928 lines
25 KiB
Makefile
928 lines
25 KiB
Makefile
# NetHack 3.7 Makefile.mingw32
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# Copyright (c) 2022 by Feiyun Wang
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#-Copyright (c) 2022 by Michael Allison
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# NetHack may be freely redistributed. See license for details.
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#
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#==============================================================================
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#
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# Win32 Compilers Tested with this Makefile.mingw32:
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# mingw-w64
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# from:
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# https://sourceforge.net/p/mingw-w64/wiki2/GeneralUsageInstructions/
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# Toolchain for 32 and 64 bit Windows target
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#
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#==============================================================================
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# This is used for building two versions of NetHack:
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#
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack.
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#
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# If you have any questions read the sys/windows/Install.windows file included
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# with the distribution.
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#
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#==============================================================================
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#
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# The default make target (so just typing 'mingw32-make').
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#
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default: install
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#---------------------------------------------------------------
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# Where do you want the game to be built (which folder)?
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# If not present prior to compilation it gets created.
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#
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GAMEDIR = ../binary
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#
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#---------------------------------------------------------------
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# Do you want debug information in the executable?
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#
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DEBUGINFO = N
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#
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#---------------------------------------------------------------
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# Do you have a connection to the internet available that you want
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# to utilize for obtaining prerequisite Lua source code and pdcurses source code
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#
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INTERNET_AVAILABLE = N
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#
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#---------------------------------------------------------------
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# Do you have git commands available and NetHack in a git repository?
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#
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GIT_AVAILABLE = N
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#
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#===============================================
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#======= End of Modification Section ===========
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#===============================================
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#
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################################################
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# #
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# Nothing below here should have to be changed.#
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# #
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################################################
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#
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#==============================================================================
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SKIP_NETHACKW = N
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USE_LUADLL = Y
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WANT_LUAC = N
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ifndef LUA_VERSION
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LUAVER=5.4.4
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else
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LUAVER=$(LUA_VERSION)
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endif
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# if GIT=1 is passed on the make command, allow use of git and internet
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ifeq "$(GIT)" "1"
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INTERNET_AVAILABLE=Y
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GIT_AVAILABLE=Y
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endif
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ifeq "$(git)" "1"
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INTERNET_AVAILABLE=Y
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GIT_AVAILABLE=Y
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endif
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#
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#==============================================================================
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# Sanity checks for prerequisite Lua and pdcurses
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#
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LUA_MAY_PROCEED=N
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ADD_CURSES=N
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PDCURSES_TOP=
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# First, Lua
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ifeq "$(INTERNET_AVAILABLE)" "Y"
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ifeq "$(GIT_AVAILABLE)" "Y"
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LUATOP=../submodules/lua
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LUASRC=$(LUATOP)
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LUA_MAY_PROCEED=Y
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else # GIT_AVAILABLE
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LUATOP = ../lib/lua-$(LUAVER)
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LUASRC = $(LUATOP)/src
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LUA_MAY_PROCEED=Y
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endif # GIT_AVAILABLE
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else # INTERNET_AVAILABLE not
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# The internet is not available for obtaining Lua using either
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# method (git or download). Check to see if it is available already, with
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# precedence given to ../submodules, then ../lib.
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#
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ifneq ("$(wildcard ../submodules/lua/lua.h)", "")
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LUATOP=../submodules/lua
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LUASRC=$(LUATOP)
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LUA_MAY_PROCEED=Y
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else ifneq ("$(wildcard ../lib/lua-$(LUAVER)/src/lua.h)", "")
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LUATOP = ../lib/lua-$(LUAVER)
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LUASRC = $(LUATOP)/src
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LUA_MAY_PROCEED=Y
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else
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endif # Lua sources
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ifeq "$(LUA_MAY_PROCEED)" "Y"
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$(info No internet connection was authorized in the Makefile,)
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$(info but a copy of lua-$(LUAVER) was found in $(LUASRC), so that will be used.)
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endif # LUA_MAY_PROCEED
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endif # INTERNET_AVAILABLE
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ifneq "$(LUA_MAY_PROCEED)" "Y"
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ifneq "$(INTERNET_AVAILABLE)" "Y"
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$(info Your Makefile settings do not allow use of the internet to obtain Lua)
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endif # INTERNET_AVAILABLE
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$(info and no copy of Lua was found in either ../submodules/lua or ../lib/lua-$(LUAVER).)
