Files
nethack/outdated/sys/amiga/amiwind.c
nhmall cb223271cb add cross-compile recipe for amiga
Disclaimer: This is a minimal recipe, just to get someone else
started if they have a desire to get a full cross-compile of
NetHack-3.7 going for the Amiga. Some NetHack code bitrot was
corrected, and it does seem able to compile the game itself
to a point. See caveats below.

- If you want to obtain the cross-compiler and tools/libs for Amiga
         https://github.com/bebbo/amiga-gcc

  To our knowledge, a pre-built copy isn't available, so you have to
  obtain the source via git and build it on your system.

  The build prerequisite packages for Ubuntu are easily obtained:

    sudo apt install make wget git gcc g++ lhasa libgmp-dev \
        libmpfr-dev libmpc-dev flex bison gettext texinfo ncurses-dev \
        autoconf rsync

  The build prerequisite packages for macOS are apparently easily
  obtained via homebrew, but that was not tested:

    brew install bash wget make lhasa gmp mpfr libmpc flex gettext \
    texinfo gcc make autoconf

  After installing the prerequite packages and the cross-compiler
  it was a straightforward build:

        git clone https://github.com/bebbo/amiga-gcc.git
        cd amiga-gcc
        make update
    [Note that you may have to take ownership of the files in the
     bebbo repo via chown before succesfully carrying out the next
     steps]
        make clean
        make clean-prefix
        date; make all -j3 >&b.log; date
  The compiler pieces are installed in /opt/amiga by default which
  was satisfactory for our initial attempt, but if you want you can
  alter the prefix before you build if you want. That is all
  spelled out on the page at: https://github.com/bebbo/amiga-gcc

  The Amiga cross-compile can then be carried out by specifying
  CROSS_TO_AMIGA=1 on the make command line.

  For example:
       make CROSS_TO_AMIGA=1 all
       make CROSS_TO_AMIGA=1 package

You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build. The SDL1 pdcurses
support has not been tested.

       make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_AMIGA=1 all

Also note that building the amiga targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_AMIGA=1 from the make
command line.

The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.

CAVEATS: The original NetHack Amiga build steps included the source for
some utilities that were built and executed on the amiga: txt2iff and
xpm2iff as part of the NetHack build procedure on amiga. Those did not
compile out-of-the-box on the linux host. They will either have to be:
    - ported to build and run on the linux or macOS cross-compile host

   or

    - their functionality will have to be rolled into amiga NetHack
      itself and executed on the target Amiga the first time the game
      is run, perhaps.

Good luck amiga aficionados, perhaps you'll be able to take this
initial effort forward and get NetHack-3.7 available on the amiga or
amiga-emulator. Let us know if you do, and we can roll changes in
if you provide them.
2020-09-28 17:30:22 -04:00

