Files
nethack/win/Qt/qt_yndlg.cpp
nhmall 6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00

430 lines
14 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_yndlg.cpp -- yes/no dialog
extern "C" {
#include "hack.h"
}
#include "qt_pre.h"
#include <QtGui/QtGui>
#if QT_VERSION >= 0x050000
#include <QtWidgets/QtWidgets>
#endif
#include "qt_post.h"
#include "qt_yndlg.h"
#include "qt_yndlg.moc"
#include "qt_key.h" // for keyValue()
#include "qt_str.h"
// temporary
extern int qt_compact_mode;
// end temporary
namespace nethack_qt_ {
static const char lrq[] = "lr\033LRq";
char altchoices[BUFSZ + 12];
// temporary
void centerOnMain(QWidget *);
// end temporary
NetHackQtYnDialog::NetHackQtYnDialog(QWidget *parent, const QString &q,
const char *ch, char df) :
QDialog(parent),
question(q), choices(ch), def(df),
keypress('\033'),
allow_count(false),
le((QLineEdit *) NULL),
y_btn((QPushButton *) NULL)
{
setWindowTitle("NetHack: Question");
// plain prompt doesn't show any room for an answer (answer won't be
// echoed but the fact that a prompt is pending and accepts typed
// input as an alternative to mouse click seems clearer when there
// is some space available to accept it)
if (!question.endsWith(" ") && !question.endsWith("_"))
question += " _"; // an underlined space would be better
if (choices) {
// special handling for wearing rings; prompt asks "right or left?"
// but side-by-side buttons look better with [left][right] instead
// (assumes that we're using left to right layout)
if (!strcmp(choices, "rl")) {
choices = lrq;
if (!def)
def = 'r';
// if count is allowed, explicitly add the digits as valid
} else if (!strncmp(choices, "yn#", (size_t) 3)) {
::yn_number = 0L;
allow_count = true;
if (!strchr(choices, '9')) {
copynchars(altchoices, choices, BUFSZ - 1);
// duplicate # is intentional; explicitly separates \... and 0
choices = strcat(altchoices, "\033#0123456789");
}
}
}
alt_answer[0] = alt_result[0] = '\0';
}
char NetHackQtYnDialog::Exec()
{
QString ch(QString::fromLatin1(choices));
// int ch_per_line=6;
QString qlabel;
QString enable;
if ( qt_compact_mode && !choices ) {
ch = "";
// expand choices from prompt
// ##### why isn't choices set properly???
int c = question.indexOf(QChar('['));
qlabel = QString(question).left(c);
if ( c >= 0 ) {
c++;
if ( question[c] == '-' )
ch.append(question[c++]);
unsigned from=0;
while (c < question.size()
&& question[c] != ']' && question[c] != ' ') {
if ( question[c] == '-' ) {
from = question[c - 1].cell();
} else if ( from != 0 ) {
for (unsigned f=from+1; QChar(f)<=question[c]; f++)
ch.append(QChar(f));
from = 0;
} else {
ch.append(question[c]);
from = 0;
}
c++;
}
if ( question[c] == ' ' ) {
while ( c < question.size() && question[c] != ']' ) {
if ( question[c] == '*' || question[c] == '?' )
ch.append(question[c]);
c++;
}
}
}
if ( question.indexOf("what direction") >= 0 ) {
// We replace this regardless, since sometimes you get choices.