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$(info Change your make command line to include:)
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$(info GIT=1)
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$(info or modify your Makefile to set the following:)
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$(info INTERNET_AVAILABLE=Y)
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$(info GIT_AVAILABLE=Y)
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$(error Stopping because NetHack 3.7 requires Lua for its build.)
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endif # LUA_MAY_PROCEED
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# Now, pdcurses
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ifeq "$(INTERNET_AVAILABLE)" "Y"
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ifeq "$(GIT_AVAILABLE)" "Y"
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PDCURSES_TOP=../submodules/pdcurses
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ADD_CURSES=Y
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else # GIT_AVAILABLE
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PDCURSES_TOP=../lib/pdcurses
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ADD_CURSES=Y
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endif # GIT_AVAILABLE
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else # INTERNET_AVAILABLE is not Y below
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# Your Makefile settings to not allow pdcurses to be obtained by
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# git or by download). Check to see if it is available at one of
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# the expected locations already, with precedence given to ../submodules,
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# then ../lib.
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#
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ifneq ("$(wildcard ../submodules/pdcurses/curses.h)", "")
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PDCURSES_TOP=../submodules/pdcurses
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ADD_CURSES=Y
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else ifneq ("$(wildcard ../lib/pdcurses/curses.h)", "")
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PDCURSES_TOP=../lib/pdcurses
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ADD_CURSES=Y
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endif # pdcurses sources available somewhere
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ifeq "$(ADD_CURSES)" "Y"
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$(info Your Makefile settings do not allow pdcurses to be obtained by)
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$(info git or by download, but a copy of pdcurses was found in $(PDCURSES_TOP),)
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$(info so that will be used.)
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endif # ADD_CURSES == Y
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endif # INTERNET_AVAILABLE
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ifneq "$(ADD_CURSES)" "Y"
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$(info NetHack 3.7 will be built without support for the curses window-port.)
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endif
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ifeq "$(INTERNET_AVAILABLE)" "Y"
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ifeq "$(GIT_AVAILABLE)" "Y"
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GIT_HASH := $(shell echo `git rev-parse --verify HEAD` 2>&1)
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GIT_BRANCH := $(shell echo `git rev-parse --abbrev-ref HEAD` 2>&1)
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ifdef GIT_HASH
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GITHASH = -DNETHACK_GIT_SHA=\"$(GIT_HASH)\"
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endif
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ifdef GIT_BRANCH
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GITBRANCH = -DNETHACK_GIT_BRANCH=\"$(GIT_BRANCH)\"
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endif
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endif
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endif
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#==============================================================================
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# The version of the game this Makefile was designed for
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NETHACK_VERSION="3.7.0"
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# A brief version for use in macros
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NHV1=$(subst .,,$(NETHACK_VERSION))
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NHV=$(subst ",,$(NHV1))
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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#
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# INCL - NetHack include files
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# DAT - NetHack data files
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# DOC - NetHack documentation files
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# UTIL - Utility source
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# SRC - Main source
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# SSYS - Shared system files
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# MSWSYS - mswin specific files
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# TTY - window port files (tty)
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# MSWIN - window port files (win32)
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# WCURSES - window port files (curses)
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# WSHR - Tile support files
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# QT - QT window support files
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INCL =../include
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DAT =../dat
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DOC =../doc
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UTIL =../util
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SRC =../src
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SSYS =../sys/share
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MSWSYS =../sys/windows
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TTY =../win/tty
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MSWIN =../win/win32
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WCURSES =../win/curses
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WSHR =../win/share
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QT =../win/Qt
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#
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# Object directory.
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#
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OBJ = o
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#
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# Shorten up the location for some files
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#
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O = $(OBJ)/
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U = $(UTIL)/
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# To store all the level files,
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# help files, etc. in a single library file.
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# USE_DLB = Y is left uncommented
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USE_DLB = Y
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#==========================================
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#==========================================
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# Setting up the compiler and linker
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# macros. All builds include the base ones.
