Files
nethack/dat/Mon-strt.lua
Pasi Kallinen 20cbadcf85 Unlock your quest by killing your quest leader
Allow killing your quest leader, just to make games winnable if you
converted before doing the quest.
Boost the quest leaders and give them some equipment. King Arthur
gets Excalibur. Killing quest leader gives really bad luck and
makes your god angry at you, and killing quest guardians gives
smaller penalties.

This is based on both the EvilHack implementation by
k21971 <keith.simpson1971@gmail.com>, and xNetHack
implementation by copperwater <aosdict@gmail.com>.
2021-05-23 11:11:58 +03:00

107 lines
3.9 KiB
Lua

-- NetHack 3.7 Monk.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.12 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991-2 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, the Grand Master
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
............................................................................
............................................................................
............................................................................
....................------------------------------------....................
....................|................|.....|.....|.....|....................
....................|..------------..|--+-----+-----+--|....................
....................|..|..........|..|.................|....................
....................|..|..........|..|+---+---+-----+--|....................
..................---..|..........|......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................---..|..........|......|...|...|.....|....................
....................|..|..........|..|+-----+---+---+--|....................
....................|..|..........|..|.................|....................
....................|..------------..|--+-----+-----+--|....................
....................|................|.....|.....|.....|....................
....................------------------------------------....................
............................................................................
............................................................................
............................................................................
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region({ region={24,06, 33,13}, lit=1, type="temple" })
des.replace_terrain({ region={00,00, 10,19}, fromterrain=".", toterrain="T", chance=10 })
des.replace_terrain({ region={65,00, 75,19}, fromterrain=".", toterrain="T", chance=10 })
local spacelocs = selection.floodfill(05,04);
-- Portal arrival point
des.terrain({05,04}, ".")
des.levregion({ region = {05,04,05,04}, type="branch" })
-- Stairs
des.stair("down", 52,09)
-- Doors
des.door("locked",18,09)
des.door("locked",18,10)
des.door("closed",34,09)
des.door("closed",34,10)
des.door("closed",40,05)
des.door("closed",46,05)
des.door("closed",52,05)
des.door("locked",38,07)
des.door("closed",42,07)
des.door("closed",46,07)
des.door("closed",52,07)
des.door("locked",38,12)
des.door("closed",44,12)
des.door("closed",48,12)
des.door("closed",52,12)
des.door("closed",40,14)
des.door("closed",46,14)
des.door("closed",52,14)
-- Unattended Altar - unaligned due to conflict - player must align it.
des.altar({ x=28,y=09, align="noalign", type="altar" })
-- The Grand Master
des.monster({ id = "Grand Master", coord = {28, 10}, inventory = function()
des.object({ id = "robe", spe = 6 });
end })
-- No treasure chest!
-- guards for the audience chamber
des.monster("abbot", 32, 07)
des.monster("abbot", 32, 08)
des.monster("abbot", 32, 11)
des.monster("abbot", 32, 12)
des.monster("abbot", 33, 07)
des.monster("abbot", 33, 08)
des.monster("abbot", 33, 11)
des.monster("abbot", 33, 12)
-- Non diggable walls
des.non_diggable(selection.area(18,03,55,16))
-- Random traps
for i = 1, 2 do
local x,y = spacelocs:rndcoord(1);
des.trap("dart",x,y)
end
des.trap()
des.trap()
des.trap()
des.trap()
-- Monsters on siege duty.
for i = 1, 8 do
local x,y = spacelocs:rndcoord(1);
des.monster("earth elemental", x, y)
end
for i = 1, 4 do
local x,y = spacelocs:rndcoord(1);
des.monster("xorn", x, y)
end