843 lines
24 KiB
C
843 lines
24 KiB
C
/* SCCS Id: @(#)dogmove.c 3.4 2002/09/10 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "mfndpos.h"
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#include "edog.h"
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extern boolean notonhead;
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STATIC_DCL boolean FDECL(dog_hunger,(struct monst *,struct edog *));
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STATIC_DCL int FDECL(dog_invent,(struct monst *,struct edog *,int));
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STATIC_DCL int FDECL(dog_goal,(struct monst *,struct edog *,int,int,int));
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STATIC_DCL struct obj *FDECL(DROPPABLES, (struct monst *));
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STATIC_DCL boolean FDECL(can_reach_food,(struct monst *,XCHAR_P,XCHAR_P,XCHAR_P,
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XCHAR_P));
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STATIC_OVL struct obj *
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DROPPABLES(mon)
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register struct monst *mon;
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{
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register struct obj *obj;
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struct obj *wep = MON_WEP(mon);
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boolean item1 = FALSE, item2 = FALSE;
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if (is_animal(mon->data) || mindless(mon->data))
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item1 = item2 = TRUE;
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if (!tunnels(mon->data) || !needspick(mon->data))
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item1 = TRUE;
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for(obj = mon->minvent; obj; obj = obj->nobj) {
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if (!item1 && is_pick(obj) && (obj->otyp != DWARVISH_MATTOCK
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|| !which_armor(mon, W_ARMS))) {
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item1 = TRUE;
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continue;
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}
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if (!item2 && obj->otyp == UNICORN_HORN && !obj->cursed) {
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item2 = TRUE;
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continue;
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}
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if (!obj->owornmask && obj != wep) return obj;
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}
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return (struct obj *)0;
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}
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static NEARDATA const char nofetch[] = { BALL_CLASS, CHAIN_CLASS, ROCK_CLASS, 0 };
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STATIC_OVL boolean FDECL(cursed_object_at, (int, int));
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STATIC_VAR xchar gtyp, gx, gy; /* type and position of dog's current goal */
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STATIC_PTR void FDECL(wantdoor, (int, int, genericptr_t));
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STATIC_OVL boolean
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cursed_object_at(x, y)
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int x, y;
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{
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struct obj *otmp;
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for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
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if (otmp->cursed) return TRUE;
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return FALSE;
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}
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int
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dog_nutrition(mtmp, obj)
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struct monst *mtmp;
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struct obj *obj;
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{
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int nutrit;
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/*
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* It is arbitrary that the pet takes the same length of time to eat
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* as a human, but gets more nutritional value.
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*/
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if (obj->oclass == FOOD_CLASS) {
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if(obj->otyp == CORPSE) {
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mtmp->meating = 3 + (mons[obj->corpsenm].cwt >> 6);
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nutrit = mons[obj->corpsenm].cnutrit;
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} else {
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mtmp->meating = objects[obj->otyp].oc_delay;
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nutrit = objects[obj->otyp].oc_nutrition;
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}
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switch(mtmp->data->msize) {
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case MZ_TINY: nutrit *= 8; break;
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case MZ_SMALL: nutrit *= 6; break;
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default:
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case MZ_MEDIUM: nutrit *= 5; break;
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case MZ_LARGE: nutrit *= 4; break;
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case MZ_HUGE: nutrit *= 3; break;
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case MZ_GIGANTIC: nutrit *= 2; break;
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}
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if(obj->oeaten) {
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mtmp->meating = eaten_stat(mtmp->meating, obj);
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nutrit = eaten_stat(nutrit, obj);
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}
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} else if (obj->oclass == COIN_CLASS) {
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mtmp->meating = (int)(obj->quan/2000) + 1;
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if (mtmp->meating < 0) mtmp->meating = 1;
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nutrit = (int)(obj->quan/20);
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if (nutrit < 0) nutrit = 0;
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} else {
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/* Unusual pet such as gelatinous cube eating odd stuff.
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* meating made consistent with wild monsters in mon.c.
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* nutrit made consistent with polymorphed player nutrit in
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* eat.c. (This also applies to pets eating gold.)
