Files
nethack/test/testmove.lua
Michael Meyer 70008fc684 Fix: movement tests
Movement tests weren't working because terrain was being positioned one
square to the left of where it was expected, and the error message
printed something other than the expected coordinates.

I wasn't able to figure out why they were like this in the first place
(referring to one spot to the left of the hero with <u.ux-2, u.uy>), so
it's quite possible that I am missing some context here, but the test
failed consistently for me before making these changes, and now works.
2022-08-26 18:08:37 +03:00

182 lines
6.3 KiB
Lua

-- Tests for moving the hero
nh.parse_config("OPTIONS=number_pad:0");
nh.parse_config("OPTIONS=runmode:teleport");
local POS = { x = 10, y = 05 };
local number_pad = 0;
function initlev()
nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
des.level_flags("noflip");
des.reset_level();
des.level_init({ style = "solidfill", fg = ".", lit = true });
des.teleport_region({ region = {POS.x,POS.y,POS.x,POS.y}, region_islev = true, dir="both" });
des.finalize_level();
for k, v in pairs(nh.stairways()) do
des.terrain(v.x - 1, v.y, ".");
end
end
function ctrl(key)
return string.char(0x1F & string.byte(key));
end
function meta(key)
return string.char(0x80 | string.byte(key));
end
function setup1(param)
des.terrain(POS.x - 1, POS.y, param);
end
function setup2(param)
des.terrain(POS.x + 16, POS.y, param);
end
function setup3(param)
local mapstr = [[
-------
|CCCCC|
|C---C|
|C---C|
|CCCCC|
-------
]];
des.map({ x = POS.x - 1, y = POS.y - 4, map = mapstr });
des.replace_terrain({ region={01,01, 74,18}, fromterrain="C", toterrain=param, chance=100 });
end
function setup4(param)
local mapstr = [[
------------
|CCCC|CCC| |
|---C|C|C|--
| |CCC|CCC|
------------
]];
des.map({ x = POS.x - 1, y = POS.y - 1, map = mapstr });
des.replace_terrain({ region={01,01, 74,18}, fromterrain="C", toterrain=param, chance=100 });
end
local basicmoves = {
-- move
h = { dx = -1, dy = 0, number_pad = 0 },
j = { dx = 0, dy = 1, number_pad = 0 },
k = { dx = 0, dy = -1, number_pad = 0 },
l = { dx = 1, dy = 0, number_pad = 0 },
y = { dx = -1, dy = -1, number_pad = 0 },
u = { dx = 1, dy = -1, number_pad = 0 },
b = { dx = -1, dy = 1, number_pad = 0 },
n = { dx = 1, dy = 1, number_pad = 0 },
-- run
H = { x = 2, y = POS.y, number_pad = 0 },
J = { x = POS.x, y = nhc.ROWNO-1, number_pad = 0 },
K = { x = POS.x, y = 0, number_pad = 0 },
L = { x = nhc.COLNO-2, y = POS.y, number_pad = 0 },
Y = { x = POS.x - POS.y, y = 0, number_pad = 0 },
U = { x = POS.x + POS.y, y = 0, number_pad = 0 },
B = { x = 2, y = 13, number_pad = 0 },
N = { x = 25, y = nhc.ROWNO-1, number_pad = 0 },
-- rush
[ctrl("h")] = { x = 2, y = POS.y, number_pad = 0 },
[ctrl("j")] = { x = POS.x, y = nhc.ROWNO-1, number_pad = 0 },
[ctrl("k")] = { x = POS.x, y = 0, number_pad = 0 },
[ctrl("l")] = { x = nhc.COLNO-2, y = POS.y, number_pad = 0 },
[ctrl("y")] = { x = POS.x - POS.y, y = 0, number_pad = 0 },
[ctrl("u")] = { x = POS.x + POS.y, y = 0, number_pad = 0 },
[ctrl("b")] = { x = 2, y = 13, number_pad = 0 },
[ctrl("n")] = { x = 25, y = nhc.ROWNO-1, number_pad = 0 },
-- move, number_pad
