Files
nethack/src/cmd.c
nethack.rankin 3dc9791685 yn_function (trunk only)
Explicitly truncate the query prompt string to QBUFSZ-1 characters.
For tty and Amiga, no longer include the choices and default within that
length limit; use a bigger buffer to hold them along with the prompt.
-----

     While trying to eliminate the "Query truncated" entries present in
nethack.alt.org's paniclog, I seem to keep going backwards.  Allowing
<win>_yn_function() to accept a full QBUFSZ worth of characters will
simplify the existing yn_function() in the core and greatly simplify the
revised safe_qbuf() I've been working on.

     Some interfaces don't seem to care how long the prompt string is; I've
left those along.  Several of the others already copied the prompt string
into a BUFSZ sized buffer instead of a QBUFSZ sized one, making them
unlikely to suffer from buffer overflows.  This changes the rest (just tty
and Amiga, I think) to do the same.  Also for all that have any size
constraint, it now truncates the prompt query to QBUFSZ-1 chars as it is
used rather than continue to rely on the caller doing so.  This assumes
that appending the set of acceptable choices and the default response won't
overflow, which is a safe assumption unless/until QBUFSZ gets enlarged til
it's too close to BUFSZ.

     Only tty's topl.c has been tested.  The others should work ok, but
might possibly be bitten by a typo or two.  Qt's implementation of the X11
"slow" method (reusing a persistant one-line window for prompts) has been
handled, but its C++ class-based variant is untouched; NetHackQtYnDialog::
Exec() is completely baffling to me but doesn't appear to have any length
issues.
2006-10-22 05:58:17 +00:00

2968 lines
82 KiB
C

/* SCCS Id: @(#)cmd.c 3.5 2006/07/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "func_tab.h"
/* #define DEBUG */ /* uncomment for debugging */
struct cmd Cmd = { 0 }; /* flag.h */
/*
* Some systems may have getchar() return EOF for various reasons, and
* we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
*/
#if defined(SYSV) || defined(DGUX) || defined(HPUX)
#define NR_OF_EOFS 20
#endif
#define CMD_TRAVEL (char)0x90
#define CMD_CLICKLOOK (char)0x8F
#define NODIAG(monnum) ((monnum) == PM_GRID_BUG)
#ifdef DEBUG
/*
* only one "wiz_debug_cmd" routine should be available (in whatever
* module you are trying to debug) or things are going to get rather
* hard to link :-)
*/
extern int NDECL(wiz_debug_cmd);
#endif
#ifdef DUMB /* stuff commented out in extern.h, but needed here */
extern int NDECL(doapply); /**/
extern int NDECL(dorub); /**/
extern int NDECL(dojump); /**/
extern int NDECL(doextlist); /**/
extern int NDECL(dodrop); /**/
extern int NDECL(doddrop); /**/
extern int NDECL(dodown); /**/
extern int NDECL(doup); /**/
extern int NDECL(donull); /**/
extern int NDECL(dowipe); /**/
extern int NDECL(do_mname); /**/
extern int NDECL(ddocall); /**/
extern int NDECL(dotakeoff); /**/
extern int NDECL(doremring); /**/
extern int NDECL(dowear); /**/
extern int NDECL(doputon); /**/
extern int NDECL(doddoremarm); /**/
extern int NDECL(dokick); /**/
extern int NDECL(dofire); /**/
extern int NDECL(dothrow); /**/
extern int NDECL(doeat); /**/
extern int NDECL(done2); /**/
extern int NDECL(doengrave); /**/
extern int NDECL(dopickup); /**/
extern int NDECL(ddoinv); /**/
extern int NDECL(dotypeinv); /**/
extern int NDECL(dolook); /**/
extern int NDECL(doprgold); /**/
extern int NDECL(doprwep); /**/
extern int NDECL(doprarm); /**/
extern int NDECL(doprring); /**/
extern int NDECL(dopramulet); /**/
extern int NDECL(doprtool); /**/
extern int NDECL(dosuspend); /**/
extern int NDECL(doforce); /**/
extern int NDECL(doopen); /**/
extern int NDECL(doclose); /**/
extern int NDECL(dosh); /**/
extern int NDECL(dodiscovered); /**/
extern int NDECL(doset); /**/
extern int NDECL(dotogglepickup); /**/
extern int NDECL(dowhatis); /**/
extern int NDECL(doquickwhatis); /**/
extern int NDECL(dowhatdoes); /**/
extern int NDECL(dohelp); /**/
extern int NDECL(dohistory); /**/
extern int NDECL(doloot); /**/
extern int NDECL(dodrink); /**/
extern int NDECL(dodip); /**/
extern int NDECL(dosacrifice); /**/
extern int NDECL(dopray); /**/
extern int NDECL(dotip); /**/
extern int NDECL(doturn); /**/
extern int NDECL(doredraw); /**/
extern int NDECL(doread); /**/
extern int NDECL(dosave); /**/
extern int NDECL(dosearch); /**/
extern int NDECL(doidtrap); /**/
extern int NDECL(dopay); /**/
extern int NDECL(dosit); /**/
extern int NDECL(dotalk); /**/
extern int NDECL(docast); /**/
extern int NDECL(dovspell); /**/
extern int NDECL(dotele); /**/
extern int NDECL(dountrap); /**/
extern int NDECL(doversion); /**/
extern int NDECL(doextversion); /**/
extern int NDECL(doswapweapon); /**/
extern int NDECL(dowield); /**/
