Allow config file entries to adjust win32 console colours.
The following entries in a config file are examples:
OPTIONS=palette:black-0-0-0
OPTIONS=palette:red-210-0-0
OPTIONS=palette:green-80-200-0
OPTIONS=palette:brown-180-100-0
OPTIONS=palette:blue-0-0-200
OPTIONS=palette:magenta-128-0-128
OPTIONS=palette:cyan-50-180-180
OPTIONS=palette:gray-192-192-192
OPTIONS=palette:dark gray-100-100-100
OPTIONS=palette:orange-255-128-0
OPTIONS=palette:bright green-0-255-0
OPTIONS=palette:yellow-255-255-0
OPTIONS=palette:bright blue-100-100-240
OPTIONS=palette:bright magenta-255-0-255
OPTIONS=palette:bright cyan-0-255-255
OPTIONS=palette:white-255-255-255
This uses an undocumented way to adjust the console
colours in a win32 console application. The method and
code snippet used comes from www.catch22.net by James Brown.
This page:
http://www.catch22.net/about.asp
states the following:
"you do not have to pay anything to use the software, and there are no
licencing terms for any sourcecode that you may download from this site.
This means you can freely use any sourcecode or portions of code in
your applications, whether they be free software or professional, retail
products."
241 lines
6.9 KiB
C
241 lines
6.9 KiB
C
/* SCCS Id: @(#)ntconf.h 3.5 2002/03/10 */
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/* Copyright (c) NetHack PC Development Team 1993, 1994. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef NTCONF_H
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#define NTCONF_H
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/* #define SHELL /* nt use of pcsys routines caused a hang */
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#define RANDOM /* have Berkeley random(3) */
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#define TEXTCOLOR /* Color text */
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#define EXEPATH /* Allow .exe location to be used as HACKDIR */
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#define TRADITIONAL_GLYPHMAP /* Store glyph mappings at level change time */
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#ifdef WIN32CON
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#define LAN_FEATURES /* Include code for lan-aware features. Untested in 3.4.0*/
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#endif
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#define PC_LOCKING /* Prevent overwrites of aborted or in-progress games */
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/* without first receiving confirmation. */
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#define HOLD_LOCKFILE_OPEN /* Keep an exclusive lock on the .0 file */
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#define SELF_RECOVER /* Allow the game itself to recover from an aborted game */
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#define USER_SOUNDS
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#ifdef WIN32CON
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#define CHANGE_COLOR /* allow palette changes in win32 console */
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#define SELECTSAVED /* Provide menu of saved games to choose from at start */
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#endif
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/*
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* -----------------------------------------------------------------
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* The remaining code shouldn't need modification.
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* -----------------------------------------------------------------
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*/
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/* #define SHORT_FILENAMES /* All NT filesystems support long names now */
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#ifdef MICRO
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#undef MICRO /* never define this! */
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#endif
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#define NOCWD_ASSUMPTIONS /* Always define this. There are assumptions that
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it is defined for WIN32.
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Allow paths to be specified for HACKDIR,
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LEVELDIR, SAVEDIR, BONESDIR, DATADIR,
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SCOREDIR, LOCKDIR, CONFIGDIR, and TROUBLEDIR */
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#define NO_TERMS
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#define ASCIIGRAPH
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#ifdef OPTIONS_USED
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#undef OPTIONS_USED
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#endif
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#ifdef MSWIN_GRAPHICS
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#define OPTIONS_USED "guioptions"
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#else
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#define OPTIONS_USED "ttyoptions"
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#endif
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#define OPTIONS_FILE OPTIONS_USED
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#define PORT_HELP "porthelp"
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#ifdef WIN32CON
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#define PORT_DEBUG /* include ability to debug international keyboard issues */
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#endif
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#define SAFERHANGUP /* Define SAFERHANGUP to delay hangup processing
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* until the main command loop. 'safer' because it
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* avoids certain cheats and also avoids losing
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* objects being thrown when the hangup occurs.