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#==========================================
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#==========================================
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ifdef CI_COMPILER
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cc = gcc -c
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ld = gcc
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else
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cc = gcc -c
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ld = gcc
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endif
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ifeq "$(MSYSTEM)" "MINGW32"
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rc = windres --target=pe-i386
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else # MINGW64
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rc = windres --target=pe-x86-64
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endif
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#
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# Handle user settings
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#
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CFLAGS = -mms-bitfields -I../include -I../sys/windows
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LDFLAGS =
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ifeq "$(DEBUGINFO)" "Y"
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CFLAGS += -g -D_DEBUG
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else
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CFLAGS += -DNDEBUG
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LDFLAGS += -s
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endif
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ifeq "$(USE_DLB)" "Y"
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DLBFLG = -DDLB
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else
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DLBFLG =
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endif
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COMMONDEF = -DWIN32 -DWINVER=0x0601 -D_WIN32_WINNT=0x0601
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DLLDEF = $(COMMONDEF) -D_WINDOWS -D_USRDLL -D_WINDLL
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CONSOLEDEF = $(COMMONDEF) -D_CONSOLE
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# To build util targets
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CFLAGSU = $(CFLAGS) $(CONSOLEDEF) $(DLBFLG)
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LIBS = -lcomctl32 -lgdi32 -lole32 -lshell32 -luuid -lwinmm -lbcrypt
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$(GAMEDIR):
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@mkdir -p $@
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$(OBJ):
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@mkdir -p $@
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CLEAN_DIR = $(GAMEDIR) $(OBJ)
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#===============-=================================================
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# LUA library
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# Source from http://www.lua.org/ftp/lua-5.4.4.tar.gz
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#=================================================================
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OLUA = $(O)lua
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LUAOBJS = $(addprefix $(OLUA)/, $(addsuffix .o, lapi lauxlib lbaselib lcode lcorolib lctype \
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ldblib ldebug ldo ldump lfunc lgc linit liolib llex lmathlib lmem \
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loadlib lobject lopcodes loslib lparser lstate lstring lstrlib ltable ltablib ltm \
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lundump lutf8lib lvm lzio))
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LUADLL = $(GAMEDIR)/lua-$(LUAVER).dll
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LUAIMP = $(OLUA)/lua-$(LUAVER).dll.a
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ULUADLL = $(U)$(notdir $(LUADLL))
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LUASTATIC = $(OLUA)/lua-$(LUAVER).a
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LUATARGETS = $(U)lua.exe
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ifeq "$(USE_LUADLL)" "Y"
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LUALIB = $(LUAIMP)
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LUATARGETS += $(LUADLL) $(ULUADLL) $(LUAIMP)
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else
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LUALIB = $(LUASTATIC)
