Files
nethack/src/end.c
cohrs 559be58c21 conflicting delayed killers
Introduce a new set of functions to manage delayed killers in the trunk, used
in addressing the various reports of delayed killer confusion.  Since existing
delayed killers are related to player properties, the delayed killers are
keyed by uprop indexes.  I did this to avoid adding yet another set of
similar identifiers.
- the new delayed_killer() is used for stoning, sliming, sickness, and
delayed self-genocide while polymorphed.  Some other timed events don't
use it (and didn't use the old delayed_killer variable) because they
use a fixed message when the timeout occurs.
- A new data structure, struct kinfo, is used to track both delayed and
immediate killers.  This encapsulates all the info involved with
identifying a killer.  The structure contains a buffer, which subsumes the
old killer_buf and several other buffers that didn't/couldn't use killer_buf.
- the killer list is saved and restored as part of the game state.
- the special case of usick_cause was removed and a delayed killer list
entry is now used in its place
- common code dealing with (un)sliming is moved to a new make_slimed function
- attempted to update all make dependencies for new end.c -> lev.h
dependency, sorry if I messed any up
2003-09-29 19:24:20 +00:00

1188 lines
31 KiB
C

/* SCCS Id: @(#)end.c 3.4 2003/03/10 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#define NEED_VARARGS /* comment line for pre-compiled headers */
#include "hack.h"
#include "eshk.h"
#include "lev.h"
#ifndef NO_SIGNAL
#include <signal.h>
#endif
#include "dlb.h"
/* these probably ought to be generated by makedefs, like LAST_GEM */
#define FIRST_GEM DILITHIUM_CRYSTAL
#define FIRST_AMULET AMULET_OF_ESP
#define LAST_AMULET AMULET_OF_YENDOR
struct valuable_data { long count; int typ; };
static struct valuable_data
gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */
amulets[LAST_AMULET+1 - FIRST_AMULET];
static struct val_list { struct valuable_data *list; int size; } valuables[] = {
{ gems, sizeof gems / sizeof *gems },
{ amulets, sizeof amulets / sizeof *amulets },
{ 0, 0 }
};
#ifndef NO_SIGNAL
STATIC_PTR void FDECL(done_intr, (int));
# if defined(UNIX) || defined(VMS) || defined (__EMX__)
static void FDECL(done_hangup, (int));
# endif
#endif
STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P));
STATIC_DCL void FDECL(get_valuables, (struct obj *));
STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int));
STATIC_DCL void FDECL(artifact_score, (struct obj *,BOOLEAN_P,winid));
STATIC_DCL void FDECL(savelife, (int));
STATIC_DCL void FDECL(list_vanquished, (CHAR_P,BOOLEAN_P));
STATIC_DCL void FDECL(list_genocided, (CHAR_P,BOOLEAN_P));
STATIC_DCL boolean FDECL(should_query_disclose_option, (int,char *));
#if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2)
extern void FDECL(nethack_exit,(int));
#else
#define nethack_exit exit
#endif
#define done_stopprint program_state.stopprint
#ifdef AMIGA
# define NH_abort() Abort(0)
#else
# ifdef SYSV
# define NH_abort() (void) abort()
# else
# ifdef WIN32
# define NH_abort() win32_abort()
# else
# define NH_abort() abort()
# endif
# endif
#endif
/*
* The order of these needs to match the macros in hack.h.