919 lines
24 KiB
C

/* NetHack 3.6 amiwind.c $NHDT-Date: 1432512794 2015/05/25 00:13:14 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */
/* Copyright (c) Olaf Seibert (KosmoSoft), 1989, 1992 */
/* Copyright (c) Kenneth Lorber, Bethesda, Maryland 1993,1996 */
/* NetHack may be freely redistributed. See license for details. */
#ifndef AMIGA_CROSS
#include "NH:sys/amiga/windefs.h"
#include "NH:sys/amiga/winext.h"
#include "NH:sys/amiga/winproto.h"
#else
#include "windefs.h"
#include "winext.h"
#include "winproto.h"
#endif
/* Have to undef CLOSE as display.h and intuition.h both use it */
#undef CLOSE
#ifdef AMII_GRAPHICS /* too early in the file? too late? */
#ifdef AMIFLUSH
static struct Message *FDECL(GetFMsg, (struct MsgPort *));
#endif
static int BufferGetchar(void);
static void ProcessMessage(register struct IntuiMessage *message);
#define BufferQueueChar(ch) (KbdBuffer[KbdBuffered++] = (ch))
#ifndef AMIGA_CROSS
struct Library *ConsoleDevice;
#else
struct Device *
# ifdef __CONSTLIBBASEDECL__
__CONSTLIBBASEDECL__
# endif /* __CONSTLIBBASEDECL__ */
ConsoleDevice;
#endif
#ifndef AMIGA_CROSS
#include "NH:sys/amiga/amimenu.c"
#else
#include "amimenu.c"
#endif
/* Now our own variables */
struct IntuitionBase *IntuitionBase;
struct Screen *HackScreen;
struct Window *pr_WindowPtr;
struct MsgPort *HackPort;
struct IOStdReq ConsoleIO;
struct Menu *MenuStrip;
APTR *VisualInfo;
char Initialized = 0;
WEVENT lastevent;
#ifdef HACKFONT
struct GfxBase *GfxBase;
struct Library *DiskfontBase;
#endif
#define KBDBUFFER 10
static unsigned char KbdBuffer[KBDBUFFER];
unsigned char KbdBuffered;
#ifdef HACKFONT
struct TextFont *TextsFont = NULL;
struct TextFont *HackFont = NULL;
struct TextFont *RogueFont = NULL;
UBYTE FontName[] = "NetHack:hack.font";
/* # chars in "NetHack:": */
#define SIZEOF_DISKNAME 8
#endif
struct TextAttr Hack80 = {
#ifdef HACKFONT
&FontName[SIZEOF_DISKNAME],
#else
(UBYTE *) "topaz.font",
#endif
8, FS_NORMAL, FPF_DISKFONT | FPF_DESIGNED | FPF_ROMFONT
};
struct TextAttr TextsFont13 = { (UBYTE *) "courier.font", 13, FS_NORMAL,
FPF_DISKFONT | FPF_DESIGNED
#ifndef HACKFONT
| FPF_ROMFONT
#endif
};
/* Avoid doing a ReplyMsg through a window that no longer exists. */
static enum { NoAction, CloseOver } delayed_key_action = NoAction;
/*
* Open a window that shares the HackPort IDCMP. Use CloseShWindow()
* to close.
*/
struct Window *
OpenShWindow(nw)
struct NewWindow *nw;
{
register struct Window *win;
register ULONG idcmpflags;
if (!HackPort) /* Sanity check */
return (struct Window *) 0;
idcmpflags = nw->IDCMPFlags;
nw->IDCMPFlags = 0;
if (!(win = OpenWindow((void *) nw))) {
nw->IDCMPFlags = idcmpflags;
return (struct Window *) 0;
}
nw->IDCMPFlags = idcmpflags;
win->UserPort = HackPort;
ModifyIDCMP(win, idcmpflags);
return win;
}
/*
* Close a window that shared the HackPort IDCMP port.
*/
void FDECL(CloseShWindow, (struct Window *));
void
CloseShWindow(win)
struct Window *win;
{
register struct IntuiMessage *msg;
if (!HackPort)
panic("HackPort NULL in CloseShWindow");
if (!win)
return;
Forbid();
/* Flush all messages for all windows to avoid typeahead and other
* similar problems...
*/
while (msg = (struct IntuiMessage *) GetMsg(win->UserPort))
ReplyMsg((struct Message *) msg);