extern int NDECL(dowieldquiver); /**/
extern int NDECL(dozap); /**/
extern int NDECL(doorganize); /**/
#endif /* DUMB */
static int NDECL((*timed_occ_fn));
STATIC_PTR int NDECL(doprev_message);
STATIC_PTR int NDECL(timed_occupation);
STATIC_PTR int NDECL(doextcmd);
STATIC_PTR int NDECL(domonability);
#ifdef DUNGEON_OVERVIEW
STATIC_PTR int NDECL(dooverview_or_wiz_where);
#endif /* DUNGEON_OVERVIEW */
STATIC_PTR int NDECL(dotravel);
# ifdef WIZARD
STATIC_PTR int NDECL(wiz_wish);
STATIC_PTR int NDECL(wiz_identify);
STATIC_PTR int NDECL(wiz_map);
STATIC_PTR int NDECL(wiz_genesis);
STATIC_PTR int NDECL(wiz_where);
STATIC_PTR int NDECL(wiz_detect);
STATIC_PTR int NDECL(wiz_panic);
STATIC_PTR int NDECL(wiz_polyself);
STATIC_PTR int NDECL(wiz_level_tele);
STATIC_PTR int NDECL(wiz_level_change);
STATIC_PTR int NDECL(wiz_show_seenv);
STATIC_PTR int NDECL(wiz_show_vision);
STATIC_PTR int NDECL(wiz_smell);
STATIC_PTR int NDECL(wiz_mon_polycontrol);
STATIC_PTR int NDECL(wiz_show_wmodes);
STATIC_PTR int NDECL(wiz_map_terrain);
#if defined(__BORLANDC__) && !defined(_WIN32)
extern void FDECL(show_borlandc_stats, (winid));
#endif
#ifdef DEBUG_MIGRATING_MONS
STATIC_PTR int NDECL(wiz_migrate_mons);
#endif
STATIC_DCL int FDECL(size_monst, (struct monst *));
STATIC_DCL int FDECL(size_obj, (struct obj *));
STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P));
STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *));
STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *));
STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *));
STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *));
STATIC_PTR int NDECL(wiz_show_stats);
# ifdef PORT_DEBUG
STATIC_DCL int NDECL(wiz_port_debug);
# endif
STATIC_PTR int NDECL(wiz_rumor_check);
STATIC_DCL char FDECL(cmd_from_func, (int NDECL((*))));
# endif /* WIZARD */
STATIC_PTR int NDECL(enter_explore_mode);
STATIC_PTR int NDECL(doattributes);
STATIC_PTR int NDECL(doconduct); /**/
STATIC_PTR boolean NDECL(minimal_enlightenment);
STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *,char *));
STATIC_DCL char *FDECL(enlght_combatinc, (const char *,int,int,char *));
#if defined(UNIX) || defined(SAFERHANGUP)
static void NDECL(end_of_input);
#endif
static const char* readchar_queue="";
static coord clicklook_cc;
STATIC_DCL char *NDECL(parse);
STATIC_DCL boolean FDECL(help_dir, (CHAR_P,const char *));
STATIC_PTR int
doprev_message(VOID_ARGS)
{
return nh_doprev_message();
}
/* Count down by decrementing multi */
STATIC_PTR int
timed_occupation(VOID_ARGS)
{
(*timed_occ_fn)();
if (multi > 0)
multi--;
return multi > 0;
}
/* If you have moved since initially setting some occupations, they
* now shouldn't be able to restart.
*
* The basic rule is that if you are carrying it, you can continue
* since it is with you. If you are acting on something at a distance,
* your orientation to it must have changed when you moved.
*
* The exception to this is taking off items, since they can be taken
* off in a number of ways in the intervening time, screwing up ordering.
*
* Currently: Take off all armor.
* Picking Locks / Forcing Chests.
* Setting traps.
*/
void
reset_occupations()
{
reset_remarm();
reset_pick();
reset_trapset();
}
/* If a time is given, use it to timeout this function, otherwise the
* function times out by its own means.
*/
void
set_occupation(fn, txt, xtime)
int NDECL((*fn));
const char *txt;
int xtime;
{
if (xtime) {
occupation = timed_occupation;
timed_occ_fn = fn;
} else
occupation = fn;
occtxt = txt;
occtime = 0;
return;
}
#ifdef REDO
STATIC_DCL char NDECL(popch);
/* Provide a means to redo the last command. The flag `in_doagain' is set
* to true while redoing the command. This flag is tested in commands that
* require additional input (like `throw' which requires a thing and a
* direction), and the input prompt is not shown. Also, while in_doagain is
* TRUE, no keystrokes can be saved into the saveq.
*/
#define BSIZE 20
static char pushq[BSIZE], saveq[BSIZE];
static NEARDATA int phead, ptail, shead, stail;
STATIC_OVL char
popch() {
/* If occupied, return '\0', letting tgetch know a character should
* be read from the keyboard. If the character read is not the
* ABORT character (as checked in pcmain.c), that character will be
* pushed back on the pushq.
*/
if (occupation) return '\0';
if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0');
else return(char)((phead != ptail) ? pushq[ptail++] : '\0');
}
char
pgetchar() { /* curtesy of aeb@cwi.nl */
register int ch;
if(!(ch = popch()))
ch = nhgetch();
return((char)ch);
}
/* A ch == 0 resets the pushq */
void
pushch(ch)
char ch;
{
if (!ch)
phead = ptail = 0;
if (phead < BSIZE)
pushq[phead++] = ch;
return;
}
/* A ch == 0 resets the saveq. Only save keystrokes when not
* replaying a previous command.
