Add "travel" boolean option to enable/disable travel command. Add "mouse_support" wincap option to enable/disable mouse. - When running the win32 tty version full-screen, some people complained about the square mouse cursor. Newsgroups: rec.games.roguelike.nethack Subject: Re: Getting rid of the cursor? <email deleted> <email deleted> Followup-To: On Thu, 04 Apr 2002 00:20:06 <email deleted> wrote: > Ok, let me be more specific: when playing the windows non-GUI version, is > there a way to get rid of the large rectangular white cursor? > > <email deleted> wrote in message > <email deleted> >> Can you get rid of the cursor in the windows version? I really hate that >> thing. >> <email deleted> >Newsgroups: rec.games.roguelike.nethack >Subject: Disabling Mouse Input > >I purchased an older P120 laptop to be able to play Nethack at the hotel. >I find that I rest my thumbs on the mouse touch pad all too often and my >@ moves unexpectedly at times. I took a peruse through defaults.nh, but >came up empty. > >Anyone know if mouse input can be disabled? > >MRSisson
74 lines
3.6 KiB
Groff
74 lines
3.6 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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prevent panic() obj_not_free when pushing a boulder over a landmine
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there was no feedback when successfully hitting shock resistant monsters
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with Mjollnir via hand-to-hand attack
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unbought single-bite food eaten in shops was not billed properly
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charge for shop contents inside "no charge" containers
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add wishing for "nothing" and genociding "none" to the conduct section
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of the Guidebook
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allow both wishing and genocide to accept either "none" or "nothing" when
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the player wants to decline
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left word in format string in get_wet() causing "The spellbook fadefades"
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two bad wizkit items in a row shouldn't make the user hit space many times
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kicking thrones no longer loosens rocks
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wall symbol not replaced when digging while blind and levitating
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print regular death message when leashed, mounted steed dies of starvation
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fix more funny messages, new and old
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restore the behavior of bumping into closed doors when moving while impaired
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fix iron ball cases that could put the chain in solid rock
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discovering a mimic on a closed door location should not unblock the location
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don't drop corpse when a monster kills another monster on an inaccessible
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location (i.e. behave like xkilled behaves)
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half-physical-damage from gas spore explosion should only affect you
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Sunsword didn't stop glowing when hero killed a monster wielding it
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mimics caught in explosions with messages printed about them are discovered
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let lev_comp and dgn_comp accept optional carriage return character prior to
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the terminating newline in special level and dungeon description files
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Wizard of Yendor will start harassing you after the invocation if you've
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managed to get that far without ever killing him
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characters polymorphed into centaurs can't wear boots
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if an unknown rolling boulder trap kills a monster, you shouldn't be a murderer
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touchstone entry in data.base
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specific message for engraving headstone with wand of digging
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wielded/quivered chained ball should be unwielded when thrown
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polymorphing into a form that cannot twoweapon should immediately disable
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twoweapon mode
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taking partial count of merged objects from a container while your pack
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was full split the object and did not re-merge
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animal_parts are not always appropriate for ravens
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prevent panic if tombstone window cannot be created
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clarify travel command behavior in the Guidebook
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touch_artifact checks needed when snagging w/bullwhip and stealing
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cannot trip over submerged objects if you're water walking
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wand of striking was not identified if it activated a statue trap
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cannot sacrifice while you're swallowed
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player polymorphed into an eel cannot drown breathless/amphibious monsters
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avoid dmonsfree impossible message due to migrating a dead monster via
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mhurtle causing the monster to end up in a hole or other trap
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avoid temporary disappearing Burdened message due to updating status line
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midway thru in_container
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don't credit player's wisdom when makelevel creates random Elbereth engravings
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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win32: win32 build no longer defines MICRO
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win32: allow error save files to be generated
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win32gui: make error() work; it was essentially non-operative in 3.4.0
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win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
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X11: restore support for non-square tiles when USE_XPM is defined
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Gnome: add support for non-square tiles
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tty: remove #define DEBUG that forced debug behavior in production builds
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X11: getlin dialog got steadily narrower each time it was used
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General New Features
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--------------------
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lootabc option
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showrace option
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travel option
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mouse_support wincap option
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