Files
nethack/dat/minend-2.lua
vultur-cadens 3571934c59 Allow specifying object classes in the object name given to des.object()
and actually do so in the lua files.

Before this, it was not possible to specify (for example) "scroll of
teleportation" in des.object() because there is actually no object
defined in objects.h named "scroll of teleportation", so
find_objtype() failed to find it.  Instead, one had to request
"teleportation", but that is ambiguous, and find_objtype() would find
the first defined item with that name instead (ring of teleportation).

In cases of ambiguity, I referred to the des files from 3.6.6 (before
the lua conversion).
2022-04-24 00:35:25 -07:00

155 lines
4.8 KiB
Lua

-- NetHack 3.7 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- Mine end level variant 2
-- "Gnome King's Wine Cellar"
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel");
des.map([[
---------------------------------------------------------------------------
|...................................................| |
|.|---------S--.--|...|--------------------------|..| |
|.||---| |.||-| |...|..........................|..| |
|.||...| |-|.|.|---...|.............................| .. |
|.||...|-|.....|....|-|..........................|..|. .. |
|.||.....|-S|..|....|............................|..|.. |
|.||--|..|..|..|-|..|----------------------------|..|-. |
|.| |..|..|....|..................................|... |
|.| |..|..|----|..-----------------------------|..|.... |
|.|---|..|--|.......|----------------------------|..|..... |
|...........|----.--|......................| |..|....... |
|-----------|...|.| |------------------|.|.|-----|..|.....|.. |
|-----------|.{.|.|--------------------|.|..........|.....|.... |
|...............|.S......................|-------------..-----... |
|.--------------|.|--------------------|.|......................... |
|.................| |.....................|........ |
---------------------------------------------------------------------------
]]);
if percent(50) then
des.terrain({55,14},"-")
des.terrain({56,14},"-")
des.terrain({61,15},"|")
des.terrain({52,5}, "S")
des.door("locked", 52,5)
end
if percent(50) then
des.terrain({18,1}, "|")
des.terrain(selection.area(7,12, 8,13), ".")
end
if percent(50) then
des.terrain({49,4}, "|")
des.terrain({21,5}, ".")
end
if percent(50) then
if percent(50) then
des.terrain({22,1}, "|")
else
des.terrain({50,7}, "-")
des.terrain({51,7}, "-")
end
end
-- Dungeon Description
des.feature("fountain", {14,13})
des.region(selection.area(23,03,48,06),"lit")
des.region(selection.area(21,06,22,06),"lit")
des.region(selection.area(14,04,14,04),"unlit")
des.region(selection.area(10,05,14,08),"unlit")
des.region(selection.area(10,09,11,09),"unlit")
des.region(selection.area(15,08,16,08),"unlit")
-- Secret doors
des.door("locked",12,02)
des.door("locked",11,06)
-- Stairs
des.stair("up", 36,04)
-- Non diggable walls
des.non_diggable(selection.area(00,00,52,17))
des.non_diggable(selection.area(53,00,74,00))
des.non_diggable(selection.area(53,17,74,17))
des.non_diggable(selection.area(74,01,74,16))
des.non_diggable(selection.area(53,07,55,07))
des.non_diggable(selection.area(53,14,61,14))
-- The Gnome King's wine cellar.
-- the Trespassers sign is a long-running joke
des.engraving({12,03}, "engrave",
"You are now entering the Gnome King's wine cellar.")
des.engraving({12,04}, "engrave", "Trespassers will be persecuted!")
des.object("potion of booze", 10, 07)
des.object("potion of booze", 10, 07)
des.object("!", 10, 07)
des.object("potion of booze", 10, 08)
des.object("potion of booze", 10, 08)
des.object("!", 10, 08)
des.object("potion of booze", 10, 09)
des.object("potion of booze", 10, 09)
des.object("potion of object detection", 10, 09)
-- Objects
-- The Treasure chamber...
des.object("diamond", 69, 04)
des.object("*", 69, 04)
des.object("diamond", 69, 04)
des.object("*", 69, 04)
des.object("emerald", 70, 04)
des.object("*", 70, 04)
des.object("emerald", 70, 04)
des.object("*", 70, 04)
des.object("emerald", 69, 05)
des.object("*", 69, 05)
des.object("ruby", 69, 05)
des.object("*", 69, 05)
des.object("ruby", 70, 05)
des.object("amethyst", 70, 05)
des.object("*", 70, 05)
des.object("amethyst", 70, 05)
des.object({ id="luckstone", x=70, y=05,
buc="not-cursed", achievement=1 });
-- Scattered gems...
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("*")
des.object("(")
des.object("(")
des.object()
des.object()
des.object()
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
-- Random monsters.
des.monster("gnome king")
des.monster("gnome lord")
des.monster("gnome lord")
des.monster("gnome lord")
des.monster("gnomish wizard")
des.monster("gnomish wizard")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("hobbit")
des.monster("hobbit")
des.monster("dwarf")
des.monster("dwarf")
des.monster("dwarf")
des.monster("h")