const char* d = gc.Cmd.dirchars;
enable=ch;
ch="";
ch.append(d[1]);
ch.append(d[2]);
ch.append(d[3]);
ch.append(d[0]);
ch.append('.');
ch.append(d[4]);
ch.append(d[7]);
ch.append(d[6]);
ch.append(d[5]);
ch.append(d[8]);
ch.append(d[9]);
// ch_per_line = 3;
def = ' ';
} else {
// Hmm... they'll have to use a virtual keyboard
}
} else {
ch = QString::fromLatin1(choices);
qlabel = question.replace(QChar(0x200B), QString(""));
}
if (!ch.isNull()) {
QVBoxLayout *vb = new QVBoxLayout;
bool bigq = (qlabel.length() > (qt_compact_mode ? 40 : 60));
if (bigq) {
QLabel *q = new QLabel(qlabel, this);
q->setAlignment(Qt::AlignLeft);
q->setWordWrap(true);
q->setMargin(4);
vb->addWidget(q);
}
QGroupBox *group = new QGroupBox(bigq ? QString() : qlabel, this);
vb->addWidget(group);
QHBoxLayout *groupbox = new QHBoxLayout();
group->setLayout(groupbox);
QButtonGroup *bgroup = new QButtonGroup(group);
int nchoices=ch.length();
// note: is_ynaq covers nyaq too because the choices string is
// "ynaq" for both; only the default differs; likewise for nyNaq
bool is_ynaq = (ch == QString("ynaq") // [Yes ][ No ][All ][Stop]
|| ch == QString("yn#aq")
|| ch == altchoices), // alternate "yn#aq"
is_ynq = (ch == QString("ynq")), // [ Yes ][ No ][Cancel]
is_yn = (ch == QString("yn")), // [Yes ][ No ]
is_lr = (ch == QString(lrq)); // [ Left ][Right ]
#if 0
const int margin=8;
const int gutter=8;
const int extra=fontMetrics().height(); // Extra for group
int x=margin, y=extra+margin;
#endif
int butheight = fontMetrics().height() * 2 + 5,
butwidth = (butheight - 5) * ((is_ynq || is_lr) ? 3
: (is_ynaq || is_yn) ? 2 : 1) + 5;
if (butwidth == butheight) { // square, enough room for C or ^C
// some characters will be labelled by name rather than by
// keystroke so will need wider buttons
for (int i = 0; i < nchoices; ++i) {
if (ch[i] == '\033')
break; // ESC and anything after are hidden
if (ch[i] == ' ' || ch[i] == '\n' || ch[i] == '\r') {
butwidth = (butheight - 5) * 2 + 5;
break;
}
}
}
QPushButton *button;
for (int i = 0; i < nchoices; ++i) {
bool making_y = false;
if (ch[i] == '\033')
break; // ESC and anything after are hidden
if (ch[i] == '#' && allow_count)
continue; // don't show a button for '#'; has Count box instead
QString button_name = QString(visctrl((char) ch[i].cell()));
if (is_yn || is_ynq || is_ynaq || is_lr) {
// FIXME: a better way to recognize which labels should
// use alternate text is needed
switch (ch[i].cell()) {
case 'y':
button_name = "Yes";
making_y = true;
break;
case 'n':
button_name = "No";
break;
case 'a':
// the display of vanquished monsters uses "ynaq" for
// convenience, where 'a' requests a sort-by menu;
// show "sort" instead of "all" and allow player to
// type either 'a' or 's' when not clicking on button
if (question.contains(QString("vanquished?")))
button_name = "Sort", AltChoice('s', 'a');
else
button_name = "All";
break;
case 'q':
// most 'q' replies are actually for "cancel" but
// for "ynaq" (where "all" is a choice) it's "stop"
// and for end of game disclosure it really is "quit"
if (question.left(10) == QString("Dump core?")
|| (::svp.program_state.gameover
&& question.left(11) == QString("Do you want")))
button_name = "Quit";
else if (is_ynaq)
button_name = "Stop", AltChoice('s', 'q');
else
button_name = "Cancel", AltChoice('c', 'q');
break;
case 'l':
button_name = "Left";
break;
case 'r':
button_name = "Right";
break;
}
} else {
// special characters usually aren't listed among choices
// but if they are, label the buttons for them with sensible
// names; we want to avoid "^J" and "^M" for \n and \r;
// <Enter> and <Return> are equivalent to each other but
// labelling \n as newline or line-feed seems confusing;
switch (ch[i].cell()) {
case ' ':
button_name = "Spc";
break;
case '\n':
button_name = "Ent";
break;
case '\r':
button_name = "Ret";
break;
case '\033': // won't happen; ESC is hidden
button_name = "Esc";
break;
case '&':
// ampersand is used as a hidden quote char to flag
// next character as a keyboard shortcut associated
// with the current action--that's inappropriate here;
// two consecutive ampersands are needed to display
// one in a button label; first check whether caller
// has already done that, skip this one if so
if (i > 0 && ch[i - 1].cell() == '&')
continue; // next i
button_name = "&&";
break;
}
}
button=new QPushButton(button_name);
if (making_y && allow_count)
y_btn = button; // to change default in keyPressEvent()
if (!enable.isNull()) {
if (!enable.contains(ch[i]))
button->setEnabled(false);
}
button->setFixedSize(butwidth, butheight);
if (ch[i] == def)
button->setDefault(true);
#if 0
// 'x' and 'y' don't seem to actually used anywhere
// and limit of 10 buttons per row isn't enforced
if (i % 10 == 9) {
// last in row
x = margin;
y += butheight + gutter;
} else {
x += butwidth + gutter;
}
#endif
groupbox->addWidget(button);
bgroup->addButton(button, i);
}
connect(bgroup, SIGNAL(buttonClicked(int)), this, SLOT(doneItem(int)));
QLabel *lb = 0;
if (allow_count) {
// insert Count widget in front of [n], between [y] and [n][a][q]
lb = new QLabel("Count:");
groupbox->insertWidget(1, lb); // [y] button is item #0, [n] is #1
le = new QLineEdit();
groupbox->insertWidget(2, le); // [n] became #2, Count label is #1
le->setPlaceholderText(QString("#")); // grayed out
}
// add an invisible right-most field to left justify the buttons
groupbox->addStretch(80);
setLayout(vb);
adjustSize();
centerOnMain(this);
show();
char choice=0;
char ch_esc=0;
for (int i = 0; i < ch.length(); ++i) {
if (ch[i].cell() == 'q')
ch_esc = 'q';
else if (!ch_esc && ch[i].cell() == 'n')
ch_esc = 'n';
}
//
// When a count is allowed, clicking on the count widget then
// typing in digits followed by <return> is 'normal' operation.
