Files
nethack/src/nhlobj.c
nhmall 6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00

667 lines
19 KiB
C

/* NetHack 3.7 nhlobj.c $NHDT-Date: 1576097301 2019/12/11 20:48:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.0 $ */
/* Copyright (c) 2019 by Pasi Kallinen */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "sp_lev.h"
struct _lua_obj {
int state; /* UNUSED */
struct obj *obj;
};
staticfn struct _lua_obj *l_obj_check(lua_State *, int);
staticfn int l_obj_add_to_container(lua_State *);
staticfn int l_obj_gc(lua_State *);
staticfn int l_obj_getcontents(lua_State *);
staticfn int l_obj_isnull(lua_State *);
staticfn int l_obj_new_readobjnam(lua_State *);
staticfn int l_obj_nextobj(lua_State *);
staticfn int l_obj_objects_to_table(lua_State *);
staticfn int l_obj_placeobj(lua_State *);
staticfn int l_obj_to_table(lua_State *);
staticfn int l_obj_at(lua_State *);
staticfn int l_obj_container(lua_State *);
staticfn int l_obj_timer_has(lua_State *);
staticfn int l_obj_timer_peek(lua_State *);
staticfn int l_obj_timer_stop(lua_State *);
staticfn int l_obj_timer_start(lua_State *);
staticfn int l_obj_bury(lua_State *);
staticfn struct _lua_obj *l_obj_push(lua_State *, struct obj *);
#define lobj_is_ok(lo) ((lo) && (lo)->obj && (lo)->obj->where != OBJ_LUAFREE)
staticfn struct _lua_obj *
l_obj_check(lua_State *L, int indx)
{
struct _lua_obj *lo;
luaL_checktype(L, indx, LUA_TUSERDATA);
lo = (struct _lua_obj *) luaL_checkudata(L, indx, "obj");
if (!lo)
nhl_error(L, "Obj error");
return lo;
}
staticfn int
l_obj_gc(lua_State *L)
{
struct obj *obj, *otmp;
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && (obj = lo->obj) != 0) {
if (obj->lua_ref_cnt > 0)
obj->lua_ref_cnt--;
/* free-floating objects with no other refs are deallocated. */
if (!obj->lua_ref_cnt
&& (obj->where == OBJ_FREE || obj->where == OBJ_LUAFREE)) {
if (Has_contents(obj)) {
while ((otmp = obj->cobj) != 0) {
obj_extract_self(otmp);
dealloc_obj(otmp);
}
}
obj->where = OBJ_FREE;
dealloc_obj(obj), obj = 0;
}
lo->obj = NULL;
}
return 0;
}
staticfn struct _lua_obj *
l_obj_push(lua_State *L, struct obj *otmp)
{
struct _lua_obj *lo = (struct _lua_obj *) lua_newuserdata(L, sizeof(struct _lua_obj));
luaL_getmetatable(L, "obj");
lua_setmetatable(L, -2);
lo->state = 0;
lo->obj = otmp;
if (otmp)
otmp->lua_ref_cnt++;
return lo;
}
void
nhl_push_obj(lua_State *L, struct obj *otmp)
{
(void) l_obj_push(L, otmp);
}
/* local o = obj.new("large chest");
local cobj = o:contents(); */
staticfn int
l_obj_getcontents(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
struct obj *obj = lo->obj;
if (!obj)
nhl_error(L, "l_obj_getcontents: no obj");
(void) l_obj_push(L, obj->cobj);
return 1;
}
/* Puts object inside another object. */
/* local box = obj.new("large chest");
box:addcontent(obj.new("rock"));
*/
staticfn int
l_obj_add_to_container(lua_State *L)
{
struct _lua_obj *lobox = l_obj_check(L, 1);
struct _lua_obj *lo = l_obj_check(L, 2);
struct obj *otmp;
int refs;
if (!lobj_is_ok(lo) || !lobj_is_ok(lobox))
return 0;
refs = lo->obj->lua_ref_cnt;
obj_extract_self(lo->obj);
otmp = add_to_container(lobox->obj, lo->obj);
