Make some progress on a couple of next minor release checklist
items, hopefully without introducing too many new bugs. This
is just the initial commit, and work continues.
Checklist items:
Savefiles compatible between Windows versions, whether 64-bit
or 32-bit in little-endian field format.
Selection of file formats:
historical (structlevel saves),
lendian (little-endian, fieldlevel saves),
and just for proof-of-concept, ascii fieldlevel saves
(the ascii is huge! 10x bigger than little-endian).
For the fieldlevel save, all complex data structures recursively
get broken down until until it is one of the simple types that
can't be broken down any further, and that gets when it gets
written to the output file.
New files needed for this build:
hand-coded:
include/sfprocs.h
src/sfbase.c - really a dispatcher to one of the
output/input format routines.
src/sflendian.c - little-endian output writer/reader.
src/sfascii.c - ascii text output writer/reader.
auto-coded (generated):
include/sfproto.h
src/sfdata.c
This is just one approach. I'm sure there are countless others
and they have different pros and cons.
For producing the auto-coded files a utility called
universal-ctags, that is actively maintained and evolving,
was used to do all the heavy-lifting of parsing the
NetHack C sources to tabulate the data fields, and store
them in an intermediate file called util/nethack.tags
(not required for building NetHack if you already have a
generated include/sfproto.h and src/sfdata.c)
util/readtags (also not required for building NetHack
itself) will decipher the nethack.tags file and produce
the functions that can deal with the NetHack struct data
fields.
You can obtain the source for universal-ctags by cloning it
from here:
https://github.com/universal-ctags/ctags.git
The combination universal-ctags + util/readtags has been
tried and tested under both Windows and Linux, so it is
not tied to a particular platform.
Note: util/readtags will work only with universal-ctags
output, so other ctags are unlikely to work as-is.
Universal-ctags can be build from source very easily
under Linux, or under Windows using visual studio.
948 lines
26 KiB
C
948 lines
26 KiB
C
/* NetHack 3.6 windmain.c $NHDT-Date: 1543465755 2018/11/29 04:29:15 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.101 $ */
|
|
/* Copyright (c) Derek S. Ray, 2015. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
/* main.c - Windows */
|
|
|
|
#include "win32api.h" /* for GetModuleFileName */
|
|
#include "hack.h"
|
|
#include "dlb.h"
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|
#include <ctype.h>
|
|
#include <sys\stat.h>
|
|
#include <errno.h>
|
|
|
|
#if 0
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|
#include "wintty.h"
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|
#endif
|
|
|
|
#if !defined(SAFEPROCS)
|
|
#error You must #define SAFEPROCS to build windmain.c
|
|
#endif
|
|
|
|
#define E extern
|
|
static void FDECL(process_options, (int argc, char **argv));
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|
static void NDECL(nhusage);
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|
static char *FDECL(exepath, (char *));
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|
char *NDECL(exename);
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|
boolean NDECL(fakeconsole);
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|
void NDECL(freefakeconsole);
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|
E void FDECL(nethack_exit, (int));
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|
#if defined(MSWIN_GRAPHICS)
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|
E void NDECL(mswin_destroy_reg);
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|
#endif
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|
#ifdef TTY_GRAPHICS
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|
extern void NDECL(backsp);
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|
#endif
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|
extern void NDECL(clear_screen);
|
|
#undef E
|
|
|
|
#ifdef PC_LOCKING
|
|
static int NDECL(eraseoldlocks);
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|
#endif
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|
int NDECL(windows_nhgetch);
|
|
void NDECL(windows_nhbell);
|
|
int FDECL(windows_nh_poskey, (int *, int *, int *));
|
|
void FDECL(windows_raw_print, (const char *));
|
|
char FDECL(windows_yn_function, (const char *, const char *, CHAR_P));
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|
static void FDECL(windows_getlin, (const char *, char *));
|
|
extern int NDECL(windows_console_custom_nhgetch);
|
|
void NDECL(safe_routines);
|
|
|
|
char orgdir[PATHLEN];
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|
char *dir;
|
|
boolean getreturn_enabled;
|
|
extern int redirect_stdout; /* from sys/share/pcsys.c */
|
|
extern int GUILaunched;
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|
HANDLE hStdOut;
|
|
#if defined(MSWIN_GRAPHICS)
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|
char default_window_sys[] = "mswin";
|
|
#endif
|
|
#ifdef WANT_GETHDATE
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|
static struct stat hbuf;
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|
#endif
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|
#include <sys/stat.h>
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|
#if defined(WIN32) || defined(MSDOS)
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|
#endif
|
|
|
|
extern char orgdir[];
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|
|
|
/*
|
|
* __MINGW32__ Note
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|
* If the graphics version is built, we don't need a main; it is skipped
|
|
* to help MinGW decide which entry point to choose. If both main and
|
|
* WinMain exist, the resulting executable won't work correctly.
