Files
nethack/win/Qt/qt_stat.h
T
PatR 7395d1eda1 Qt status display
Move gold from in front of HP to the end of the line they're on,
and change its label from "Au:" to "Gold:".  That makes both HP
and gold easier to see, by having HP first and by having gold
be shown after a blank column (where 'Exp' was once displayed
separately from 'Xp').

Get rid of the obsolete 'exp' widget, replacing it with 'blank1'.
Used to force 6 columns for HP, Energy, AC, Xp+Exp, blank, Gold
so that the row lines up with the six characteristics above it.

Handle Blind the same way as all the other On/Off conditions
instead of setting its label dynamically every time status gets
updated.  The Qt3 code in outdated/ used to do things that way
and there doesn't seem to be any reason to have changed it.
Maybe someone (Ray?) had planned to show "Blindfolded" instead
of "Blind" when that's the only reason for being blind.

Reorder the widget declarations and initializations to match
their display order, and add a lot of comments.
2020-11-16 03:06:39 -08:00

148 lines
4.7 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_stat.h -- bindings between the Qt 4 interface and the main code
#ifndef QT4STAT_H
#define QT4STAT_H
#include "qt_win.h"
#include "qt_icon.h"
namespace nethack_qt_ {
class NetHackQtStatusWindow : QWidget, public NetHackQtWindow {
Q_OBJECT
public:
NetHackQtStatusWindow();
virtual QWidget* Widget();
virtual void Clear();
virtual void Display(bool block);
virtual void CursorTo(int x,int y);
virtual void PutStr(int attr, const QString& text);
void fadeHighlighting();
protected:
virtual void mousePressEvent(QMouseEvent *event);
//RLC void resizeEvent(QResizeEvent*);
private slots:
void doUpdate();
private:
enum { hilight_time=1 };
QPixmap p_str;
QPixmap p_dex;
QPixmap p_con;
QPixmap p_int;
QPixmap p_wis;
QPixmap p_cha;
QPixmap p_chaotic;
QPixmap p_neutral;
QPixmap p_lawful;
QPixmap p_satiated;
QPixmap p_hungry;
QPixmap p_encumber[5];
QPixmap p_stoned;
QPixmap p_slimed;
QPixmap p_strngld;
QPixmap p_sick_fp;
QPixmap p_sick_il;
QPixmap p_stunned;
QPixmap p_confused;
QPixmap p_hallu;
QPixmap p_blind;
QPixmap p_deaf;
QPixmap p_lev;
QPixmap p_fly;
QPixmap p_ride;
/*
* Status fields, in display order (the three separator lines
* are exceptions). Hitpoint bar is optionally displayed and
* contains two side-by-side parts; neither part is labelled.
*/
QLabel hpbar_health; // hit point bar, left half
QLabel hpbar_injury; // hit point bar, right half
NetHackQtLabelledIcon name; // (aka title) centered on its own row
NetHackQtLabelledIcon dlevel; // (aka location) likewise
/* the six characteristics; each is shown with a 40x40 icon above
and a text label below, so implicitly two rows */
NetHackQtLabelledIcon str;
NetHackQtLabelledIcon dex;
NetHackQtLabelledIcon con;
NetHackQtLabelledIcon intel;
NetHackQtLabelledIcon wis;
NetHackQtLabelledIcon cha;
/* five various status fields, some showing two values, shown as
a row of text only; 'exp' used to be a separate field but is
now displayed with 'level', with a blank field where it was so
that there continue to be six columns which line up beneath the
characteristics; gold used to be left-most but doesn't warrant
that position; Xp or Xp/Exp is replaced by HD when polymorphed */
NetHackQtLabelledIcon hp; // current HP / maximum HP
NetHackQtLabelledIcon power; // current energy / maximum energy
NetHackQtLabelledIcon ac; // armor class
NetHackQtLabelledIcon level; // Xp level / Exp points (if 'showexp')
NetHackQtLabelledIcon blank1; // pads the line to six columns
NetHackQtLabelledIcon gold; // used to come before HP
/* next row: two more fields, possibly blank; when present, each
is sized as if for three fields, so their centered values line
up with 2nd and 5th columns of the rows above */
NetHackQtLabelledIcon time; // moves counter (if 'time' is set)
NetHackQtLabelledIcon score; // tentative score (if compiled with
// SCORE_ON_BOTL and 'showscore' is set)
/* last rows: alignment and zero or more status conditions;
like the characteristics, they are shown as if in two rows with
a 40x40 icon above and text lebel below; blank values are omitted
and non-blank values are left justified */
NetHackQtLabelledIcon align; // w/ alignment-specific ankh icon
NetHackQtLabelledIcon hunger; // blank if 'normal'
NetHackQtLabelledIcon encumber; // blank if 'unencumbered' ('normal')
/* zero or more status conditions; in major, minor, 'other' order */
NetHackQtLabelledIcon stoned;
NetHackQtLabelledIcon slimed;
NetHackQtLabelledIcon strngld;
NetHackQtLabelledIcon sick_fp;
NetHackQtLabelledIcon sick_il;
NetHackQtLabelledIcon stunned;
NetHackQtLabelledIcon confused;
NetHackQtLabelledIcon hallu;
NetHackQtLabelledIcon blind;
NetHackQtLabelledIcon deaf;
NetHackQtLabelledIcon lev;
NetHackQtLabelledIcon fly;
NetHackQtLabelledIcon ride;
QFrame hline1; // between dlevel and characteristics
QFrame hline2; // between characteristics and regular status fields
QFrame hline3; // between regular fields and time,score or conditions
int cursy;
bool first_set;
bool alreadyfullhp;
QHBoxLayout *InitHitpointBar();
void HitpointBar();
void nullOut();
void updateStats();
void checkTurnEvents();
};
} // namespace nethack_qt_
#endif