Files
nethack/outdated/sys/wince/mhinput.c
nhmall 6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00

119 lines
2.7 KiB
C

/* NetHack 3.6 mhinput.c $NHDT-Date: 1432512798 2015/05/25 00:13:18 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ */
/* Copyright (C) 2001 by Alex Kompel */
/* NetHack may be freely redistributed. See license for details. */
#include <assert.h>
#include "winMS.h"
#include "mhinput.h"
/* nethack input queue functions */
#define NH_INPUT_BUFFER_SIZE 64
/* as it stands right now we need only one slot
since events are processed almost the same time as
they occur but I like large round numbers */
static MSNHEvent nhi_input_buffer[NH_INPUT_BUFFER_SIZE];
static int nhi_init_input = 0;
static int nhi_read_pos = 0;
static int nhi_write_pos = 0;
/* initialize input queue */
void
mswin_nh_input_init()
{
if (!nhi_init_input) {
nhi_init_input = 1;
ZeroMemory(nhi_input_buffer, sizeof(nhi_input_buffer));
nhi_read_pos = 0;
nhi_write_pos = 0;
}
}
/* check for input */
int
mswin_have_input()
{
return
#ifdef SAFERHANGUP
/* we always have input (ESC) if hangup was requested */
svp.program_state.done_hup ||
#endif
(nhi_read_pos != nhi_write_pos);
}
/* add event to the queue */
void
mswin_input_push(PMSNHEvent event)
{
int new_write_pos;
if (!nhi_init_input)
mswin_nh_input_init();
new_write_pos = (nhi_write_pos + 1) % NH_INPUT_BUFFER_SIZE;
if (new_write_pos != nhi_read_pos) {
memcpy(nhi_input_buffer + nhi_write_pos, event, sizeof(*event));
nhi_write_pos = new_write_pos;
}
}
/* get event from the queue and delete it */
PMSNHEvent
mswin_input_pop()
{
PMSNHEvent retval;
#ifdef SAFERHANGUP
/* always return ESC when hangup was requested */
if (svp.program_state.done_hup) {
static MSNHEvent hangup_event;
hangup_event.type = NHEVENT_CHAR;
hangup_event.kbd.ch = '\033';
return &hangup_event;
}
#endif
if (!nhi_init_input)
mswin_nh_input_init();
if (nhi_read_pos != nhi_write_pos) {
retval = &nhi_input_buffer[nhi_read_pos];
nhi_read_pos = (nhi_read_pos + 1) % NH_INPUT_BUFFER_SIZE;
} else {
retval = NULL;
}
return retval;
}
/* get event from the queue but leave it there */
PMSNHEvent
mswin_input_peek()
{
PMSNHEvent retval;
#ifdef SAFERHANGUP
/* always return ESC when hangup was requested */
if (svp.program_state.done_hup) {
static MSNHEvent hangup_event;
hangup_event.type = NHEVENT_CHAR;
hangup_event.kbd.ch = '\033';
return &hangup_event;
}
#endif
if (!nhi_init_input)
mswin_nh_input_init();
if (nhi_read_pos != nhi_write_pos) {
retval = &nhi_input_buffer[nhi_read_pos];
} else {
retval = NULL;
}
return retval;
}