == yupstair)
|
|
|| (u.ux == sstairs.sx && u.uy == sstairs.sy
|
|
&& sstairs.up)
|
|
|| (u.ux == xupladder && u.uy == yupladder)) {
|
|
return "<";
|
|
} else if ((u.ux == xdnstair && u.uy == ydnstair)
|
|
|| (u.ux == sstairs.sx && u.uy == sstairs.sy
|
|
&& !sstairs.up)
|
|
|| (u.ux == xdnladder && u.uy == ydnladder)) {
|
|
return ">";
|
|
} else if (OBJ_AT(u.ux, u.uy)) {
|
|
cmd[0] =
|
|
Is_container(level.objects[u.ux][u.uy]) ? M('l') : ',';
|
|
return cmd;
|
|
} else {
|
|
return "."; /* just rest */
|
|
}
|
|
}
|
|
|
|
/* directional commands */
|
|
|
|
dir = xytod(x, y);
|
|
|
|
if (!m_at(u.ux + x, u.uy + y)
|
|
&& !test_move(u.ux, u.uy, x, y, TEST_MOVE)) {
|
|
cmd[1] = Cmd.dirchars[dir];
|
|
cmd[2] = '\0';
|
|
if (IS_DOOR(levl[u.ux + x][u.uy + y].typ)) {
|
|
/* slight assistance to the player: choose kick/open for them
|
|
*/
|
|
if (levl[u.ux + x][u.uy + y].doormask & D_LOCKED) {
|
|
cmd[0] = C('d');
|
|
return cmd;
|
|
}
|
|
if (levl[u.ux + x][u.uy + y].doormask & D_CLOSED) {
|
|
cmd[0] = 'o';
|
|
return cmd;
|
|
}
|
|
}
|
|
if (levl[u.ux + x][u.uy + y].typ <= SCORR) {
|
|
cmd[0] = 's';
|
|
cmd[1] = 0;
|
|
return cmd;
|
|
}
|
|
}
|
|
} else {
|
|
/* convert without using floating point, allowing sloppy clicking */
|
|
if (x > 2 * abs(y))
|
|
x = 1, y = 0;
|
|
else if (y > 2 * abs(x))
|
|
x = 0, y = 1;
|
|
else if (x < -2 * abs(y))
|
|
x = -1, y = 0;
|
|
else if (y < -2 * abs(x))
|
|
x = 0, y = -1;
|
|
else
|
|
x = sgn(x), y = sgn(y);
|
|
|
|
if (x == 0 && y == 0) /* map click on player to "rest" command */
|
|
return ".";
|
|
|
|
dir = xytod(x, y);
|
|
}
|
|
|
|
/* move, attack, etc. */
|
|
cmd[1] = 0;
|
|
if (mod == CLICK_1) {
|
|
cmd[0] = Cmd.dirchars[dir];
|
|
} else {
|
|
cmd[0] = (Cmd.num_pad
|
|
? M(Cmd.dirchars[dir])
|
|
: (Cmd.dirchars[dir] - 'a' + 'A')); /* run command */
|
|
}
|
|
|
|
return cmd;
|
|
}
|
|
|
|
STATIC_OVL char *
|
|
parse()
|
|
{
|
|
#ifdef LINT /* static char in_line[COLNO]; */
|
|
char in_line[COLNO];
|
|
#else
|
|
static char in_line[COLNO];
|
|
#endif
|
|
register int foo;
|
|
boolean prezero = FALSE;
|
|
|
|
multi = 0;
|
|
context.move = 1;
|
|
flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */
|
|
|
|
#ifdef ALTMETA
|
|
alt_esc = iflags.altmeta; /* readchar() hack */
|
|
#endif
|
|
if (!Cmd.num_pad || (foo = readchar()) == 'n')
|
|
for (;;) {
|
|
foo = readchar();
|
|
if (foo >= '0' && foo <= '9') {
|
|
multi = 10 * multi + foo - '0';
|
|
if (multi < 0 || multi >= LARGEST_INT)
|
|
multi = LARGEST_INT;
|
|
if (multi > 9) {
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
Sprintf(in_line, "Count: %d", multi);
|
|
pline1(in_line);
|
|
mark_synch();
|
|
}
|
|
last_multi = multi;
|
|
if (!multi && foo == '0')
|
|
prezero = TRUE;
|
|
} else
|
|
break; /* not a digit */
|
|
}
|
|
#ifdef ALTMETA
|
|
alt_esc = FALSE; /* readchar() reset */
|
|
#endif
|
|
|
|
if (foo == '\033') { /* esc cancels count (TH) */
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
multi = last_multi = 0;
|
|
} else if (foo == DOAGAIN || in_doagain) {
|
|
multi = last_multi;
|
|
} else {
|
|
last_multi = multi;
|
|
savech(0); /* reset input queue */
|
|
savech((char) foo);
|
|
}
|
|
|
|
if (multi) {
|
|
multi--;
|
|
save_cm = in_line;
|
|
} else {
|
|
