Disclaimer: This is a minimal recipe, just to get someone else
started if they have a desire to get a full cross-compile of
NetHack-3.7 going for the Amiga. Some NetHack code bitrot was
corrected, and it does seem able to compile the game itself
to a point. See caveats below.
- If you want to obtain the cross-compiler and tools/libs for Amiga
https://github.com/bebbo/amiga-gcc
To our knowledge, a pre-built copy isn't available, so you have to
obtain the source via git and build it on your system.
The build prerequisite packages for Ubuntu are easily obtained:
sudo apt install make wget git gcc g++ lhasa libgmp-dev \
libmpfr-dev libmpc-dev flex bison gettext texinfo ncurses-dev \
autoconf rsync
The build prerequisite packages for macOS are apparently easily
obtained via homebrew, but that was not tested:
brew install bash wget make lhasa gmp mpfr libmpc flex gettext \
texinfo gcc make autoconf
After installing the prerequite packages and the cross-compiler
it was a straightforward build:
git clone https://github.com/bebbo/amiga-gcc.git
cd amiga-gcc
make update
[Note that you may have to take ownership of the files in the
bebbo repo via chown before succesfully carrying out the next
steps]
make clean
make clean-prefix
date; make all -j3 >&b.log; date
The compiler pieces are installed in /opt/amiga by default which
was satisfactory for our initial attempt, but if you want you can
alter the prefix before you build if you want. That is all
spelled out on the page at: https://github.com/bebbo/amiga-gcc
The Amiga cross-compile can then be carried out by specifying
CROSS_TO_AMIGA=1 on the make command line.
For example:
make CROSS_TO_AMIGA=1 all
make CROSS_TO_AMIGA=1 package
You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build. The SDL1 pdcurses
support has not been tested.
make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_AMIGA=1 all
Also note that building the amiga targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_AMIGA=1 from the make
command line.
The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.
CAVEATS: The original NetHack Amiga build steps included the source for
some utilities that were built and executed on the amiga: txt2iff and
xpm2iff as part of the NetHack build procedure on amiga. Those did not
compile out-of-the-box on the linux host. They will either have to be:
- ported to build and run on the linux or macOS cross-compile host
or
- their functionality will have to be rolled into amiga NetHack
itself and executed on the target Amiga the first time the game
is run, perhaps.
Good luck amiga aficionados, perhaps you'll be able to take this
initial effort forward and get NetHack-3.7 available on the amiga or
amiga-emulator. Let us know if you do, and we can roll changes in
if you provide them.
1211 lines
34 KiB
C
1211 lines
34 KiB
C
/* NetHack 3.6 winchar.c $NHDT-Date: 1432512795 2015/05/25 00:13:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $ */
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/* Copyright (c) Olaf Seibert (KosmoSoft), 1989, 1992 */
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/* Copyright (c) Kenneth Lorber, Bethesda, Maryland 1993 */
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/* Copyright (c) Gregg Wonderly, Naperville Illinois, 1994. */
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/* NetHack may be freely redistributed. See license for details. */
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#include <exec/types.h>
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#include <libraries/iffparse.h>
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#include <graphics/scale.h>
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#ifndef _DCC
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#include <proto/iffparse.h>
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#endif
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#ifdef TESTING
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#include "hack.h"
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#else
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#ifndef AMIGA_CROSS
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#include "NH:src/tile.c"
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#else
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#include "../src/tile.c"
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#endif
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#endif
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#ifndef AMIGA_CROSS
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#include "NH:win/share/tile.h"
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#include "NH:sys/amiga/windefs.h"
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#include "NH:sys/amiga/winext.h"
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#include "NH:sys/amiga/winproto.h"
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#else
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#include "tile.h"
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#include "windefs.h"
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#include "winext.h"
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#include "winproto.h"
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#endif
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#ifdef OPT_DISPMAP
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#define DISPMAP /* use display_map() from dispmap.s */
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#endif
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/* NH:sys/amiga/winvchar.c */
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int main(int, char **);
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struct BitMap *MyAllocBitMap(int, int, int, long);
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void MyFreeBitMap(struct BitMap *);
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void FreeImageFiles(char **, struct BitMap **);
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void amiv_flush_glyph_buffer(struct Window *);
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void amiv_lprint_glyph(winid, int, int);
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void amii_lprint_glyph(winid, int, int);
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void amiv_start_glyphout(winid);
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void amii_end_glyphout(winid);
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void SetMazeType(MazeType);
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int GlyphToIcon(int);
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void amii_start_glyphout(winid);
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void amii_end_glyphout(winid);
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void amii_flush_glyph_buffer(struct Window *);
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int amii_extraplanes = 0;
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extern int reclip;
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struct BitMap *MyAllocBitMap(int xsize, int ysize, int depth, long mflags);
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void MyFreeBitMap(struct BitMap *bmp);
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#ifdef DISPMAP
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extern void display_map(struct Window *);
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#endif
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/*
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* These values will be available from tile.c source
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*
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* #define MAXMONTILE 335
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* #define MAXOBJTILE 722
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* #define MAXOTHTILE 841
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*/
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#define IMGROWS 12
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#define IMGCOLUMNS 20
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#define IMGPAGESIZE (IMGROWS * IMGCOLUMNS)
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#define ID_BMAP MAKE_ID('B', 'M', 'A', 'P') /* The type of form we use */
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#define ID_BMHD MAKE_ID('B', 'M', 'H', 'D') /* The ILBM bitmap header */
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#define ID_CAMG MAKE_ID('C', 'A', 'M', 'G') /* The ILBM camg (ignored) */
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#define ID_CMAP MAKE_ID('C', 'M', 'A', 'P') /* Standard ILBM color map */
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#define ID_PLNE MAKE_ID('P', 'L', 'N', 'E') /* The plane data */
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#define ID_PDAT MAKE_ID('P', 'D', 'A', 'T') /* The PDAT structure below */
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struct PDAT pictdata;
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#define NUMTILEIMAGES 3
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char *tileimages[] = {
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#define TBLMONTILE 0
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"NetHack:tiles/monsters.iff",
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#define TBLOBJTILE 1
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"NetHack:tiles/objects.iff",
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#define TBLOTHTILE 2
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"NetHack:tiles/other.iff", 0,
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};
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struct BitMap *ifftimg[NUMTILEIMAGES], *tile;
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#ifdef TESTING
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short pens[NUMDRIPENS] = { 8, 3, 15, 0, 15, 7, 7, 8, 0 };
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main(int argc, char **argv)
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{
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BitMapHeader bmhd;
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struct IntuiMessage *imsg;
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long code, class;
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char buf[100];
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int i, x, y, tbl, done = 0, num;
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struct Window *w;
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struct Screen *scr;
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bmhd = ReadTileImageFiles();
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scr = OpenScreenTags(