*/
static NEARDATA const char *deaths[] = { /* the array of death */
"died", "choked", "poisoned", "starvation", "drowning",
"burning", "dissolving under the heat and pressure",
"crushed", "turned to stone", "turned into slime",
"genocided", "panic", "trickery",
"quit", "escaped", "ascended"
};
static NEARDATA const char *ends[] = { /* "when you..." */
"died", "choked", "were poisoned", "starved", "drowned",
"burned", "dissolved in the lava",
"were crushed", "turned to stone", "turned into slime",
"were genocided", "panicked", "were tricked",
"quit", "escaped", "ascended"
};
extern const char * const killed_by_prefix[]; /* from topten.c */
/*ARGSUSED*/
void
done1(sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused;
{
#ifndef NO_SIGNAL
(void) signal(SIGINT,SIG_IGN);
#endif
if(flags.ignintr) {
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
clear_nhwindow(WIN_MESSAGE);
curs_on_u();
wait_synch();
if(multi > 0) nomul(0);
} else {
(void)done2();
}
}
/* "#quit" command or keyboard interrupt */
int
done2()
{
if(yn("Really quit?") == 'n') {
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
clear_nhwindow(WIN_MESSAGE);
curs_on_u();
wait_synch();
if(multi > 0) nomul(0);
if(multi == 0) {
u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */
u.usleep = 0;
}
return 0;
}
#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE))
if(wizard) {
int c;
# ifdef VMS
const char *tmp = "Enter debugger?";
# else
# ifdef LATTICE
const char *tmp = "Create SnapShot?";
# else
const char *tmp = "Dump core?";
# endif
# endif
if ((c = ynq(tmp)) == 'y') {
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
exit_nhwindows((char *)0);
NH_abort();
} else if (c == 'q') done_stopprint++;
}
#endif
#ifndef LINT
done(QUIT);
#endif
return 0;
}
#ifndef NO_SIGNAL
/*ARGSUSED*/
STATIC_PTR void
done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */
int sig_unused;
{
done_stopprint++;
(void) signal(SIGINT, SIG_IGN);
# if defined(UNIX) || defined(VMS)
(void) signal(SIGQUIT, SIG_IGN);
# endif
return;
}
# if defined(UNIX) || defined(VMS) || defined(__EMX__)
static void
done_hangup(sig) /* signal() handler */
int sig;
{
program_state.done_hup++;
(void)signal(SIGHUP, SIG_IGN);
done_intr(sig);
return;
}
# endif
#endif /* NO_SIGNAL */
void
done_in_by(mtmp)
register struct monst *mtmp;
{
char buf[BUFSZ];
boolean distorted = (boolean)(Hallucination && canspotmon(mtmp));
You("die...");
mark_synch(); /* flush buffered screen output */
buf[0] = '\0';
killer.format = KILLED_BY_AN;
/* "killed by the high priest of Crom" is okay, "killed by the high
priest" alone isn't */
if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
if (!type_is_pname(mtmp->data))
Strcat(buf, "the ");
killer.format = KILLED_BY;
}
/* _the_ <invisible> <distorted> ghost of Dudley */
if (mtmp->data == &mons[PM_GHOST] && mtmp->mnamelth) {
Strcat(buf, "the ");
killer.format = KILLED_BY;
}
if (mtmp->minvis)
Strcat(buf, "invisible ");
if (distorted)
Strcat(buf, "hallucinogen-distorted ");
if(mtmp->data == &mons[PM_GHOST]) {
Strcat(buf, "ghost");
if (mtmp->mnamelth) Sprintf(eos(buf), " of %s", NAME(mtmp));
} else if(mtmp->isshk) {
Sprintf(eos(buf), "%s %s, the shopkeeper",
(mtmp->female ? "Ms." : "Mr."), shkname(mtmp));
killer.format = KILLED_BY;
} else if (mtmp->ispriest || mtmp->isminion) {
/* m_monnam() suppresses "the" prefix plus "invisible", and
it overrides the effect of Hallucination on priestname() */
Strcat(buf, m_monnam(mtmp));
} else {
Strcat(buf, mtmp->data->mname);
if (mtmp->mnamelth)
Sprintf(eos(buf), " called %s", NAME(mtmp));
}
if (multi) Strcat(buf, ", while helpless");
Strcpy(killer.name, buf);
if (mtmp->data->mlet == S_WRAITH)
u.ugrave_arise = PM_WRAITH;
else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM)
u.ugrave_arise = urace.mummynum;
else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
u.ugrave_arise = PM_VAMPIRE;
else if (mtmp->data == &mons[PM_GHOUL])
u.ugrave_arise = PM_GHOUL;
if (u.ugrave_arise >= LOW_PM &&
(mvitals[u.ugrave_arise].mvflags & G_GENOD))
u.ugrave_arise = NON_PM;
if (touch_petrifies(mtmp->data))
done(STONING);
else
done(DIED);
return;
}
#if defined(WIN32)
#define NOTIFY_NETHACK_BUGS
#endif
/*VARARGS1*/
void
panic VA_DECL(const char *, str)
VA_START(str);
VA_INIT(str, char *);
if (program_state.panicking++)
NH_abort(); /* avoid loops - this should never happen*/
if (iflags.window_inited) {
raw_print("\r\nOops...");
wait_synch(); /* make sure all pending output gets flushed */
exit_nhwindows((char *)0);
iflags.window_inited = 0; /* they're gone; force raw_print()ing */
}
raw_print(program_state.gameover ?