/* was lo->obj merged? */
if (otmp != lo->obj) {
lo->obj = otmp;
lo->obj->lua_ref_cnt += refs;
}
lobox->obj->owt = weight(lobox->obj);
return 0;
}
/* Put object into player's inventory */
/* u.giveobj(obj.new("rock")); */
int
nhl_obj_u_giveobj(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
struct obj *otmp;
int refs;
if (!lobj_is_ok(lo) || lo->obj->where == OBJ_INVENT)
return 0;
refs = lo->obj->lua_ref_cnt;
obj_extract_self(lo->obj);
otmp = addinv(lo->obj);
if (otmp != lo->obj) {
lo->obj->lua_ref_cnt += refs;
lo->obj = otmp;
}
return 0;
}
DISABLE_WARNING_UNREACHABLE_CODE
/* Get a table of object class data. */
/* local odata = obj.class(otbl.otyp); */
/* local odata = obj.class(obj.new("rock")); */
/* local odata = o:class(); */
staticfn int
l_obj_objects_to_table(lua_State *L)
{
int argc = lua_gettop(L);
int otyp = -1;
struct objclass *o;
if (argc != 1) {
nhl_error(L, "l_obj_objects_to_table: Wrong args");
/*NOTREACHED*/
return 0;
}
if (lua_type(L, 1) == LUA_TNUMBER) {
otyp = (int) luaL_checkinteger(L, 1);
} else if (lua_type(L, 1) == LUA_TUSERDATA) {
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && lo->obj)
otyp = lo->obj->otyp;
}
lua_pop(L, 1);
if (otyp == -1) {
nhl_error(L, "l_obj_objects_to_table: Wrong args");
/*NOTREACHED*/
return 0;
}
o = &objects[otyp];
lua_newtable(L);
if (OBJ_NAME(objects[otyp]))
nhl_add_table_entry_str(L, "name", OBJ_NAME(objects[otyp]));
if (OBJ_DESCR(objects[otyp]))
nhl_add_table_entry_str(L, "descr",
OBJ_DESCR(objects[otyp]));
if (o->oc_uname)
nhl_add_table_entry_str(L, "uname", o->oc_uname);
nhl_add_table_entry_int(L, "name_known", o->oc_name_known);
nhl_add_table_entry_int(L, "merge", o->oc_merge);
nhl_add_table_entry_int(L, "uses_known", o->oc_uses_known);
nhl_add_table_entry_int(L, "pre_discovered", o->oc_pre_discovered);
nhl_add_table_entry_int(L, "magic", o->oc_magic);
nhl_add_table_entry_int(L, "charged", o->oc_charged);
nhl_add_table_entry_int(L, "unique", o->oc_unique);
nhl_add_table_entry_int(L, "nowish", o->oc_nowish);
nhl_add_table_entry_int(L, "big", o->oc_big);
/* TODO: oc_bimanual, oc_bulky */
nhl_add_table_entry_int(L, "tough", o->oc_tough);
nhl_add_table_entry_int(L, "dir", o->oc_dir); /* TODO: convert to text */
nhl_add_table_entry_int(L, "material", o->oc_material); /* TODO: convert to text */
/* TODO: oc_subtyp, oc_skill, oc_armcat */
nhl_add_table_entry_int(L, "oprop", o->oc_oprop);
nhl_add_table_entry_char(L, "class",
def_oc_syms[(uchar) o->oc_class].sym);
nhl_add_table_entry_int(L, "delay", o->oc_delay);
nhl_add_table_entry_int(L, "color", o->oc_color); /* TODO: text? */
nhl_add_table_entry_int(L, "prob", o->oc_prob);
nhl_add_table_entry_int(L, "weight", o->oc_weight);
nhl_add_table_entry_int(L, "cost", o->oc_cost);
nhl_add_table_entry_int(L, "damage_small", o->oc_wsdam);
nhl_add_table_entry_int(L, "damage_large", o->oc_wldam);
/* TODO: oc_oc1, oc_oc2, oc_hitbon, a_ac, a_can, oc_level */
nhl_add_table_entry_int(L, "nutrition", o->oc_nutrition);
return 1;
}
RESTORE_WARNING_UNREACHABLE_CODE
/* Create a lua table representation of the object, unpacking all the
object fields.