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NULL, SA_Depth, pictdata.nplanes + amii_extraplanes, SA_DisplayID,
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DBLNTSC_MONITOR_ID | HIRESLACE_KEY, SA_Overscan, OSCAN_TEXT, SA_Top,
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0, SA_Left, 0, SA_Width, STDSCREENWIDTH, SA_Height, STDSCREENHEIGHT,
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SA_Type, CUSTOMSCREEN, SA_DetailPen, 0, SA_BlockPen, 1, SA_Title,
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"NetHack Chars", SA_Pens, pens, TAG_DONE);
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if (scr == NULL) {
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printf("no screen\n");
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#undef exit
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exit(1);
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}
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w = OpenWindowTags(
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0, WA_CustomScreen, scr, WA_Flags,
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WFLG_DRAGBAR | WFLG_SIZEGADGET | WFLG_DEPTHGADGET | WFLG_CLOSEGADGET,
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WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_NEWSIZE | IDCMP_MOUSEBUTTONS,
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WA_Left, 0, WA_Top, scr->WBorTop + 1 + 13, WA_MinWidth, 100,
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WA_MinHeight, 100, WA_MaxWidth, 700, WA_MaxHeight, 1000, WA_Width,
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640, WA_Height, 340, WA_SmartRefresh, TRUE, TAG_DONE);
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if (w) {
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while (!done) {
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for (i = 0; i < NUMTILEIMAGES * IMGPAGESIZE; ++i) {
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int dx, dy;
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tbl = i / IMGPAGESIZE;
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x = i % IMGPAGESIZE;
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y = x / IMGCOLUMNS;
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x = x % IMGCOLUMNS;
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dx = i % (IMGCOLUMNS * 2);
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dy = i / (IMGCOLUMNS * 2);
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BltBitMapRastPort(ifftimg[tbl], x * pictdata.xsize,
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y * pictdata.ysize, w->RPort,
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w->BorderLeft + 1 + dx * pictdata.xsize,
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w->BorderTop + 1 + dy * pictdata.ysize,
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pictdata.xsize, pictdata.ysize, 0xc0);
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}
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WaitPort(w->UserPort);
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while (imsg = (struct IntuiMessage *) GetMsg(w->UserPort)) {
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class = imsg->Class;
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code = imsg->Code;
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ReplyMsg((struct Message *) imsg);
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switch (class) {
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case IDCMP_MOUSEBUTTONS: {
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x = imsg->MouseX - w->BorderLeft;
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y = imsg->MouseY - w->BorderTop;
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num = ((y / pictdata.ysize) * IMGCOLUMNS * 2)
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+ (x / pictdata.xsize);
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sprintf(buf, "Char #%d", num);
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SetWindowTitles(w, buf, buf);
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} break;
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case IDCMP_CLOSEWINDOW:
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done = 1;
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break;
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}
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}
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}
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CloseWindow(w);
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CloseScreen(scr);
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}
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FreeImageFiles(tileimages, ifftimg);
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return (0);
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}
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#endif
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BitMapHeader
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ReadTileImageFiles()
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{
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char *errstr = NULL;
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BitMapHeader ret = ReadImageFiles(tileimages, ifftimg, &errstr);
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if (errstr) {
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panic(errstr);
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}
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return ret;
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}
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BitMapHeader
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ReadImageFiles(char **filenames, struct BitMap **iffimg, char **errstrp)
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{
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BitMapHeader *bmhd = NULL, bmhds;
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unsigned char *cmap;
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extern int errno;
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register int i, j;
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struct IFFHandle *iff;
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struct StoredProperty *prop;
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IFFParseBase = OpenLibrary("iffparse.library", 0L);
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if (!IFFParseBase) {
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*errstrp = "No iffparse.library";
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return bmhds;
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}
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/*
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for( i = 0; filenames[i]; ++i )
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memset( iffimg[i], 0, sizeof( struct BitMap ) );
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*/
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for (i = 0; filenames[i]; ++i) {
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iff = AllocIFF();
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if (!iff) {
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FreeImageFiles(filenames, iffimg);
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*errstrp = "can't start IFF processing";
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return bmhds;
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}
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iff->iff_Stream = Open(filenames[i], MODE_OLDFILE);
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if (iff->iff_Stream == 0) {
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char *buf = malloc(100 + strlen(filenames[i]));
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FreeImageFiles(filenames, iffimg);
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sprintf(buf, "Can't open %s: %s", filenames[i], strerror(errno));
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*errstrp = buf;
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return bmhds;
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}
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InitIFFasDOS(iff);
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OpenIFF(iff, IFFF_READ);
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PropChunk(iff, ID_BMAP, ID_BMHD);
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PropChunk(iff, ID_BMAP, ID_CMAP);
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PropChunk(iff, ID_BMAP, ID_CAMG);
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PropChunk(iff, ID_BMAP, ID_PDAT);
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StopChunk(iff, ID_BMAP, ID_PLNE);
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if ((j = ParseIFF(iff, IFFPARSE_SCAN)) != 0) {
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char *buf = malloc(100);
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FreeImageFiles(filenames, iffimg);
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sprintf(buf, "ParseIFF failed for image %d, failure code: %d", i,
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j);
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*errstrp = buf;
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return bmhds;
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}
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if (prop = FindProp(iff, ID_BMAP, ID_BMHD)) {
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bmhd = (BitMapHeader *) prop->sp_Data;
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} else {
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FreeImageFiles(filenames, iffimg);
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CloseIFF(iff);
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Close(iff->iff_Stream);
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FreeIFF(iff);
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*errstrp = "No BMHD CHUNK in file";
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return bmhds;
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}
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if (prop = FindProp(iff, ID_BMAP, ID_CMAP)) {
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cmap = prop->sp_Data;
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for (j = 0; j < (1L << bmhd->nPlanes) * 3; j += 3) {
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#if 0
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/* Some day we will want to use the larger palette
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* resolution available under v39 and later. i.e.
