Invisible pet fix for the recently reported bug, as well as another one found in the process.
35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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setmangry should not be called when a monster enters a bones region
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typos fixed in data.base
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bad capitalization of msg when charging for something that catches light
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missing opthelp for use_inverse
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Never say "It moves only reluctantly"
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expert fireball/cone of cold could not target a monster seen only with
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infravision or ESP
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display "lotus juice", not "lotu juice" for the fruit juice name
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statue of any golem hit with stone-to-flesh spell animates as flesh golem
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two invisible monsters hitting one another should not be visible
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if only one monster in a monster-vs-monster fight is visible, show an I symbol
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for the other one whether it is an attacker or defender
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display "It" and not "The invisible <pet>" when an invisible pet eats food.
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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win32gui: better handling of "more" prompt for messages that would have scrolled
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off the window
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General New Features
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--------------------
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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win32gui: support perm_invent
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win32gui: menu option to add/remove windows captions
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