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*/
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mtmp->meating = obj->owt/20 + 1;
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nutrit = 5*objects[obj->otyp].oc_nutrition;
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}
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return nutrit;
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}
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/* returns 2 if pet dies, otherwise 1 */
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int
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dog_eat(mtmp, obj, x, y, devour)
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register struct monst *mtmp;
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register struct obj * obj;
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int x, y;
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boolean devour;
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{
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register struct edog *edog = EDOG(mtmp);
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boolean poly = FALSE, grow = FALSE, heal = FALSE;
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int nutrit;
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if(edog->hungrytime < monstermoves)
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edog->hungrytime = monstermoves;
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nutrit = dog_nutrition(mtmp, obj);
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poly = polyfodder(obj);
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grow = mlevelgain(obj);
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heal = mhealup(obj);
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if (devour) {
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if (mtmp->meating > 1) mtmp->meating /= 2;
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if (nutrit > 1) nutrit = (nutrit * 3) / 4;
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}
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edog->hungrytime += nutrit;
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mtmp->mconf = 0;
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if (edog->mhpmax_penalty) {
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/* no longer starving */
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mtmp->mhpmax += edog->mhpmax_penalty;
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edog->mhpmax_penalty = 0;
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}
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if (mtmp->mflee && mtmp->mfleetim > 1) mtmp->mfleetim /= 2;
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if (mtmp->mtame < 20) mtmp->mtame++;
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if (x != mtmp->mx || y != mtmp->my) { /* moved & ate on same turn */
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newsym(x, y);
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newsym(mtmp->mx, mtmp->my);
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}
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if (is_pool(x, y) && !Underwater) {
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/* Don't print obj */
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/* TODO: Reveal presence of sea monster (especially sharks) */
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} else
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/* hack: observe the action if either new or old location is in view */
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/* However, invisible monsters should still be "it" even though out of
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sight locations should not. */
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if (cansee(x, y) || cansee(mtmp->mx, mtmp->my))
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pline("%s %s %s.", mon_visible(mtmp) ? noit_Monnam(mtmp) : "It",
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devour ? "devours" : "eats",
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(obj->oclass == FOOD_CLASS) ?
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singular(obj, doname) : doname(obj));
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/* It's a reward if it's DOGFOOD and the player dropped/threw it. */
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/* We know the player had it if invlet is set -dlc */
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if(dogfood(mtmp,obj) == DOGFOOD && obj->invlet)
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#ifdef LINT
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edog->apport = 0;
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#else
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edog->apport += (int)(200L/
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((long)edog->dropdist + monstermoves - edog->droptime));
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#endif
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if (mtmp->data == &mons[PM_RUST_MONSTER] && obj->oerodeproof) {
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/* The object's rustproofing is gone now */
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obj->oerodeproof = 0;
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mtmp->mstun = 1;
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if (canseemon(mtmp) && flags.verbose) {
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pline("%s spits %s out in disgust!",
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Monnam(mtmp), distant_name(obj,doname));
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}
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} else if (obj == uball) {
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unpunish();
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delobj(obj);
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} else if (obj == uchain)
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unpunish();
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else if (obj->quan > 1L && obj->oclass == FOOD_CLASS) {
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obj->quan--;
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obj->owt = weight(obj);
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} else
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delobj(obj);
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if (poly) {
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(void) newcham(mtmp, (struct permonst *)0, FALSE,
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cansee(mtmp->mx, mtmp->my));
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}
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/* limit "instant" growth to prevent potential abuse */
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if (grow && (int) mtmp->m_lev < (int)mtmp->data->mlevel + 15) {
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if (!grow_up(mtmp, (struct monst *)0)) return 2;
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}
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if (heal) mtmp->mhp = mtmp->mhpmax;
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return 1;
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}
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/* hunger effects -- returns TRUE on starvation */
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STATIC_OVL boolean
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dog_hunger(mtmp, edog)