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* 32 instead of 12 bits of color. Ususally this
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* just means shifting the color left by 16-20 bits
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* depending on what intensity looks best. Experience
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* says that the higher values are better intensities.
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*
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* For now though we won't do this. The color table
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* structure is incompatible with earlier versions of
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* intuition. We would have to do some funny things
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* to make 3*AMII_MAXCOLORS longs work like 3*AMII_MAXCOLORS
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* UWORD's at run time... A union would help, but...
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*/
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if( IntuitionBase->LibNode.lib_Version >= 39 )
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{
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/* 8 bits of color, so shift to left end. */
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amiv_init_map[ j+0 ] = cmap[j+0]<<24;
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amiv_init_map[ j+1 ] = cmap[j+1]<<24;
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amiv_init_map[ j+2 ] = cmap[j+2]<<24;
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}
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else
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#endif
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{
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/* We can only use 4 bits of the 8 that are stored in the
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* cmap, so mask them and then shift them into position
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* for the UWORD value to store.
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*/
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#ifndef TESTING
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amii_initmap[j / 3] = amiv_init_map[j / 3] =
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((cmap[j + 0] >> 4) << 8) | ((cmap[j + 1] >> 4) << 4)
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| (cmap[j + 2] >> 4);
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#endif
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}
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}
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} else {
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FreeImageFiles(filenames, iffimg);
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CloseIFF(iff);
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Close(iff->iff_Stream);
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FreeIFF(iff);
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*errstrp = "No CMAP CHUNK in file";
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return bmhds;
|
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}
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|
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if (prop = FindProp(iff, ID_BMAP, ID_PDAT)) {
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struct PDAT *pp;
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pp = (struct PDAT *) prop->sp_Data;
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pictdata = *pp;
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} else {
|
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FreeImageFiles(filenames, iffimg);
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CloseIFF(iff);
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Close(iff->iff_Stream);
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FreeIFF(iff);
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*errstrp = "No PDAT CHUNK in file";
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return bmhds;
|
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}
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|
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iffimg[i] = MyAllocBitMap(bmhd->w, bmhd->h,
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pictdata.nplanes + amii_extraplanes,
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MEMF_CHIP | MEMF_CLEAR);
|
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if (iffimg[i] == NULL) {
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char *buf = malloc(80);
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FreeImageFiles(filenames, iffimg);
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sprintf(buf, "Can't allocate bitmap for image %d\n", i);
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*errstrp = buf;
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return bmhds;
|
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}
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for (j = 0; j < pictdata.nplanes + amii_extraplanes; ++j) {
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ReadChunkBytes(iff, iffimg[i]->Planes[j],
|
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RASSIZE(bmhd->w, bmhd->h));
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}
|
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bmhds = *bmhd;
|
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CloseIFF(iff);
|
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Close(iff->iff_Stream);
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FreeIFF(iff);
|
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}
|
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CloseLibrary(IFFParseBase);
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|
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tile = MyAllocBitMap(pictdata.xsize, pictdata.ysize,
|
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pictdata.nplanes + amii_extraplanes,
|
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MEMF_CHIP | MEMF_CLEAR);
|
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if (tile == NULL) {
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FreeImageFiles(filenames, iffimg);
|
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*errstrp = "Can't allocate tile bitmap for scaling";
|
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}
|
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return (bmhds);
|
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}
|
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|
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struct MyBitMap {
|
|
struct BitMap bm;
|
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long mflags;
|
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USHORT xsize, ysize;
|
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};
|
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|
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struct BitMap *
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MyAllocBitMap(int xsize, int ysize, int depth, long mflags)
|
|
{
|
|
int j;
|
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struct MyBitMap *bm;
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|
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bm = (struct MyBitMap *) alloc(sizeof(*bm));
|
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if (!bm)
|