*/
void
savech(ch)
char ch;
{
if (!in_doagain) {
if (!ch)
phead = ptail = shead = stail = 0;
else if (shead < BSIZE)
saveq[shead++] = ch;
}
return;
}
#endif /* REDO */
STATIC_PTR int
doextcmd(VOID_ARGS) /* here after # - now read a full-word command */
{
int idx, retval;
/* keep repeating until we don't run help or quit */
do {
idx = get_ext_cmd();
if (idx < 0) return 0; /* quit */
retval = (*extcmdlist[idx].ef_funct)();
} while (extcmdlist[idx].ef_funct == doextlist);
return retval;
}
int
doextlist(VOID_ARGS) /* here after #? - now list all full-word commands */
{
register const struct ext_func_tab *efp;
char buf[BUFSZ];
winid datawin;
datawin = create_nhwindow(NHW_TEXT);
putstr(datawin, 0, "");
putstr(datawin, 0, " Extended Commands List");
putstr(datawin, 0, "");
putstr(datawin, 0, " Press '#', then type:");
putstr(datawin, 0, "");
for(efp = extcmdlist; efp->ef_txt; efp++) {
Sprintf(buf, " %-15s - %s.", efp->ef_txt, efp->ef_desc);
putstr(datawin, 0, buf);
}
display_nhwindow(datawin, FALSE);
destroy_nhwindow(datawin);
return 0;
}
#ifdef TTY_GRAPHICS
#define MAX_EXT_CMD 40 /* Change if we ever have > 40 ext cmds */
/*
* This is currently used only by the tty port and is
* controlled via runtime option 'extmenu'
*/
int
extcmd_via_menu() /* here after # - now show pick-list of possible commands */
{
const struct ext_func_tab *efp;
menu_item *pick_list = (menu_item *)0;
winid win;
anything any;
const struct ext_func_tab *choices[MAX_EXT_CMD];
char buf[BUFSZ];
char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
int i, n, nchoices, acount;
int ret, biggest;
int accelerator, prevaccelerator;
int matchlevel = 0;
ret = 0;
cbuf[0] = '\0';
biggest = 0;
while (!ret) {
i = n = 0;
accelerator = 0;
any = zeroany;
/* populate choices */
for(efp = extcmdlist; efp->ef_txt; efp++) {
if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
choices[i++] = efp;
if ((int)strlen(efp->ef_desc) > biggest) {
biggest = strlen(efp->ef_desc);
Sprintf(fmtstr,"%%-%ds", biggest + 15);
}
#ifdef DEBUG
if (i >= MAX_EXT_CMD - 2) {
impossible("Exceeded %d extended commands in doextcmd() menu",
MAX_EXT_CMD - 2);
return 0;
}
#endif
}
}
choices[i] = (struct ext_func_tab *)0;
nchoices = i;
/* if we're down to one, we have our selection so get out of here */
if (nchoices == 1) {
for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++)
if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) {
ret = i;
break;
}
break;
}
/* otherwise... */
win = create_nhwindow(NHW_MENU);
start_menu(win);
prevaccelerator = 0;
acount = 0;
for(i = 0; choices[i]; ++i) {
accelerator = choices[i]->ef_txt[matchlevel];
if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) {
if (acount) {
/* flush the extended commands for that letter already in buf */
Sprintf(buf, fmtstr, prompt);
any.a_char = prevaccelerator;
add_menu(win, NO_GLYPH, &any, any.a_char, 0,
ATR_NONE, buf, FALSE);
acount = 0;
}
}
prevaccelerator = accelerator;
if (!acount || nchoices < (ROWNO - 3)) {
Sprintf(prompt, "%s [%s]", choices[i]->ef_txt,
choices[i]->ef_desc);
} else if (acount == 1) {
Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt,
choices[i]->ef_txt);
} else {
Strcat(prompt," or ");
Strcat(prompt, choices[i]->ef_txt);
}
++acount;
}
if (acount) {
/* flush buf */
Sprintf(buf, fmtstr, prompt);
any.a_char = prevaccelerator;
add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE);
}
Sprintf(prompt, "Extended Command: %s", cbuf);
end_menu(win, prompt);
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
if (n==1) {
if (matchlevel > (QBUFSZ - 2)) {
free((genericptr_t)pick_list);
#ifdef DEBUG
impossible("Too many characters (%d) entered in extcmd_via_menu()",
matchlevel);
#endif
ret = -1;
} else {
cbuf[matchlevel++] = pick_list[0].item.a_char;
cbuf[matchlevel] = '\0';
free((genericptr_t)pick_list);
}
} else {
if (matchlevel) {
ret = 0;
matchlevel = 0;
} else
ret = -1;
}
}
return ret;
}
#endif
/* #monster command - use special monster ability while polymorphed */
STATIC_PTR int
domonability(VOID_ARGS)
{
if (can_breathe(youmonst.data)) return dobreathe();
else if (attacktype(youmonst.data, AT_SPIT)) return dospit();
else if (youmonst.data->mlet == S_NYMPH) return doremove();
else if (attacktype(youmonst.data, AT_GAZE)) return dogaze();
else if (is_were(youmonst.data)) return dosummon();
else if (webmaker(youmonst.data)) return dospinweb();
else if (is_hider(youmonst.data)) return dohide();
else if (is_mind_flayer(youmonst.data)) return domindblast();
else if (u.umonnum == PM_GREMLIN) {
if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
if (split_mon(&youmonst, (struct monst *)0))
dryup(u.ux, u.uy, TRUE);
} else There("is no fountain here.");
} else if (is_unicorn(youmonst.data)) {
use_unicorn_horn((struct obj *)0);
return 1;
