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nethack/dat/orcus.lua

143 lines
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Lua

-- NetHack 3.7 gehennom.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel", "shortsighted")
-- A ghost town
des.map({ halign = "right", valign = "center", map = [[
.|....|....|....|..............|....|........
.|....|....|....|..............|....|........
.|....|....|....|--...-+-------|.............
.|....|....|....|..............+.............
.|.........|....|..............|....|........
.--+-...-+----+--....-------...--------.-+---
.....................|.....|.................
.....................|.....|.................
.--+----....-+---....|.....|...----------+---
.|....|....|....|....---+---...|......|......
.|.........|....|..............|......|......
.----...---------.....-----....+......|......
.|........................|....|......|......
.----------+-...--+--|....|....----------+---
.|....|..............|....+....|.............
.|....+.......|......|....|....|.............
.|....|.......|......|....|....|.............
]] });
des.mazewalk(00,06,"west")
-- Entire main area
des.region(selection.area(01,00,44,16),"unlit")
des.stair("down", 33,15)
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="stair-up" });
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="branch" });
des.teleport_region({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1 });
-- Wall "ruins"
des.object("boulder",19,02)
des.object("boulder",20,02)
des.object("boulder",21,02)
des.object("boulder",36,02)
des.object("boulder",36,03)
des.object("boulder",06,04)
des.object("boulder",05,05)
des.object("boulder",06,05)
des.object("boulder",07,05)
des.object("boulder",39,05)
des.object("boulder",08,08)
des.object("boulder",09,08)
des.object("boulder",10,08)
des.object("boulder",11,08)
des.object("boulder",06,10)
des.object("boulder",05,11)
des.object("boulder",06,11)
des.object("boulder",07,11)
des.object("boulder",21,11)
des.object("boulder",21,12)
des.object("boulder",13,13)
des.object("boulder",14,13)
des.object("boulder",15,13)
des.object("boulder",14,14)
-- Doors
des.door("closed",23,02)
des.door("open",31,03)
des.door("nodoor",03,05)
des.door("closed",09,05)
des.door("closed",14,05)
des.door("closed",41,05)
des.door("open",03,08)
des.door("nodoor",13,08)
des.door("open",41,08)
des.door("closed",24,09)
des.door("closed",31,11)
des.door("open",11,13)
des.door("closed",18,13)
des.door("closed",41,13)
des.door("open",26,14)
des.door("closed",06,15)
-- Special rooms
des.altar({ x=24,y=07,align="noalign",type="sanctum" })
des.region({ region={22,12,25,16},lit=0,type="morgue", prefilled=0 })
des.region({ region={32,09,37,12},lit=1,type="shop",prefilled=0 })
des.region({ region={12,00,15,04},lit=1,type="shop",prefilled=0 })
-- Some traps.
des.trap("spiked pit")
des.trap("sleep gas")
des.trap("anti magic")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("magic")
des.trap("magic")
-- Some random objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- The resident nasty
des.monster("Orcus",33,15)
-- And its preferred companions
des.monster("human zombie",32,15)
des.monster("shade",32,14)
des.monster("shade",32,16)
des.monster("vampire",35,16)
des.monster("vampire",35,14)
des.monster("vampire lord",36,14)
des.monster("vampire lord",36,15)
-- Randomly placed companions
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("shade")
des.monster("shade")
des.monster("shade")
des.monster("shade")
des.monster("giant zombie")
des.monster("giant zombie")
des.monster("giant zombie")
des.monster("ettin zombie")
des.monster("ettin zombie")
des.monster("ettin zombie")
des.monster("human zombie")
des.monster("human zombie")
des.monster("human zombie")
des.monster("vampire")
des.monster("vampire")
des.monster("vampire")
des.monster("vampire lord")
des.monster("vampire lord")
-- A few more for the party
des.monster()
des.monster()
des.monster()
des.monster()
des.monster()