"Postgame wrapup disrupted." :
!program_state.something_worth_saving ?
"Program initialization has failed." :
"Suddenly, the dungeon collapses.");
#if defined(WIZARD) && !defined(MICRO)
# if defined(NOTIFY_NETHACK_BUGS)
if (!wizard)
raw_printf("Report the following error to \"%s\".",
"nethack-bugs@nethack.org");
else if (program_state.something_worth_saving)
raw_print("\nError save file being written.\n");
# else
if (!wizard)
raw_printf("Report error to \"%s\"%s.",
# ifdef WIZARD_NAME /*(KR1ED)*/
WIZARD_NAME,
# else
WIZARD,
# endif
!program_state.something_worth_saving ? "" :
" and it may be possible to rebuild.");
# endif
if (program_state.something_worth_saving) {
set_error_savefile();
(void) dosave0();
}
#endif
{
char buf[BUFSZ];
Vsprintf(buf,str,VA_ARGS);
raw_print(buf);
paniclog("panic", buf);
}
#if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32))
if (wizard)
NH_abort(); /* generate core dump */
#endif
VA_END();
done(PANICKED);
}
STATIC_OVL boolean
should_query_disclose_option(category, defquery)
int category;
char *defquery;
{
int idx;
char *dop = index(disclosure_options, category);
if (dop && defquery) {
idx = dop - disclosure_options;
if (idx < 0 || idx > (NUM_DISCLOSURE_OPTIONS - 1)) {
impossible(
"should_query_disclose_option: bad disclosure index %d %c",
idx, category);
*defquery = DISCLOSE_PROMPT_DEFAULT_YES;
return TRUE;
}
if (flags.end_disclose[idx] == DISCLOSE_YES_WITHOUT_PROMPT) {
*defquery = 'y';
return FALSE;
} else if (flags.end_disclose[idx] == DISCLOSE_NO_WITHOUT_PROMPT) {
*defquery = 'n';
return FALSE;
} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_YES) {
*defquery = 'y';
return TRUE;
} else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_NO) {
*defquery = 'n';
return TRUE;
}
}
if (defquery)
impossible("should_query_disclose_option: bad category %c", category);
else
impossible("should_query_disclose_option: null defquery");
return TRUE;
}
STATIC_OVL void
disclose(how,taken)
int how;
boolean taken;
{
char c = 0, defquery;
char qbuf[QBUFSZ];
boolean ask;
if (invent) {
if(taken)
Sprintf(qbuf,"Do you want to see what you had when you %s?",
(how == QUIT) ? "quit" : "died");
else
Strcpy(qbuf,"Do you want your possessions identified?");
ask = should_query_disclose_option('i', &defquery);
if (!done_stopprint) {
c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery;
if (c == 'y') {
struct obj *obj;
for (obj = invent; obj; obj = obj->nobj) {
makeknown(obj->otyp);
obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
}
(void) display_inventory((char *)0, TRUE);
container_contents(invent, TRUE, TRUE);
}
if (c == 'q') done_stopprint++;
}
}
ask = should_query_disclose_option('a', &defquery);
if (!done_stopprint) {
c = ask ? yn_function("Do you want to see your attributes?",
ynqchars, defquery) : defquery;
if (c == 'y')
enlightenment(how >= PANICKED ? 1 : 2); /* final */
if (c == 'q') done_stopprint++;
}
ask = should_query_disclose_option('v', &defquery);
if (!done_stopprint)
list_vanquished(defquery, ask);
ask = should_query_disclose_option('g', &defquery);
if (!done_stopprint)
list_genocided(defquery, ask);
ask = should_query_disclose_option('c', &defquery);
if (!done_stopprint) {
c = ask ? yn_function("Do you want to see your conduct?",
ynqchars, defquery) : defquery;
if (c == 'y')
show_conduct(how >= PANICKED ? 1 : 2);
if (c == 'q') done_stopprint++;
}
}
/* try to get the player back in a viable state after being killed */
STATIC_OVL void
savelife(how)
int how;
{
u.uswldtim = 0;
u.uhp = u.uhpmax;
if (u.uhunger < 500) {
u.uhunger = 500;
newuhs(FALSE);
}
/* cure impending doom of sickness hero won't have time to fix */
if ((Sick & TIMEOUT) == 1) {
u.usick_type = 0;
Sick = 0;
}
if (how == CHOKING) init_uhunger();
nomovemsg = "You survived that attempt on your life.";
context.move = 0;
if(multi > 0) multi = 0; else multi = -1;
if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0;
context.botl = 1;
u.ugrave_arise = NON_PM;
HUnchanging = 0L;
curs_on_u();
}
/*
* Get valuables from the given list. Revised code: the list always remains
* intact.