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register struct monst *mtmp;
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register struct edog *edog;
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{
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if (monstermoves > edog->hungrytime + 500) {
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if (!carnivorous(mtmp->data) && !herbivorous(mtmp->data)) {
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edog->hungrytime = monstermoves + 500;
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/* but not too high; it might polymorph */
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} else if (!edog->mhpmax_penalty) {
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/* starving pets are limited in healing */
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int newmhpmax = mtmp->mhpmax / 3;
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mtmp->mconf = 1;
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edog->mhpmax_penalty = mtmp->mhpmax - newmhpmax;
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mtmp->mhpmax = newmhpmax;
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if (mtmp->mhp > mtmp->mhpmax)
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mtmp->mhp = mtmp->mhpmax;
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if (mtmp->mhp < 1) goto dog_died;
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if (cansee(mtmp->mx, mtmp->my))
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pline("%s is confused from hunger.", Monnam(mtmp));
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else if (couldsee(mtmp->mx, mtmp->my))
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beg(mtmp);
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else
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You_feel("worried about %s.", y_monnam(mtmp));
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stop_occupation();
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} else if (monstermoves > edog->hungrytime + 750 || mtmp->mhp < 1) {
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dog_died:
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if (mtmp->mleashed
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#ifdef STEED
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&& mtmp != u.usteed
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#endif
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)
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Your("leash goes slack.");
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else if (cansee(mtmp->mx, mtmp->my))
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pline("%s starves.", Monnam(mtmp));
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else
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You_feel("%s for a moment.",
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Hallucination ? "bummed" : "sad");
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mondied(mtmp);
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return(TRUE);
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}
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}
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return(FALSE);
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}
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/* do something with object (drop, pick up, eat) at current position
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* returns 1 if object eaten (since that counts as dog's move), 2 if died
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*/
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STATIC_OVL int
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dog_invent(mtmp, edog, udist)
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register struct monst *mtmp;
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register struct edog *edog;
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int udist;
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{
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register int omx, omy;
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struct obj *obj;
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if (mtmp->msleeping || !mtmp->mcanmove) return(0);
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omx = mtmp->mx;
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omy = mtmp->my;
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/* if we are carrying sth then we drop it (perhaps near @) */
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/* Note: if apport == 1 then our behaviour is independent of udist */
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/* Use udist+1 so steed won't cause divide by zero */
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#ifndef GOLDOBJ
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if(DROPPABLES(mtmp) || mtmp->mgold) {
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#else
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if(DROPPABLES(mtmp)) {
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#endif
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if (!rn2(udist+1) || !rn2(edog->apport))
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if(rn2(10) < edog->apport){
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relobj(mtmp, (int)mtmp->minvis, TRUE);
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if(edog->apport > 1) edog->apport--;
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edog->dropdist = udist; /* hpscdi!jon */
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edog->droptime = monstermoves;
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}
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} else {
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if((obj=level.objects[omx][omy]) && !index(nofetch,obj->oclass)
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#ifdef MAIL
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&& obj->otyp != SCR_MAIL
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#endif
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){
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int edible = dogfood(mtmp, obj);
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if (edible <= CADAVER ||
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/* starving pet is more aggressive about eating */
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(edog->mhpmax_penalty && edible == ACCFOOD))
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return dog_eat(mtmp, obj, omx, omy, FALSE);
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if(can_carry(mtmp, obj) && !obj->cursed &&
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!is_pool(mtmp->mx,mtmp->my)) {
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if(rn2(20) < edog->apport+3) {
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if (rn2(udist) || !rn2(edog->apport)) {
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if (cansee(omx, omy) && flags.verbose)
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pline("%s picks up %s.", Monnam(mtmp),
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distant_name(obj, doname));
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obj_extract_self(obj);
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newsym(omx,omy);
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(void) mpickobj(mtmp,obj);
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if (attacktype(mtmp->data, AT_WEAP) &&
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mtmp->weapon_check == NEED_WEAPON) {