save_cm = (char *) 0;
|
|
}
|
|
/* in 3.4.3 this was in rhack(), where it was too late to handle M-5 */
|
|
if (Cmd.pcHack_compat) {
|
|
/* This handles very old inconsistent DOS/Windows behaviour
|
|
in a different way: earlier, the keyboard handler mapped
|
|
these, which caused counts to be strange when entered
|
|
from the number pad. Now do not map them until here. */
|
|
switch (foo) {
|
|
case '5':
|
|
foo = 'g';
|
|
break;
|
|
case M('5'):
|
|
foo = 'G';
|
|
break;
|
|
case M('0'):
|
|
foo = 'I';
|
|
break;
|
|
default:
|
|
break; /* as is */
|
|
}
|
|
}
|
|
|
|
in_line[0] = foo;
|
|
in_line[1] = '\0';
|
|
if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' || foo == 'F'
|
|
|| (Cmd.num_pad && (foo == '5' || foo == '-'))) {
|
|
foo = readchar();
|
|
savech((char) foo);
|
|
in_line[1] = foo;
|
|
in_line[2] = 0;
|
|
}
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
if (prezero)
|
|
in_line[0] = '\033';
|
|
return in_line;
|
|
}
|
|
|
|
#ifdef HANGUPHANDLING
|
|
/* some very old systems, or descendents of such systems, expect signal
|
|
handlers to have return type `int', but they don't actually inspect
|
|
the return value so we should be safe using `void' unconditionally */
|
|
/*ARGUSED*/
|
|
void
|
|
hangup(sig_unused) /* called as signal() handler, so sent at least one arg */
|
|
int sig_unused UNUSED;
|
|
{
|
|
if (program_state.exiting)
|
|
program_state.in_moveloop = 0;
|
|
nhwindows_hangup();
|
|
#ifdef SAFERHANGUP
|
|
/* When using SAFERHANGUP, the done_hup flag it tested in rhack
|
|
and a couple of other places; actual hangup handling occurs then.
|
|
This is 'safer' because it disallows certain cheats and also
|
|
protects against losing objects in the process of being thrown,
|
|
but also potentially riskier because the disconnected program
|
|
must continue running longer before attempting a hangup save. */
|
|
program_state.done_hup++;
|
|
/* defer hangup iff game appears to be in progress */
|
|
if (program_state.in_moveloop && program_state.something_worth_saving)
|
|
return;
|
|
#endif /* SAFERHANGUP */
|
|
end_of_input();
|
|
}
|
|
|
|
void
|
|
end_of_input()
|
|
{
|
|
#ifdef NOSAVEONHANGUP
|
|
#ifdef INSURANCE
|
|
if (flags.ins_chkpt && program_state.something_worth_saving)
|
|
program_statue.preserve_locks = 1; /* keep files for recovery */
|
|
#endif
|
|
program_state.something_worth_saving = 0; /* don't save */
|
|
#endif
|
|
|
|
#ifndef SAFERHANGUP
|
|
if (!program_state.done_hup++)
|
|
#endif
|
|
if (program_state.something_worth_saving)
|
|
(void) dosave0();
|
|
if (iflags.window_inited)
|
|
exit_nhwindows((char *) 0);
|
|
clearlocks();
|
|
terminate(EXIT_SUCCESS);
|
|
/*NOTREACHED*/ /* not necessarily true for vms... */
|
|
return;
|
|
}
|
|
#endif /* HANGUPHANDLING */
|
|
|
|
char
|
|
readchar()
|
|
{
|
|
register int sym;
|
|
int x = u.ux, y = u.uy, mod = 0;
|
|
|
|
if (*readchar_queue)
|
|
sym = *readchar_queue++;
|
|
else
|
|
sym = in_doagain ? pgetchar() : nh_poskey(&x, &y, &mod);
|
|
|
|
#ifdef NR_OF_EOFS
|
|
if (sym == EOF) {
|
|
register int cnt = NR_OF_EOFS;
|
|
/*
|
|
* Some SYSV systems seem to return EOFs for various reasons
|
|
* (?like when one hits break or for interrupted systemcalls?),
|
|
* and we must see several before we quit.