*/
STATIC_OVL void
get_valuables(list)
struct obj *list; /* inventory or container contents */
{
register struct obj *obj;
register int i;
/* find amulets and gems, ignoring all artifacts */
for (obj = list; obj; obj = obj->nobj)
if (Has_contents(obj)) {
get_valuables(obj->cobj);
} else if (obj->oartifact) {
continue;
} else if (obj->oclass == AMULET_CLASS) {
i = obj->otyp - FIRST_AMULET;
if (!amulets[i].count) {
amulets[i].count = obj->quan;
amulets[i].typ = obj->otyp;
} else amulets[i].count += obj->quan; /* always adds one */
} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
if (!gems[i].count) {
gems[i].count = obj->quan;
gems[i].typ = obj->otyp;
} else gems[i].count += obj->quan;
}
return;
}
/*
* Sort collected valuables, most frequent to least. We could just
* as easily use qsort, but we don't care about efficiency here.
*/
STATIC_OVL void
sort_valuables(list, size)
struct valuable_data list[];
int size; /* max value is less than 20 */
{
register int i, j;
struct valuable_data ltmp;
/* move greater quantities to the front of the list */
for (i = 1; i < size; i++) {
if (list[i].count == 0) continue; /* empty slot */
ltmp = list[i]; /* structure copy */
for (j = i; j > 0; --j)
if (list[j-1].count >= ltmp.count) break;
else {
list[j] = list[j-1];
}
list[j] = ltmp;
}
return;
}
/* called twice; first to calculate total, then to list relevant items */
STATIC_OVL void
artifact_score(list, counting, endwin)
struct obj *list;
boolean counting; /* true => add up points; false => display them */
winid endwin;
{
char pbuf[BUFSZ];
struct obj *otmp;
long value, points;
short dummy; /* object type returned by artifact_name() */
for (otmp = list; otmp; otmp = otmp->nobj) {
if (otmp->oartifact ||
otmp->otyp == BELL_OF_OPENING ||
otmp->otyp == SPE_BOOK_OF_THE_DEAD ||
otmp->otyp == CANDELABRUM_OF_INVOCATION) {
value = arti_cost(otmp); /* zorkmid value */
points = value * 5 / 2; /* score value */
if (counting) {
u.urexp += points;
} else {
makeknown(otmp->otyp);
otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
/* assumes artifacts don't have quan > 1 */
Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
the_unique_obj(otmp) ? "The " : "",
otmp->oartifact ? artifact_name(xname(otmp), &dummy) :
OBJ_NAME(objects[otmp->otyp]),
value, currency(value), points);
putstr(endwin, 0, pbuf);
}
}
if (Has_contents(otmp))
artifact_score(otmp->cobj, counting, endwin);
}
}
/* Be careful not to call panic from here! */
void
done(how)
int how;
{
boolean taken;
char pbuf[BUFSZ];
winid endwin = WIN_ERR;
boolean bones_ok, have_windows = iflags.window_inited;
struct obj *corpse = (struct obj *)0;
long umoney;
if (how == TRICKED) {
if (killer.name[0]) {
paniclog("trickery", killer.name);
killer.name[0] = 0;
}
#ifdef WIZARD
if (wizard) {
You("are a very tricky wizard, it seems.");
return;
}
#endif
}
/* pbuf: holds Sprintf'd output for raw_print and putstr
*/
if (how == ASCENDED || (!killer.name[0] && how == GENOCIDED))
killer.format = NO_KILLER_PREFIX;
/* Avoid killed by "a" burning or "a" starvation */
if (!killer.name[0] && (how == STARVING || how == BURNING))
killer.format = KILLED_BY;
if (!killer.name[0] || how >= PANICKED)
Strcpy(killer.name, deaths[how]);
if (how < PANICKED) u.umortality++;
if (Lifesaved && (how <= GENOCIDED)) {
pline("But wait...");
makeknown(AMULET_OF_LIFE_SAVING);
Your("medallion %s!",
!Blind ? "begins to glow" : "feels warm");
if (how == CHOKING) You("vomit ...");
You_feel("much better!");
pline_The("medallion crumbles to dust!");
if (uamul) useup(uamul);
(void) adjattrib(A_CON, -1, TRUE);
if(u.uhpmax <= 0) u.uhpmax = 10; /* arbitrary */
savelife(how);
if (how == GENOCIDED)
pline("Unfortunately you are still genocided...");
else {
killer.name[0] = 0;
killer.format = 0;
return;
}
}
if ((
#ifdef WIZARD
wizard ||
#endif
discover) && (how <= GENOCIDED)) {
if(yn("Die?") == 'y') goto die;
pline("OK, so you don't %s.",
(how == CHOKING) ? "choke" : "die");
if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8; /* arbitrary */
savelife(how);
killer.name[0] = 0;
killer.format = 0;
return;
}
/*
* The game is now over...