} else if (youmonst.data->msound == MS_SHRIEK) {
You("shriek.");
if(u.uburied)
pline("Unfortunately sound does not carry well through rock.");
else aggravate();
} else if (youmonst.data->mlet == S_VAMPIRE) return dopoly();
else if (Upolyd)
pline("Any special ability you may have is purely reflexive.");
else You("don't have a special ability in your normal form!");
return 0;
}
STATIC_PTR int
enter_explore_mode(VOID_ARGS)
{
if(!discover && !wizard) {
pline("Beware! From explore mode there will be no return to normal game.");
if (yn("Do you want to enter explore mode?") == 'y') {
clear_nhwindow(WIN_MESSAGE);
You("are now in non-scoring explore mode.");
discover = TRUE;
}
else {
clear_nhwindow(WIN_MESSAGE);
pline("Resuming normal game.");
}
}
return 0;
}
#ifdef DUNGEON_OVERVIEW
STATIC_PTR int
dooverview_or_wiz_where(VOID_ARGS)
{
#ifdef WIZARD
if (wizard) return wiz_where();
else
#endif
dooverview();
return 0;
}
#endif /* DUNGEON_OVERVIEW */
#ifdef WIZARD
/* ^W command - wish for something */
STATIC_PTR int
wiz_wish(VOID_ARGS) /* Unlimited wishes for debug mode by Paul Polderman */
{
if (wizard) {
boolean save_verbose = flags.verbose;
flags.verbose = FALSE;
makewish();
flags.verbose = save_verbose;
(void) encumber_msg();
} else
pline("Unavailable command '%s'.",
visctrl((int)cmd_from_func(wiz_wish)));
return 0;
}
/* ^I command - reveal and optionally identify hero's inventory */
STATIC_PTR int
wiz_identify(VOID_ARGS)
{
if (wizard) {
iflags.override_ID = (int)cmd_from_func(wiz_identify);
if (display_inventory((char *)0, TRUE) == -1)
identify_pack(0, FALSE);
iflags.override_ID = 0;
} else pline("Unavailable command '%s'.",
visctrl((int)cmd_from_func(wiz_identify)));
return 0;
}
/* ^F command - reveal the level map and any traps on it */
STATIC_PTR int
wiz_map(VOID_ARGS)
{
if (wizard) {
struct trap *t;
long save_Hconf = HConfusion,
save_Hhallu = HHallucination;
HConfusion = HHallucination = 0L;
for (t = ftrap; t != 0; t = t->ntrap) {
t->tseen = 1;
map_trap(t, TRUE);
}
do_mapping();
HConfusion = save_Hconf;
HHallucination = save_Hhallu;
} else
pline("Unavailable command '%s'.",
visctrl((int)cmd_from_func(wiz_map)));
return 0;
}
/* ^G command - generate monster(s); a count prefix will be honored */
STATIC_PTR int
wiz_genesis(VOID_ARGS)
{
if (wizard) (void) create_particular();
else pline("Unavailable command '%s'.",
visctrl((int)cmd_from_func(wiz_genesis)));
return 0;
}
/* ^O command - display dungeon layout */
STATIC_PTR int
wiz_where(VOID_ARGS)
{
if (wizard) (void) print_dungeon(FALSE, (schar *)0, (xchar *)0);
else pline("Unavailable command '%s'.",
visctrl((int)cmd_from_func(wiz_where)));
return 0;
}
/* ^E command - detect unseen (secret doors, traps, hidden monsters) */
STATIC_PTR int
wiz_detect(VOID_ARGS)
{
if(wizard) (void) findit();
else pline("Unavailable command '%s'.",
visctrl((int)cmd_from_func(wiz_detect)));
return 0;
}
/* ^V command - level teleport */
STATIC_PTR int
wiz_level_tele(VOID_ARGS)
{
if (wizard) level_tele();
else pline("Unavailable command '%s'.",
visctrl((int)cmd_from_func(wiz_level_tele)));
return 0;
}
/* #monpolycontrol command - choose new form for shapechangers, polymorphees */
STATIC_PTR int
wiz_mon_polycontrol(VOID_ARGS)
{
iflags.mon_polycontrol = !iflags.mon_polycontrol;
pline("Monster polymorph control is %s.",
iflags.mon_polycontrol ? "on" : "off");
return 0;
}
/* #levelchange command - adjust hero's experience level */
STATIC_PTR int
wiz_level_change(VOID_ARGS)
{
char buf[BUFSZ];
int newlevel;
int ret;
getlin("To what experience level do you want to be set?", buf);
(void)mungspaces(buf);
if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
else ret = sscanf(buf, "%d", &newlevel);
if (ret != 1) {
pline(Never_mind);
return 0;
}
if (newlevel == u.ulevel) {
You("are already that experienced.");
} else if (newlevel < u.ulevel) {
if (u.ulevel == 1) {
You("are already as inexperienced as you can get.");
return 0;
}
if (newlevel < 1) newlevel = 1;
while (u.ulevel > newlevel)
losexp("#levelchange");
} else {
if (u.ulevel >= MAXULEV) {
You("are already as experienced as you can get.");
return 0;
}
if (newlevel > MAXULEV) newlevel = MAXULEV;
while (u.ulevel < newlevel)
pluslvl(FALSE);
}
u.ulevelmax = u.ulevel;
return 0;
}
/* #panic command - test program's panic handling */
STATIC_PTR int
wiz_panic(VOID_ARGS)
{
if (yn("Do you want to call panic() and end your game?") == 'y')
panic("crash test.");
return 0;
}
/* #polyself command - change hero's form */
STATIC_PTR int
wiz_polyself(VOID_ARGS)
{
polyself(1);
return 0;
}
/* #seenv command */
STATIC_PTR int
wiz_show_seenv(VOID_ARGS)
{
winid win;
int x, y, v, startx, stopx, curx;
char row[COLNO+1];
win = create_nhwindow(NHW_TEXT);
/*
* Each seenv description takes up 2 characters, so center
* the seenv display around the hero.
