Files
nethack/win/Qt/qt_main.h
PatR 1f953fa959 Qt message [un]highlighting
The Qt interface highlights the last message issued (using a
mechanism for selection, as if for copy+paste or similar operation)
but it was staying highlighted until another message was eventually
given.  Having an old message seem to stick around is annoying and
is particularly bad when the message is a prompt.  If the player's
answer doesn't cause a message to be shown then it seems as if the
prompt is still pending.

This removes the highlighting (by bulk unselecting) once the player
gives another input keystroke or mouse click.

It would be much better if the selecting/highlighting was for all
messages issued since last time highlighting was cleared.  Figuring
out how to do that correctly is more effort than I want to expend.
2020-08-30 22:50:02 -07:00

100 lines
2.3 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_main.h -- the main window
#ifndef QT4MAIN_H
#define QT4MAIN_H
#ifdef KDE
#include <kapp.h>
#include <ktopwidget.h>
#else
#include "qt_kde0.h"
#endif
namespace nethack_qt_ {
class NetHackQtInvUsageWindow;
class NetHackQtKeyBuffer;
class NetHackQtMapWindow2;
class NetHackQtMessageWindow;
class NetHackQtStatusWindow;
class NetHackQtWindow;
// This class is the main widget for NetHack
//
// It is a collection of Message, Map, and Status windows. In the current
// version of nethack there is only one of each, and this class makes this
// assumption, not showing itself until all are inserted.
//
// This class simply knows how to layout such children sensibly.
//
// Since it is only responsible for layout, the class does not
// note the actual class of the windows.
//
class NetHackQtMainWindow : public KTopLevelWidget {
Q_OBJECT
public:
NetHackQtMainWindow(NetHackQtKeyBuffer&);
void AddMessageWindow(NetHackQtMessageWindow* window);
NetHackQtMessageWindow * GetMessageWindow();
void AddMapWindow(NetHackQtMapWindow2* window);
void AddStatusWindow(NetHackQtStatusWindow* window);
void RemoveWindow(NetHackQtWindow* window);
void updateInventory();
void fadeHighlighting(bool before_key);
// this is unconditional in case qt_main.h comes before qt_set.h
void resizePaperDoll(bool); // ENHANCED_PAPERDOLL
public slots:
void doMenuItem(QAction *);
void doQtSettings(bool);
void doAbout(bool);
void doQuit(bool);
//RLC void doGuidebook(bool);
void doKeys(const QString&);
protected:
virtual void resizeEvent(QResizeEvent*);
virtual void keyPressEvent(QKeyEvent*);
virtual void keyReleaseEvent(QKeyEvent* event);
virtual void closeEvent(QCloseEvent*);
private slots:
void layout();
void raiseMap();
void zoomMap();
void raiseMessages();
void raiseStatus();
private:
void ShowIfReady();
#ifdef KDE
KMenuBar* menubar;
#else
QMenuBar* menubar;
#endif
NetHackQtMessageWindow* message;
NetHackQtMapWindow2* map;
NetHackQtStatusWindow* status;
NetHackQtInvUsageWindow* invusage;
QSplitter *hsplitter;
QSplitter *vsplitter;
NetHackQtKeyBuffer& keysink;
QStackedWidget* stack;
int dirkey;
};
} // namespace nethack_qt_
#endif