local o = obj.new("rock");
local otbl = o:totable(); */
staticfn int
l_obj_to_table(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
struct obj *obj = lo->obj;
lua_newtable(L);
if (!obj || obj->where == OBJ_LUAFREE) {
nhl_add_table_entry_int(L, "NO_OBJ", 1);
return 1;
}
nhl_add_table_entry_int(L, "has_contents", Has_contents(obj));
nhl_add_table_entry_int(L, "is_container", Is_container(obj));
nhl_add_table_entry_int(L, "o_id", obj->o_id);
nhl_add_table_entry_int(L, "ox", obj->ox);
nhl_add_table_entry_int(L, "oy", obj->oy);
nhl_add_table_entry_int(L, "otyp", obj->otyp);
if (OBJ_NAME(objects[obj->otyp]))
nhl_add_table_entry_str(L, "otyp_name", OBJ_NAME(objects[obj->otyp]));
if (OBJ_DESCR(objects[obj->otyp]))
nhl_add_table_entry_str(L, "otyp_descr",
OBJ_DESCR(objects[obj->otyp]));
nhl_add_table_entry_int(L, "owt", obj->owt);
nhl_add_table_entry_int(L, "quan", obj->quan);
nhl_add_table_entry_int(L, "spe", obj->spe);
if (obj->otyp == STATUE)
nhl_add_table_entry_int(L, "historic",
(obj->spe & CORPSTAT_HISTORIC) != 0);
if (obj->otyp == CORPSE || obj->otyp == STATUE) {
nhl_add_table_entry_int(L, "male",
(obj->spe & CORPSTAT_MALE) != 0);
nhl_add_table_entry_int(L, "female",
(obj->spe & CORPSTAT_FEMALE) != 0);
}
nhl_add_table_entry_char(L, "oclass",
def_oc_syms[(uchar) obj->oclass].sym);
nhl_add_table_entry_char(L, "invlet", obj->invlet);
/* TODO: nhl_add_table_entry_char(L, "oartifact", obj->oartifact);*/
nhl_add_table_entry_int(L, "where", obj->where);
/* TODO: nhl_add_table_entry_int(L, "timed", obj->timed); */
nhl_add_table_entry_int(L, "cursed", obj->cursed);
nhl_add_table_entry_int(L, "blessed", obj->blessed);
nhl_add_table_entry_int(L, "unpaid", obj->unpaid);
nhl_add_table_entry_int(L, "no_charge", obj->no_charge);
nhl_add_table_entry_int(L, "known", obj->known);
nhl_add_table_entry_int(L, "dknown", obj->dknown);
nhl_add_table_entry_int(L, "bknown", obj->bknown);
nhl_add_table_entry_int(L, "rknown", obj->rknown);
if (obj->oclass == POTION_CLASS)
nhl_add_table_entry_int(L, "odiluted", obj->odiluted);
else
nhl_add_table_entry_int(L, "oeroded", obj->oeroded);
nhl_add_table_entry_int(L, "oeroded2", obj->oeroded2);
/* TODO: orotten, norevive */
nhl_add_table_entry_int(L, "oerodeproof", obj->oerodeproof);
nhl_add_table_entry_int(L, "olocked", obj->olocked);
nhl_add_table_entry_int(L, "obroken", obj->obroken);
if (is_poisonable(obj))
nhl_add_table_entry_int(L, "opoisoned", obj->opoisoned);
else
nhl_add_table_entry_int(L, "otrapped", obj->otrapped);
/* TODO: degraded_horn */
nhl_add_table_entry_int(L, "recharged", obj->recharged);
/* TODO: on_ice */
nhl_add_table_entry_int(L, "lamplit", obj->lamplit);
nhl_add_table_entry_int(L, "globby", obj->globby);
nhl_add_table_entry_int(L, "greased", obj->greased);
nhl_add_table_entry_int(L, "nomerge", obj->nomerge);
nhl_add_table_entry_int(L, "how_lost", obj->how_lost);
nhl_add_table_entry_int(L, "in_use", obj->in_use);
nhl_add_table_entry_int(L, "bypass", obj->bypass);
nhl_add_table_entry_int(L, "cknown", obj->cknown);
nhl_add_table_entry_int(L, "lknown", obj->lknown);
nhl_add_table_entry_int(L, "corpsenm", obj->corpsenm);
if (obj->corpsenm != NON_PM
&& (obj->otyp == TIN || obj->otyp == CORPSE || obj->otyp == EGG
|| obj->otyp == FIGURINE || obj->otyp == STATUE))
nhl_add_table_entry_str(L, "corpsenm_name",
mons[obj->corpsenm].pmnames[NEUTRAL]);
/* TODO: leashmon, fromsink, novelidx, record_achieve_special */
nhl_add_table_entry_int(L, "usecount", obj->usecount);
/* TODO: spestudied */
nhl_add_table_entry_int(L, "oeaten", obj->oeaten);
nhl_add_table_entry_int(L, "age", obj->age);
nhl_add_table_entry_int(L, "owornmask", obj->owornmask);
/* TODO: more of oextra */