*/
startx = max(1, u.ux-(COLNO/4));
stopx = min(startx+(COLNO/2), COLNO);
/* can't have a line exactly 80 chars long */
if (stopx - startx == COLNO/2) startx++;
for (y = 0; y < ROWNO; y++) {
for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
if (x == u.ux && y == u.uy) {
row[curx] = row[curx+1] = '@';
} else {
v = levl[x][y].seenv & 0xff;
if (v == 0)
row[curx] = row[curx+1] = ' ';
else
Sprintf(&row[curx], "%02x", v);
}
}
/* remove trailing spaces */
for (x = curx-1; x >= 0; x--)
if (row[x] != ' ') break;
row[x+1] = '\0';
putstr(win, 0, row);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}
/* #vision command */
STATIC_PTR int
wiz_show_vision(VOID_ARGS)
{
winid win;
int x, y, v;
char row[COLNO+1];
win = create_nhwindow(NHW_TEXT);
Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
COULD_SEE, IN_SIGHT, TEMP_LIT);
putstr(win, 0, row);
putstr(win, 0, "");
for (y = 0; y < ROWNO; y++) {
for (x = 1; x < COLNO; x++) {
if (x == u.ux && y == u.uy)
row[x] = '@';
else {
v = viz_array[y][x]; /* data access should be hidden */
if (v == 0)
row[x] = ' ';
else
row[x] = '0' + viz_array[y][x];
}
}
/* remove trailing spaces */
for (x = COLNO-1; x >= 1; x--)
if (row[x] != ' ') break;
row[x+1] = '\0';
putstr(win, 0, &row[1]);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}
/* #wmode command */
STATIC_PTR int
wiz_show_wmodes(VOID_ARGS)
{
winid win;
int x,y;
char row[COLNO+1];
struct rm *lev;
boolean istty = !strcmp(windowprocs.name, "tty");
win = create_nhwindow(NHW_TEXT);
if (istty) putstr(win, 0, ""); /* tty only: blank top line */
for (y = 0; y < ROWNO; y++) {
for (x = 0; x < COLNO; x++) {
lev = &levl[x][y];
if (x == u.ux && y == u.uy)
row[x] = '@';
else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
row[x] = '0' + (lev->wall_info & WM_MASK);
else if (lev->typ == CORR)
row[x] = '#';
else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
row[x] = '.';
else
row[x] = 'x';
}
row[COLNO] = '\0';
/* map column 0, levl[0][], is off the left edge of the screen */
putstr(win, 0, &row[1]);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}
/* #terrain command */
STATIC_PTR int
wiz_map_terrain(VOID_ARGS)
{
winid win;
int x, y, terrain;
char row[COLNO+1];
boolean istty = !strcmp(windowprocs.name, "tty");
win = create_nhwindow(NHW_TEXT);
/* map row 0, levl[][0], is drawn on the second line of tty screen */
if (istty) putstr(win, 0, ""); /* tty only: blank top line */
for (y = 0; y < ROWNO; y++) {
/* map column 0, levl[0][], is off the left edge of the screen;
it should always have terrain type "undiggable stone" */
for (x = 1; x < COLNO; x++) {
terrain = levl[x][y].typ;
/* assumes there aren't more than 10+26+26 terrain types */
row[x-1] = (char)((terrain == 0 && !may_dig(x, y)) ? '*' :
(terrain < 10) ? '0' + terrain :
(terrain < 36) ? 'a' + terrain - 10 :
'A' + terrain - 36);
}
if (levl[0][y].typ != 0 || may_dig(0, y)) row[x++] = '!';
row[x] = '\0';
putstr(win, 0, row);
}
{
char dsc[BUFSZ];
s_level *slev = Is_special(&u.uz);
Sprintf(dsc, "D:%d,L:%d", u.uz.dnum, u.uz.dlevel);
/* [dungeon branch features currently omitted] */
/* special level features */
if (slev) {
Sprintf(eos(dsc), " \"%s\"", slev->proto);
/* special level flags (note: dungeon.def doesn't set `maze'
or `hell' for any specific levels so those never show up) */
if (slev->flags.maze_like) Strcat(dsc, " mazelike");
if (slev->flags.hellish) Strcat(dsc, " hellish");
if (slev->flags.town) Strcat(dsc, " town");
if (slev->flags.rogue_like) Strcat(dsc, " roguelike");
/* alignment currently omitted to save space */
}
/* level features */
if (level.flags.nfountains) Sprintf(eos(dsc), " %c:%d",
defsyms[S_fountain].sym,
(int)level.flags.nfountains);
#ifdef SINKS
if (level.flags.nsinks) Sprintf(eos(dsc), " %c:%d",
defsyms[S_sink].sym,
(int)level.flags.nsinks);
#endif
if (level.flags.has_vault) Strcat(dsc, " vault");
if (level.flags.has_shop) Strcat(dsc, " shop");
if (level.flags.has_temple) Strcat(dsc, " temple");
if (level.flags.has_court) Strcat(dsc, " throne");
if (level.flags.has_zoo) Strcat(dsc, " zoo");
if (level.flags.has_morgue) Strcat(dsc, " morgue");
if (level.flags.has_barracks) Strcat(dsc, " barracks");
if (level.flags.has_beehive) Strcat(dsc, " hive");
if (level.flags.has_swamp) Strcat(dsc, " swamp");
/* level flags */
if (level.flags.noteleport) Strcat(dsc, " noTport");
if (level.flags.hardfloor) Strcat(dsc, " noDig");
if (level.flags.nommap) Strcat(dsc, " noMMap");
if (!level.flags.hero_memory) Strcat(dsc, " noMem");
if (level.flags.shortsighted) Strcat(dsc, " shortsight");
if (level.flags.graveyard) Strcat(dsc, " graveyard");
if (level.flags.is_maze_lev) Strcat(dsc, " maze");
if (level.flags.is_cavernous_lev) Strcat(dsc, " cave");
if (level.flags.arboreal) Strcat(dsc, " tree");
/* non-flag info; probably should include dungeon branching
checks (extra stairs and magic portals) here */
if (Invocation_lev(&u.uz)) Strcat(dsc, " invoke");
if (On_W_tower_level(&u.uz)) Strcat(dsc, " tower");
/* append a branch identifier for completeness' sake */
if (u.uz.dnum == 0) Strcat(dsc, " dungeon");
else if (u.uz.dnum == mines_dnum) Strcat(dsc, " mines");
else if (In_sokoban(&u.uz)) Strcat(dsc, " sokoban");
else if (u.uz.dnum == quest_dnum) Strcat(dsc, " quest");
else if (Is_knox(&u.uz)) Strcat(dsc, " ludios");
else if (u.uz.dnum == 1) Strcat(dsc, " gehennom");
