Tile loading hard-coded "NetHack:tiles/tiles{16,32}.iff" and PORT_HELP
hard-coded "nethack:amii.hlp". Route through fqname(DATAPREFIX) so
DATADIR= overrides apply. Refresh amii.hlp to 5.0 content, ship it via
amigapkg, and document HACKDIR / SAVEDIR / BONESDIR examples in
nethack.cnf.
64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
Amiga-specific help for NetHack 5.0
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Special key combinations
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------------------------
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ALT-HELP Edit the screen colour palette.
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CTL-HELP Set tile scaling and clipping (amiv only).
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SHIFT-HELP Toggle the dungeon overview window (amiv only).
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Command-line flags
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------------------
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-L Force interlaced (tall) screen.
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-l Force non-interlaced screen.
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The usual core flags (-D, -X, -u, -p, -r, -@) apply too.
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Configuration (nethack.cnf in the NetHack: drawer)
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--------------------------------------------------
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Window backend selection:
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OPTIONS=windowtype:amiv tile graphics (default)
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OPTIONS=windowtype:amii text/character mode
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Amiga-specific runtime options:
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OPTIONS=altmeta ALT+letter sends META+letter (default on).
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Disable with !altmeta if your keymap needs
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ALT for typing accented characters.
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OPTIONS=flush drop any keys queued during long operations
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OPTIONS=asksavedisk prompt for a save-disk before saving
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(MFLOPPY only)
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File-location overrides
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-----------------------
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NetHack: is automatically assigned to the directory the executable was
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launched from. All game files default to that volume. Override any of
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these in nethack.cnf to relocate parts of the game state:
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HACKDIR=NetHack: program / shared data
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LEVELDIR=NetHack: per-level files during play
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SAVEDIR=NetHack:save/ save files
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BONESDIR=NetHack:bones/ bones files (shared between games)
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DATADIR=NetHack: nhdat and other data files
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SCOREDIR=NetHack: record / logfile
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LOCKDIR=NetHack: lock files
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CONFIGDIR=NetHack: per-user config
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You can also override the install path entirely without editing the cnf
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by setting the NETHACKDIR or HACKDIR shell environment variable before
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launching:
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setenv NETHACKDIR Work:games/nethack-dev/
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Work:games/nethack-dev/nethack
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Display fallback
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----------------
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Tile mode (amiv) requires at least 16 colours and ~384 KB free chip
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RAM. If neither is available the game falls back to text mode (amii)
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at startup with a one-line note.
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