nhl_add_table_entry_int(L, "has_oname", has_oname(obj));
if (has_oname(obj))
nhl_add_table_entry_str(L, "oname", ONAME(obj));
return 1;
}
DISABLE_WARNING_UNREACHABLE_CODE
/* create a new object via wishing routine */
/* local o = obj.new("rock"); */
staticfn int
l_obj_new_readobjnam(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 1) {
char buf[BUFSZ];
struct obj *otmp;
Sprintf(buf, "%s", luaL_checkstring(L, 1));
lua_pop(L, 1);
if ((otmp = readobjnam(buf, NULL)) == &hands_obj)
otmp = NULL;
(void) l_obj_push(L, otmp);
return 1;
} else
nhl_error(L, "l_obj_new_readobjname: Wrong args");
/*NOTREACHED*/
return 0;
}
/* Get the topmost object on the map at x,y */
/* local o = obj.at(x, y); */
staticfn int
l_obj_at(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 2) {
coordxy x, y;
x = (coordxy) luaL_checkinteger(L, 1);
y = (coordxy) luaL_checkinteger(L, 2);
cvt_to_abscoord(&x, &y);
lua_pop(L, 2);
(void) l_obj_push(L, svl.level.objects[x][y]);
return 1;
} else
nhl_error(L, "l_obj_at: Wrong args");
/*NOTREACHED*/
return 0;
}
/* Place an object on the map at (x,y).
local o = obj.new("rock");
o:placeobj(u.ux, u.uy); */
staticfn int
l_obj_placeobj(lua_State *L)
{
int argc = lua_gettop(L);
struct _lua_obj *lo = l_obj_check(L, 1);
coordxy x, y;
if (argc != 3)
nhl_error(L, "l_obj_placeobj: Wrong args");
x = (coordxy) luaL_checkinteger(L, 2);
y = (coordxy) luaL_checkinteger(L, 3);
cvt_to_abscoord(&x, &y);
lua_pop(L, 3);
if (lobj_is_ok(lo)) {
obj_extract_self(lo->obj);
place_object(lo->obj, x, y);
newsym(x, y);
}
return 0;
}
RESTORE_WARNING_UNREACHABLE_CODE
/* Get the next object in the object chain */
/* local o = obj.at(x, y);
local o2 = o:next(true);
local firstobj = obj.next();
*/
staticfn int
l_obj_nextobj(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 0) {
(void) l_obj_push(L, fobj);
} else {
struct _lua_obj *lo = l_obj_check(L, 1);
boolean use_nexthere = FALSE;
if (argc == 2)
use_nexthere = lua_toboolean(L, 2);
if (lo && lo->obj)
(void) l_obj_push(L, (use_nexthere && lo->obj->where == OBJ_FLOOR)
? lo->obj->nexthere
: lo->obj->nobj);
}
return 1;
}
/* Get the container object is in */
/* local box = o:container(); */
staticfn int
l_obj_container(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && lo->obj && lo->obj->where == OBJ_CONTAINED)
(void) l_obj_push(L, lo->obj->ocontainer);
else
(void) l_obj_push(L, NULL);
return 1;
}
/* Is the object a null? */
/* local badobj = o:isnull(); */
staticfn int
l_obj_isnull(lua_State *L)
{
struct _lua_obj *lo = l_obj_check(L, 1);
lua_pushboolean(L, !lobj_is_ok(lo));
return 1;
}
DISABLE_WARNING_UNREACHABLE_CODE
/* does object have a timer of certain type? */
/* local hastimer = o:has_timer("rot-organic"); */
staticfn int
l_obj_timer_has(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 2) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
if (timer_is_obj(timertype) && lo && lo->obj) {
lua_pushboolean(L, obj_has_timer(lo->obj, timertype));
return 1;
} else {
lua_pushboolean(L, FALSE);
return 1;
}
} else
nhl_error(L, "l_obj_timer_has: Wrong args");
return 0;
}
/* peek at an object timer. return the turn when timer triggers.
returns 0 if no such timer attached to the object. */
/* local timeout = o:peek_timer("hatch-egg"); */
staticfn int
l_obj_timer_peek(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 2) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
if (timer_is_obj(timertype) && lo && lo->obj) {
lua_pushinteger(L, peek_timer(timertype, obj_to_any(lo->obj)));
return 1;
} else {
lua_pushinteger(L, 0);
return 1;
}
} else
nhl_error(L, "l_obj_timer_peek: Wrong args");
/*NOTREACHED*/
return 0;
}
/* stop object timer(s). return the turn when timer triggers.