// However, typing a digit without clicking first will set focus
// to the count widget with that typed digit preloaded.
//
exec();
int res = result();
if (res == 0) {
choice = is_lr ? '\033' : ch_esc ? ch_esc : def ? def : ' ';
} else if (res == 1) {
if (keypress)
choice = keypress;
else
choice = def ? def : ch_esc ? ch_esc : ' ';
} else if (res >= 1000) {
choice = (char) ch[res - 1000].cell();
}
// non-Null 'le' implies 'allow_count'; having a grayed-out '#'
// present in the QLineEdit widget doesn't affect its isEmpty() test
if (le && !le->text().isEmpty()) {
QString text(le->text());
if (text.at(0) == QChar('#'))
text = text.mid(1); // rest of string past [0]
::yn_number = text.toLong();
choice = '#';
}
keypress = choice;
} else {
QLabel label(qlabel,this);
QPushButton cancel("Dismiss",this);
#if __cplusplus >= 202002L
label.setFrameStyle(static_cast<int>(QFrame::Box)
| static_cast<int>(QFrame::Sunken));
#else
label.setFrameStyle(QFrame::Box|QFrame::Sunken);
#endif
label.setAlignment(Qt::AlignCenter);
label.resize(fontMetrics().QFM_WIDTH(qlabel)+60,30+fontMetrics().height());
cancel.move(width()/2-cancel.width()/2,label.geometry().bottom()+8);
connect(&cancel,SIGNAL(clicked()),this,SLOT(reject()));
centerOnMain(this);
setResult(-1);
show();
keypress = '\033';
exec();
}
return keypress;
}
void NetHackQtYnDialog::AltChoice(char ans, char res)
{
if (ans && !strchr(alt_answer, ans)) {
(void) strkitten(alt_answer, ans);
(void) strkitten(alt_result, res);
}
}
void NetHackQtYnDialog::keyPressEvent(QKeyEvent *event)
{
keypress = keyValue(event);
if (!keypress)
return;
char *p = NULL;
if (*alt_answer && (p = strchr(alt_answer, keypress)) != 0)
keypress = alt_result[p - alt_answer];
if (!choices || !*choices || !keypress) {
this->done(1);
} else {
int where = QString::fromLatin1(choices).indexOf(QChar(keypress));
if (allow_count && strchr("#0123456789", keypress)) {
if (keypress == '#') {
// 0 will be preselected; typing anything replaces it
le->setText(QString("0"));
le->home(true);
} else {
// digit will not be preselected; typing another appends
le->setText(QChar(keypress));
le->end(false);
}
// (don't know whether this actually does anything useful)
le->setAttribute(Qt::WA_KeyboardFocusChange, true);
// this is definitely useful...
le->setFocus(Qt::ActiveWindowFocusReason);
// change default button from 'n' to 'y'
if (y_btn)
y_btn->setDefault(true);
} else if (where != -1) {
this->done(where + 1000);
} else {
QDialog::keyPressEvent(event);
}
}
}
void NetHackQtYnDialog::doneItem(int i)
{
this->done(i + 1000);
}
} // namespace nethack_qt_