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mtmp->weapon_check = NEED_HTH_WEAPON;
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(void) mon_wield_item(mtmp);
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}
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m_dowear(mtmp, FALSE);
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}
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}
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}
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}
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}
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return 0;
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}
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/* set dog's goal -- gtyp, gx, gy
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* returns -1/0/1 (dog's desire to approach player) or -2 (abort move)
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*/
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STATIC_OVL int
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dog_goal(mtmp, edog, after, udist, whappr)
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register struct monst *mtmp;
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struct edog *edog;
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int after, udist, whappr;
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{
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register int omx, omy;
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boolean in_masters_sight, dog_has_minvent;
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register struct obj *obj;
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xchar otyp;
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int appr;
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#ifdef STEED
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/* Steeds don't move on their own will */
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if (mtmp == u.usteed)
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return (-2);
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#endif
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omx = mtmp->mx;
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omy = mtmp->my;
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in_masters_sight = couldsee(omx, omy);
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dog_has_minvent = (DROPPABLES(mtmp) != 0);
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if (!edog || mtmp->mleashed) { /* he's not going anywhere... */
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gtyp = APPORT;
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gx = u.ux;
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gy = u.uy;
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} else {
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#define DDIST(x,y) (dist2(x,y,omx,omy))
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#define SQSRCHRADIUS 5
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int min_x, max_x, min_y, max_y;
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register int nx, ny;
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gtyp = UNDEF; /* no goal as yet */
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gx = gy = 0; /* suppress 'used before set' message */
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if ((min_x = omx - SQSRCHRADIUS) < 1) min_x = 1;
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if ((max_x = omx + SQSRCHRADIUS) >= COLNO) max_x = COLNO - 1;
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if ((min_y = omy - SQSRCHRADIUS) < 0) min_y = 0;
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if ((max_y = omy + SQSRCHRADIUS) >= ROWNO) max_y = ROWNO - 1;
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/* nearby food is the first choice, then other objects */
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for (obj = fobj; obj; obj = obj->nobj) {
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nx = obj->ox;
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ny = obj->oy;
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if (nx >= min_x && nx <= max_x && ny >= min_y && ny <= max_y) {
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otyp = dogfood(mtmp, obj);
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/* skip inferior goals */
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if (otyp > gtyp || otyp == UNDEF)
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continue;
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/* avoid cursed items unless starving */
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if (cursed_object_at(nx, ny) &&
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!(edog->mhpmax_penalty && otyp < MANFOOD))
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continue;
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if (otyp < MANFOOD &&
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can_reach_food(mtmp, mtmp->mx, mtmp->my, nx, ny)) {
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if (otyp < gtyp || DDIST(nx,ny) < DDIST(gx,gy)) {
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gx = nx;
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gy = ny;
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gtyp = otyp;
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}
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} else if(gtyp == UNDEF && in_masters_sight &&
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!dog_has_minvent &&
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(!levl[omx][omy].lit || levl[u.ux][u.uy].lit) &&
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(otyp == MANFOOD || m_cansee(mtmp, nx, ny)) &&
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edog->apport > rn2(8) &&
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can_carry(mtmp,obj)) {
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gx = nx;
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gy = ny;
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gtyp = APPORT;
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}
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}
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}
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}
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/* follow player if appropriate */
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if (gtyp == UNDEF ||
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(gtyp != DOGFOOD && gtyp != APPORT && monstermoves < edog->hungrytime)) {
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gx = u.ux;
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gy = u.uy;
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if (after && udist <= 4 && gx == u.ux && gy == u.uy)
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return(-2);
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appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0;
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if (udist > 1) {
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if (!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) ||
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whappr ||
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(dog_has_minvent && rn2(edog->apport)))
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appr = 1;
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}
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/* if you have dog food it'll follow you more closely */