else if (u.uz.dnum == tower_dnum) Strcat(dsc, " vlad");
else if (In_endgame(&u.uz)) Strcat(dsc, " endgame");
else {
/* somebody's added a dungeon branch we're not expecting */
const char *brname = dungeons[u.uz.dnum].dname;
if (!brname || !*brname) brname = "unknown";
if (!strncmpi(brname, "the ", 4)) brname += 4;
Sprintf(eos(dsc), " %s", brname);
}
/* limit the line length to map width */
if (strlen(dsc) >= COLNO) dsc[COLNO-1] = '\0'; /* truncate */
putstr(win, 0, dsc);
}
display_nhwindow(win, TRUE);
/* TODO? create legend of levl[][].typ codes and allow switching
back and forth between it and coded map display */
destroy_nhwindow(win);
return 0;
}
/* #wizsmell command - test usmellmon(). */
STATIC_PTR int
wiz_smell(VOID_ARGS)
{
char out_str[BUFSZ];
struct permonst *pm = 0;
int ans = 0;
int mndx; /* monster index */
int found; /* count of matching mndxs found */
coord cc; /* screen pos of unknown glyph */
int glyph; /* glyph at selected position */
cc.x = u.ux;
cc.y = u.uy;
mndx = 0; /* gcc -Wall lint */
if (!olfaction(youmonst.data)) {
You("are incapable of detecting odors in your present form.");
return 0;
}
pline("You can move the cursor to a monster that you want to smell.");
do {
/* Reset some variables. */
pm = (struct permonst *)0;
found = 0;
out_str[0] = '\0';
pline("Pick a monster to smell.");
ans = getpos(&cc, TRUE, "a monster");
if (ans < 0 || cc.x < 0) {
return 0; /* done */
}
/* Convert the glyph at the selected position to a mndxbol. */
glyph = glyph_at(cc.x,cc.y);
if (glyph_is_monster(glyph))
mndx = glyph_to_mon(glyph);
else
mndx = 0;
/* Is it a monster? */
if (mndx) {
if (!usmellmon(&mons[mndx]))
pline("That monster seems to give off no smell.");
} else pline("That is not a monster.");
} while (TRUE);
return 0;
}
/* #wizrumorcheck command - verify each rumor access */
STATIC_PTR int
wiz_rumor_check(VOID_ARGS)
{
rumor_check();
return 0;
}
#endif /* WIZARD */
/* -enlightenment and conduct- */
static winid en_win;
static const char
You_[] = "You ",
are[] = "are ", were[] = "were ",
have[] = "have ", had[] = "had ",
can[] = "can ", could[] = "could ";
static const char
have_been[] = "have been ",
have_never[] = "have never ", never[] = "never ";
#define enl_msg(prefix,present,past,suffix,ps) \
enlght_line(prefix, final ? past : present, suffix, ps)
#define you_are(attr,ps) enl_msg(You_,are,were,attr,ps)
#define you_have(attr,ps) enl_msg(You_,have,had,attr,ps)
#define you_can(attr,ps) enl_msg(You_,can,could,attr,ps)
#define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing,"")
#define you_have_never(badthing) enl_msg(You_,have_never,never,badthing,"")
#define you_have_X(something) enl_msg(You_,have,(const char *)"",something,"")
static void
enlght_line(start, middle, end, ps)
const char *start, *middle, *end;
char *ps;
{
char buf[BUFSZ];
Sprintf(buf, "%s%s%s%s.", start, middle, end, ps);
putstr(en_win, 0, buf);
}
/* format increased chance to hit or damage or defense (Protection) */
static char *
enlght_combatinc(inctyp, incamt, final, outbuf)
const char *inctyp;
int incamt, final;
char *outbuf;
{
const char *modif, *bonus;
boolean invrt;
int absamt;
absamt = abs(incamt);
/* Protection amount is typically larger than damage or to-hit;
reduce magnitude by a third in order to stretch modifier ranges
(small:1..5, moderate:6..10, large:11..19, huge:20+) */
if (!strcmp(inctyp, "defense")) absamt = (absamt * 2) / 3;
if (absamt <= 3) modif = "small";
else if (absamt <= 6) modif = "moderate";
else if (absamt <= 12) modif = "large";
else modif = "huge";
modif = !incamt ? "no" : an(modif); /* ("no" case shouldn't happen) */
bonus = (incamt >= 0) ? "bonus" : "penalty";
/* "bonus <foo>" (to hit) vs "<bar> bonus" (damage, defense) */
invrt = strcmp(inctyp, "to hit") ? TRUE : FALSE;
Sprintf(outbuf, "%s %s %s", modif,
invrt ? inctyp : bonus, invrt ? bonus : inctyp);
if (final || wizard)
Sprintf(eos(outbuf), " (%s%d)",
(incamt > 0) ? "+" : "", incamt);
return outbuf;
}
void
enlightenment(final)
int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
{
int ltmp, armpro;
char buf[BUFSZ];
en_win = create_nhwindow(NHW_MENU);
putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:");
putstr(en_win, 0, "");
#ifdef ELBERETH
if (u.uevent.uhand_of_elbereth) {
static const char * const hofe_titles[3] = {
"the Hand of Elbereth",
"the Envoy of Balance",
"the Glory of Arioch"
};
you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1],"");
}
#endif
/* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */
if (u.ualign.record >= 20) you_are("piously aligned","");
else if (u.ualign.record > 13) you_are("devoutly aligned","");
else if (u.ualign.record > 8) you_are("fervently aligned","");
else if (u.ualign.record > 3) you_are("stridently aligned","");
else if (u.ualign.record == 3) you_are("aligned","");
else if (u.ualign.record > 0) you_are("haltingly aligned","");
else if (u.ualign.record == 0) you_are("nominally aligned","");
else if (u.ualign.record >= -3) you_have("strayed","");
else if (u.ualign.record >= -8) you_have("sinned","");
else you_have("transgressed","");
#ifdef WIZARD
if (wizard) {
Sprintf(buf, " %d", u.ualign.record);
enl_msg("Your alignment ", "is", "was", buf, "");
}
#endif
/*** Resistances to troubles ***/
if (Fire_resistance) you_are("fire resistant",from_what(FIRE_RES));
if (Cold_resistance) you_are("cold resistant",from_what(COLD_RES));