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LUATARGETS += $(LUASTATIC)
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endif
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ifeq "$(WANT_LUAC)" "Y"
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LUATARGETS += $(U)luac.exe
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endif
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lua: $(LUATARGETS)
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$(U)lua.exe: $(OLUA)/lua.o $(LUALIB)
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$(ld) $(LDFLAGS) $^ -o$@
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$(LUADLL): $(ULUADLL)
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cp $< $@
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$(ULUADLL) $(LUAIMP): $(LUAOBJS) | $(OLUA)
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$(ld) $(LDFLAGS) -fPIC -shared -Wl,--export-all-symbols -Wl,--add-stdcall-alias \
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-Wl,--out-implib=$(LUAIMP) $^ -o$(ULUADLL)
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$(LUASTATIC): $(LUAOBJS) | $(OLUA)
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ar rcs $@ $^
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$(OLUA)/%.o: $(LUASRC)/%.c | $(OLUA)
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$(cc) $(CFLAGS) $< -o$@
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$(U)luac.exe: $(OLUA)/luac.o $(LUALIB)
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$(ld) $(LDFLAGS) $^ -o$@
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$(OLUA):
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@mkdir -p $@
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CLEAN_DIR += $(OLUA)
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CLEAN_FILE += $(LUATARGETS) $(LUAOBJS) $(OLUA)/lua.o $(OLUA)/luac.o
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#==========================================
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# nhlua.h
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#==========================================
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NHLUAH = $(INCL)/nhlua.h
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$(NHLUAH):
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echo "/* nhlua.h - generated by Makefile.mingw32 */" > $@
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@echo "#include \"$(LUASRC)/lua.h\"" >> $@
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@echo "LUA_API int (lua_error) (lua_State *L) NORETURN;" >>$@
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@echo "#include \"$(LUASRC)/lualib.h\"" >> $@
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@echo "#include \"$(LUASRC)/lauxlib.h\"" >> $@
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@echo "/*nhlua.h*/" >> $@
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CLEAN_FILE += $(NHLUAH)
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#==========================================
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# Makedefs
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#==========================================
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OM = $(O)makedefs
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MOBJS = $(addprefix $(OM)/, alloc.o date.o makedefs.o monst.o objects.o panic.o)
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MTARGETS = $(U)makedefs.exe
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makedefs: $(MTARGETS)
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$(U)makedefs.exe: $(MOBJS)
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$(ld) $(LDFLAGS) $^ -o$@
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$(OM)/%.o: $(SRC)/%.c $(NHLUAH) | $(OM)
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$(cc) $(CFLAGSU) -DENUM_PM $< -o$@
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$(OM)/%.o: $(U)%.c $(NHLUAH) | $(OM)
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$(cc) $(CFLAGSU) -DENUM_PM $< -o$@
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$(OM):
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@mkdir -p $@
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CLEAN_DIR += $(OM)
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CLEAN_FILE += $(MTARGETS) $(MOBJS)
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#==========================================
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# Recover
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#==========================================
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OR = $(OBJ)
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ROBJS = $(OR)/recover.o