KbdBuffered = 0;
win->UserPort = (struct MsgPort *) 0;
ModifyIDCMP(win, 0L);
Permit();
CloseWindow(win);
}
static int
BufferGetchar()
{
register int c;
if (KbdBuffered > 0) {
c = KbdBuffer[0];
KbdBuffered--;
/* Move the remaining characters */
if (KbdBuffered < sizeof(KbdBuffer))
memcpy(KbdBuffer, KbdBuffer + 1, KbdBuffered);
return c;
}
return NO_CHAR;
}
/*
* This should remind you remotely of DeadKeyConvert, but we are cheating
* a bit. We want complete control over the numeric keypad, and no dead
* keys... (they are assumed to be on Alted keys).
*
* Also assumed is that the IntuiMessage is of type RAWKEY. For some
* reason, IECODE_UP_PREFIX events seem to be lost when they occur while
* our console window is inactive. This is particulary troublesome with
* qualifier keys... Is this because I never RawKeyConvert those events???
*/
int
ConvertKey(message)
register struct IntuiMessage *message;
{
static struct InputEvent theEvent;
static char numpad[] = "bjnh.lyku";
static char ctrl_numpad[] = "\x02\x0A\x0E\x08.\x0C\x19\x0B\x15";
static char shift_numpad[] = "BJNH.LYKU";
unsigned char buffer[10];
struct Window *w = message->IDCMPWindow;
register int length;
register ULONG qualifier;
char numeric_pad, shift, control, alt;
if (amii_wins[WIN_MAP])
w = amii_wins[WIN_MAP]->win;
qualifier = message->Qualifier;
control = (qualifier & IEQUALIFIER_CONTROL) != 0;
shift = (qualifier & (IEQUALIFIER_LSHIFT | IEQUALIFIER_RSHIFT)) != 0;
alt = (qualifier & (IEQUALIFIER_LALT | IEQUALIFIER_RALT)) != 0;
/* Allow ALT to function as a META key ... */
/* But make it switchable - alt is needed for some non-US keymaps */
if (sysflags.altmeta)
qualifier &= ~(IEQUALIFIER_LALT | IEQUALIFIER_RALT);
numeric_pad = (qualifier & IEQUALIFIER_NUMERICPAD) != 0;
/*
* Shortcut for HELP and arrow keys. I suppose this is allowed.
* The defines are in intuition/intuition.h, and the keys don't
* serve 'text' input, normally. Also, parsing their escape
* sequences is such a mess...
*/
switch (message->Code) {
case RAWHELP:
if (alt) {
EditColor();
return (-1);
}
#ifdef CLIPPING
else if (WINVERS_AMIV && control) {
EditClipping();
CO = (w->Width - w->BorderLeft - w->BorderRight) / mxsize;
LI = (w->Height - w->BorderTop - w->BorderBottom) / mysize;
clipxmax = CO + clipx;
clipymax = LI + clipy;
if (CO < COLNO || LI < ROWNO) {
clipping = TRUE;
amii_cliparound(u.ux, u.uy);
} else {
clipping = FALSE;
clipx = clipy = 0;
}
BufferQueueChar('R' - 64);
return (-1);
}
#endif
else if (WINVERS_AMIV && shift) {
if (WIN_OVER == WIN_ERR) {
WIN_OVER = amii_create_nhwindow(NHW_OVER);
BufferQueueChar('R' - 64);
} else {
delayed_key_action = CloseOver;
}
return (-1);
}
return ('?');
break;
case CURSORLEFT:
length = '4';
numeric_pad = 1;
goto arrow;
case CURSORDOWN:
length = '2';
numeric_pad = 1;
goto arrow;
case CURSORUP:
length = '8';
numeric_pad = 1;
goto arrow;
case CURSORRIGHT:
length = '6';
numeric_pad = 1;
goto arrow;
}
theEvent.ie_Class = IECLASS_RAWKEY;
theEvent.ie_Code = message->Code;
theEvent.ie_Qualifier = numeric_pad ? IEQUALIFIER_NUMERICPAD : qualifier;
theEvent.ie_EventAddress = (APTR)(message->IAddress);
length = RawKeyConvert(&theEvent, (char *) buffer, (long) sizeof(buffer),
NULL);
if (length == 1) { /* Plain ASCII character */