if (Sleep_resistance) you_are("sleep resistant",from_what(SLEEP_RES));
if (Disint_resistance)
you_are("disintegration-resistant",from_what(DISINT_RES));
if (Shock_resistance) you_are("shock resistant",from_what(SHOCK_RES));
if (Poison_resistance) you_are("poison resistant",from_what(POISON_RES));
if (Drain_resistance)
you_are("level-drain resistant",from_what(DRAIN_RES));
if (Sick_resistance) you_are("immune to sickness",from_what(SICK_RES));
if (Antimagic) you_are("magic-protected",from_what(ANTIMAGIC));
if (Acid_resistance) you_are("acid resistant",from_what(ACID_RES));
if (Stone_resistance)
you_are("petrification resistant",from_what(STONE_RES));
if (Invulnerable) you_are("invulnerable",from_what(INVULNERABLE));
if (u.uedibility) you_can("recognize detrimental food","");
/*** Troubles ***/
if (Halluc_resistance)
enl_msg("You resist", "", "ed", " hallucinations",
from_what(HALLUC_RES));
if (final) {
if (Hallucination) you_are("hallucinating","");
if (Stunned) you_are("stunned","");
if (Confusion) you_are("confused","");
if (Blinded) you_are("blinded",from_what(BLINDED));
if (Deaf) you_are("deaf",from_what(DEAF));
if (Sick) {
if (u.usick_type & SICK_VOMITABLE)
you_are("sick from food poisoning","");
if (u.usick_type & SICK_NONVOMITABLE)
you_are("sick from illness","");
}
}
if (Stoned) you_are("turning to stone","");
if (Slimed) you_are("turning into slime","");
if (Strangled) you_are((u.uburied) ? "buried" : "being strangled","");
if (Glib) {
Sprintf(buf, "slippery %s", makeplural(body_part(FINGER)));
you_have(buf,"");
}
if (Fumbling) enl_msg("You fumble", "", "d", "",from_what(FUMBLING));
if (Wounded_legs
#ifdef STEED
&& !u.usteed
#endif
) {
Sprintf(buf, "wounded %s", makeplural(body_part(LEG)));
you_have(buf,"");
}
#if defined(WIZARD) && defined(STEED)
if (Wounded_legs && u.usteed && wizard) {
Strcpy(buf, x_monnam(u.usteed, ARTICLE_YOUR, (char *)0,
SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION, FALSE));
*buf = highc(*buf);
enl_msg(buf, " has", " had", " wounded legs", "");
}
#endif
if (Sleeping) enl_msg("You ", "fall", "fell", " asleep", "");
if (Hunger) enl_msg("You hunger", "", "ed", " rapidly", "");
/*** Vision and senses ***/
if (See_invisible) enl_msg(You_, "see", "saw", " invisible",
from_what(SEE_INVIS));
if (Blind_telepat) you_are("telepathic",from_what(TELEPAT));
if (Warning) you_are("warned", from_what(WARNING));
if (Warn_of_mon && context.warntype.obj) {
Sprintf(buf, "aware of the presence of %s",
(context.warntype.obj & M2_ORC) ? "orcs" :
(context.warntype.obj & M2_DEMON) ? "demons" :
something);
you_are(buf,from_what(WARN_OF_MON));
}
if (Warn_of_mon && context.warntype.polyd) {
Sprintf(buf, "aware of the presence of %s",
((context.warntype.polyd &
(M2_HUMAN|M2_ELF))==(M2_HUMAN|M2_ELF)) ? "humans and elves" :
(context.warntype.polyd & M2_HUMAN) ? "humans" :
(context.warntype.polyd & M2_ELF) ? "elves" :
(context.warntype.polyd & M2_ORC) ? "orcs" :
(context.warntype.polyd & M2_DEMON) ? "demons" :
"certain monsters");
you_are(buf,"");
}
if (Warn_of_mon && context.warntype.speciesidx) {
Sprintf(buf, "aware of the presence of %s",
makeplural(mons[context.warntype.speciesidx].mname));
you_are(buf,from_what(WARN_OF_MON));
}
if (Undead_warning) you_are("warned of undead",from_what(WARN_UNDEAD));
if (Searching) you_have("automatic searching",from_what(SEARCHING));
if (Clairvoyant) you_are("clairvoyant",from_what(CLAIRVOYANT));
if (Infravision) you_have("infravision",from_what(INFRAVISION));
if (Detect_monsters)
you_are("sensing the presence of monsters", "");
if (u.umconf) you_are("going to confuse monsters","");
/*** Appearance and behavior ***/
if (Adornment) {
int adorn = 0;
if(uleft && uleft->otyp == RIN_ADORNMENT) adorn += uleft->spe;
if(uright && uright->otyp == RIN_ADORNMENT) adorn += uright->spe;
if (adorn < 0)
you_are("poorly adorned","");
else
you_are("adorned","");
}
if (Invisible) you_are("invisible",from_what(INVIS));
else if (Invis) you_are("invisible to others",from_what(INVIS));
/* ordinarily "visible" is redundant; this is a special case for
the situation when invisibility would be an expected attribute */
else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis)
you_are("visible","");
if (Displaced) you_are("displaced",from_what(DISPLACED));
if (Stealth) you_are("stealthy",from_what(STEALTH));
if (Aggravate_monster)
enl_msg("You aggravate", "", "d",
" monsters",from_what(AGGRAVATE_MONSTER));
if (Conflict) enl_msg("You cause", "", "d", " conflict",from_what(CONFLICT));
/*** Transportation ***/
if (Jumping) you_can("jump",from_what(JUMPING));
if (Teleportation) you_can("teleport",from_what(TELEPORT));
if (Teleport_control)
you_have("teleport control",from_what(TELEPORT_CONTROL));
if (Lev_at_will) you_are("levitating, at will", "");
else if (Levitation)
you_are("levitating",from_what(LEVITATION)); /* without control */
else if (Flying) you_can("fly",from_what(FLYING));
if (Wwalking) you_can("walk on water",from_what(WWALKING));
if (Swimming) you_can("swim",from_what(SWIMMING));
if (Breathless) you_can("survive without air",from_what(MAGICAL_BREATHING));
else if (Amphibious) you_can("breathe water",from_what(MAGICAL_BREATHING));
if (Passes_walls) you_can("walk through walls",from_what(PASSES_WALLS));
#ifdef STEED
/* If you die while dismounting, u.usteed is still set. Since several