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|
*/
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|
int
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|
#ifndef __MINGW32__
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main(argc, argv)
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|
#else
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mingw_main(argc, argv)
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#endif
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int argc;
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|
char *argv[];
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{
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boolean resuming = FALSE; /* assume new game */
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|
NHFILE *nhfp;
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|
char *windowtype = NULL;
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|
char *envp = NULL;
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|
char *sptr = NULL;
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char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
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|
char failbuf[BUFSZ];
|
|
|
|
/*
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|
* Get a set of valid safe windowport function
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|
* pointers during early startup initialization.
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|
*/
|
|
safe_routines();
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|
early_init();
|
|
#ifdef _MSC_VER
|
|
# ifdef DEBUG
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|
/* set these appropriately for VS debugging */
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|
_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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|
_CrtSetReportMode(_CRT_ERROR,
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_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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|
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
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|
/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
|
|
/* use STDERR by default
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|
_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
|
|
_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
|
|
/* Heap Debugging
|
|
_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
|
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| _CRTDBG_ALLOC_MEM_DF
|
|
| _CRTDBG_CHECK_ALWAYS_DF
|
|
| _CRTDBG_CHECK_CRT_DF
|
|
| _CRTDBG_DELAY_FREE_MEM_DF
|
|
| _CRTDBG_LEAK_CHECK_DF);
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|
_CrtSetBreakAlloc(1423);
|
|
*/
|
|
# endif
|
|
#endif
|
|
|
|
g.hname = "NetHack"; /* used for syntax messages */
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|
/* Save current directory and make sure it gets restored when
|
|
* the game is exited.
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|
*/
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|
if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
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|
error("NetHack: current directory path too long");
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|
dir = nh_getenv("NETHACKDIR");
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if (dir == (char *) 0)
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|
dir = nh_getenv("HACKDIR");
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|
if (dir == (char *) 0)
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dir = exepath(argv[0]);
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|
#ifdef _MSC_VER
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|
if (IsDebuggerPresent()) {
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|
static char exepath[_MAX_PATH];
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|
/* check if we're running under the debugger so we can get to the right folder anyway */
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|
if (dir != (char *)0) {
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|
char *top = (char *)0;
|
|
|
|
if (strlen(dir) < (_MAX_PATH - 1))
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|
strcpy(exepath, dir);
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|
top = strstr(exepath, "\\build\\.\\Debug");
|
|
if (!top) top = strstr(exepath, "\\build\\.\\Release");
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|
if (top) {
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|
*top = '\0';
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if (strlen(exepath) < (_MAX_PATH - (strlen("\\binary\\") + 1))) {
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|
Strcat(exepath, "\\binary\\");
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|
if (strlen(exepath) < (PATHLEN - 1)) {
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|
dir = exepath;
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|
}
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|
}
|
|
}
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|
}
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|
}
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|
#endif
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|
if (dir != (char *)0) {
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int prefcnt;
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|