length = buffer[0];
/*
* If iflags.num_pad is set, movement is by 4286.
* If not set, translate 4286 into hjkl.
* This way, the numeric pad can /always/ be used
* for moving, though best results are when it is off.
*/
arrow:
if (!iflags.num_pad && numeric_pad && length >= '1'
&& length <= '9') {
length -= '1';
if (control) {
length = ctrl_numpad[length];
} else if (shift) {
length = shift_numpad[length];
} else {
length = numpad[length];
}
}
/* Kludge to allow altmeta on eg. scandinavian keymap (# ==
shift+alt+3)
and prevent it from interfering with # command (M-#) */
if (length == ('#' | 0x80))
return '#';
if (alt && sysflags.altmeta)
length |= 0x80;
return (length);
} /* else shift, ctrl, alt, amiga, F-key, shift-tab, etc */
else if (length > 1) {
int i;
if (length == 3 && buffer[0] == 155 && buffer[2] == 126) {
int got = 1;
switch (buffer[1]) {
case 53:
mxsize = mysize = 8;
break;
case 54:
mxsize = mysize = 16;
break;
case 55:
mxsize = mysize = 24;
break;
case 56:
mxsize = mysize = 32;
break;
case 57:
mxsize = mysize = 48;
break;
default:
got = 0;
break;
}
#ifdef OPT_DISPMAP
dispmap_sanity();
#endif
if (got) {
CO = (w->Width - w->BorderLeft - w->BorderRight) / mxsize;
LI = (w->Height - w->BorderTop - w->BorderBottom) / mysize;
clipxmax = CO + clipx;
clipymax = LI + clipy;
if (CO < COLNO || LI < ROWNO) {
amii_cliparound(u.ux, u.uy);
} else {
CO = COLNO;
LI = ROWNO;
}
reclip = 1;
doredraw();
flush_screen(1);
reclip = 0;
/*BufferQueueChar( 'R'-64 );*/
return (-1);
}
}
printf("Unrecognized key: %d ", (int) buffer[0]);
for (i = 1; i < length; ++i)
printf("%d ", (int) buffer[i]);
printf("\n");
}
return (-1);
}
/*
* Process an incoming IntuiMessage.
* It would certainly look nicer if this could be done using a
* PA_SOFTINT message port, but we cannot call RawKeyConvert()
* during a software interrupt.
* Anyway, amikbhit()/kbhit() is called often enough, and usually gets
* ahead of input demands, when the user types ahead.
*/
static void
ProcessMessage(message)
register struct IntuiMessage *message;
{
int c;
int cnt;
menu_item *mip;
static int skip_mouse = 0; /* need to ignore next mouse event on
* a window activation */
struct Window *w = message->IDCMPWindow;
switch (message->Class) {
case ACTIVEWINDOW:
if (alwaysinvent && WIN_INVEN != WIN_ERR
&& w == amii_wins[WIN_INVEN]->win) {
cnt = DoMenuScroll(WIN_INVEN, 0, PICK_NONE, &mip);
} else if (scrollmsg && WIN_MESSAGE != WIN_ERR
&& w == amii_wins[WIN_MESSAGE]->win) {
cnt = DoMenuScroll(WIN_MESSAGE, 0, PICK_NONE, &mip);
} else {
skip_mouse = 1;
}
break;
case MOUSEBUTTONS: {
if (skip_mouse) {
skip_mouse = 0;
break;
}
if (!amii_wins[WIN_MAP] || w != amii_wins[WIN_MAP]->win)
break;
if (message->Code == SELECTDOWN) {
lastevent.type = WEMOUSE;
lastevent.un.mouse.x = message->MouseX;
lastevent.un.mouse.y = message->MouseY;
/* With shift equals RUN */
lastevent.un.mouse.qual =
(message->Qualifier
& (IEQUALIFIER_LSHIFT | IEQUALIFIER_RSHIFT)) != 0;
}
} break;
case MENUPICK: {
USHORT thismenu;
struct MenuItem *item;
thismenu = message->Code;
while (thismenu != MENUNULL) {
item = ItemAddress(MenuStrip, (ULONG) thismenu);
if (KbdBuffered < KBDBUFFER)
BufferQueueChar((char) (GTMENUITEM_USERDATA(item)));
thismenu = item->NextSelect;
