<Someone> drew attention to the silly message in the newsgroup Since I'm not sure if the act of polymorphing has a sound, I opted to use a new usmellmon() routine to put out a message based on the smell of the resulting monster under those circumstances. Not every monster has a recognizable smell, so no message at all is given in that case. olfactory(youmonst.data) will determine whether you are capable of detecting smells. There is lots of room for enhancement, and some of the existing smell-related messages in the source should perhaps be checking olfactory(youmonst.data) too, but this patch doesn't go that far.
32 lines
1.2 KiB
Groff
32 lines
1.2 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
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silver arrows weren't causing silver damage on some silver-haters when wielded
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wizard mode: avoid division by 0 crash for level teleport in the endgame if
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confusion overrides teleport control
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don't #sit on an object in a pit if you're only on the precipice
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fix message when pushing a boulder into a pool while riding
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plural of "Nazgul" is "Nazgul" not "Nazguls"
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trap messages referring to named steed were ackwardly worded when hallucination
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overrode use of the name
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some actions such as eating corpses off the floor didn't check whether hero
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could reach the bottom of a pit
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usmellmon() instead of "It turns into it" during monster polymorph
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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General New Features
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--------------------
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when you're teetering on the edge of a pit you can use '>' to enter the pit
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when asked for a direction, a response of '?' yields help and then asks again
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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