These changes clean up build warnings and allow the resulting "NetHack" Application icons to be dragged around freely in the Finder, as is expected for Mac apps.
541 lines
12 KiB
C
541 lines
12 KiB
C
/* SCCS Id: @(#)unixmain.c 3.3 97/01/22 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Unix NetHack */
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#include "hack.h"
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#include "dlb.h"
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#include <sys/stat.h>
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#include <signal.h>
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#include <pwd.h>
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#ifndef O_RDONLY
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#include <fcntl.h>
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#endif
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#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
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# if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
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# if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
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extern struct passwd *FDECL(getpwuid,(uid_t));
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# else
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extern struct passwd *FDECL(getpwuid,(int));
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# endif
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# endif
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#endif
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extern struct passwd *FDECL(getpwnam,(const char *));
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#ifdef CHDIR
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static void FDECL(chdirx, (const char *,BOOLEAN_P));
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#endif /* CHDIR */
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static boolean NDECL(whoami);
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static void FDECL(process_options, (int, char **));
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#ifdef _M_UNIX
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extern void NDECL(check_sco_console);
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extern void NDECL(init_sco_cons);
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#endif
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#ifdef __linux__
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extern void NDECL(check_linux_console);
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extern void NDECL(init_linux_cons);
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#endif
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static void NDECL(wd_message);
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#ifdef WIZARD
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static boolean wiz_error_flag = FALSE;
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#endif
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int
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main(argc,argv)
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int argc;
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char *argv[];
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{
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register int fd;
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#ifdef CHDIR
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register char *dir;
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#endif
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boolean exact_username;
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#if defined(__APPLE__)
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/* special hack to change working directory to a resource fork when
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running from finder --sam */
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#define MAC_PATH_VALUE ".app/Contents/MacOS/"
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char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
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int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len=0;
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getcwd(mac_cwd, 1024);
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if(mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
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if((mac_exe = strrchr(mac_exe, '/')))
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mac_exe++;
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else
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mac_exe = argv[0];
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mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
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if(mac_tmp_len <= arg0_len) {
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mac_tmp = malloc(mac_tmp_len + 1);
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sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
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if(!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
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mac_lhs_len = (arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
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if(mac_lhs_len > mac_tmp_len - 1)
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mac_tmp = realloc(mac_tmp, mac_lhs_len);
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strncpy(mac_tmp, argv[0], mac_lhs_len);
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mac_tmp[mac_lhs_len] = '\0';
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chdir(mac_tmp);
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}
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free(mac_tmp);
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}
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}
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#endif
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hname = argv[0];
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hackpid = getpid();
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(void) umask(0777 & ~FCMASK);
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choose_windows(DEFAULT_WINDOW_SYS);
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#ifdef CHDIR /* otherwise no chdir() */
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/*
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* See if we must change directory to the playground.
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* (Perhaps hack runs suid and playground is inaccessible
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* for the player.)
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* The environment variable HACKDIR is overridden by a
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* -d command line option (must be the first option given)
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*/
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dir = nh_getenv("NETHACKDIR");
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if (!dir) dir = nh_getenv("HACKDIR");
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#endif
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if(argc > 1) {
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#ifdef CHDIR
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if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0]+2;
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if(*dir == '=' || *dir == ':') dir++;
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if(!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if(!*dir)
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error("Flag -d must be followed by a directory name.");
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}
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if (argc > 1)
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#endif /* CHDIR */
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore(). Exclude `-style' - it's a Qt option.
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*/
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if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
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#ifdef CHDIR
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chdirx(dir,0);
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#endif
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prscore(argc, argv);
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exit(EXIT_SUCCESS);
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}
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}
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/*
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* Change directories before we initialize the window system so
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* we can find the tile file.