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return (NULL);
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|
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bm->xsize = xsize;
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bm->ysize = ysize;
|
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InitBitMap(&bm->bm, depth, xsize, ysize);
|
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for (j = 0; j < depth; ++j) {
|
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if (mflags & MEMF_CHIP)
|
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bm->bm.Planes[j] = AllocRaster(xsize, ysize);
|
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else
|
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bm->bm.Planes[j] = AllocMem(RASSIZE(xsize, ysize), mflags);
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|
|
if (bm->bm.Planes[j] == 0) {
|
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MyFreeBitMap(&bm->bm);
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return (NULL);
|
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}
|
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if (mflags & MEMF_CLEAR)
|
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memset(bm->bm.Planes[j], 0, RASSIZE(xsize, ysize));
|
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}
|
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return (&bm->bm);
|
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}
|
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|
|
void
|
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MyFreeBitMap(struct BitMap *bmp)
|
|
{
|
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int j;
|
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struct MyBitMap *bm = (struct MyBitMap *) bmp;
|
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|
|
for (j = 0; j < bm->bm.Depth; ++j) {
|
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if (bm->bm.Planes[j]) {
|
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if (bm->mflags & MEMF_CHIP)
|
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FreeRaster(bm->bm.Planes[j], bm->xsize, bm->ysize);
|
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else
|
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FreeMem(bm->bm.Planes[j], RASSIZE(bm->xsize, bm->ysize));
|
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}
|
|
}
|
|
free(bm);
|
|
}
|
|
|
|
#ifdef TESTING
|
|
void
|
|
panic(s, a1, a2, a3, a4)
|
|
char *s;
|
|
{
|
|
printf(s, a1, a2, a3, a4);
|
|
putchar('\n');
|
|
}
|
|
long *
|
|
alloc(unsigned int x)
|
|
{
|
|
long *p = (long *) malloc(x);
|
|
if (!p) {
|
|
panic("malloc failed");
|
|
exit(1);
|
|
}
|
|
return p;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
FreeTileImageFiles()
|
|
{
|
|
FreeImageFiles(tileimages, ifftimg);
|
|
}
|
|
|
|
void
|
|
FreeImageFiles(char **filenames, struct BitMap **img)
|
|
{
|
|
register int i;
|
|
|
|
for (i = 0; filenames[i]; ++i) {
|
|
if (img[i])
|
|
MyFreeBitMap(img[i]);
|
|
}
|
|
|
|
/* REALLY ugly hack alert! */
|
|
if (tile && img == ifftimg)
|
|
MyFreeBitMap(tile);
|
|
}
|
|
|
|
#ifndef TESTING
|
|
/*
|
|
* Define some stuff for our special glyph drawing routines
|
|
*/
|
|
unsigned short glyph_node_index, glyph_buffer_index;
|
|
#define NUMBER_GLYPH_NODES 80
|
|
#define GLYPH_BUFFER_SIZE 512
|
|
struct amiv_glyph_node {
|
|
short odstx, odsty;
|
|
short srcx, srcy, dstx, dsty;
|
|
struct BitMap *bitmap;
|
|
};
|
|
struct amiv_glyph_node amiv_g_nodes[NUMBER_GLYPH_NODES];
|
|
static char amiv_glyph_buffer[GLYPH_BUFFER_SIZE];
|
|
|
|
void
|
|
flush_glyph_buffer(vw)
|
|
struct Window *vw;
|
|
{
|
|
if (WINVERS_AMIV)
|
|
amiv_flush_glyph_buffer(vw);
|
|
else
|
|
amii_flush_glyph_buffer(vw);
|
|
}
|
|
|
|
/*
|
|
* Routine to flush whatever is buffered
|
|
*/
|
|
void
|
|
amiv_flush_glyph_buffer(vw)
|
|
struct Window *vw;
|
|
{
|
|
#if !defined(DISPMAP) || defined(OPT_DISPMAP)
|
|
int xsize, ysize, x, y;
|
|
struct BitScaleArgs bsa;
|
|
struct BitScaleArgs bsm;
|
|
struct RastPort rast;
|
|
struct Window *w = NULL;
|
|
struct BitMap *imgbm = 0, *bm = 0;
|
|
int i, k;
|
|
int scaling_needed;
|
|
register struct RastPort *rp = vw->RPort;
|
|
#endif
|
|
|
|
/* If nothing is buffered, return before we do anything */
|
|
if (glyph_node_index == 0)
|
|
return;
|
|
|
|
cursor_off(WIN_MAP);
|
|
amiv_start_glyphout(WIN_MAP);
|
|
|
|
#ifdef OPT_DISPMAP
|
|
if (sysflags.fast_map) {
|
|
#endif
|
|
#ifdef DISPMAP
|
|
display_map(vw);
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
} else {
|
|
#endif
|
|
#if !defined(DISPMAP) || defined(OPT_DISPMAP)
|
|
/* XXX fix indent */
|
|
/* This is a dynamic value based on this relationship. */
|
|
scaling_needed =
|
|
(pictdata.xsize != mxsize || pictdata.ysize != mysize);
|
|
|
|
/* If overview window is up, set up to render the correct scale there
|
|
*/
|
|
if (WIN_OVER != WIN_ERR && (w = amii_wins[WIN_OVER]->win) != NULL) {
|
|
InitRastPort(&rast);
|
|
|
|
/* Calculate the x and y size of each tile for a ROWNO by COLNO
|
|
* map */
|
|
xsize = (w->Width - w->BorderLeft - w->BorderRight) / COLNO;
|
|
ysize = (w->Height - w->BorderTop - w->BorderBottom) / ROWNO;
|
|
|
|
/* Get a chip memory bitmap to blit out of */
|
|
bm = MyAllocBitMap(pictdata.xsize, pictdata.ysize,
|
|
pictdata.nplanes + amii_extraplanes,
|
|
MEMF_CLEAR | MEMF_CHIP);
|
|
if (bm == NULL) {
|
|
amii_putstr(
|
|
WIN_MESSAGE, 0,
|
|
"Can't allocate bitmap for scaling overview window");
|
|
}
|
|
|
|
rast.BitMap = bm;
|
|
|
|
memset(&bsa, 0, sizeof(bsa));
|
|
bsa.bsa_SrcX = bsa.bsa_SrcY = 0;
|
|
bsa.bsa_SrcBitMap = tile;
|
|
bsa.bsa_SrcWidth = pictdata.xsize;
|
|
bsa.bsa_SrcHeight = pictdata.ysize;
|
|
bsa.bsa_XSrcFactor = pictdata.xsize;
|
|
bsa.bsa_YSrcFactor = pictdata.ysize;
|
|
bsa.bsa_DestX = 0;
|
|
bsa.bsa_DestY = 0;
|
|
bsa.bsa_DestWidth = xsize;
|
|
bsa.bsa_DestHeight = ysize;
|
|
bsa.bsa_XDestFactor = xsize;
|
|
bsa.bsa_YDestFactor = ysize;
|
|
bsa.bsa_DestBitMap = bm;
|
|
}
|
|
|
|
if (scaling_needed) {
|
|
/* Fill in scaling data for map rendering */
|
|
memset(&bsm, 0, sizeof(bsm));
|
|
bsm.bsa_SrcX = bsm.bsa_SrcY = 0;
|
|
bsm.bsa_SrcBitMap = tile;
|
|
|
|
bsm.bsa_SrcWidth = pictdata.xsize;
|
|
bsm.bsa_SrcHeight = pictdata.ysize;
|
|
|
|
bsm.bsa_XSrcFactor = pictdata.xsize;
|
|
bsm.bsa_YSrcFactor = pictdata.ysize;
|
|
|
|
bsm.bsa_DestWidth = mxsize;
|
|
bsm.bsa_DestHeight = mysize;
|
|
|
|
bsm.bsa_XDestFactor = mxsize;
|
|
bsm.bsa_YDestFactor = mysize;
|
|
bsm.bsa_DestBitMap = rp->BitMap;
|
|
bsm.bsa_DestY = bsm.bsa_DestX = 0;
|
|
|
|
imgbm = MyAllocBitMap(mxsize, mysize,
|
|
pictdata.nplanes + amii_extraplanes,
|
|
MEMF_CLEAR | MEMF_CHIP);
|
|
if (imgbm == NULL) {
|
|
amii_putstr(WIN_MESSAGE, 0,
|
|
"Can't allocate scaling bitmap for map window");
|
|
} else
|
|
bsm.bsa_DestBitMap = imgbm;
|
|
}
|
|
|
|
/* Go ahead and start dumping the stuff */
|
|
for (i = 0; i < glyph_node_index; ++i) {
|
|
/* Do it */
|
|
register int offx, offy, j;
|
|
struct BitMap *nodebm = amiv_g_nodes[i].bitmap;
|
|
|
|
/* Get the unclipped coordinates */
|
|
x = amiv_g_nodes[i].odstx;
|
|
y = amiv_g_nodes[i].odsty;
|
|
|
|
/* If image is not in CHIP. copy each plane into tile line by line
|
|
*/
|
|
|
|
offx = amiv_g_nodes[i].srcx / 8; /* 8 is bits per byte */
|
|
offy = amiv_g_nodes[i].srcy * nodebm->BytesPerRow;
|
|
for (j = 0; j < pictdata.nplanes + amii_extraplanes; ++j) {
|
|
for (k = 0; k < pictdata.ysize; ++k) {
|
|
/* For a 16x16 tile, this could just be short assignments,
|
|
* but
|
|
* this code is generalized to handle any size tile
|
|
* image...