*/
die:
program_state.gameover = 1;
/* in case of a subsequent panic(), there's no point trying to save */
program_state.something_worth_saving = 0;
/* render vision subsystem inoperative */
iflags.vision_inited = 0;
/* might have been killed while using a disposable item, so make sure
it's gone prior to inventory disclosure and creation of bones data */
inven_inuse(TRUE);
/* Sometimes you die on the first move. Life's not fair.
* On those rare occasions you get hosed immediately, go out
* smiling... :-) -3.
*/
if (moves <= 1 && how < PANICKED) /* You die... --More-- */
pline("Do not pass go. Do not collect 200 %s.", currency(200L));
if (have_windows) wait_synch(); /* flush screen output */
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
# if defined(UNIX) || defined(VMS) || defined (__EMX__)
(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
(void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup);
# endif
#endif /* NO_SIGNAL */
bones_ok = (how < GENOCIDED) && can_make_bones();
if (how == TURNED_SLIME)
u.ugrave_arise = PM_GREEN_SLIME;
if (bones_ok && u.ugrave_arise < LOW_PM) {
/* corpse gets burnt up too */
if (how == BURNING)
u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
else if (how == STONING)
u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */
else if (u.ugrave_arise == NON_PM &&
!(mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
int mnum = u.umonnum;
if (!Upolyd) {
/* Base corpse on race when not poly'd since original
* u.umonnum is based on role, and all role monsters
* are human.
*/
mnum = (flags.female && urace.femalenum != NON_PM) ?
urace.femalenum : urace.malenum;
}
corpse = mk_named_object(CORPSE, &mons[mnum],
u.ux, u.uy, plname);
Sprintf(pbuf, "%s, %s%s", plname,
killer.format == NO_KILLER_PREFIX ? "" :
killed_by_prefix[how],
killer.format == KILLED_BY_AN ? an(killer.name) :
killer.name);
make_grave(u.ux, u.uy, pbuf);
}
}
if (how == QUIT) {
killer.format = NO_KILLER_PREFIX;
if (u.uhp < 1) {
how = DIED;
u.umortality++; /* skipped above when how==QUIT */
Strcpy(killer.name, "quit while already on Charon's boat");
}
}
if (how == ESCAPED || how == PANICKED)
killer.format = NO_KILLER_PREFIX;
if (how != PANICKED) {
/* these affect score and/or bones, but avoid them during panic */
taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
paygd();
clearpriests();
} else taken = FALSE; /* lint; assert( !bones_ok ); */
clearlocks();
if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE);
if (strcmp(flags.end_disclose, "none") && how != PANICKED)
disclose(how, taken);
/* finish_paybill should be called after disclosure but before bones */
if (bones_ok && taken) finish_paybill();
/* calculate score, before creating bones [container gold] */
{
long tmp;
int deepest = deepest_lev_reached(FALSE);
#ifndef GOLDOBJ
umoney = u.ugold;
tmp = u.ugold0;
#else
umoney = money_cnt(invent);
tmp = u.umoney0;
#endif
umoney += hidden_gold(); /* accumulate gold from containers */
tmp = umoney - tmp; /* net gain */
if (tmp < 0L)
tmp = 0L;
if (how < PANICKED)
tmp -= tmp / 10L;
u.urexp += tmp;
u.urexp += 50L * (long)(deepest - 1);
if (deepest > 20)
u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20);
if (how == ASCENDED) u.urexp *= 2L;
}
if (bones_ok) {
#ifdef WIZARD
if (!wizard || yn("Save bones?") == 'y')
#endif
savebones(corpse);
/* corpse may be invalid pointer now so
ensure that it isn't used again */
corpse = (struct obj *)0;
}
/* update gold for the rip output, which can't use hidden_gold()