int fd;
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|
boolean have_syscf = FALSE;
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|
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|
(void) strncpy(g.hackdir, dir, PATHLEN - 1);
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|
g.hackdir[PATHLEN - 1] = '\0';
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g.fqn_prefix[0] = (char *) alloc(strlen(g.hackdir) + 2);
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|
Strcpy(g.fqn_prefix[0], g.hackdir);
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|
append_slash(g.fqn_prefix[0]);
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for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
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|
g.fqn_prefix[prefcnt] = g.fqn_prefix[0];
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/* sysconf should be searched for in this location */
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envp = nh_getenv("COMMONPROGRAMFILES");
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if (envp) {
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if ((sptr = index(envp, ';')) != 0)
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|
*sptr = '\0';
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if (strlen(envp) > 0) {
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g.fqn_prefix[SYSCONFPREFIX] =
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(char *) alloc(strlen(envp) + 10);
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Strcpy(g.fqn_prefix[SYSCONFPREFIX], envp);
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append_slash(g.fqn_prefix[SYSCONFPREFIX]);
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Strcat(g.fqn_prefix[SYSCONFPREFIX], "NetHack\\");
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}
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|
}
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/* okay so we have the overriding and definitive locaton
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for sysconf, but only in the event that there is not a
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sysconf file there (for whatever reason), check a secondary
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location rather than abort. */
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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|
close(fd);
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have_syscf = TRUE;
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}
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if (!have_syscf) {
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/* No SYSCF_FILE where there should be one, and
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without an installer, a user may not be able
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to place one there. So, let's try somewhere else... */
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g.fqn_prefix[SYSCONFPREFIX] = g.fqn_prefix[0];
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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|
if (fd >= 0) {
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|
/* readable */
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|
close(fd);
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|
have_syscf = TRUE;
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|
}
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|
}
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|
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|
/* user's home directory should default to this - unless
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|
* overridden */
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|
envp = nh_getenv("USERPROFILE");
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|
if (envp) {
|
|
if ((sptr = index(envp, ';')) != 0)
|
|
*sptr = '\0';
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|
if (strlen(envp) > 0) {
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|
g.fqn_prefix[CONFIGPREFIX] =
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(char *) alloc(strlen(envp) + 2);
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|
Strcpy(g.fqn_prefix[CONFIGPREFIX], envp);
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|
append_slash(g.fqn_prefix[CONFIGPREFIX]);
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|
}
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|
}
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|
}
|
|
if (GUILaunched || IsDebuggerPresent()) {
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|
getreturn_enabled = TRUE;
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|
}
|
|
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|
check_recordfile((char *) 0);
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|
iflags.windowtype_deferred = TRUE;
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|
initoptions();
|
|
if (!validate_prefix_locations(failbuf)) {
|
|
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
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|
failbuf);
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|
nethack_exit(EXIT_FAILURE);
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|
}
|
|
if (!g.hackdir[0])
|
|
Strcpy(g.hackdir, orgdir);
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|
process_options(argc, argv);
|
|
|
|
/*
|
|
* It seems you really want to play.