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RTARGETS = $(GAMEDIR)/recover.txt $(GAMEDIR)/recover.exe
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recover: $(RTARGETS)
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$(GAMEDIR)/recover.txt: $(DOC)/recover.txt | $(GAMEDIR)
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cp $< $@
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$(GAMEDIR)/recover.exe: $(ROBJS) | $(GAMEDIR)
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$(ld) $(LDFLAGS) $^ -o$@
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$(OR)/recover.o: $(U)recover.c | $(OR)
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$(cc) $(CFLAGSU) $< -o$@
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# $(OR):
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# @mkdir -p $@
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CLEAN_FILE += $(RTARGETS) $(ROBJS)
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#==========================================
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# PDCurses
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#==========================================
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ifeq "$(ADD_CURSES)" "Y"
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OP = $(O)pdcurses
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PDCOBJS = $(addprefix $(OP)/, addch.o addchstr.o addstr.o attr.o beep.o bkgd.o border.o \
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clear.o color.o debug.o delch.o deleteln.o getch.o getstr.o getyx.o \
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inch.o inchstr.o initscr.o inopts.o insch.o insstr.o \
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kernel.o keyname.o mouse.o move.o outopts.o overlay.o \
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pad.o panel.o pdcclip.o pdcdisp.o pdcgetsc.o pdckbd.o pdcscrn.o pdcsetsc.o pdcutil.o printw.o \
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refresh.o scanw.o scr_dump.o scroll.o slk.o termattr.o touch.o util.o window.o)
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PDCSRC = $(PDCURSES_TOP)/pdcurses
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PDCWINCON = $(PDCURSES_TOP)/wincon
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PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC) -I$(PDCWINCON)
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PDCLIB = $(O)pdcurses.a
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PDCDEP = $(PDCURSES_TOP)/curses.h
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pdcurses: $(PDCLIB)
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$(PDCLIB): $(PDCOBJS)
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ar rcs $@ $^
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$(OP)/%.o: $(PDCSRC)/%.c | $(OP)
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$(cc) $(CFLAGS) $(PDCINCL) -D_LIB $< -o$@
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$(OP)/%.o: $(PDCWINCON)/%.c | $(OP)
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$(cc) $(CFLAGS) $(PDCINCL) -D_LIB $< -o$@
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$(OP):
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@mkdir -p $@
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CLEAN_DIR += $(OP)
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CLEAN_FILE += $(PDCLIB) $(PDCOBJS)
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endif
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#==========================================
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# tile2bmp
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#==========================================
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OT = $(O)tile2bmp
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TOBJS = $(addprefix $(OT)/, drawing.o monst.o objects.o tile2bmp.o tiletext.o tiletxt.o)
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TTARGETS = $(U)tile2bmp.exe
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tile2bmp: $(TTARGETS)
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$(U)tile2bmp.exe: $(TOBJS)
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$(ld) $(LDFLAGS) $^ -o$@
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$(OT)/tiletxt.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OT)
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$(cc) $(CFLAGSU) -DTILETEXT $< -o$@
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$(OT)/%.o: $(WSHR)/%.c $(NHLUAH) | $(OT)
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$(cc) $(CFLAGSU) $< -o$@
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$(OT)/%.o: $(SRC)/%.c $(NHLUAH) | $(OT)
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$(cc) $(CFLAGSU) $< -o$@