|
|
*/
|
|
memcpy(tile->Planes[j] + ((k * pictdata.ysize) / 8),
|
|
nodebm->Planes[j] + offx + offy
|
|
+ (nodebm->BytesPerRow * k),
|
|
pictdata.ysize / 8);
|
|
}
|
|
}
|
|
|
|
if (!clipping || (x >= clipx && y >= clipy && x < clipxmax
|
|
&& y < clipymax)) {
|
|
/* scaling is needed, do it */
|
|
if (scaling_needed) {
|
|
BitMapScale(&bsm);
|
|
BltBitMapRastPort(imgbm, 0, 0, rp, amiv_g_nodes[i].dstx,
|
|
amiv_g_nodes[i].dsty, mxsize, mysize,
|
|
0xc0);
|
|
} else {
|
|
BltBitMapRastPort(tile, 0, 0, rp, amiv_g_nodes[i].dstx,
|
|
amiv_g_nodes[i].dsty, pictdata.xsize,
|
|
pictdata.ysize, 0xc0);
|
|
}
|
|
}
|
|
/* Draw the overview window unless we are scrolling the map raster
|
|
* around */
|
|
if (bm && w && reclip != 2) {
|
|
BitMapScale(&bsa);
|
|
BltBitMapRastPort(
|
|
rast.BitMap, 0, 0, w->RPort,
|
|
w->BorderLeft + amiv_g_nodes[i].odstx * xsize,
|
|
w->BorderTop + amiv_g_nodes[i].odsty * ysize, xsize,
|
|
ysize, 0xc0);
|
|
}
|
|
}
|
|
|
|
if (imgbm)
|
|
MyFreeBitMap(imgbm);
|
|
if (bm)
|
|
MyFreeBitMap(bm);
|
|
#endif /* DISPMAP */
|
|
#ifdef OPT_DISPMAP
|
|
}
|
|
#endif
|
|
|
|
amii_end_glyphout(WIN_MAP);
|
|
|
|
/* Clean up */
|
|
glyph_node_index = glyph_buffer_index = 0;
|
|
}
|
|
|
|
/*
|
|
* Glyph buffering routine. Called instead of WindowPuts().
|
|
*/
|
|
void
|
|
amiv_lprint_glyph(window, color_index, glyph)
|
|
winid window;
|
|
int color_index, glyph;
|
|
{
|
|
int base;
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
int curx;
|
|
int cury;
|
|
int tbl, icon;
|
|
register int xoff, yoff;
|
|
|
|
/* Get the real icon index */
|
|
if (glyph != NO_GLYPH)
|
|
icon = GlyphToIcon(glyph);
|
|
|
|
if ((cw = amii_wins[window]) == (struct amii_WinDesc *) NULL)
|
|
panic("bad winid in amiv_lprint_glyph: %d", window);
|
|
|
|
w = cw->win;
|
|
|
|
if (glyph != NO_GLYPH && glyph < 10000) {
|
|
/* decide on which image has the needed picture */
|
|
if (icon <= MAXMONTILE) {
|
|
tbl = TBLMONTILE;
|
|
base = 0;
|
|
} else if (icon <= MAXOBJTILE) {
|
|
tbl = TBLOBJTILE;
|
|
base = MAXMONTILE + 1;
|
|
} else if (icon <= MAXOTHTILE) {
|
|
tbl = TBLOTHTILE;
|
|
base = MAXOBJTILE + 1;
|
|
} else
|
|
panic("Bad icon #%d, glyph #%d, only %d icons known\n", icon,
|
|
glyph, MAXOTHTILE);
|
|
|
|
/* Get the relative offset in the page */
|
|
|
|
/* How many pixels to account for y distance down */
|
|
yoff = ((icon - base) / pictdata.across) * pictdata.ysize;
|
|
|
|
/* How many pixels to account for x distance across */
|
|
xoff = ((icon - base) % pictdata.across) * pictdata.xsize;
|
|
}
|
|
|
|
if (glyph >= 10000) {
|
|
/* Run a single ASCII character out to the rastport right now */
|
|
char c = glyph - 10000;
|
|
int xxx, xxy;
|
|
struct RastPort *rp = w->RPort;
|
|
|
|
Move(rp, xxx = (((cw->curx - clipx) * rp->TxWidth) + w->BorderLeft),
|
|
xxy = (w->BorderTop + (((cw->cury - clipy) + 1) * rp->TxHeight)
|
|
+ 1));
|
|
Text(rp, &c, 1);
|
|
/* XXX this shouldn't be necessary: */
|
|
if (cw->cursx == xxx && cw->cursy == xxy) {
|
|
cw->wflags &= ~FLMAP_CURSUP;
|
|
}
|
|
cw->curx += rp->TxWidth; /* keep things in sync */
|
|
return;
|
|
}
|
|
|
|
if (cw->type == NHW_MAP) {
|
|
curx = cw->curx - clipx;
|
|
cury = cw->cury - clipy;
|
|
|
|
/* See if we're out of glyph nodes */
|
|
if (glyph_node_index >= NUMBER_GLYPH_NODES)
|
|
amiv_flush_glyph_buffer(w);
|
|
|
|
/* Fill in the node. */
|
|
amiv_g_nodes[glyph_node_index].dsty =
|
|
min(w->BorderTop + (cury * mysize), w->Height - 1);
|
|
|
|
#ifdef OPT_DISPMAP
|
|
if (sysflags.fast_map) {
|
|
#endif /* keni */
|
|
#ifdef DISPMAP
|
|
/* display_map() needs byte-aligned destinations, and we don't
|
|
* want to
|
|
* overwrite the window border.