|
|
*/
|
|
if (argc >= 1
|
|
&& !strcmpi(default_window_sys, "mswin")
|
|
&& (strstri(argv[0], "nethackw.exe") || GUILaunched))
|
|
iflags.windowtype_locked = TRUE;
|
|
windowtype = default_window_sys;
|
|
|
|
if (!dlb_init()) {
|
|
pline("%s\n%s\n%s\n%s\n\n",
|
|
copyright_banner_line(1), copyright_banner_line(2),
|
|
copyright_banner_line(3), copyright_banner_line(4));
|
|
pline("NetHack was unable to open the required file \"%s\"",DLBFILE);
|
|
if (file_exists(DLBFILE))
|
|
pline("\nAre you perhaps trying to run NetHack within a zip utility?");
|
|
error("dlb_init failure.");
|
|
}
|
|
|
|
if (!iflags.windowtype_locked) {
|
|
#if defined(TTY_GRAPHICS)
|
|
Strcpy(default_window_sys, "tty");
|
|
#else
|
|
#if defined(CURSES_GRAPHICS)
|
|
Strcpy(default_window_sys, "curses");
|
|
#endif /* CURSES */
|
|
#endif /* TTY */
|
|
if (iflags.windowtype_deferred && g.chosen_windowtype[0])
|
|
windowtype = g.chosen_windowtype;
|
|
}
|
|
choose_windows(windowtype);
|
|
|
|
u.uhp = 1; /* prevent RIP on early quits */
|
|
u.ux = 0; /* prevent flush_screen() */
|
|
|
|
nethack_enter(argc, argv);
|
|
iflags.use_background_glyph = FALSE;
|
|
if (WINDOWPORT("mswin"))
|
|
iflags.use_background_glyph = TRUE;
|
|
if (WINDOWPORT("tty"))
|
|
nttty_open(1);
|
|
|
|
init_nhwindows(&argc, argv);
|
|
|
|
if (WINDOWPORT("tty"))
|
|
toggle_mouse_support();
|
|
|
|
/* strip role,race,&c suffix; calls askname() if g.plname[] is empty
|
|
or holds a generic user name like "player" or "games" */
|
|
plnamesuffix();
|
|
set_playmode(); /* sets g.plname to "wizard" for wizard mode */
|
|
/* until the getlock code is resolved, override askname()'s
|
|
setting of renameallowed; when False, player_selection()
|
|
won't resent renaming as an option */
|
|
iflags.renameallowed = FALSE;
|
|
#if 0
|
|
/* Obtain the name of the logged on user and incorporate
|
|
* it into the name. */
|
|
#endif
|
|
Sprintf(fnamebuf, "%s", g.plname);
|
|
(void) fname_encode(
|
|
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
|
|
fnamebuf, encodedfnamebuf, BUFSZ);
|
|
Sprintf(g.lock, "%s", encodedfnamebuf);
|
|
/* regularize(lock); */ /* we encode now, rather than substitute */
|
|
getlock();
|
|
|
|
/* Set up level 0 file to keep the game state.
|
|
*/
|
|
nhfp = create_levelfile(0, (char *) 0);
|
|
if (!nhfp) {
|
|
raw_print("Cannot create lock file");
|
|
} else {
|
|
g.hackpid = GetCurrentProcessId();
|
|
write(nhfp->fd, (genericptr_t) &g.hackpid, sizeof(g.hackpid));
|
|
close_nhfile(nhfp);
|
|
}
|
|
/*
|
|
* Initialize the vision system. This must be before mklev() on a
|
|
* new game or before a level restore on a saved game.
|
|
*/
|
|
vision_init();
|
|
display_gamewindows();
|
|
/*
|
|
* First, try to find and restore a save file for specified character.
|
|
* We'll return here if new game player_selection() renames the hero.
|
|
*/
|
|
attempt_restore:
|
|
if ((nhfp = restore_saved_game()) != 0) {
|
|
#ifdef NEWS
|
|
if (iflags.news) {
|
|
display_file(NEWS, FALSE);
|
|
iflags.news = FALSE;
|
|
}
|
|
#endif
|
|
pline("Restoring save file...");
|
|
mark_synch(); /* flush output */
|
|
if (dorecover(nhfp)) {
|
|
resuming = TRUE; /* not starting new game */
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
if (discover || wizard) {
|
|
if (yn("Do you want to keep the save file?") == 'n')
|
|
(void) delete_savefile();
|
|
else {
|
|
nh_compress(fqname(g.SAVEF, SAVEPREFIX, 0));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!resuming) {
|
|
/* new game: start by choosing role, race, etc;
|
|
player might change the hero's name while doing that,
|
|
in which case we try to restore under the new name
|
|
and skip selection this time if that didn't succeed */
|
|
if (!iflags.renameinprogress) {
|
|
player_selection();
|
|
if (iflags.renameinprogress) {
|
|
/* player has renamed the hero while selecting role;
|
|
discard current lock file and create another for
|
|
the new character name */
|
|
goto attempt_restore;
|
|
}
|
|
}
|
|
newgame();
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
}
|
|
|
|
// iflags.debug_fuzzer = TRUE;
|
|
|
|
moveloop(resuming);
|
|
nethack_exit(EXIT_SUCCESS);
|
|
/*NOTREACHED*/
|
|
return 0;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
process_options(argc, argv)
|
|
int argc;
|
|
char *argv[];
|
|
{
|
|
int i;
|
|
|
|
/*
|
|
* Process options.