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if (appr == 0) {
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obj = invent;
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while (obj) {
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if(dogfood(mtmp, obj) == DOGFOOD) {
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appr = 1;
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break;
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}
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obj = obj->nobj;
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}
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}
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} else
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appr = 1; /* gtyp != UNDEF */
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if(mtmp->mconf)
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appr = 0;
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#define FARAWAY (COLNO + 2) /* position outside screen */
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if (gx == u.ux && gy == u.uy && !in_masters_sight) {
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register coord *cp;
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cp = gettrack(omx,omy);
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if (cp) {
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gx = cp->x;
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gy = cp->y;
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if(edog) edog->ogoal.x = 0;
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} else {
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/* assume master hasn't moved far, and reuse previous goal */
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if(edog && edog->ogoal.x &&
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((edog->ogoal.x != omx) || (edog->ogoal.y != omy))) {
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gx = edog->ogoal.x;
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gy = edog->ogoal.y;
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edog->ogoal.x = 0;
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} else {
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int fardist = FARAWAY * FARAWAY;
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gx = gy = FARAWAY; /* random */
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do_clear_area(omx, omy, 9, wantdoor,
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(genericptr_t)&fardist);
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/* here gx == FARAWAY e.g. when dog is in a vault */
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if (gx == FARAWAY || (gx == omx && gy == omy)) {
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gx = u.ux;
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gy = u.uy;
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} else if(edog) {
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edog->ogoal.x = gx;
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edog->ogoal.y = gy;
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}
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}
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}
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} else if(edog) {
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edog->ogoal.x = 0;
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}
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return appr;
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}
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/* return 0 (no move), 1 (move) or 2 (dead) */
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int
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dog_move(mtmp, after)
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register struct monst *mtmp;
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register int after; /* this is extra fast monster movement */
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|
{
|
|
int omx, omy; /* original mtmp position */
|
|
int appr, whappr, udist;
|
|
int i, j, k;
|
|
register struct edog *edog = EDOG(mtmp);
|
|
struct obj *obj = (struct obj *) 0;
|
|
xchar otyp;
|
|
boolean has_edog, cursemsg[9], do_eat = FALSE;
|
|
xchar nix, niy; /* position mtmp is (considering) moving to */
|
|
register int nx, ny; /* temporary coordinates */
|
|
xchar cnt, uncursedcnt, chcnt;
|
|
int chi = -1, nidist, ndist;
|
|
coord poss[9];
|
|
long info[9], allowflags;
|
|
#define GDIST(x,y) (dist2(x,y,gx,gy))
|
|
|
|
/*
|
|
* Tame Angels have isminion set and an ispriest structure instead of
|
|
* an edog structure. Fortunately, guardian Angels need not worry
|
|
* about mundane things like eating and fetching objects, and can
|
|
* spend all their energy defending the player. (They are the only
|
|
* monsters with other structures that can be tame.)
|
|
*/
|
|
has_edog = !mtmp->isminion;
|
|
|
|
omx = mtmp->mx;
|
|
omy = mtmp->my;
|
|
if (has_edog && dog_hunger(mtmp, edog)) return(2); /* starved */
|
|
|
|
udist = distu(omx,omy);
|
|
#ifdef STEED
|
|
/* Let steeds eat and maybe throw rider during Conflict */
|
|
if (mtmp == u.usteed) {
|
|
if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) {
|
|
dismount_steed(DISMOUNT_THROWN);
|
|
return (1);
|
|
}
|
|
udist = 1;
|
|
} else
|
|
#endif
|
|
/* maybe we tamed him while being swallowed --jgm */
|
|
if (!udist) return(0);
|
|
|
|
nix = omx; /* set before newdogpos */
|
|
niy = omy;
|
|
cursemsg[0] = FALSE; /* lint suppression */
|
|
info[0] = 0; /* ditto */
|
|
|
|
if (has_edog) {
|
|
j = dog_invent(mtmp, edog, udist);
|
|
if (j == 2) return 2; /* died */
|
|
else if (j == 1) goto newdogpos; /* eating something */
|
|
|
|
whappr = (monstermoves - edog->whistletime < 5);
|
|
} else
|
|
whappr = 0;
|
|
|
|
appr = dog_goal(mtmp, has_edog ? edog : (struct edog *)0,
|
|
after, udist, whappr);
|
|
if (appr == -2) return(0);
|
|
|
|
allowflags = ALLOW_M | ALLOW_TRAPS | ALLOW_SSM | ALLOW_SANCT;
|
|
if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK | ALLOW_WALL);
|
|
if (passes_bars(mtmp->data)) allowflags |= ALLOW_BARS;
|
|
if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
|
|
if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) {
|
|
allowflags |= ALLOW_U;
|
|
if (!has_edog) {
|
|
coord mm;
|
|
/* Guardian angel refuses to be conflicted; rather,
|
|
* it disappears, angrily, and sends in some nasties
|
|
*/
|
|
if (canspotmon(mtmp)) {
|
|
pline("%s rebukes you, saying:", Monnam(mtmp));
|
|
verbalize("Since you desire conflict, have some more!");
|
|
}
|
|
mongone(mtmp);
|
|
i = rnd(4);
|
|
while(i--) {
|
|
mm.x = u.ux;
|
|
mm.y = u.uy;
|
|
if(enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
|
|
(void) mk_roamer(&mons[PM_ANGEL], u.ualign.type,
|
|
mm.x, mm.y, FALSE);
|
|
}
|
|
return(2);
|
|
|
|
}
|
|
}
|
|
if (!Conflict && !mtmp->mconf &&
|
|
mtmp == u.ustuck && !sticks(youmonst.data)) {
|
|
unstuck(mtmp); /* swallowed case handled above */
|
|
You("get released!");
|
|
}
|
|
if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
|
|
allowflags |= OPENDOOR;
|
|
if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
|
|
}
|
|
if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
|
|
if (tunnels(mtmp->data)) allowflags |= ALLOW_DIG;
|
|
cnt = mfndpos(mtmp, poss, info, allowflags);
|
|
|
|
/* Normally dogs don't step on cursed items, but if they have no
|
|
* other choice they will. This requires checking ahead of time
|
|
* to see how many uncursed item squares are around.