|
|
*/
|
|
amiv_g_nodes[glyph_node_index].dstx =
|
|
(w->BorderLeft + 8 + (curx * mxsize)) & -8;
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
} else {
|
|
#endif
|
|
#if !defined(DISPMAP) || defined(OPT_DISPMAP)
|
|
amiv_g_nodes[glyph_node_index].dstx =
|
|
min(w->BorderLeft + (curx * mxsize), w->Width - 1);
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
}
|
|
#endif
|
|
amiv_g_nodes[glyph_node_index].odsty = cw->cury;
|
|
amiv_g_nodes[glyph_node_index].odstx = cw->curx;
|
|
amiv_g_nodes[glyph_node_index].srcx = xoff;
|
|
amiv_g_nodes[glyph_node_index].srcy = yoff;
|
|
amiv_g_nodes[glyph_node_index].bitmap = ifftimg[tbl];
|
|
++glyph_node_index;
|
|
} else {
|
|
/* Do it */
|
|
register int j, k, x, y, apen;
|
|
struct RastPort *rp = w->RPort;
|
|
x = rp->cp_x - pictdata.xsize - 3;
|
|
#ifdef OPT_DISPMAP
|
|
if (sysflags.fast_map) {
|
|
#endif
|
|
#ifdef DISPMAP
|
|
x &= -8;
|
|
if (x == 0)
|
|
x = 8;
|
|
#endif
|
|
#ifdef OPT_DISPMAP
|
|
}
|
|
#endif
|
|
|
|
y = rp->cp_y - pictdata.ysize + 1;
|
|
|
|
if (glyph != NO_GLYPH) {
|
|
struct BitMap *bm = ifftimg[tbl];
|
|
|
|
/* 8 bits per byte */
|
|
xoff /= 8;
|
|
yoff *= bm->BytesPerRow;
|
|
for (j = 0; j < pictdata.nplanes; ++j) {
|
|
for (k = 0; k < pictdata.ysize; ++k) {
|
|
memcpy(tile->Planes[j] + ((k * pictdata.ysize) / 8),
|
|
bm->Planes[j] + xoff + yoff
|
|
+ (bm->BytesPerRow * k),
|
|
pictdata.ysize / 8);
|
|
}
|
|
}
|
|
|
|
BltBitMapRastPort(tile, 0, 0, rp, x, y, pictdata.xsize,
|
|
pictdata.ysize, 0xc0);
|
|
|
|
apen = rp->FgPen;
|
|
SetAPen(rp, sysflags.amii_dripens[SHINEPEN]);
|
|
Move(rp, x - 1, y + pictdata.ysize);
|
|
Draw(rp, x - 1, y - 1);
|
|
Draw(rp, x + pictdata.xsize, y - 1);
|
|
SetAPen(rp, sysflags.amii_dripens[SHADOWPEN]);
|
|
Move(rp, x + pictdata.xsize, y);
|
|
Draw(rp, x + pictdata.xsize, y + pictdata.ysize);
|
|
Draw(rp, x, y + pictdata.ysize);
|
|
SetAPen(rp, apen);
|
|
} else if (x > w->BorderLeft) {
|
|
int apen, bpen;
|
|
apen = rp->FgPen;
|
|
bpen = rp->BgPen;
|
|
SetAPen(rp, amii_menuBPen);
|
|
SetBPen(rp, amii_menuBPen);
|
|
RectFill(rp, x - 1, y - 1, x + pictdata.xsize,
|
|
y + pictdata.ysize);
|
|
SetAPen(rp, apen);
|
|
SetBPen(rp, bpen);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Define some variables which will be used to save context when toggling
|
|
* back and forth between low level text and console I/O.
|
|
*/
|
|
static long xsave, ysave, modesave, apensave, bpensave;
|
|
static int usecolor;
|
|
|
|
/*
|
|
* The function is called before any glyphs are driven to the screen. It
|
|
* removes the cursor, saves internal state of the window, then returns.