|
|
*/
|
|
if (argc > 1) {
|
|
if (argcheck(argc, argv, ARG_VERSION) == 2)
|
|
nethack_exit(EXIT_SUCCESS);
|
|
|
|
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
|
|
argc--;
|
|
argv++;
|
|
}
|
|
if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
|
|
argc--;
|
|
argv++;
|
|
}
|
|
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
|
|
/* avoid matching "-dec" for DECgraphics; since the man page
|
|
* says -d directory, hope nobody's using -desomething_else
|
|
*/
|
|
argc--;
|
|
argv++;
|
|
dir = argv[0] + 2;
|
|
if (*dir == '=' || *dir == ':')
|
|
dir++;
|
|
if (!*dir && argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
dir = argv[0];
|
|
}
|
|
if (!*dir)
|
|
error("Flag -d must be followed by a directory name.");
|
|
Strcpy(g.hackdir, dir);
|
|
}
|
|
|
|
if (argc > 1) {
|
|
/*
|
|
* Now we know the directory containing 'record' and
|
|
* may do a prscore().
|
|
*/
|
|
if (!strncmp(argv[1], "-s", 2)) {
|
|
#ifdef SYSCF
|
|
initoptions();
|
|
#endif
|
|
prscore(argc, argv);
|
|
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
if (GUILaunched) {
|
|
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
|
|
mswin_destroy_reg();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
/* Don't initialize the full window system just to print usage */
|
|
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
while (argc > 1 && argv[1][0] == '-') {
|
|
argv++;
|
|
argc--;
|
|
switch (argv[0][1]) {
|
|
case 'a':
|
|
if (argv[0][2]) {
|
|
if ((i = str2align(&argv[0][2])) >= 0)
|
|
flags.initalign = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2align(argv[0])) >= 0)
|
|
flags.initalign = i;
|
|
}
|
|
break;
|
|
case 'D':
|
|
wizard = TRUE, discover = FALSE;
|
|
break;
|
|
case 'X':
|
|
discover = TRUE, wizard = FALSE;
|
|
break;
|
|
#ifdef NEWS
|
|
case 'n':
|
|
iflags.news = FALSE;
|
|
break;
|
|
#endif
|
|
case 'u':
|
|
if (argv[0][2])
|
|
(void) strncpy(g.plname, argv[0] + 2, sizeof(g.plname) - 1);
|
|
else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
(void) strncpy(g.plname, argv[0], sizeof(g.plname) - 1);
|
|
} else
|
|
raw_print("Player name expected after -u");
|
|
break;
|
|
case 'g':
|
|
if (argv[0][2]) {
|
|
if ((i = str2gend(&argv[0][2])) >= 0)
|
|
flags.initgend = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2gend(argv[0])) >= 0)
|
|
flags.initgend = i;
|
|
}
|
|
break;
|
|
case 'p': /* profession (role) */
|
|
if (argv[0][2]) {
|
|
if ((i = str2role(&argv[0][2])) >= 0)
|
|
flags.initrole = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2role(argv[0])) >= 0)
|
|
flags.initrole = i;
|
|
}
|
|
break;
|
|
case 'r': /* race */
|
|
if (argv[0][2]) {
|
|
if ((i = str2race(&argv[0][2])) >= 0)
|
|
flags.initrace = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2race(argv[0])) >= 0)
|
|
flags.initrace = i;
|
|
}
|
|
break;
|
|
case 'w': /* windowtype */
|
|
config_error_init(FALSE, "command line", FALSE);
|
|
if (strlen(&argv[0][2]) < (WINTYPELEN - 1))
|
|
Strcpy(g.chosen_windowtype, &argv[0][2]);
|
|
config_error_done();
|
|
break;
|
|
case '@':
|
|