|
|
*/
|
|
do {
|
|
clearerr(stdin); /* omit if clearerr is undefined */
|
|
sym = pgetchar();
|
|
} while (--cnt && sym == EOF);
|
|
}
|
|
#endif /* NR_OF_EOFS */
|
|
|
|
if (sym == EOF) {
|
|
#ifdef HANGUPHANDLING
|
|
hangup(0); /* call end_of_input() or set program_state.done_hup */
|
|
#endif
|
|
sym = '\033';
|
|
#ifdef ALTMETA
|
|
} else if (sym == '\033' && alt_esc) {
|
|
/* iflags.altmeta: treat two character ``ESC c'' as single `M-c' */
|
|
sym = *readchar_queue ? *readchar_queue++ : pgetchar();
|
|
if (sym == EOF || sym == 0)
|
|
sym = '\033';
|
|
else if (sym != '\033')
|
|
sym |= 0200; /* force 8th bit on */
|
|
#endif /*ALTMETA*/
|
|
} else if (sym == 0) {
|
|
/* click event */
|
|
readchar_queue = click_to_cmd(x, y, mod);
|
|
sym = *readchar_queue++;
|
|
}
|
|
return (char) sym;
|
|
}
|
|
|
|
STATIC_PTR int
|
|
dotravel(VOID_ARGS)
|
|
{
|
|
/* Keyboard travel command */
|
|
static char cmd[2];
|
|
coord cc;
|
|
|
|
if (!flags.travelcmd)
|
|
return 0;
|
|
cmd[1] = 0;
|
|
cc.x = iflags.travelcc.x;
|
|
cc.y = iflags.travelcc.y;
|
|
if (cc.x == -1 && cc.y == -1) {
|
|
/* No cached destination, start attempt from current position */
|
|
cc.x = u.ux;
|
|
cc.y = u.uy;
|
|
}
|
|
pline("Where do you want to travel to?");
|
|
if (getpos(&cc, TRUE, "the desired destination") < 0) {
|
|
/* user pressed ESC */
|
|
return 0;
|
|
}
|
|
iflags.travelcc.x = u.tx = cc.x;
|
|
iflags.travelcc.y = u.ty = cc.y;
|
|
cmd[0] = CMD_TRAVEL;
|
|
readchar_queue = cmd;
|
|
return 0;
|
|
}
|
|
|
|
#ifdef PORT_DEBUG
|
|
extern void NDECL(win32con_debug_keystrokes);
|
|
extern void NDECL(win32con_handler_info);
|
|
|
|
int
|
|
wiz_port_debug()
|
|
{
|
|
int n, k;
|
|
winid win;
|
|
anything any;
|
|
int item = 'a';
|
|
int num_menu_selections;
|
|
struct menu_selection_struct {
|
|
char *menutext;
|
|
void NDECL((*fn));
|
|
} menu_selections[] = {
|
|
#ifdef WIN32
|
|
{ "test win32 keystrokes (tty only)", win32con_debug_keystrokes },
|
|
{ "show keystroke handler information (tty only)",
|
|
win32con_handler_info },
|
|
#endif
|
|
{ (char *) 0, (void NDECL((*) )) 0 } /* array terminator */
|
|
};
|
|
|
|
num_menu_selections = SIZE(menu_selections) - 1;
|
|
if (num_menu_selections > 0) {
|
|
menu_item *pick_list;
|
|
win = create_nhwindow(NHW_MENU);
|
|
start_menu(win);
|
|
for (k = 0; k < num_menu_selections; ++k) {
|
|
any.a_int = k + 1;
|
|
add_menu(win, NO_GLYPH, &any, item++, 0, ATR_NONE,
|
|
menu_selections[k].menutext, MENU_UNSELECTED);
|
|
}
|
|
end_menu(win, "Which port debugging feature?");
|
|
n = select_menu(win, PICK_ONE, &pick_list);
|
|
destroy_nhwindow(win);
|
|
if (n > 0) {
|
|
n = pick_list[0].item.a_int - 1;
|
|
free((genericptr_t) pick_list);
|
|
/* execute the function */
|
|
(*menu_selections[n].fn)();
|
|
}
|
|
} else
|
|
pline("No port-specific debug capability defined.");
|
|
return 0;
|
|
}
|
|
#endif /*PORT_DEBUG*/
|
|
|
|
/*
|
|
* Parameter validator for generic yes/no function to prevent
|
|
* the core from sending too long a prompt string to the
|
|
* window port causing a buffer overflow there.