["4"] = { dx = -1, dy = 0, number_pad = 1 },
["2"] = { dx = 0, dy = 1, number_pad = 1 },
["8"] = { dx = 0, dy = -1, number_pad = 1 },
["6"] = { dx = 1, dy = 0, number_pad = 1 },
["7"] = { dx = -1, dy = -1, number_pad = 1 },
["9"] = { dx = 1, dy = -1, number_pad = 1 },
["1"] = { dx = -1, dy = 1, number_pad = 1 },
["3"] = { dx = 1, dy = 1, number_pad = 1 },
-- run (or rush), number_pad
[meta("4")] = { x = 2, y = POS.y, number_pad = 1 },
[meta("2")] = { x = POS.x, y = nhc.ROWNO-1, number_pad = 1 },
[meta("8")] = { x = POS.x, y = 0, number_pad = 1 },
[meta("6")] = { x = nhc.COLNO-2, y = POS.y, number_pad = 1 },
[meta("7")] = { x = POS.x - POS.y, y = 0, number_pad = 1 },
[meta("9")] = { x = POS.x + POS.y, y = 0, number_pad = 1 },
[meta("1")] = { x = 2, y = 13, number_pad = 1 },
[meta("3")] = { x = 25, y = nhc.ROWNO-1, number_pad = 1 },
-- check some terrains
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = " " },
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "|" },
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "-" },
{ key = "h", dx = 0, dy = 0, number_pad = 0, setup = setup1, param = "F" },
{ key = "h", dx = -1, dy = 0, number_pad = 0, setup = setup1, param = "#" },
{ key = "h", dx = -1, dy = 0, number_pad = 0, setup = setup1, param = "." },
-- run and terrains
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = " " },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "|" },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "-" },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "F" },
{ key = "L", x = POS.x + 15, y = POS.y, number_pad = 0, setup = setup2, param = "L" },
{ key = "L", x = nhc.COLNO - 2, y = POS.y, number_pad = 0, setup = setup2, param = "#" },
{ key = "L", x = nhc.COLNO - 2, y = POS.y, number_pad = 0, setup = setup2, param = "C" },
-- rush behaves differently in corridors vs in rooms
{ key = ctrl("l"), x = POS.x + 4, y = POS.y, number_pad = 0, setup = setup3, param = "." },
{ key = ctrl("l"), x = POS.x + 4, y = POS.y - 3, number_pad = 0, setup = setup3, param = "#" },
{ key = ctrl("k"), x = POS.x, y = POS.y - 3, number_pad = 0, setup = setup3, param = "." },
{ key = ctrl("k"), x = POS.x + 4, y = POS.y - 3, number_pad = 0, setup = setup3, param = "#" },
{ key = ctrl("l"), x = POS.x + 3, y = POS.y, number_pad = 0, setup = setup4, param = "." },
{ key = ctrl("l"), x = POS.x + 9, y = POS.y + 2, number_pad = 0, setup = setup4, param = "#" },
};
for k, v in pairs(basicmoves) do
initlev();
local key = v.key and v.key or k;
if (v.number_pad ~= nil) then
if (v.number_pad ~= number_pad) then
nh.parse_config("OPTIONS=number_pad:" .. v.number_pad);
number_pad = v.number_pad;
end
end
if (v.setup ~= nil) then
v.setup(v.param);
end
local x = u.ux;
local y = u.uy;
nh.pushkey(key);
nh.doturn(true);
if (v.dx ~= nil) then
if (not ((x == (u.ux - v.dx)) and (y == (u.uy - v.dy)))) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
key, u.ux, u.uy, x + v.dx, y + v.dy));
return;
end
elseif (v.x ~= nil) then
if (not (u.ux == v.x and u.uy == v.y)) then
error(string.format("Move: key '%s' gave (%i,%i), should have been (%i,%i)",
key, u.ux, u.uy, v.x, v.y));
return;
end
end
end
initlev();