|
|
*/
|
|
uncursedcnt = 0;
|
|
for (i = 0; i < cnt; i++) {
|
|
nx = poss[i].x; ny = poss[i].y;
|
|
if (MON_AT(nx,ny) && !(info[i] & ALLOW_M)) continue;
|
|
if (cursed_object_at(nx, ny)) continue;
|
|
uncursedcnt++;
|
|
}
|
|
|
|
chcnt = 0;
|
|
chi = -1;
|
|
nidist = GDIST(nix,niy);
|
|
|
|
for (i = 0; i < cnt; i++) {
|
|
nx = poss[i].x;
|
|
ny = poss[i].y;
|
|
cursemsg[i] = FALSE;
|
|
|
|
/* if leashed, we drag him along. */
|
|
if (mtmp->mleashed && distu(nx, ny) > 4) continue;
|
|
|
|
/* if a guardian, try to stay close by choice */
|
|
if (!has_edog &&
|
|
(j = distu(nx, ny)) > 16 && j >= udist) continue;
|
|
|
|
if ((info[i] & ALLOW_M) && MON_AT(nx, ny)) {
|
|
int mstatus;
|
|
register struct monst *mtmp2 = m_at(nx,ny);
|
|
|
|
if ((int)mtmp2->m_lev >= (int)mtmp->m_lev+2 ||
|
|
(mtmp2->data == &mons[PM_FLOATING_EYE] && rn2(10) &&
|
|
mtmp->mcansee && haseyes(mtmp->data) && mtmp2->mcansee
|
|
&& (perceives(mtmp->data) || !mtmp2->minvis)) ||
|
|
(mtmp2->data==&mons[PM_GELATINOUS_CUBE] && rn2(10)) ||
|
|
(max_passive_dmg(mtmp2, mtmp) >= mtmp->mhp) ||
|
|
((mtmp->mhp*4 < mtmp->mhpmax
|
|
|| mtmp2->data->msound == MS_GUARDIAN
|
|
|| mtmp2->data->msound == MS_LEADER) &&
|
|
mtmp2->mpeaceful && !Conflict) ||
|
|
(touch_petrifies(mtmp2->data) &&
|
|
!resists_ston(mtmp)))
|
|
continue;
|
|
|
|
if (after) return(0); /* hit only once each move */
|
|
|
|
notonhead = 0;
|
|
mstatus = mattackm(mtmp, mtmp2);
|
|
|
|
/* aggressor (pet) died */
|
|
if (mstatus & MM_AGR_DIED) return 2;
|
|
|
|
if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) &&
|
|
rn2(4) && mtmp2->mlstmv != monstermoves &&
|
|
!onscary(mtmp->mx, mtmp->my, mtmp2) &&
|
|
/* monnear check needed: long worms hit on tail */
|
|
monnear(mtmp2, mtmp->mx, mtmp->my)) {
|
|
mstatus = mattackm(mtmp2, mtmp); /* return attack */
|
|
if (mstatus & MM_DEF_DIED) return 2;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
{ /* Dog avoids harmful traps, but perhaps it has to pass one
|
|
* in order to follow player. (Non-harmful traps do not
|
|
* have ALLOW_TRAPS in info[].) The dog only avoids the
|
|
* trap if you've seen it, unlike enemies who avoid traps
|
|
* if they've seen some trap of that type sometime in the
|
|
* past. (Neither behavior is really realistic.)
|
|
*/
|
|
struct trap *trap;
|
|
|
|
if ((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))) {
|
|
if (mtmp->mleashed) {
|
|
if (flags.soundok) whimper(mtmp);
|
|
} else
|
|
/* 1/40 chance of stepping on it anyway, in case
|
|
* it has to pass one to follow the player...