|
|
*/
|
|
|
|
void
|
|
amiv_start_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if ((cw = amii_wins[window]) == (struct amii_WinDesc *) NULL)
|
|
panic("bad winid %d in start_glyphout()", window);
|
|
|
|
if (cw->wflags & FLMAP_INGLYPH)
|
|
return;
|
|
|
|
if (!(w = cw->win))
|
|
panic("bad winid %d, no window ptr set", window);
|
|
|
|
/*
|
|
* Save the context of the window
|
|
*/
|
|
xsave = w->RPort->cp_x;
|
|
ysave = w->RPort->cp_y;
|
|
modesave = w->RPort->DrawMode;
|
|
apensave = w->RPort->FgPen;
|
|
bpensave = w->RPort->BgPen;
|
|
|
|
/*
|
|
* Set the mode, and be done with it
|
|
*/
|
|
usecolor = iflags.use_color;
|
|
iflags.use_color = FALSE;
|
|
cw->wflags |= FLMAP_INGLYPH;
|
|
}
|
|
|
|
/*
|
|
* General cleanup routine -- flushes and restores cursor
|
|
*/
|
|
void
|
|
amii_end_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if ((cw = amii_wins[window]) == (struct amii_WinDesc *) NULL)
|
|
panic("bad window id %d in amii_end_glyphout()", window);
|
|
|
|
if ((cw->wflags & FLMAP_INGLYPH) == 0)
|
|
return;
|
|
cw->wflags &= ~(FLMAP_INGLYPH);
|
|
|
|
if (!(w = cw->win))
|
|
panic("bad winid %d, no window ptr set", window);
|
|
|
|
/*
|
|
* Clean up whatever is left in the buffer
|
|
*/
|
|
iflags.use_color = usecolor;
|
|
|
|
/*
|
|
* Reset internal data structs
|
|
*/
|
|
SetAPen(w->RPort, apensave);
|
|
SetBPen(w->RPort, bpensave);
|
|
SetDrMd(w->RPort, modesave);
|
|
|
|
Move(w->RPort, xsave, ysave);
|
|
}
|
|
|
|
static maze_type = COL_MAZE_BRICK;
|
|
|
|
void
|
|
SetMazeType(MazeType t)
|
|
{
|
|
maze_type = t;
|
|
}
|
|
|
|
int
|
|
GlyphToIcon(int glyph)
|
|
{
|
|
if (glyph > 10000)
|
|
return glyph;
|
|
return (glyph2tile[glyph]);
|
|
}
|
|
#endif
|
|
|
|
#ifdef AMII_GRAPHICS
|
|
#ifdef TESTING
|
|
/*
|
|
* Define some stuff for our special glyph drawing routines
|
|
*/
|
|
static unsigned short glyph_node_index, glyph_buffer_index;
|
|
#define NUMBER_GLYPH_NODES 80
|
|
#define GLYPH_BUFFER_SIZE 512
|
|
#endif /* TESTING */
|
|
|
|
struct amii_glyph_node {
|
|
short x;
|
|
short y;
|
|
short len;
|
|
unsigned char bg_color;
|
|
unsigned char fg_color;
|
|
char *buffer;
|
|
};
|
|
static struct amii_glyph_node amii_g_nodes[NUMBER_GLYPH_NODES];
|
|
static char amii_glyph_buffer[GLYPH_BUFFER_SIZE];
|
|
|
|
#ifdef TEXTCOLOR
|
|
/*
|
|
* Map our amiga-specific colormap into the colormap specified in color.h.
|
|
* See winami.c for the amiga specific colormap.
|
|
*/
|
|
|
|
int foreg[AMII_MAXCOLORS] = {
|
|
0, 7, 4, 2, 6, 5, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0
|
|
};
|
|
int backg[AMII_MAXCOLORS] = {
|
|
1, 0, 0, 0, 0, 0, 0, 0, 0, 7, 4, 1, 6, 5, 3, 1
|
|
};
|
|
#if 0
|
|
#define CLR_BLACK 0
|
|
#define CLR_RED 1
|
|
#define CLR_GREEN 2
|
|
#define CLR_BROWN 3 /* on IBM, low-intensity yellow is brown */
|
|
#define CLR_BLUE 4
|
|
#define CLR_MAGENTA 5
|
|
#define CLR_CYAN 6
|
|
#define CLR_GRAY 7 /* low-intensity white */
|
|
#define NO_COLOR 8
|
|
#define CLR_ORANGE 9
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#define CLR_BRIGHT_GREEN 10
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#define CLR_YELLOW 11
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#define CLR_BRIGHT_BLUE 12
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#define CLR_BRIGHT_MAGENTA 13
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#define CLR_BRIGHT_CYAN 14
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#define CLR_WHITE 15
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#define CLR_MAX 16
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#endif
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#endif
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#ifndef TESTING
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/*
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* Begin Revamped Text display routines
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*
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* Up until version 3.1, the only method for displaying text on the playing
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* field was by using the console.device. This was nice for a number of
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* reasons, the most signifigant of which was a lot of the nuts and bolts was
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* done for you via escape sequences interpreted by said device. This did
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* not come without a price however. And that price was speed. It has now
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* come to a point where the speed has now been deemed unacceptable.
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*
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* The following series of routines are designed to drop into the current
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* nethack display code, using hooks provided for such a measure. It works
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* on similar principals as the WindowPuts(), buffering I/O internally
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* until either an explicit flush or internal buffering is exceeded, thereby
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* forcing the flush. The output (or glyphs) does not go to the
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* console.device, however. It is driven directly to the rasterport of the
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* nethack window via the low-level Text() calls, increasing the speed by
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* a very signifigant factor.
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*/
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/*
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* Routine to simply flush whatever is buffered
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*/
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void
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amii_flush_glyph_buffer(w)
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struct Window *w;
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{
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short i, x, y;
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register struct RastPort *rp = w->RPort;
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/* If nothing is buffered, return before we do anything */
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if (glyph_node_index == 0)
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return;
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cursor_off(WIN_MAP);
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amii_start_glyphout(WIN_MAP);
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/* Set up the drawing mode */
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SetDrMd(rp, JAM2);
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/* Go ahead and start dumping the stuff */
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for (i = 0; i < glyph_node_index; ++i) {
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/* These coordinate calculations must be synced with the
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* code in amii_curs() in winfuncs.c. curs_on_u() calls amii_curs()
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* to draw the cursor on top of the player
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*/
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y = w->BorderTop + (amii_g_nodes[i].y - 2) * rp->TxHeight
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+ rp->TxBaseline + 1;
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x = amii_g_nodes[i].x * rp->TxWidth + w->BorderLeft;
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/* Move pens to correct location */
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Move(rp, (long) x, (long) y);
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/* Setup the colors */
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SetAPen(rp, (long) amii_g_nodes[i].fg_color);
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SetBPen(rp, (long) amii_g_nodes[i].bg_color);
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/* Do it */
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Text(rp, amii_g_nodes[i].buffer, amii_g_nodes[i].len);
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}
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amii_end_glyphout(WIN_MAP);
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/* Clean up */
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glyph_node_index = glyph_buffer_index = 0;
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}
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void
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amiga_print_glyph(window, color_index, glyph)
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winid window;
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int color_index, glyph;
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{
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if (WINVERS_AMIV)
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amiv_lprint_glyph(window, color_index, glyph);
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else
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amii_lprint_glyph(window, color_index, glyph);
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}
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/*
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* Glyph buffering routine. Called instead of WindowPuts().