(containers will be gone by then if bones just got saved...) */
#ifndef GOLDOBJ
u.ugold = umoney;
#else
done_money = umoney;
#endif
/* clean up unneeded windows */
if (have_windows) {
wait_synch();
display_nhwindow(WIN_MESSAGE, TRUE);
destroy_nhwindow(WIN_MAP);
destroy_nhwindow(WIN_STATUS);
destroy_nhwindow(WIN_MESSAGE);
WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR;
if(!done_stopprint || flags.tombstone)
endwin = create_nhwindow(NHW_TEXT);
if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
outrip(endwin, how);
} else
done_stopprint = 1; /* just avoid any more output */
if (u.uhave.amulet) Strcat(killer.name, " (with the Amulet)");
else if (how == ESCAPED) {
if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */
Strcat(killer.name, " (in celestial disgrace)");
else if (carrying(FAKE_AMULET_OF_YENDOR))
Strcat(killer.name, " (with a fake Amulet)");
/* don't bother counting to see whether it should be plural */
}
if (!done_stopprint) {
Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
how != ASCENDED ?
(const char *) ((flags.female && urole.name.f) ?
urole.name.f : urole.name.m) :
(const char *) (flags.female ? "Demigoddess" : "Demigod"));
putstr(endwin, 0, pbuf);
putstr(endwin, 0, "");
}
if (how == ESCAPED || how == ASCENDED) {
register struct monst *mtmp;
register struct obj *otmp;
register struct val_list *val;
register int i;
for (val = valuables; val->list; val++)
for (i = 0; i < val->size; i++) {
val->list[i].count = 0L;
}
get_valuables(invent);
/* add points for collected valuables */
for (val = valuables; val->list; val++)
for (i = 0; i < val->size; i++)
if (val->list[i].count != 0L)
u.urexp += val->list[i].count
* (long)objects[val->list[i].typ].oc_cost;
/* count the points for artifacts */
artifact_score(invent, TRUE, endwin);
keepdogs(TRUE);
viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
mtmp = mydogs;
if (!done_stopprint) Strcpy(pbuf, "You");
if (mtmp) {
while (mtmp) {
if (!done_stopprint)
Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
if (mtmp->mtame)
u.urexp += mtmp->mhp;
mtmp = mtmp->nmon;
}
if (!done_stopprint) putstr(endwin, 0, pbuf);
pbuf[0] = '\0';
} else {
if (!done_stopprint) Strcat(pbuf, " ");
}
if (!done_stopprint) {
Sprintf(eos(pbuf), "%s with %ld point%s,",
how==ASCENDED ? "went to your reward" :
"escaped from the dungeon",
u.urexp, plur(u.urexp));
putstr(endwin, 0, pbuf);
}
if (!done_stopprint)
artifact_score(invent, FALSE, endwin); /* list artifacts */
/* list valuables here */
for (val = valuables; val->list; val++) {
sort_valuables(val->list, val->size);
for (i = 0; i < val->size && !done_stopprint; i++) {
int typ = val->list[i].typ;
long count = val->list[i].count;
if (count == 0L) continue;
if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
otmp = mksobj(typ, FALSE, FALSE);
makeknown(otmp->otyp);
otmp->known = 1; /* for fake amulets */
otmp->dknown = 1; /* seen it (blindness fix) */
otmp->onamelth = 0;
otmp->quan = count;
Sprintf(pbuf, "%8ld %s (worth %ld %s),",
count, xname(otmp),
count * (long)objects[typ].oc_cost, currency(2L));
obfree(otmp, (struct obj *)0);
} else {
Sprintf(pbuf,
"%8ld worthless piece%s of colored glass,",
count, plur(count));
}
putstr(endwin, 0, pbuf);
}
}
} else if (!done_stopprint) {
/* did not escape or ascend */
if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
/* level teleported out of the dungeon; `how' is DIED,
due to falling or to "arriving at heaven prematurely" */
Sprintf(pbuf, "You %s beyond the confines of the dungeon",