returns 0 if no such timer attached to the object.
without a timer type parameter, stops all timers for the object. */
/* local timeout = o:stop_timer("rot-organic"); */
/* o:stop_timer(); */
staticfn int
l_obj_timer_stop(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 1) {
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && lo->obj)
obj_stop_timers(lo->obj);
return 0;
} else if (argc == 2) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
if (timer_is_obj(timertype) && lo && lo->obj) {
lua_pushinteger(L, stop_timer(timertype, obj_to_any(lo->obj)));
return 1;
} else {
lua_pushinteger(L, 0);
return 1;
}
} else
nhl_error(L, "l_obj_timer_stop: Wrong args");
return 0;
}
RESTORE_WARNING_UNREACHABLE_CODE
/* start an object timer. */
/* o:start_timer("hatch-egg", 10); */
staticfn int
l_obj_timer_start(lua_State *L)
{
int argc = lua_gettop(L);
if (argc == 3) {
struct _lua_obj *lo = l_obj_check(L, 1);
short timertype = nhl_get_timertype(L, 2);
long when = luaL_checkinteger(L, 3);
if (timer_is_obj(timertype) && lo && lo->obj && when > 0) {
if (obj_has_timer(lo->obj, timertype))
stop_timer(timertype, obj_to_any(lo->obj));
start_timer(when, TIMER_OBJECT, timertype, obj_to_any(lo->obj));
}
} else
nhl_error(L, "l_obj_timer_start: Wrong args");
return 0;
}
/* bury an obj. returns true if object is gone (merged with ground),
false otherwise. */
/* local ogone = o:bury(); */
/* local ogone = o:bury(5,5); */
staticfn int
l_obj_bury(lua_State *L)
{
int argc = lua_gettop(L);
boolean dealloced = FALSE;
struct _lua_obj *lo = l_obj_check(L, 1);
coordxy x = 0, y = 0;
if (argc == 1) {
x = lo->obj->ox;
y = lo->obj->oy;
} else if (argc == 3) {
x = (coordxy) lua_tointeger(L, 2);
y = (coordxy) lua_tointeger(L, 3);
cvt_to_abscoord(&x, &y);
} else
nhl_error(L, "l_obj_bury: Wrong args");
if (lobj_is_ok(lo) && isok(x, y)) {
lo->obj->ox = x;
lo->obj->oy = y;
(void) bury_an_obj(lo->obj, &dealloced);
}
lua_pushboolean(L, dealloced);
return 1;
}
static const struct luaL_Reg l_obj_methods[] = {
{ "new", l_obj_new_readobjnam },
{ "isnull", l_obj_isnull },
{ "at", l_obj_at },
{ "next", l_obj_nextobj },
{ "totable", l_obj_to_table },
{ "class", l_obj_objects_to_table },
{ "placeobj", l_obj_placeobj },
{ "container", l_obj_container },
{ "contents", l_obj_getcontents },
{ "addcontent", l_obj_add_to_container },
{ "has_timer", l_obj_timer_has },
{ "peek_timer", l_obj_timer_peek },
{ "stop_timer", l_obj_timer_stop },
{ "start_timer", l_obj_timer_start },
{ "bury", l_obj_bury },
{ NULL, NULL }
};
static const luaL_Reg l_obj_meta[] = {
{ "__gc", l_obj_gc },
{ NULL, NULL }
};
int
l_obj_register(lua_State *L)
{
/* Table of instance methods (e.g. an_object:isnull())
and static methods (e.g. obj.new("dagger")). */
luaL_newlib(L, l_obj_methods);
/* metatable = { __name = "obj", __gc = l_obj_gc } */
luaL_newmetatable(L, "obj");
luaL_setfuncs(L, l_obj_meta, 0);
/* metatable.__index points at the object method table. */
lua_pushvalue(L, -2);
lua_setfield(L, -2, "__index");
/* Don't let lua code mess with the real metatable.
Instead offer a fake one that only contains __gc. */
luaL_newlib(L, l_obj_meta);
lua_setfield(L, -2, "__metatable");
/* We don't need the metatable anymore. It's safe in the
Lua registry for use by luaL_setmetatable. */
lua_pop(L, 1);
/* global obj = the method table we created at the start */
lua_setglobal(L, "obj");
return 0;
}
/* for 'onefile' processing where end of this file isn't necessarily the
end of the source code seen by the compiler */
#undef lobj_is_ok
/*nhlobj.c*/