}
} break;
case REFRESHWINDOW: {
if (scrollmsg && amii_wins[WIN_MESSAGE]
&& w == amii_wins[WIN_MESSAGE]->win) {
cnt = DoMenuScroll(WIN_MESSAGE, 0, PICK_NONE, &mip);
}
} break;
case CLOSEWINDOW:
if (WIN_INVEN != WIN_ERR && w == amii_wins[WIN_INVEN]->win) {
dismiss_nhwindow(WIN_INVEN);
}
if (WINVERS_AMIV
&& (WIN_OVER != WIN_ERR && w == amii_wins[WIN_OVER]->win)) {
destroy_nhwindow(WIN_OVER);
WIN_OVER = WIN_ERR;
}
break;
case RAWKEY:
if (!(message->Code & IECODE_UP_PREFIX)) {
/* May queue multiple characters
* but doesn't do that yet...
*/
if ((c = ConvertKey(message)) > 0)
BufferQueueChar(c);
}
break;
case GADGETDOWN:
if (WIN_MESSAGE != WIN_ERR && w == amii_wins[WIN_MESSAGE]->win) {
cnt = DoMenuScroll(WIN_MESSAGE, 0, PICK_NONE, &mip);
} else if (WIN_INVEN != WIN_ERR && w == amii_wins[WIN_INVEN]->win) {
cnt = DoMenuScroll(WIN_INVEN, 0, PICK_NONE, &mip);
}
break;
case NEWSIZE:
if (WIN_MESSAGE != WIN_ERR && w == amii_wins[WIN_MESSAGE]->win) {
if (WINVERS_AMIV) {
/* Make sure that new size is honored for good. */
SetAPen(w->RPort, amii_msgBPen);
SetBPen(w->RPort, amii_msgBPen);
SetDrMd(w->RPort, JAM2);
RectFill(w->RPort, w->BorderLeft, w->BorderTop,
w->Width - w->BorderRight - 1,
w->Height - w->BorderBottom - 1);
}
ReDisplayData(WIN_MESSAGE);
} else if (WIN_INVEN != WIN_ERR && w == amii_wins[WIN_INVEN]->win) {
ReDisplayData(WIN_INVEN);
} else if (WINVERS_AMIV && (WIN_OVER != WIN_ERR
&& w == amii_wins[WIN_OVER]->win)) {
BufferQueueChar('R' - 64);
} else if (WIN_MAP != WIN_ERR && w == amii_wins[WIN_MAP]->win) {
#ifdef CLIPPING
CO = (w->Width - w->BorderLeft - w->BorderRight) / mxsize;
LI = (w->Height - w->BorderTop - w->BorderBottom) / mysize;
clipxmax = CO + clipx;
clipymax = LI + clipy;
if (CO < COLNO || LI < ROWNO) {
amii_cliparound(u.ux, u.uy);
} else {
clipping = FALSE;
clipx = clipy = 0;
}
BufferQueueChar('R' - 64);
#endif
}
break;
}
ReplyMsg((struct Message *) message);
switch (delayed_key_action) {
case CloseOver:
amii_destroy_nhwindow(WIN_OVER);
WIN_OVER = WIN_ERR;
delayed_key_action = NoAction;
case NoAction:
; /* null */
}
}
#endif /* AMII_GRAPHICS */
/*
* Get all incoming messages and fill up the keyboard buffer,
* thus allowing Intuition to (maybe) free up the IntuiMessages.
* Return when no more messages left, or keyboard buffer half full.
* We need to do this since there is no one-to-one correspondence
* between characters and incoming messages.
*/
#if defined(TTY_GRAPHICS) && !defined(AMII_GRAPHICS)
int
kbhit()
{
return 0;
}
#else
int
kbhit()
{
int c;
#ifdef TTY_GRAPHICS
/* a kludge to defuse the mess in allmain.c */
/* I hope this is the right approach */
if (windowprocs.win_init_nhwindows == amii_procs.win_init_nhwindows)
return 0;
#endif
c = amikbhit();
if (c <= 0)
return (0);
return (c);
}
#endif
#ifdef AMII_GRAPHICS
int
amikbhit()
{
register struct IntuiMessage *message;
while (KbdBuffered < KBDBUFFER / 2) {
#ifdef AMIFLUSH
message = (struct IntuiMessage *) GetFMsg(HackPort);
#else
message = (struct IntuiMessage *) GetMsg(HackPort);
#endif
if (message) {
ProcessMessage(message);
if (lastevent.type != WEUNK && lastevent.type != WEKEY)
break;
} else
break;
}
return (lastevent.type == WEUNK) ? KbdBuffered : -1;
}
/*
* Get a character from the keyboard buffer, waiting if not available.