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$(OT):
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@mkdir -p $@
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CLEAN_DIR += $(OT)
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CLEAN_FILE += $(TTARGETS) $(TOBJS)
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#==========================================
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# Optional Tile Utilities
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#==========================================
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TEXT_IO = $(addprefix $(OT)/, drawing.o monst.o objects.o tiletext.o tiletxt.o)
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TUCOMMON = $(OT)/alloc.o $(OT)/panic.o
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TUOBJS = $(TUCOMMON) $(TEXT_IO)
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T32OBJS = $(OT)/tilete32.o $(OT)/tiletx32.o
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TEXT_IO32 = $(addprefix $(OT)/, drawing.o monst.o objects.o) $(T32OBJS)
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TU32OBJS = $(TUCOMMON) $(TEXT_IO32)
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GIFOBJ = $(OT)/gifread.o
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GIF32OBJ = $(OT)/gifrd32.o
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PPMOBJ = $(OT)/ppmwrite.o
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BMP32OBJ = $(OT)/til2bm32.o
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TILEFILES32 = $(addprefix $(WSHR)/, mon32.txt obj32.txt oth32.txt)
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TUTARGETS = $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe $(U)til2bm32.exe
|
|
|
|
tileutil: $(TUTARGETS)
|
|
|
|
$(U)gif2txt.exe: $(GIFOBJ) $(TUOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(U)gif2tx32.exe: $(GIF32OBJ) $(TU32OBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(U)txt2ppm.exe: $(PPMOBJ) $(TUOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(U)til2bm32.exe: $(BMP32OBJ) $(TEXT_IO32)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OT)/tilete32.o: $(WSHR)/tiletext.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(OT)/tiletx32.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(GIF32OBJ): $(WSHR)/gifread.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(BMP32OBJ): $(WSHR)/tile2bmp.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(OT)/panic.o: $(UTIL)/panic.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(MSWIN)/tiles32.bmp: $(U)til2bm32.exe $(TILEFILES32)
|
|
$< $@
|
|
|
|
CLEAN_FILE += $(TUTARGETS) $(GIFOBJ) $(GIF32OBJ) $(PPMOBJ) $(BMP32OBJ) \
|
|
$(T32OBJS) $(TUCOMMON)
|
|
|
|
#==========================================
|
|
# tilemap
|
|
#==========================================
|
|
OTM = $(OBJ)/tilemap
|
|
TMOBJS = $(addprefix $(OTM)/, drawing.o monst.o objects.o tilemap.o)
|
|
TMTARGETS = $(SRC)/tile.c $(U)tilemap.exe
|
|
|
|
tilemap: $(SRC)/tile.c
|
|
|
|
$(SRC)/tile.c: $(U)tilemap.exe
|
|
$<
|
|
|
|
$(U)tilemap.exe: $(TMOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OTM)/tilemap.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OTM)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(OTM)/%.o: $(SRC)/%.c $(NHLUAH) | $(OTM)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(OTM):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(OTM)
|
|
# tilemap.exe will create tilemappings.lst
|
|
CLEAN_FILE += $(TMTARGETS) $(TMOBJS) $(SRC)/tilemappings.lst
|
|
|
|
#==========================================
|
|
# uudecode
|
|
#==========================================
|
|
OU = $(OBJ)
|
|
UOBJS = $(OU)/uudecode.o
|
|
UTARGETS = $(U)uudecode.exe $(MSWIN)/NetHack.ico
|
|
|
|
uudecode: $(UTARGETS)
|
|
|
|
$(U)uudecode.exe: $(UOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OU)/uudecode.o: $(SSYS)/uudecode.c | $(OU)
|
|
$(cc) $(CFLAGS) $(CONSOLEDEF) $< -o$@
|
|
|
|
# $(OU):
|
|
# @mkdir -p $@
|
|
|
|
$(MSWIN)/NetHack.ico: $(U)uudecode.exe $(MSWSYS)/nhico.uu
|
|
$^
|
|
mv nethack.ico $@
|
|
|
|
CLEAN_FILE += $(UTARGETS) $(UOBJS)
|
|
|
|
#==========================================
|
|
# Data librarian
|
|
#==========================================
|
|
ODLB = $(O)dlb
|
|
DLBOBJS = $(addprefix $(ODLB)/, alloc.o dlb.o dlb_main.o panic.o)
|
|
DAT_CLEAN = $(addprefix $(DAT)/, data oracles options porthelp rumors engrave epitaph bogusmon)
|
|
DAT_NOCLEAN = $(addprefix $(DAT)/, help hh cmdhelp keyhelp history opthelp optmenu \
|
|
wizhelp license engrave epitaph bogusmon tribute)
|
|
DLBLST = $(DAT)/dlb.lst
|
|
DLB = $(GAMEDIR)/nhdat$(NHV)
|
|
DTARGETS = $(U)dlb.exe $(DAT_CLEAN) $(DLBLST) $(DLB)
|
|
|
|
dlb: $(DTARGETS)
|
|
|
|