|
|
*/
|
|
if (trap->tseen && rn2(40)) continue;
|
|
}
|
|
}
|
|
|
|
/* dog eschews cursed objects, but likes dog food */
|
|
/* (minion isn't interested; `cursemsg' stays FALSE) */
|
|
if (has_edog)
|
|
for (obj = level.objects[nx][ny]; obj; obj = obj->nexthere) {
|
|
if (obj->cursed) cursemsg[i] = TRUE;
|
|
else if ((otyp = dogfood(mtmp, obj)) < MANFOOD &&
|
|
(otyp < ACCFOOD || edog->hungrytime <= monstermoves)) {
|
|
/* Note: our dog likes the food so much that he
|
|
* might eat it even when it conceals a cursed object */
|
|
nix = nx;
|
|
niy = ny;
|
|
chi = i;
|
|
do_eat = TRUE;
|
|
cursemsg[i] = FALSE; /* not reluctant */
|
|
goto newdogpos;
|
|
}
|
|
}
|
|
/* didn't find something to eat; if we saw a cursed item and
|
|
aren't being forced to walk on it, usually keep looking */
|
|
if (cursemsg[i] && !mtmp->mleashed && uncursedcnt > 0 &&
|
|
rn2(13 * uncursedcnt)) continue;
|
|
|
|
/* lessen the chance of backtracking to previous position(s) */
|
|
k = has_edog ? uncursedcnt : cnt;
|
|
for (j = 0; j < MTSZ && j < k - 1; j++)
|
|
if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
|
|
if (rn2(MTSZ * (k - j))) goto nxti;
|
|
|
|
j = ((ndist = GDIST(nx,ny)) - nidist) * appr;
|
|
if ((j == 0 && !rn2(++chcnt)) || j < 0 ||
|
|
(j > 0 && !whappr &&
|
|
((omx == nix && omy == niy && !rn2(3))
|
|
|| !rn2(12))
|
|
)) {
|
|
nix = nx;
|
|
niy = ny;
|
|
nidist = ndist;
|
|
if(j < 0) chcnt = 0;
|
|
chi = i;
|
|
}
|
|
nxti: ;
|
|
}
|
|
newdogpos:
|
|
if (nix != omx || niy != omy) {
|
|
struct obj *mw_tmp;
|
|
boolean wasseen;
|
|
|
|
if (info[chi] & ALLOW_U) {
|
|
if (mtmp->mleashed) { /* play it safe */
|
|
pline("%s breaks loose of %s leash!",
|
|
Monnam(mtmp), mhis(mtmp));
|
|
m_unleash(mtmp, FALSE);
|
|
}
|
|
(void) mattacku(mtmp);
|
|
return(0);
|
|
}
|
|
if (!m_in_out_region(mtmp, nix, niy))
|
|
return 1;
|
|
if (((IS_ROCK(levl[nix][niy].typ) && may_dig(nix,niy)) ||
|
|
closed_door(nix, niy)) &&
|
|
mtmp->weapon_check != NO_WEAPON_WANTED &&
|
|
tunnels(mtmp->data) && needspick(mtmp->data)) {
|
|
if (closed_door(nix, niy)) {
|
|
if (!(mw_tmp = MON_WEP(mtmp)) ||
|
|
!is_pick(mw_tmp) || !is_axe(mw_tmp))
|
|
mtmp->weapon_check = NEED_PICK_OR_AXE;
|
|
} else if (IS_TREE(levl[nix][niy].typ)) {
|
|
if (!(mw_tmp = MON_WEP(mtmp)) || !is_axe(mw_tmp))
|
|
mtmp->weapon_check = NEED_AXE;
|
|
} else if (!(mw_tmp = MON_WEP(mtmp)) || !is_pick(mw_tmp)) {
|
|
mtmp->weapon_check = NEED_PICK_AXE;
|
|
}
|
|
if (mtmp->weapon_check >= NEED_PICK_AXE &&
|
|
mon_wield_item(mtmp))
|
|
return 0;
|
|
}
|
|
/* insert a worm_move() if worms ever begin to eat things */
|
|
wasseen = canseemon(mtmp);
|
|
remove_monster(omx, omy);
|
|
place_monster(mtmp, nix, niy);
|
|
if (cursemsg[chi] && (wasseen || canseemon(mtmp)))
|
|
pline("%s moves only reluctantly.", noit_Monnam(mtmp));
|
|
for (j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
|
|
mtmp->mtrack[0].x = omx;
|
|
mtmp->mtrack[0].y = omy;
|
|
/* We have to know if the pet's gonna do a combined eat and
|
|
* move before moving it, but it can't eat until after being
|
|
* moved. Thus the do_eat flag.
