Files
nethack/src/rnd.c
Sean Hunt 97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00

154 lines
3.2 KiB
C

/* NetHack 3.6 rnd.c $NHDT-Date: 1431192762 2015/05/09 17:32:42 $ $NHDT-Branch: master $:$NHDT-Revision: 1.14 $ */
/* NetHack 3.6 rnd.c $Date: 2009/05/06 10:47:41 $ $Revision: 1.7 $ */
/* SCCS Id: @(#)rnd.c 3.5 2004/08/27 */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
/* "Rand()"s definition is determined by [OS]conf.h */
#if defined(LINT) && defined(UNIX) /* rand() is long... */
extern int NDECL(rand);
#define RND(x) (rand() % x)
#else /* LINT */
#if defined(UNIX) || defined(RANDOM)
#define RND(x) (int)(Rand() % (long) (x))
#else
/* Good luck: the bottom order bits are cyclic. */
#define RND(x) (int)((Rand() >> 3) % (x))
#endif
#endif /* LINT */
int rn2(x) /* 0 <= rn2(x) < x */
register int x;
{
#ifdef BETA
if (x <= 0) {
debugpline1("rn2(%d) attempted", x);
return (0);
}
x = RND(x);
return (x);
#else
return (RND(x));
#endif
}
int rnl(x) /* 0 <= rnl(x) < x; sometimes subtracting Luck */
register int x; /* good luck approaches 0, bad luck approaches (x-1) */
{
register int i, adjustment;
#ifdef BETA
if (x <= 0) {
debugpline1("rnl(%d) attempted", x);
return (0);
}
#endif
adjustment = Luck;
if (x <= 15) {
/* for small ranges, use Luck/3 (rounded away from 0);
also guard against architecture-specific differences
of integer division involving negative values */
adjustment = (abs(adjustment) + 1) / 3 * sgn(adjustment);
/*
* 11..13 -> 4
* 8..10 -> 3
* 5.. 7 -> 2
* 2.. 4 -> 1
* -1,0,1 -> 0 (no adjustment)
* -4..-2 -> -1
* -7..-5 -> -2
* -10..-8 -> -3
* -13..-11-> -4
*/
}
i = RND(x);
if (adjustment && rn2(37 + abs(adjustment))) {
i -= adjustment;
if (i < 0)
i = 0;
else if (i >= x)
i = x - 1;
}
return i;
}
int rnd(x) /* 1 <= rnd(x) <= x */
register int x;
{
#ifdef BETA
if (x <= 0) {
debugpline1("rnd(%d) attempted", x);
return (1);
}
x = RND(x) + 1;
return (x);
#else
return (RND(x) + 1);
#endif
}
int d(n, x) /* n <= d(n,x) <= (n*x) */
register int n, x;
{
register int tmp = n;
#ifdef BETA
if (x < 0 || n < 0 || (x == 0 && n != 0)) {
debugpline2("d(%d,%d) attempted", n, x);
return (1);
}
#endif
while (n--)
tmp += RND(x);
return (tmp); /* Alea iacta est. -- J.C. */
}
int
rne(x)
register int x;
{
register int tmp, utmp;
utmp = (u.ulevel < 15) ? 5 : u.ulevel / 3;
tmp = 1;
while (tmp < utmp && !rn2(x))
tmp++;
return tmp;
/* was:
* tmp = 1;
* while(!rn2(x)) tmp++;
* return(min(tmp,(u.ulevel < 15) ? 5 : u.ulevel/3));
* which is clearer but less efficient and stands a vanishingly
* small chance of overflowing tmp
*/
}
int
rnz(i)
int i;
{
#ifdef LINT
int x = i;
int tmp = 1000;
#else
register long x = i;
register long tmp = 1000;
#endif
tmp += rn2(1000);
tmp *= rne(4);
if (rn2(2)) {
x *= tmp;
x /= 1000;
} else {
x *= 1000;
x /= tmp;
}
return ((int) x);
}
/*rnd.c*/