flags.randomall = 1;
|
|
break;
|
|
default:
|
|
if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
} else
|
|
raw_printf("\nUnknown switch: %s", argv[0]);
|
|
/* FALL THROUGH */
|
|
case '?':
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
STATIC_OVL void
|
|
nhusage()
|
|
{
|
|
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
|
|
|
|
buf1[0] = '\0';
|
|
bufptr = buf1;
|
|
|
|
#define ADD_USAGE(s) \
|
|
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
|
|
Strcat(bufptr, s);
|
|
|
|
/* -role still works for those cases which aren't already taken, but
|
|
* is deprecated and will not be listed here.
|
|
*/
|
|
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
|
|
"[maxrank] [name]...\n or",
|
|
g.hname);
|
|
ADD_USAGE(buf2);
|
|
|
|
(void) Sprintf(
|
|
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
|
|
g.hname);
|
|
ADD_USAGE(buf2);
|
|
#ifdef NEWS
|
|
ADD_USAGE(" [-n]");
|
|
#endif
|
|
if (!iflags.window_inited)
|
|
raw_printf("%s\n", buf1);
|
|
else
|
|
(void) printf("%s\n", buf1);
|
|
#undef ADD_USAGE
|
|
}
|
|
|
|
void
|
|
safe_routines(VOID_ARGS)
|
|
{
|
|
/*
|
|
* Get a set of valid safe windowport function
|
|
* pointers during early startup initialization.
|
|
*/
|
|
if (!WINDOWPORT("safe-startup"))
|
|
windowprocs = *get_safe_procs(1);
|
|
if (!GUILaunched)
|
|
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
|
|
}
|
|
|
|
#ifdef PORT_HELP
|
|
void
|
|
port_help()
|
|
{
|
|
/* display port specific help file */
|
|
display_file(PORT_HELP, 1);
|
|
}
|
|
#endif /* PORT_HELP */
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode()
|
|
{
|
|
if (!strcmp(g.plname, WIZARD_NAME))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#define PATH_SEPARATOR '\\'
|
|
|
|
#if defined(WIN32) && !defined(WIN32CON)
|
|
static char exenamebuf[PATHLEN];
|
|
extern HANDLE hConIn;
|
|
extern HANDLE hConOut;
|
|
boolean has_fakeconsole;
|
|
|
|
char *
|
|
exename()
|
|
{
|
|
int bsize = PATHLEN;
|
|
char *tmp = exenamebuf, *tmp2;
|
|
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[PATHLEN * 4];
|
|
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
|
|
}
|
|
#else
|
|
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
|
|
#endif
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
tmp2++;
|
|
return tmp2;
|
|
}
|
|
|
|
boolean
|
|
fakeconsole(void)
|
|
{
|
|
if (!hStdOut) {
|
|
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
|
|
if (!hStdOut && !hStdIn) {
|
|
/* Bool rval; */
|
|
AllocConsole();
|
|
AttachConsole(GetCurrentProcessId());
|
|
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
|
|
freopen("CON", "w", stdout);
|
|
freopen("CON", "r", stdin);
|
|
}
|
|
has_fakeconsole = TRUE;
|
|
}
|
|
|
|
/* Obtain handles for the standard Console I/O devices */
|
|
hConIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
#if 0
|
|
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
|
|
/* Unable to set control handler */
|
|
cmode = 0; /* just to have a statement to break on for debugger */
|
|
}
|
|
#endif
|
|
return has_fakeconsole;
|
|
}
|
|
void freefakeconsole()