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*/
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#ifdef CHDIR
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chdirx(dir,1);
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#endif
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#ifdef _M_UNIX
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check_sco_console();
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#endif
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#ifdef __linux__
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check_linux_console();
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#endif
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initoptions();
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init_nhwindows(&argc,argv);
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exact_username = whoami();
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#ifdef _M_UNIX
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init_sco_cons();
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#endif
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#ifdef __linux__
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init_linux_cons();
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#endif
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/*
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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(void) signal(SIGHUP, (SIG_RET_TYPE) hangup);
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#ifdef SIGXCPU
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(void) signal(SIGXCPU, (SIG_RET_TYPE) hangup);
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#endif
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process_options(argc, argv); /* command line options */
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#ifdef DEF_PAGER
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if(!(catmore = nh_getenv("HACKPAGER")) && !(catmore = nh_getenv("PAGER")))
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catmore = DEF_PAGER;
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#endif
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#ifdef MAIL
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getmailstatus();
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#endif
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#ifdef WIZARD
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if (wizard)
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Strcpy(plname, "wizard");
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else
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#endif
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if(!*plname || !strncmp(plname, "player", 4)
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|| !strncmp(plname, "games", 4)) {
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askname();
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} else if (exact_username) {
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/* guard against user names with hyphens in them */
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int len = strlen(plname);
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/* append the current role, if any, so that last dash is ours */
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if (++len < sizeof plname)
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(void)strncat(strcat(plname, "-"),
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pl_character, sizeof plname - len - 1);
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}
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plnamesuffix(); /* strip suffix from name; calls askname() */
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/* again if suffix was whole name */
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/* accepts any suffix */
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#ifdef WIZARD
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if(!wizard) {
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#endif
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/*
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* check for multiple games under the same name
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* (if !locknum) or check max nr of players (otherwise)
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*/
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(void) signal(SIGQUIT,SIG_IGN);
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(void) signal(SIGINT,SIG_IGN);
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if(!locknum)
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Sprintf(lock, "%d%s", (int)getuid(), plname);
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getlock();
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#ifdef WIZARD
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} else {
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Sprintf(lock, "%d%s", (int)getuid(), plname);
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getlock();
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}
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#endif /* WIZARD */
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dlb_init(); /* must be before newgame() */
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/*
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* Initialization of the boundaries of the mazes
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* Both boundaries have to be even.
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*/
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x_maze_max = COLNO-1;
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if (x_maze_max % 2)
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x_maze_max--;
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y_maze_max = ROWNO-1;
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if (y_maze_max % 2)
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y_maze_max--;
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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if ((fd = restore_saved_game()) >= 0) {
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#ifdef WIZARD
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/* Since wizard is actually flags.debug, restoring might
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* overwrite it.
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*/
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boolean remember_wiz_mode = wizard;
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#endif
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const char *fq_save = fqname(SAVEF, SAVEPREFIX, 0);
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(void) chmod(fq_save,0); /* disallow parallel restores */
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#ifdef NEWS
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if(iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE; /* in case dorecover() fails */
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if(!dorecover(fd))
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goto not_recovered;
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#ifdef WIZARD
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if(!wizard && remember_wiz_mode) wizard = TRUE;
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#endif
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check_special_room(FALSE);
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wd_message();
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if (discover || wizard) {
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if(yn("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else {
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(void) chmod(fq_save,FCMASK); /* back to readable */
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compress(fq_save);
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}
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}
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flags.move = 0;
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} else {
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not_recovered:
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player_selection();
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newgame();
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wd_message();
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flags.move = 0;
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set_wear();
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(void) pickup(1);
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}
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moveloop();
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return(0);
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}
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static void
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process_options(argc, argv)
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int argc;
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char *argv[];
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{
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int i;
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/*
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* Process options.
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*/
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while(argc > 1 && argv[1][0] == '-'){
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argv++;
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argc--;
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switch(argv[0][1]){
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case 'D':
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#ifdef WIZARD
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{
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char *user;
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int uid;
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struct passwd *pw = (struct passwd *)0;
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uid = getuid();
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user = getlogin();
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if (user) {
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pw = getpwnam(user);
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if (pw && (pw->pw_uid != uid)) pw = 0;
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}
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if (pw == 0) {
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user = nh_getenv("USER");
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if (user) {
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pw = getpwnam(user);
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if (pw && (pw->pw_uid != uid)) pw = 0;
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}
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if (pw == 0) {
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pw = getpwuid(uid);
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}
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}
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if (pw && !strcmp(pw->pw_name,WIZARD)) {
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wizard = TRUE;
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break;
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}
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}
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/* otherwise fall thru to discover */
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wiz_error_flag = TRUE;
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#endif
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case 'X':
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discover = TRUE;
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break;
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#ifdef NEWS
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case 'n':
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iflags.news = FALSE;
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break;
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#endif
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case 'u':
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if(argv[0][2])
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(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
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else if(argc > 1) {
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argc--;
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argv++;
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(void) strncpy(plname, argv[0], sizeof(plname)-1);