* Ignore other kinds of events that happen in the mean time.
*/
int
WindowGetchar()
{
while ((lastevent.type = WEUNK), amikbhit() <= 0) {
WaitPort(HackPort);
}
return BufferGetchar();
}
WETYPE
WindowGetevent()
{
lastevent.type = WEUNK;
while (amikbhit() == 0) {
WaitPort(HackPort);
}
if (KbdBuffered) {
lastevent.type = WEKEY;
lastevent.un.key = BufferGetchar();
}
return (lastevent.type);
}
/*
* Clean up everything. But before we do, ask the user to hit return
* when there is something that s/he should read.
*/
void
amii_cleanup()
{
register struct IntuiMessage *msg;
/* Close things up */
if (HackPort) {
amii_raw_print("");
amii_getret();
}
if (ConsoleIO.io_Device)
CloseDevice((struct IORequest *) &ConsoleIO);
ConsoleIO.io_Device = 0;
if (ConsoleIO.io_Message.mn_ReplyPort)
DeleteMsgPort(ConsoleIO.io_Message.mn_ReplyPort);
ConsoleIO.io_Message.mn_ReplyPort = 0;
/* Strip messages before deleting the port */
if (HackPort) {
Forbid();
while (msg = (struct IntuiMessage *) GetMsg(HackPort))
ReplyMsg((struct Message *) msg);
kill_nhwindows(1);
DeleteMsgPort(HackPort);
HackPort = NULL;
Permit();
}
/* Close the screen, under v37 or greater it is a pub screen and there may
* be visitors, so check close status and wait till everyone is gone.
*/
if (HackScreen) {
#ifdef INTUI_NEW_LOOK
if (IntuitionBase->LibNode.lib_Version >= 37) {
if (MenuStrip)
FreeMenus(MenuStrip);
if (VisualInfo)
FreeVisualInfo(VisualInfo);
while (CloseScreen(HackScreen) == FALSE) {
struct EasyStruct easy = {
sizeof(struct EasyStruct), 0, "Nethack Problem",
"Can't Close Screen, Close Visiting Windows", "Okay"
};
EasyRequest(NULL, &easy, NULL, NULL);
}
} else
#endif
{
CloseScreen(HackScreen);
}
HackScreen = NULL;
}
#ifdef HACKFONT
if (HackFont) {
CloseFont(HackFont);
HackFont = NULL;
}
if (TextsFont) {
CloseFont(TextsFont);
TextsFont = NULL;
}
if (RogueFont) {
CloseFont(RogueFont);
RogueFont = NULL;
}
if (DiskfontBase) {
CloseLibrary(DiskfontBase);
DiskfontBase = NULL;
}
#endif
if (GadToolsBase) {
CloseLibrary((struct Library *) GadToolsBase);
GadToolsBase = NULL;
}
if (LayersBase) {
CloseLibrary((struct Library *) LayersBase);
LayersBase = NULL;
}
if (GfxBase) {
CloseLibrary((struct Library *) GfxBase);
GfxBase = NULL;
}
if (IntuitionBase) {
CloseLibrary((struct Library *) IntuitionBase);
IntuitionBase = NULL;
}
#ifdef SHAREDLIB
if (DOSBase) {
CloseLibrary((struct Library *) DOSBase);
DOSBase = NULL;
}
#endif
((struct Process *) FindTask(NULL))->pr_WindowPtr = (APTR) pr_WindowPtr;
Initialized = 0;
}
#endif /* AMII_GRAPHICS */
#ifndef SHAREDLIB
void
Abort(rc)
long rc;
{
int fault = 1;
#ifdef CHDIR
extern char orgdir[];
chdir(orgdir);
#endif
#ifdef AMII_GRAPHICS
if (Initialized && ConsoleDevice
&& windowprocs.win_init_nhwindows == amii_procs.win_init_nhwindows) {
printf("\n\nAbort with alert code %08lx...\n", rc);
amii_getret();
} else
#endif
printf("\n\nAbort with alert code %08lx...\n", rc);
/* Alert(rc); this is too severe */
#ifdef __SASC
#ifdef INTUI_NEW_LOOK
if (IntuitionBase->LibNode.lib_Version >= 37) {
struct EasyStruct es = {
sizeof(struct EasyStruct), 0, "NetHack Panic Request",
"NetHack is Aborting with code == 0x%08lx",
"Continue Abort|Return to Program|Clean up and exit",