$(U)dlb.exe: $(DLBOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(ODLB)/%.o: $(SRC)/%.c $(NHLUAH) | $(ODLB)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(ODLB)/%.o: $(U)%.c $(NHLUAH) | $(ODLB)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(ODLB):
|
|
@mkdir -p $@
|
|
|
|
$(DAT)/data: $(U)makedefs.exe $(DAT)/data.base
|
|
$< -d
|
|
|
|
$(DAT)/oracles: $(U)makedefs.exe $(DAT)/oracles.txt
|
|
$< -h
|
|
|
|
$(DAT)/options $(INCL)/date.h: $(U)makedefs.exe
|
|
$< -v
|
|
|
|
$(DAT)/porthelp: $(MSWSYS)/porthelp
|
|
cp $< $@
|
|
|
|
$(DAT)/rumors: $(U)makedefs.exe $(DAT)/rumors.tru $(DAT)/rumors.fal
|
|
$< -r
|
|
|
|
$(DAT)/engrave: $(DAT)/bogusmon
|
|
|
|
$(DAT)/epitaph: $(DAT)/bogusmon
|
|
|
|
$(DAT)/bogusmon: $(U)makedefs.exe $(DAT)/bogusmon.txt $(DAT)/engrave.txt $(DAT)/epitaph.txt
|
|
$< -s
|
|
|
|
$(DLBLST): | $(DAT_CLEAN) $(DAT_NOCLEAN)
|
|
echo data > $(DLBLST)
|
|
echo oracles >> $(DLBLST)
|
|
echo options >> $(DLBLST)
|
|
if [ -f $(DAT)/ttyoptions ] ; then echo ttyoptions >> $(DLBLST) ; fi
|
|
if [ -f $(DAT)/guioptions ] ; then echo guioptions >> $(DLBLST) ; fi
|
|
echo porthelp >> $(DLBLST)
|
|
echo rumors >> $(DLBLST)
|
|
echo help >> $(DLBLST)
|
|
echo hh >> $(DLBLST)
|
|
echo cmdhelp >> $(DLBLST)
|
|
echo keyhelp >> $(DLBLST)
|
|
echo history >> $(DLBLST)
|
|
echo opthelp >> $(DLBLST)
|
|
echo optmenu >> $(DLBLST)
|
|
echo wizhelp >> $(DLBLST)
|
|
echo license >> $(DLBLST)
|
|
echo engrave >> $(DLBLST)
|
|
echo epitaph >> $(DLBLST)
|
|
echo bogusmon >> $(DLBLST)
|
|
echo tribute >> $(DLBLST)
|
|
cd $(DAT) ; ls -1 *.lua >> $(DLBLST)
|
|
|
|
$(DLB): $(U)dlb.exe $(DLBLST) | $(GAMEDIR)
|
|
$(U)dlb.exe CcIf $(dir $(DLBLST)) $(notdir $(DLBLST)) $(SRC)/nhdat
|
|
mv $(SRC)/nhdat$(NHV) $@
|
|
|
|
CLEAN_DIR += $(ODLB)
|
|
CLEAN_FILE += $(DTARGETS) $(DLBOBJS) $(INCL)/date.h
|
|
|
|
#============================================
|
|
# Fetching other source files that are needed
|
|
#============================================
|
|
|
|
ifeq "$(INTERNET_AVAILABLE)" "Y"
|
|
ifeq "$(GIT_AVAILABLE)" "Y"
|
|
|
|
fetchlua:
|
|
@if [ ! -f $(LUASRC)/lua.h ] ; then \
|
|
git submodule init ../submodules/lua && \
|
|
git submodule update --remote ../submodules/lua ; fi
|
|
fetchpdcurses:
|
|
@if [ ! -f $(PDCURSES_TOP)/curses.h ] ; then \
|
|
git submodule init ../submodules/pdcurses && \
|
|
git submodule update --remote ../submodules/pdcurses ; fi
|
|
else # GIT_AVAILABLE no
|
|
CURLLUASRC=http://www.lua.org/ftp/lua-5.4.4.tar.gz
|
|
CURLLUADST=lua-5.4.4.tar.gz
|
|
|
|
CURLPDCSRC=https://github.com/wmcbrine/PDCurses/archive/refs/tags/3.9.zip
|
|
CURLPDCDST=pdcurses.zip
|
|
|
|
fetchlua:
|
|
@if [ ! -f $(LUASRC)/lua.h ] ; then \
|
|
mkdir -p ../lib ; \
|
|
cd ../lib ; \
|
|
curl -L $(CURLLUASRC) -o $(CURLLUADST) ; \
|
|
/c/Windows/System32/tar -xvf $(CURLLUADST) ; \
|
|
cd ../src ; \
|
|
fi
|
|
fetchpdcurses:
|
|
mkdir -p ../lib
|
|
@if [ ! -f $(PDCURSES_TOP)/curses.h ] ; then \
|
|
cd ../lib ; \
|
|
curl -L $(CURLPDCSRC) -o $(CURLPDCDST) ; \
|
|
mkdir -p pdcurses ; \
|
|
/c/Windows/System32/tar -C pdcurses --strip-components=1 -xvf $(CURLPDCDST) ; \
|
|
cd ../src ; \
|
|
fi
|
|
endif # GIT_AVAILABLE
|
|
endif # INTERNET_AVAILABLE
|
|
|
|
#==========================================
|
|
# nethackw
|
|
#==========================================
|
|
COREOBJS = $(addsuffix .o, allmain alloc apply artifact attrib ball bones botl cmd cppregex \
|
|
dbridge decl detect dig display dlb do do_name do_wear \
|
|
dog dogmove dokick dothrow drawing dungeon \
|
|
eat end engrave exper explode extralev files fountain \
|
|
hack hacklib insight invent isaac64 light lock \
|
|
mail makemon mcastu mdlib mhitm mhitu minion mklev mkmap mkmaze mkobj mkroom \
|
|
mon mondata monmove monst mplayer mthrowu muse music \
|
|
nhlobj nhlsel nhlua ntsound o_init objects objnam options \
|
|
pager pickup pline polyself potion pray priest quest questpgr \
|
|
random read rect region restore rip rnd role rumors \
|
|
safeproc save sfstruct shk shknam sit sounds sp_lev spell steal steed symbols sys \
|
|
teleport timeout topten track trap u_init uhitm utf8map vault version vision \
|
|
weapon were wield windmain windows windsys wizard worm worn write zap)
|
|
|
|
CFLAGSW = $(CFLAGS) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS
|
|
|
|
ONHW = $(O)nethackw
|
|
NHWONLY = $(addsuffix .o, mhaskyn mhdlg mhfont mhinput mhmain mhmap mhmenu \
|
|
mhmsgwnd mhrip mhsplash mhstatus mhtext mswproc tile NetHackW win10)
|
|
NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
|
|
DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
|
|
TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
|
|
BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
|
|
NHWRES = $(ONHW)/winres.o
|
|
NHWTARGETS = $(GAMEDIR)/NetHackW.exe
|
|
|
|
nethackw: $(NHWTARGETS)
|
|
|
|
$(GAMEDIR)/NetHackW.exe: $(NHWOBJS) $(NHWRES) $(DATEW_O) $(LUALIB) | $(GAMEDIR)