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} else
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raw_print("Player name expected after -u");
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break;
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case 'I':
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case 'i':
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if (!strncmpi(argv[0]+1, "IBM", 3))
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switch_graphics(IBM_GRAPHICS);
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break;
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/* case 'D': */
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case 'd':
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if (!strncmpi(argv[0]+1, "DEC", 3))
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switch_graphics(DEC_GRAPHICS);
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break;
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case 'p': /* profession (role) */
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if (argv[0][2]) {
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if ((i = str2role(&argv[0][2])) >= 0)
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flags.initrole = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2role(argv[0])) >= 0)
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flags.initrole = i;
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}
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break;
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case 'r': /* race */
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if (argv[0][2]) {
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if ((i = str2race(&argv[0][2])) >= 0)
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flags.initrace = i;
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} else if (argc > 1) {
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argc--;
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argv++;
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if ((i = str2race(argv[0])) >= 0)
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flags.initrace = i;
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}
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break;
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case '@':
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flags.randomall = 1;
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break;
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default:
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if ((i = str2role(&argv[0][1])) >= 0) {
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flags.initrole = i;
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break;
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}
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/* else raw_printf("Unknown option: %s", *argv); */
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}
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}
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if(argc > 1)
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locknum = atoi(argv[1]);
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#ifdef MAX_NR_OF_PLAYERS
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if(!locknum || locknum > MAX_NR_OF_PLAYERS)
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locknum = MAX_NR_OF_PLAYERS;
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#endif
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}
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#ifdef CHDIR
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static void
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chdirx(dir, wr)
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const char *dir;
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boolean wr;
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{
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if (dir /* User specified directory? */
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# ifdef HACKDIR
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&& strcmp(dir, HACKDIR) /* and not the default? */
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# endif
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) {
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# ifdef SECURE
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(void) setgid(getgid());
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(void) setuid(getuid()); /* Ron Wessels */
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# endif
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} else {
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/* non-default data files is a sign that scores may not be
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* compatible, or perhaps that a binary not fitting this
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* system's layout is being used.
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*/
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# ifdef VAR_PLAYGROUND
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int len = strlen(VAR_PLAYGROUND);
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fqn_prefix[SCOREPREFIX] = (char *)alloc(len+2);
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Strcpy(fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
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if (fqn_prefix[SCOREPREFIX][len-1] != '/') {
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fqn_prefix[SCOREPREFIX][len] = '/';
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fqn_prefix[SCOREPREFIX][len+1] = '\0';
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}
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# endif
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}
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# ifdef HACKDIR
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if (dir == (const char *)0)
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dir = HACKDIR;
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# endif
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if (dir && chdir(dir) < 0) {
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perror(dir);
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error("Cannot chdir to %s.", dir);
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}
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/* warn the player if we can't write the record file */
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/* perhaps we should also test whether . is writable */
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/* unfortunately the access system-call is worthless */
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if (wr) {
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# ifdef VAR_PLAYGROUND
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fqn_prefix[LEVELPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[SAVEPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[BONESPREFIX] = fqn_prefix[SCOREPREFIX];
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fqn_prefix[LOCKPREFIX] = fqn_prefix[SCOREPREFIX];
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# endif
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check_recordfile(dir);
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}
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}
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#endif /* CHDIR */
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static boolean
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whoami() {
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/*
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* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
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* 2. Use $USER or $LOGNAME (if 1. fails)
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* 3. Use getlogin() (if 2. fails)
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* The resulting name is overridden by command line options.
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* If everything fails, or if the resulting name is some generic
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* account like "games", "play", "player", "hack" then eventually
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* we'll ask him.
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* Note that we trust the user here; it is possible to play under
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* somebody else's name.
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*/
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register char *s;
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if (*plname) return FALSE;
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if(/* !*plname && */ (s = nh_getenv("USER")))
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(void) strncpy(plname, s, sizeof(plname)-1);
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if(!*plname && (s = nh_getenv("LOGNAME")))
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(void) strncpy(plname, s, sizeof(plname)-1);
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if(!*plname && (s = getlogin()))
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(void) strncpy(plname, s, sizeof(plname)-1);
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return TRUE;
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}
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#ifdef PORT_HELP
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void
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port_help()
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{
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/*
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* Display unix-specific help. Just show contents of the helpfile
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* named by PORT_HELP.
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*/
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display_file(PORT_HELP, TRUE);
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}
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#endif
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static void
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wd_message()
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{
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#ifdef WIZARD
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if (wiz_error_flag) {
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pline("Only user \"%s\" may access debug (wizard) mode.",
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# ifndef KR1ED
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WIZARD);
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# else
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WIZARD_NAME);
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# endif
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pline("Entering discovery mode instead.");
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} else
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#endif
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if (discover)
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You("are in non-scoring discovery mode.");
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}
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/*
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* Add a backslash to any name not ending in /. There must
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* be room for the /
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*/
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void
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append_slash(name)
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char *name;
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{
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char *ptr;
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if (!*name)
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return;
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ptr = name + (strlen(name) - 1);
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if (*ptr != '/') {
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*++ptr = '/';
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*++ptr = '\0';
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}
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return;
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}
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/*unixmain.c*/
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