};
fault = EasyRequest(NULL, &es, NULL, (long) rc);
if (fault == 2)
return;
}
#endif
if (fault == 1) {
/* __emit(0x4afc); */ /* illegal instruction */
__emit(0x40fc); /* divide by */
__emit(0x0000); /* #0 */
/* NOTE: don't move amii_cleanup() above here - */
/* it is too likely to kill the system */
/* before it can get the SnapShot out, if */
/* there is something really wrong. */
}
#endif
#ifdef AMII_GRAPHICS
if (windowprocs.win_init_nhwindows == amii_procs.win_init_nhwindows)
amii_cleanup();
#endif
#undef exit
#ifdef AZTEC_C
_abort();
#endif
exit((int) rc);
}
void
CleanUp()
{
amii_cleanup();
}
#endif
#ifdef AMII_GRAPHICS
#ifdef AMIFLUSH
/* This routine adapted from AmigaMail IV-37 by Michael Sinz */
static struct Message *
GetFMsg(port)
struct MsgPort *port;
{
struct IntuiMessage *msg, *succ, *succ1;
if (msg = (struct IntuiMessage *) GetMsg(port)) {
if (!sysflags.amiflush)
return ((struct Message *) msg);
if (msg->Class == RAWKEY) {
Forbid();
succ = (struct IntuiMessage *) (port->mp_MsgList.lh_Head);
while (succ1 = (struct IntuiMessage *) (succ->ExecMessage.mn_Node
.ln_Succ)) {
if (succ->Class == RAWKEY) {
Remove((struct Node *) succ);
ReplyMsg((struct Message *) succ);
}
succ = succ1;
}
Permit();
}
}
return ((struct Message *) msg);
}
#endif
struct NewWindow *
DupNewWindow(win)
struct NewWindow *win;
{
struct NewWindow *nwin;
struct Gadget *ngd, *gd, *pgd = NULL;
struct PropInfo *pip;
struct StringInfo *sip;
/* Copy the (Ext)NewWindow structure */
nwin = (struct NewWindow *) alloc(sizeof(struct NewWindow));
*nwin = *win;
/* Now do the gadget list */
nwin->FirstGadget = NULL;
for (gd = win->FirstGadget; gd; gd = gd->NextGadget) {
ngd = (struct Gadget *) alloc(sizeof(struct Gadget));
*ngd = *gd;
if (gd->GadgetType == STRGADGET) {
sip = (struct StringInfo *) alloc(sizeof(struct StringInfo));
*sip = *((struct StringInfo *) gd->SpecialInfo);
sip->Buffer = (UBYTE *) alloc(sip->MaxChars);
*sip->Buffer = 0;
ngd->SpecialInfo = (APTR) sip;
} else if (gd->GadgetType == PROPGADGET) {
pip = (struct PropInfo *) alloc(sizeof(struct PropInfo));
*pip = *((struct PropInfo *) gd->SpecialInfo);
ngd->SpecialInfo = (APTR) pip;
}
if (pgd)
pgd->NextGadget = ngd;
else
nwin->FirstGadget = ngd;
pgd = ngd;
ngd->NextGadget = NULL;
ngd->UserData = (APTR) 0x45f35c3d; // magic cookie for FreeNewWindow()
}
return (nwin);
}
void
FreeNewWindow(win)
struct NewWindow *win;
{
register struct Gadget *gd, *pgd;
register struct StringInfo *sip;
for (gd = win->FirstGadget; gd; gd = pgd) {
pgd = gd->NextGadget;
if ((ULONG) gd->UserData == 0x45f35c3d) {
if (gd->GadgetType == STRGADGET) {
sip = (struct StringInfo *) gd->SpecialInfo;
free(sip->Buffer);
free(sip);
} else if (gd->GadgetType == PROPGADGET) {
free((struct PropInfo *) gd->SpecialInfo);
}
free(gd);
}
}
free(win);
}
void
bell()
{
if (flags.silent)
return;
DisplayBeep(NULL);
}
void
amii_delay_output()
{
/* delay 50 ms */
Delay(2L);
}
void
amii_number_pad(state)
int state;
{
}
#endif /* AMII_GRAPHICS */
#ifndef SHAREDLIB
void
amiv_loadlib(void)
{
}
void
amii_loadlib(void)
{
}
/* fatal error */
/*VARARGS1*/
void error
VA_DECL(const char *, s)
{
VA_START(s);
VA_INIT(s, char *);
putchar('\n');
vprintf(s, VA_ARGS);
putchar('\n');
VA_END();
Abort(0L);
}
#endif