|
|
$(ld) $(LDFLAGS) -mwindows $^ $(LIBS) -static -lstdc++ -o$@
|
|
|
|
$(ONHW)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
# In NetHack 3.7, date.c must be recompiled after any other file is compiled,
|
|
# otherwise the game internal build timestamp (and potentially git hash)
|
|
# will not be accurate.
|
|
# Therefore, date must not be included in COREOBJS (and by extension
|
|
# NHWOBJS, NHWONLY). That allows those to be listed as explicit dependencies
|
|
# to ensure that date.c is always recompiled again after anything else that
|
|
# was just recompiled. date.h is not used in the build of NetHack 3.7.
|
|
#
|
|
$(ONHW)/date.o: $(SRC)/date.c $(NHWOBJS) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $(GITHASH) $(GITBRANCH) $< -o$@
|
|
|
|
$(ONHW)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(NHWRES): $(MSWIN)/NetHackW.rc $(BMPS) $(MSWIN)/NetHack.ico | $(ONHW)
|
|
$(rc) --include-dir=$(MSWIN) --input=$< -o$@
|
|
|
|
$(MSWIN)/tiles.bmp: $(U)tile2bmp.exe $(TILEFILES)
|
|
$< $@
|
|
|
|
$(MSWIN)/%.bmp: $(U)uudecode.exe $(MSWIN)/%.uu
|
|
$^
|
|
mv $(notdir $@) $@
|
|
|
|
$(ONHW):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(ONHW)
|
|
CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS)
|
|
|
|
#==========================================
|
|
# nethack
|
|
#==========================================
|
|
CFLAGSNH = $(CFLAGSU) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON
|
|
|
|
ONH = $(O)nethack
|
|
|
|
NHONLY = consoletty.o getline.o topl.o wintty.o
|
|
ifeq "$(ADD_CURSES)" "Y"
|
|
CFLAGSNH += -DCURSES_GRAPHICS -DCHTYPE_32 -DPDC_NCMOUSE
|
|
NHONLY += $(addsuffix .o, cursdial cursinit cursinvt cursmain cursmesg cursmisc cursstat curswins)
|
|
endif
|
|
DATE_O = $(addsuffix .o, $(addprefix $(ONH)/, date))
|
|
|
|
NHOBJS = $(addprefix $(ONH)/, $(COREOBJS) $(NHONLY))
|
|
NHRES = $(ONH)/conres.o
|
|
NHTARGET = $(GAMEDIR)/NetHack.exe
|
|
|
|
nethack: $(NHTARGET)
|
|
|
|
$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) | $(GAMEDIR)
|
|
$(ld) $(LDFLAGS) -mconsole $^ $(LIBS) -static -lstdc++ -o$@
|
|
|
|
$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
# In NetHack 3.7, date.c must be recompiled after any other file is compiled,
|
|
# otherwise the game internal build timestamp (and potentially git hash)
|
|
# will not be accurate.
|
|
# Therefore, date must not be included in COREOBJS (and by extension
|
|
# NHOBJS). That allows those to be listed as explicit dependencies of date.o
|
|
# to ensure that date.c is always recompiled again after anything else that
|
|
# was just recompiled. date.h is not used in the build of NetHack 3.7.
|
|
#
|
|
$(ONH)/date.o: $(SRC)/date.c $(NHOBJS) $(NHRES) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $(GITHASH) $(GITBRANCH) $< -o$@
|
|
|
|
$(ONH)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(TTY)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $(PDCINCL) $< -o$@
|
|
|
|
$(NHRES): $(MSWIN)/NetHack.rc $(MSWIN)/NetHack.ico | $(ONH)
|
|
$(rc) --include-dir=$(MSWIN) --input=$< -o$@
|
|
|
|
$(ONH):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(ONH)
|
|
CLEAN_FILE += $(NHTARGET) $(NHOBJS) $(NHRES)
|
|
|
|
#==========================================
|
|
#=============== TARGETS ==================
|
|
#==========================================
|
|
|
|
.PHONY: all clean default install lua makedefs recover pdcurses \
|
|
tile2bmp tilemap uudecode dlb nethackw nethack tileutil \
|
|
fetchlua fetchpdcurses
|
|
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all: install
|
|
|
|
TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) \
|
|
$(addprefix $(GAMEDIR)/, $(addsuffix .template, sysconf .nethackrc) \
|
|
Guidebook.txt NetHack.txt license opthelp record symbols)
|
|
|
|
ifeq "$(USE_LUADLL)" "Y"
|
|
TO_INSTALL += $(LUADLL)
|
|
endif
|
|
|
|
ifneq "$(SKIP_NETHACKW)" "Y"
|
|
TO_INSTALL += $(GAMEDIR)/NetHackW.exe
|
|
endif
|
|
|
|
ifeq "$(USE_DLB)" "Y"
|
|
TO_INSTALL += $(DLB)
|
|
endif
|
|
|
|
install: fetchlua fetchpdcurses $(TO_INSTALL)
|
|
ifdef CI_COMPILER
|
|
ls -l $(SRC)
|
|
ls -l $(DAT)
|
|
ls -l $(UTIL)
|
|
endif
|
|
ifneq "$(USE_DLB)" "Y"
|
|
cp $(DAT)/*.dat $(GAMEDIR)/
|
|
endif
|
|
@echo NetHack is up to date.
|
|
|
|
$(GAMEDIR)/symbols: $(DAT)/symbols
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/NetHack.txt: $(DOC)/nethack.txt
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/record:
|
|
touch $@
|
|
|
|
$(GAMEDIR)/%: $(DAT)/%
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/%: $(DOC)/%
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/%: $(MSWSYS)/%
|
|
cp $< $@
|
|
|
|
CLEAN_FILE += $(TO_INSTALL)
|
|
|
|
clean:
|
|
@-rm -f $(CLEAN_FILE)
|
|
@$(foreach dir, $(CLEAN_DIR), \
|
|
if [ -d $(dir) ] ; then rmdir -p --ignore $(dir) ; fi ; )
|
|
|
|
-include Makefile.mingw32.depend
|
|
-include .depend
|
|
# end of file
|