|
|
{
|
|
if (has_fakeconsole) {
|
|
FreeConsole();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#define EXEPATHBUFSZ 256
|
|
char exepathbuf[EXEPATHBUFSZ];
|
|
|
|
char *
|
|
exepath(str)
|
|
char *str;
|
|
{
|
|
char *tmp, *tmp2;
|
|
int bsize;
|
|
|
|
if (!str)
|
|
return (char *) 0;
|
|
bsize = EXEPATHBUFSZ;
|
|
tmp = exepathbuf;
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[BUFSZ];
|
|
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
|
|
}
|
|
#else
|
|
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
|
|
#endif
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
return tmp;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print(str)
|
|
const char *str;
|
|
{
|
|
if (str)
|
|
fprintf(stdout, "%s\n", str);
|
|
windows_nhgetch();
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print_bold(str)
|
|
const char *str;
|
|
{
|
|
windows_raw_print(str);
|
|
return;
|
|
}
|
|
|
|
int
|
|
windows_nhgetch()
|
|
{
|
|
return getchar();
|
|
}
|
|
|
|
|
|
void
|
|
windows_nhbell()
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
int
|
|
windows_nh_poskey(x, y, mod)
|
|
int *x, *y, *mod;
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
char
|
|
windows_yn_function(query, resp, def)
|
|
const char *query;
|
|
const char *resp;
|
|
char def;
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
windows_getlin(prompt, outbuf)
|
|
const char *prompt UNUSED;
|
|
char *outbuf;
|
|
{
|
|
Strcpy(outbuf, "\033");
|
|
}
|
|
|
|
#ifdef PC_LOCKING
|
|
static int
|
|
eraseoldlocks()
|
|
{
|
|
register int i;
|
|
|
|
/* cannot use maxledgerno() here, because we need to find a lock name
|
|
* before starting everything (including the dungeon initialization
|
|
* that sets astral_level, needed for maxledgerno()) up
|
|
*/
|
|
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
|
|
/* try to remove all */
|
|
set_levelfile_name(g.lock, i);
|
|
(void) unlink(fqname(g.lock, LEVELPREFIX, 0));
|
|
}
|
|
set_levelfile_name(g.lock, 0);
|
|
#ifdef HOLD_LOCKFILE_OPEN
|
|
really_close();
|
|
#endif
|
|
if (unlink(fqname(g.lock, LEVELPREFIX, 0)))
|
|
return 0; /* cannot remove it */
|
|
return (1); /* success! */
|
|
}
|
|
|
|
void
|
|
getlock()
|
|
{
|
|
register int fd, c, ci, ct, ern;
|
|
int fcmask = FCMASK;
|
|
char tbuf[BUFSZ];
|
|
const char *fq_lock;
|
|
#define OOPS_BUFSZ 512
|
|
char oops[OOPS_BUFSZ];
|
|
|
|
/* we ignore QUIT and INT at this point */
|
|
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
|
|
wait_synch();
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("Quitting.");
|
|
}
|
|
|
|
/* regularize(lock); */ /* already done in pcmain */
|
|
Sprintf(tbuf, "%s", fqname(g.lock, LEVELPREFIX, 0));
|
|
set_levelfile_name(g.lock, 0);
|
|
fq_lock = fqname(g.lock, LEVELPREFIX, 1);
|
|
if ((fd = open(fq_lock, 0)) == -1) {
|
|
if (errno == ENOENT)
|
|
goto gotlock; /* no such file */
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
#if defined(HOLD_LOCKFILE_OPEN)
|
|
if (errno == EACCES) {
|
|
Strcpy(
|
|
oops,
|
|
"\nThere are files from a game in progress under your name.");