|
|
*/
|
|
if (do_eat) {
|
|
if (dog_eat(mtmp, obj, omx, omy, FALSE) == 2) return 2;
|
|
}
|
|
} else if (mtmp->mleashed && distu(omx, omy) > 4) {
|
|
/* an incredible kludge, but the only way to keep pooch near
|
|
* after it spends time eating or in a trap, etc.
|
|
*/
|
|
coord cc;
|
|
|
|
nx = sgn(omx - u.ux);
|
|
ny = sgn(omy - u.uy);
|
|
cc.x = u.ux + nx;
|
|
cc.y = u.uy + ny;
|
|
if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext;
|
|
|
|
i = xytod(nx, ny);
|
|
for (j = (i + 7)%8; j < (i + 1)%8; j++) {
|
|
dtoxy(&cc, j);
|
|
if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext;
|
|
}
|
|
for (j = (i + 6)%8; j < (i + 2)%8; j++) {
|
|
dtoxy(&cc, j);
|
|
if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext;
|
|
}
|
|
cc.x = mtmp->mx;
|
|
cc.y = mtmp->my;
|
|
dognext:
|
|
if (!m_in_out_region(mtmp, nix, niy))
|
|
return 1;
|
|
remove_monster(mtmp->mx, mtmp->my);
|
|
place_monster(mtmp, cc.x, cc.y);
|
|
newsym(cc.x,cc.y);
|
|
set_apparxy(mtmp);
|
|
}
|
|
return(1);
|
|
}
|
|
|
|
/* Hack to prevent a dog from being endlessly stuck near a piece of food that
|
|
* it can't reach, such as caught in a teleport scroll niche. It recursively
|
|
* checks to see if the squares inbetween are good. The checking could be a
|
|
* little smarter; a full check would probably be useful in m_move() too.
|
|
* Since the maximum food distance is 5, this should never be more than 5 calls
|
|
* deep.
|
|
*/
|
|
STATIC_OVL boolean
|
|
can_reach_food(mon, mx, my, fx, fy)
|
|
struct monst *mon;
|
|
xchar mx, my, fx, fy;
|
|
{
|
|
int i, j;
|
|
int dist;
|
|
|
|
if (mx == fx && my == fy) return TRUE;
|
|
if (!isok(mx, my)) return FALSE; /* should not happen */
|
|
|
|
dist = dist2(mx, my, fx, fy);
|
|
for(i=mx-1; i<=mx+1; i++) {
|
|
for(j=my-1; j<=my+1; j++) {
|
|
if (!isok(i, j))
|
|
continue;
|
|
if (dist2(i, j, fx, fy) >= dist)
|
|
continue;
|
|
if (IS_ROCK(levl[i][j].typ) && !passes_walls(mon->data) &&
|
|
(!may_dig(i,j) || !tunnels(mon->data)))
|
|
continue;
|
|
if (IS_DOOR(levl[i][j].typ) &&
|
|
(levl[i][j].doormask & (D_CLOSED | D_LOCKED)))
|
|
continue;
|
|
if (is_pool(i, j) && !is_swimmer(mon->data))
|
|
continue;
|
|
if (is_lava(i, j) && !likes_lava(mon->data))
|
|
continue;
|
|
if (sobj_at(BOULDER,i,j) && !throws_rocks(mon->data))
|
|
continue;
|
|
if (can_reach_food(mon, i, j, fx, fy))
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/*ARGSUSED*/ /* do_clear_area client */
|
|
STATIC_PTR void
|
|
wantdoor(x, y, distance)
|
|
int x, y;
|
|
genericptr_t distance;
|
|
{
|
|
int ndist;
|
|
|
|
if (*(int*)distance > (ndist = distu(x, y))) {
|
|
gx = x;
|
|
gy = y;
|
|
*(int*)distance = ndist;
|
|
}
|
|
}
|
|
|
|
/*dogmove.c*/
|