|
|
*/
|
|
char
|
|
yn_function(query, resp, def)
|
|
const char *query, *resp;
|
|
char def;
|
|
{
|
|
char qbuf[QBUFSZ];
|
|
|
|
iflags.last_msg = PLNMSG_UNKNOWN; /* most recent pline is clobbered */
|
|
|
|
/* maximum acceptable length is QBUFSZ-1 */
|
|
if (strlen(query) >= QBUFSZ) {
|
|
/* caller shouldn't have passed anything this long */
|
|
paniclog("Query truncated: ", query);
|
|
(void) strncpy(qbuf, query, QBUFSZ - 1 - 3);
|
|
Strcpy(&qbuf[QBUFSZ - 1 - 3], "...");
|
|
query = qbuf;
|
|
}
|
|
return (*windowprocs.win_yn_function)(query, resp, def);
|
|
}
|
|
|
|
/* for paranoid_confirm:quit,die,attack prompting */
|
|
boolean
|
|
paranoid_query(be_paranoid, prompt)
|
|
boolean be_paranoid;
|
|
const char *prompt;
|
|
{
|
|
boolean confirmed_ok;
|
|
|
|
/* when paranoid, player must respond with "yes" rather than just 'y'
|
|
to give the go-ahead for this query; default is "no" unless the
|
|
ParanoidConfirm flag is set in which case there's no default */
|
|
if (be_paranoid) {
|
|
char qbuf[QBUFSZ], ans[BUFSZ];
|
|
const char *promptprefix = "", *responsetype = ParanoidConfirm
|
|
? "(yes|no)"
|
|
: "(yes) [no]";
|
|
int trylimit = 6; /* 1 normal, 5 more with "Yes or No:" prefix */
|
|
|
|
/* in addition to being paranoid about this particular
|
|
query, we might be even more paranoid about all paranoia
|
|
responses (ie, ParanoidConfirm is set) in which case we
|
|
require "no" to reject in addition to "yes" to confirm
|
|
(except we won't loop if response is ESC; it means no) */
|
|
do {
|
|
Sprintf(qbuf, "%s%s %s", promptprefix, prompt, responsetype);
|
|
getlin(qbuf, ans);
|
|
(void) mungspaces(ans);
|
|
confirmed_ok = !strcmpi(ans, "yes");
|
|
if (confirmed_ok || *ans == '\033')
|
|
break;
|
|
promptprefix = "\"Yes\" or \"No\": ";
|
|
} while (ParanoidConfirm && strcmpi(ans, "no") && --trylimit);
|
|
} else
|
|
confirmed_ok = (yn(prompt) == 'y');
|
|
|
|
return confirmed_ok;
|
|
}
|
|
|
|
int
|
|
dosuspend_core()
|
|
{
|
|
#ifdef SUSPEND
|
|
/* Does current window system support suspend? */
|
|
if ((*windowprocs.win_can_suspend)()) {
|
|
/* NB: SYSCF SHELLERS handled in port code. */
|
|
dosuspend();
|
|
} else
|
|
#endif
|
|
Norep("Suspend command not available.");
|
|
return 0;
|
|
}
|
|
|
|
/*cmd.c*/
|