|
|
Strcat(oops, "\nThe files are locked or inaccessible.");
|
|
Strcat(oops, " Is the other game still running?\n");
|
|
if (strlen(fq_lock) < ((OOPS_BUFSZ - 16) - strlen(oops)))
|
|
Sprintf(eos(oops), "Cannot open %s", fq_lock);
|
|
Strcat(oops, "\n");
|
|
unlock_file(HLOCK);
|
|
raw_print(oops);
|
|
} else
|
|
#endif
|
|
error("Bad directory or name: %s\n%s\n", fq_lock,
|
|
strerror(errno));
|
|
unlock_file(HLOCK);
|
|
Sprintf(oops, "Cannot open %s", fq_lock);
|
|
raw_print(oops);
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
(void) nhclose(fd);
|
|
|
|
if (iflags.window_inited || WINDOWPORT("curses")) {
|
|
#ifdef SELF_RECOVER
|
|
c = yn("There are files from a game in progress under your name. "
|
|
"Recover?");
|
|
#else
|
|
pline("There is already a game in progress under your name.");
|
|
pline("You may be able to use \"recover %s\" to get it back.\n",
|
|
tbuf);
|
|
c = yn("Do you want to destroy the old game?");
|
|
#endif
|
|
} else {
|
|
c = 'n';
|
|
ct = 0;
|
|
#ifdef SELF_RECOVER
|
|
raw_print("There are files from a game in progress under your name. "
|
|
"Recover? [yn]");
|
|
#else
|
|
raw_print("\nThere is already a game in progress under your name.\n");
|
|
raw_print("If this is unexpected, you may be able to use \n");
|
|
raw_print("\"recover %s\" to get it back.", tbuf);
|
|
raw_print("\nDo you want to destroy the old game? [yn] ");
|
|
#endif
|
|
while ((ci = nhgetch()) != '\n') {
|
|
if (ct > 0) {
|
|
raw_print("\b \b");
|
|
ct = 0;
|
|
c = 'n';
|
|
}
|
|
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
|
|
ct = 1;
|
|
c = ci;
|
|
}
|
|
}
|
|
}
|
|
if (c == 'y' || c == 'Y')
|
|
#ifndef SELF_RECOVER
|
|
if (eraseoldlocks()) {
|
|
if (WINDOWPORT("tty"))
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't destroy old game.");
|
|
}
|
|
#else /*SELF_RECOVER*/
|
|
if (recover_savefile()) {
|
|
if (WINDOWPORT("tty"))
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't recover old game.");
|
|
}
|
|
#endif /*SELF_RECOVER*/
|
|
else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
Sprintf(oops, "%s", "Cannot start a new game.");
|
|
raw_print(oops);
|
|
}
|
|
|
|
gotlock:
|
|
fd = creat(fq_lock, fcmask);
|
|
if (fd == -1)
|
|
ern = errno;
|
|
unlock_file(HLOCK);
|
|
if (fd == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
Sprintf(oops, "cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n", fq_lock,
|
|
strerror(ern), " Are you sure that the directory",
|
|
g.fqn_prefix[LEVELPREFIX]);
|
|
raw_print(oops);
|
|
} else {
|
|
if (write(fd, (char *) &g.hackpid, sizeof(g.hackpid))
|
|
!= sizeof(g.hackpid)) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot write lock (%s)", fq_lock);
|
|
}
|
|
if (nhclose(fd) == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot close lock (%s)", fq_lock);
|
|
}
|
|
}
|
|
}
|
|
#endif /* PC_LOCKING */
|
|
|
|
boolean
|
|
file_exists(path)
|
|
const char *path;
|
|
{
|
|
struct stat sb;
|
|
|
|
/* Just see if it's there */
|
|
if (stat(path, &sb)) {
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/*windmain.c*/
|