(u.uz.dlevel < 0) ? "passed away" : ends[how]);
} else {
/* more conventional demise */
const char *where = dungeons[u.uz.dnum].dname;
if (Is_astralevel(&u.uz)) where = "The Astral Plane";
Sprintf(pbuf, "You %s in %s", ends[how], where);
if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
Sprintf(eos(pbuf), " on dungeon level %d",
In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
}
Sprintf(eos(pbuf), " with %ld point%s,",
u.urexp, plur(u.urexp));
putstr(endwin, 0, pbuf);
}
if (!done_stopprint) {
Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.",
umoney, plur(umoney), moves, plur(moves));
putstr(endwin, 0, pbuf);
}
if (!done_stopprint) {
Sprintf(pbuf,
"You were level %d with a maximum of %d hit point%s when you %s.",
u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
putstr(endwin, 0, pbuf);
putstr(endwin, 0, "");
}
if (!done_stopprint)
display_nhwindow(endwin, TRUE);
if (endwin != WIN_ERR)
destroy_nhwindow(endwin);
/* "So when I die, the first thing I will see in Heaven is a
* score list?" */
if (flags.toptenwin) {
topten(how);
if (have_windows)
exit_nhwindows((char *)0);
} else {
if (have_windows)
exit_nhwindows((char *)0);
topten(how);
}
if(done_stopprint) { raw_print(""); raw_print(""); }
terminate(EXIT_SUCCESS);
}
void
container_contents(list, identified, all_containers)
struct obj *list;
boolean identified, all_containers;
{
register struct obj *box, *obj;
char buf[BUFSZ];
for (box = list; box; box = box->nobj) {
if (Is_container(box) || box->otyp == STATUE) {
if (box->otyp == BAG_OF_TRICKS) {
continue; /* wrong type of container */
} else if (box->cobj) {
winid tmpwin = create_nhwindow(NHW_MENU);
Sprintf(buf, "Contents of %s:", the(xname(box)));
putstr(tmpwin, 0, buf);
putstr(tmpwin, 0, "");
for (obj = box->cobj; obj; obj = obj->nobj) {
if (identified) {
makeknown(obj->otyp);
obj->known = obj->bknown =
obj->dknown = obj->rknown = 1;
}
putstr(tmpwin, 0, doname(obj));
}
display_nhwindow(tmpwin, TRUE);
destroy_nhwindow(tmpwin);
if (all_containers)
container_contents(box->cobj, identified, TRUE);
} else {
pline("%s empty.", Tobjnam(box, "are"));
display_nhwindow(WIN_MESSAGE, FALSE);
}
}
if (!all_containers)
break;
}
}
/* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
void
terminate(status)
int status;
{
#ifdef MAC
getreturn("to exit");
#endif
/* don't bother to try to release memory if we're in panic mode, to
avoid trouble in case that happens to be due to memory problems */
if (!program_state.panicking) {
freedynamicdata();
dlb_cleanup();
}
nethack_exit(status);
}
STATIC_OVL void
list_vanquished(defquery, ask)
char defquery;
boolean ask;
{
register int i, lev;
int ntypes = 0, max_lev = 0, nkilled;
long total_killed = 0L;
char c;
winid klwin;
char buf[BUFSZ];
/* get totals first */
for (i = LOW_PM; i < NUMMONS; i++) {
if (mvitals[i].died) ntypes++;
total_killed += (long)mvitals[i].died;
if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
}
/* vanquished creatures list;
* includes all dead monsters, not just those killed by the player
*/
if (ntypes != 0) {
c = ask ? yn_function("Do you want an account of creatures vanquished?",
ynqchars, defquery) : defquery;
if (c == 'q') done_stopprint++;
if (c == 'y') {
klwin = create_nhwindow(NHW_MENU);
putstr(klwin, 0, "Vanquished creatures:");
putstr(klwin, 0, "");
/* countdown by monster "toughness" */
for (lev = max_lev; lev >= 0; lev--)
for (i = LOW_PM; i < NUMMONS; i++)
if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) {
