<Someone> reported that dipping acid in a fountain did not always destroy the acid. It might be best to have get_wet call useup in this case, but that would require more work.
37 lines
1.5 KiB
Groff
37 lines
1.5 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
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silver arrows weren't causing silver damage on some silver-haters when wielded
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wizard mode: avoid division by 0 crash for level teleport in the endgame if
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confusion overrides teleport control
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don't #sit on an object in a pit if you're only on the precipice
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fix message when pushing a boulder into a pool while riding
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plural of "Nazgul" is "Nazgul" not "Nazguls"
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trap messages referring to named steed were ackwardly worded when hallucination
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overrode use of the name
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some actions such as eating corpses off the floor didn't check whether hero
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could reach the bottom of a pit
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usmellmon() instead of "It turns into it" during monster polymorph
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grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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don't display "turns to flee" message for a mimicing mimic
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dipping acid in a fountain could cause an explosion but not destroy the potion
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Platform- and/or Interface-Specific Fixes
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General New Features
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when you're teetering on the edge of a pit you can use '>' to enter the pit
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when asked for a direction, a response of '?' yields help and then asks again
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Platform- and/or Interface-Specific New Features
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