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*/
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/* Stuff to help the user with some common, yet significant errors */
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#define INTERJECT_PANIC 0
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#define INTERJECTION_TYPES (INTERJECT_PANIC + 1)
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extern void FDECL(interject_assistance, (int,int,genericptr_t,genericptr_t));
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extern void FDECL(interject, (int));
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/*
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*===============================================
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* Compiler-specific adjustments
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*===============================================
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*/
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#ifdef _MSC_VER
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# if (_MSC_VER > 1000)
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/* Visual C 8 warning elimination */
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# ifndef _CRT_SECURE_NO_DEPRECATE
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#define _CRT_SECURE_NO_DEPRECATE
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# endif
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# ifndef _SCL_SECURE_NO_DEPRECATE
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#define _SCL_SECURE_NO_DEPRECATE
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# endif
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# ifndef _CRT_NONSTDC_NO_DEPRECATE
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#define _CRT_NONSTDC_NO_DEPRECATE
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# endif
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#pragma warning(disable:4996) /* VC8 deprecation warnings */
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#pragma warning(disable:4142) /* benign redefinition */
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#pragma warning(disable:4267) /* conversion from 'size_t' to XX */
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# endif /* _MSC_VER > 1000 */
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#pragma warning(disable:4761) /* integral size mismatch in arg; conv supp*/
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# ifdef YYPREFIX
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#pragma warning(disable:4102) /* unreferenced label */
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# endif
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# if 0
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#pragma warning(disable:4018) /* signed/unsigned mismatch */
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#pragma warning(disable:4305) /* init, conv from 'const int' to 'char' */
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# endif
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#endif
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/* The following is needed for prototypes of certain functions */
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#if defined(_MSC_VER)
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#include <process.h> /* Provides prototypes of exit(), spawn() */
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#endif
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#include <string.h> /* Provides prototypes of strncmpi(), etc. */
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#ifdef STRNCMPI
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#define strncmpi(a,b,c) strnicmp(a,b,c)
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#endif
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#include <sys/types.h>
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#include <stdlib.h>
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#ifdef __BORLANDC__
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#undef randomize
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#undef random
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#endif
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#define PATHLEN BUFSZ /* maximum pathlength */
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#define FILENAME BUFSZ /* maximum filename length (conservative) */
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#if defined(_MAX_PATH) && defined(_MAX_FNAME)
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# if (_MAX_PATH < BUFSZ) && (_MAX_FNAME < BUFSZ)
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#undef PATHLEN
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#undef FILENAME
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#define PATHLEN _MAX_PATH
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#define FILENAME _MAX_FNAME
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# endif
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#endif
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#define NO_SIGNAL
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#define index strchr
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#define rindex strrchr
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/* Time stuff */
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#include <time.h>
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#define USE_STDARG
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#ifdef RANDOM
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/* Use the high quality random number routines. */
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#define Rand() random()
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#else
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#define Rand() rand()
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#endif
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#include <sys/stat.h>
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#define FCMASK (_S_IREAD|_S_IWRITE) /* file creation mask */
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#define regularize nt_regularize
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#define HLOCK "NHPERM"
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#ifndef M
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#define M(c) ((char) (0x80 | (c)))
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/* #define M(c) ((c) - 128) */
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#endif
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#ifndef C
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#define C(c) (0x1f & (c))
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#endif
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#if defined(DLB)
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#define FILENAME_CMP stricmp /* case insensitive */
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#endif
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#if 0
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extern char levels[], bones[], permbones[],
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#endif /* 0 */
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/* this was part of the MICRO stuff in the past */
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extern const char *alllevels, *allbones;
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extern char hackdir[];
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#define ABORT C('a')
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#define getuid() 1
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#define getlogin() ((char *)0)
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extern void NDECL(win32_abort);
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#ifdef WIN32CON
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extern void FDECL(nttty_preference_update, (const char *));
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extern void NDECL(toggle_mouse_support);
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extern void FDECL(map_subkeyvalue, (char *));
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extern void NDECL(load_keyboard_handler);
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extern void NDECL(raw_clear_screen);
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#endif
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#include <fcntl.h>
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#ifndef __BORLANDC__
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#include <io.h>
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#include <direct.h>
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#else
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int _RTLENTRY _EXPFUNC access (const char _FAR *__path, int __amode);
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int _RTLENTRY _EXPFUNC _chdrive(int __drive);
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int _RTLENTRYF _EXPFUNC32 chdir( const char _FAR *__path );
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char _FAR * _RTLENTRY _EXPFUNC getcwd( char _FAR *__buf, int __buflen );
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int _RTLENTRY _EXPFUNC write (int __handle, const void _FAR *__buf, unsigned __len);
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int _RTLENTRY _EXPFUNC creat (const char _FAR *__path, int __amode);
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int _RTLENTRY _EXPFUNC close (int __handle);
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int _RTLENTRY _EXPFUNC _close (int __handle);
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int _RTLENTRY _EXPFUNC open (const char _FAR *__path, int __access,... /*unsigned mode*/);
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long _RTLENTRY _EXPFUNC lseek (int __handle, long __offset, int __fromwhere);
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int _RTLENTRY _EXPFUNC read (int __handle, void _FAR *__buf, unsigned __len);
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#endif
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#include <conio.h>
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#undef kbhit /* Use our special NT kbhit */
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#define kbhit (*nt_kbhit)
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#ifdef LAN_FEATURES
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#define MAX_LAN_USERNAME 20
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#define LAN_RO_PLAYGROUND /* not implemented in 3.3.0 */
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#define LAN_SHARED_BONES /* not implemented in 3.3.0 */
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#include "nhlan.h"
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#endif
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#ifndef alloca
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#define ALLOCA_HACK /* used in util/panic.c */
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#endif
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#ifndef REDO
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#undef Getchar
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#define Getchar nhgetch
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#endif
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extern int FDECL(set_win32_option, (const char *, const char *));
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#ifdef WIN32CON
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#define LEFTBUTTON FROM_LEFT_1ST_BUTTON_PRESSED
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#define RIGHTBUTTON RIGHTMOST_BUTTON_PRESSED
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#define MIDBUTTON FROM_LEFT_2ND_BUTTON_PRESSED
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#define MOUSEMASK (LEFTBUTTON | RIGHTBUTTON | MIDBUTTON)
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#ifdef CHANGE_COLOR
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extern int FDECL(alternative_palette, (char *));
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#endif
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#endif /* WIN32CON */
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#endif /* NTCONF_H */
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