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*/
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void
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amii_lprint_glyph(window, color_index, glyph)
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winid window;
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int color_index, glyph;
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{
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int fg_color, bg_color;
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struct amii_WinDesc *cw;
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|
struct Window *w;
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|
int curx;
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|
int cury;
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if ((cw = amii_wins[window]) == (struct amii_WinDesc *) NULL)
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panic("bad winid in amii_lprint_glyph: %d", window);
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w = cw->win;
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curx = cw->curx;
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cury = cw->cury;
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#ifdef TEXTCOLOR
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fg_color = foreg[color_index];
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bg_color = backg[color_index];
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#else
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fg_color = 1;
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bg_color = 0;
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#endif /* TEXTCOLOR */
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|
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|
/* See if we have enough character buffer space... */
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|
if (glyph_buffer_index >= GLYPH_BUFFER_SIZE)
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amii_flush_glyph_buffer(w);
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|
|
|
/*
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|
* See if we can append it to the current active node of glyph buffer. It
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|
* must satisfy the following conditions:
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|
*
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|
* * background colors are the same, AND
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* * foreground colors are the same, AND
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* * they are precisely side by side
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|
*/
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|
if ((glyph_buffer_index != 0)
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|
&& (fg_color == amii_g_nodes[glyph_node_index - 1].fg_color)
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|
&& (bg_color == amii_g_nodes[glyph_node_index - 1].bg_color)
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|
&& (amii_g_nodes[glyph_node_index - 1].x
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|
+ amii_g_nodes[glyph_node_index - 1].len
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|
== curx) && (amii_g_nodes[glyph_node_index - 1].y == cury)) {
|
|
/*
|
|
* Add it to the end of the buffer
|
|
*/
|
|
amii_glyph_buffer[glyph_buffer_index++] = glyph;
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|
amii_g_nodes[glyph_node_index - 1].len++;
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|
} else {
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|
/* See if we're out of glyph nodes */
|
|
if (glyph_node_index >= NUMBER_GLYPH_NODES)
|
|
amii_flush_glyph_buffer(w);
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|
amii_g_nodes[glyph_node_index].len = 1;
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|
amii_g_nodes[glyph_node_index].x = curx;
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|
amii_g_nodes[glyph_node_index].y = cury;
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|
amii_g_nodes[glyph_node_index].fg_color = fg_color;
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|
amii_g_nodes[glyph_node_index].bg_color = bg_color;
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|
amii_g_nodes[glyph_node_index].buffer =
|
|
&amii_glyph_buffer[glyph_buffer_index];
|
|
amii_glyph_buffer[glyph_buffer_index] = glyph;
|
|
++glyph_buffer_index;
|
|
++glyph_node_index;
|
|
}
|
|
}
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|
#endif /* !TESTING */
|
|
|
|
#ifdef TESTING
|
|
/*
|
|
* Define some variables which will be used to save context when toggling
|
|
* back and forth between low level text and console I/O.
|
|
*/
|
|
static long xsave, ysave, modesave, apensave, bpensave;
|
|
static int usecolor;
|
|
#endif /* TESTING */
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|
|
|
#ifndef TESTING
|
|
/*
|
|
* The function is called before any glyphs are driven to the screen. It
|
|
* removes the cursor, saves internal state of the window, then returns.
|
|
*/
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|
|
|
void
|
|
amii_start_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if ((cw = amii_wins[window]) == (struct amii_WinDesc *) NULL)
|
|
panic("bad winid %d in start_glyphout()", window);
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|
|
|
if (cw->wflags & FLMAP_INGLYPH)
|
|
return;
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|
|
|
if (!(w = cw->win))
|
|
panic("bad winid %d, no window ptr set", window);
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|
|
|
/*
|
|
* Save the context of the window
|
|
*/
|
|
xsave = w->RPort->cp_x;
|
|
ysave = w->RPort->cp_y;
|
|
modesave = w->RPort->DrawMode;
|
|
apensave = w->RPort->FgPen;
|
|
bpensave = w->RPort->BgPen;
|
|
|
|
/*
|
|
* Set the mode, and be done with it
|
|
*/
|
|
usecolor = iflags.use_color;
|
|
iflags.use_color = FALSE;
|
|
cw->wflags |= FLMAP_INGLYPH;
|
|
}
|
|
#endif /* !TESTING */
|
|
|
|
#if 0
|
|
/*
|
|
* General cleanup routine -- flushes and restores cursor
|
|
*/
|
|
void
|
|
amii_end_glyphout(window)
|
|
winid window;
|
|
{
|
|
struct amii_WinDesc *cw;
|
|
struct Window *w;
|
|
|
|
if( ( cw = amii_wins[ window ] ) == (struct amii_WinDesc *)NULL )
|
|
panic("bad window id %d in amii_end_glyphout()", window );
|
|
|
|
if( ( cw->wflags & FLMAP_INGLYPH ) == 0 )
|
|
return;
|
|
cw->wflags &= ~(FLMAP_INGLYPH);
|
|
|
|
if( !(w = cw->win ) )
|
|
panic( "bad winid %d, no window ptr set", window );
|
|
|
|
/*
|
|
* Clean up whatever is left in the buffer
|
|
*/
|
|
iflags.use_color = usecolor;
|
|
|
|
/*
|
|
* Reset internal data structs
|
|
*/
|
|
SetAPen(w->RPort, apensave);
|
|
SetBPen(w->RPort, bpensave);
|
|
SetDrMd(w->RPort, modesave);
|
|
|
|
Move(w->RPort, xsave, ysave);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef TESTING
|
|
#ifdef OPT_DISPMAP
|
|
/* don't use dispmap unless x & y are 8,16,24,32,48 and equal */
|
|
void
|
|
dispmap_sanity()
|
|
{
|
|
if (mxsize != mysize || dispmap_sanity1(mxsize)
|
|
|| dispmap_sanity1(mysize)) {
|
|
sysflags.fast_map = 0;
|
|
}
|
|
}
|
|
int
|
|
dispmap_sanity1(x)
|
|
int x;
|
|
{
|
|
static unsigned char valid[] = { 8, 16, 24, 32, 48, 0 };
|
|
return !!strchr(valid, x);
|
|
}
|
|
#endif /* OPT_DISPMAP */
|
|
#endif /* TESTING */
|