Sprintf(buf, "%s%s",
!type_is_pname(&mons[i]) ? "The " : "",
mons[i].mname);
if (nkilled > 1) {
switch (nkilled) {
case 2: Sprintf(eos(buf)," (twice)"); break;
case 3: Sprintf(eos(buf)," (thrice)"); break;
default: Sprintf(eos(buf)," (%d time%s)",
nkilled, plur(nkilled));
break;
}
}
} else {
/* trolls or undead might have come back,
but we don't keep track of that */
if (nkilled == 1)
Strcpy(buf, an(mons[i].mname));
else
Sprintf(buf, "%d %s",
nkilled, makeplural(mons[i].mname));
}
putstr(klwin, 0, buf);
}
/*
* if (Hallucination)
* putstr(klwin, 0, "and a partridge in a pear tree");
*/
if (ntypes > 1) {
putstr(klwin, 0, "");
Sprintf(buf, "%ld creatures vanquished.", total_killed);
putstr(klwin, 0, buf);
}
display_nhwindow(klwin, TRUE);
destroy_nhwindow(klwin);
}
}
}
/* number of monster species which have been genocided */
int
num_genocides()
{
int i, n = 0;
for (i = LOW_PM; i < NUMMONS; ++i)
if (mvitals[i].mvflags & G_GENOD) ++n;
return n;
}
STATIC_OVL void
list_genocided(defquery, ask)
char defquery;
boolean ask;
{
register int i;
int ngenocided;
char c;
winid klwin;
char buf[BUFSZ];
ngenocided = num_genocides();
/* genocided species list */
if (ngenocided != 0) {
c = ask ? yn_function("Do you want a list of species genocided?",
ynqchars, defquery) : defquery;
if (c == 'q') done_stopprint++;
if (c == 'y') {
klwin = create_nhwindow(NHW_MENU);
putstr(klwin, 0, "Genocided species:");
putstr(klwin, 0, "");
for (i = LOW_PM; i < NUMMONS; i++)
if (mvitals[i].mvflags & G_GENOD) {
if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST)
Sprintf(buf, "%s%s",
!type_is_pname(&mons[i]) ? "" : "the ",
mons[i].mname);
else
Strcpy(buf, makeplural(mons[i].mname));
putstr(klwin, 0, buf);
}
putstr(klwin, 0, "");
Sprintf(buf, "%d species genocided.", ngenocided);
putstr(klwin, 0, buf);
display_nhwindow(klwin, TRUE);
destroy_nhwindow(klwin);
}
}
}
/* set a delayed killer, ensure non-delayed killer is cleared out */
void
delayed_killer(id, format, killername)
int id;
int format;
const char *killername;
{
struct kinfo *k = find_delayed_killer(id);
if (k == (struct kinfo*) 0) {
/* no match, add a new delayed killer to the list */
k = (struct kinfo*) alloc(sizeof(struct kinfo));
k->id = id;
k->next = killer.next;
killer.next = k;
}
k->format = format;
Strcpy(k->name, killername ? killername : "");
killer.name[0] = 0;
}
struct kinfo*
find_delayed_killer(id)
int id;
{
struct kinfo* k;
for (k = killer.next; k != (struct kinfo*) 0; k = k->next) {
if (k->id == id) break;
}
return k;
}
void
dealloc_killer(kptr)
struct kinfo *kptr;
{
struct kinfo *prev = &killer, *k;
if (kptr == (struct kinfo *)0) return;
for (k = killer.next; k != (struct kinfo*) 0; k = k->next) {
if (k == kptr) break;
prev = k;
}
if (k == (struct kinfo*) 0) {
impossible("dealloc_killer not on list");
} else {
prev->next = k->next;
free((genericptr_t) k);
}
}
void
save_killers(fd, mode)
int fd;
int mode;
{
struct kinfo *kptr;
if (perform_bwrite(mode)) {
for (kptr = &killer; kptr != (struct kinfo*)0; kptr = kptr->next) {
bwrite(fd, (genericptr_t)kptr, sizeof(struct kinfo));
}
}
if (release_data(mode)) {
while (killer.next) {
kptr = killer.next->next;
free((genericptr_t)killer.next);
killer.next = kptr;
}
}
}
void
restore_killers(fd)
int fd;
{
struct kinfo *kptr;
for (kptr = &killer; kptr != (struct kinfo*)0; kptr = kptr->next) {
mread(fd, (genericptr_t)kptr, sizeof(struct kinfo));
if (kptr->next) {
kptr->next = (struct kinfo*) alloc(sizeof(struct kinfo));
}
}
}
/*end.c*/