* places in the done() sequence depend on u.usteed, just detect this
* special case. */
if (u.usteed && (final < 2 || strcmp(killer.name, "riding accident"))) {
Sprintf(buf, "riding %s", y_monnam(u.usteed));
you_are(buf,"");
}
#endif
if (u.uswallow) {
Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck));
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim);
#endif
you_are(buf,"");
} else if (u.ustuck) {
Sprintf(buf, "%s %s",
(Upolyd && sticks(youmonst.data)) ? "holding" : "held by",
a_monnam(u.ustuck));
you_are(buf,"");
}
/*** Physical attributes ***/
if (Regeneration)
enl_msg("You regenerate", "", "d", "",from_what(REGENERATION));
if (Slow_digestion)
you_have("slower digestion",from_what(SLOW_DIGESTION));
if (u.uhitinc)
you_have(enlght_combatinc("to hit", u.uhitinc, final, buf),"");
if (u.udaminc)
you_have(enlght_combatinc("damage", u.udaminc, final, buf),"");
if (u.uspellprot || Protection) {
int prot = 0;
if(uleft && uleft->otyp == RIN_PROTECTION) prot += uleft->spe;
if(uright && uright->otyp == RIN_PROTECTION) prot += uright->spe;
if (HProtection & INTRINSIC) prot += u.ublessed;
prot += u.uspellprot;
if (prot)
you_have(enlght_combatinc("defense", prot, final, buf), "");
}
if ((armpro = magic_negation(&youmonst)) > 0) {
/* magic cancellation factor, conferred by worn armor */
static const char * const mc_types[] = {
"" /*ordinary*/, "warded", "guarded", "protected",
};
/* sanity check */
if (armpro >= SIZE(mc_types)) armpro = SIZE(mc_types) - 1;
you_are(mc_types[armpro],"");
}
if (Protection_from_shape_changers)
you_are("protected from shape changers","");
if (Polymorph) you_are("polymorphing","");
if (Polymorph_control)
you_have("polymorph control",from_what(POLYMORPH_CONTROL));
if (u.ulycn >= LOW_PM) {
Strcpy(buf, an(mons[u.ulycn].mname));
you_are(buf,"");
}
if (Upolyd) {
if (u.umonnum == u.ulycn) Strcpy(buf, "in beast form");
else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
#endif
you_are(buf,"");
}
if (Unchanging) you_can("not change from your current form","");
if (Fast) you_are(Very_fast ? "very fast" : "fast",from_what(FAST));
if (Reflecting) you_have("reflection",from_what(REFLECTING));
if (Free_action) you_have("free action",from_what(FREE_ACTION));
if (Fixed_abil) you_have("fixed abilities",from_what(FIXED_ABIL));
if (Lifesaved)
enl_msg("Your life ", "will be", "would have been", " saved","");
if (u.twoweap) you_are("wielding two weapons at once","");
if (u.utraptype == TT_BURIEDBALL) you_are("fastened to a buried ball","");
/*** Miscellany ***/
if (Luck) {
ltmp = abs((int)Luck);
Sprintf(buf, "%s%slucky",
ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "",
Luck < 0 ? "un" : "");
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", Luck);
#endif
you_are(buf,"");
}
#ifdef WIZARD
else if (wizard) enl_msg("Your luck ", "is", "was", " zero","");
#endif
if (u.moreluck > 0) you_have("extra luck","");
else if (u.moreluck < 0) you_have("reduced luck","");
if (carrying(LUCKSTONE) || stone_luck(TRUE)) {
ltmp = stone_luck(0);
if (ltmp <= 0)
enl_msg("Bad luck ", "does", "did", " not time out for you","");
if (ltmp >= 0)
enl_msg("Good luck ", "does", "did", " not time out for you","");
}
if (u.ugangr) {
Sprintf(buf, " %sangry with you",
u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : "");
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr);
#endif
enl_msg(u_gname(), " is", " was", buf,"");
} else
/*
* We need to suppress this when the game is over, because death
* can change the value calculated by can_pray(), potentially
* resulting in a false claim that you could have prayed safely.
*/
if (!final) {
#if 0
/* "can [not] safely pray" vs "could [not] have safely prayed" */
Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ",
final ? "have " : "", final ? "ed" : "");
#else
Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not ");
#endif
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt);
#endif
you_can(buf,"");
}
{
const char *p;
buf[0] = '\0';
if (final < 2) { /* still in progress, or quit/escaped/ascended */
p = "survived after being killed ";
switch (u.umortality) {
case 0: p = !final ? (char *)0 : "survived"; break;
case 1: Strcpy(buf, "once"); break;
case 2: Strcpy(buf, "twice"); break;
case 3: Strcpy(buf, "thrice"); break;
default: Sprintf(buf, "%d times", u.umortality);
break;
}
} else { /* game ended in character's death */
p = "are dead";
switch (u.umortality) {
case 0: impossible("dead without dying?");
case 1: break; /* just "are dead" */
default: Sprintf(buf, " (%d%s time!)", u.umortality,
ordin(u.umortality));
break;
}
}
if (p) enl_msg(You_, "have been killed ", p, buf, "");
}
display_nhwindow(en_win, TRUE);
destroy_nhwindow(en_win);
return;
}
/*
* Courtesy function for non-debug, non-explorer mode players
* to help refresh them about who/what they are.
* Returns FALSE if menu cancelled (dismissed with ESC), TRUE otherwise.
*/
STATIC_OVL boolean
minimal_enlightenment()
{
winid tmpwin;
menu_item *selected;
anything any;
int genidx, n;
char buf[BUFSZ], buf2[BUFSZ];
static const char untabbed_fmtstr[] = "%-15s: %-12s";
static const char untabbed_deity_fmtstr[] = "%-17s%s";
static const char tabbed_fmtstr[] = "%s:\t%-12s";
static const char tabbed_deity_fmtstr[] = "%s\t%s";
static const char *fmtstr;
static const char *deity_fmtstr;
fmtstr = iflags.menu_tab_sep ? tabbed_fmtstr : untabbed_fmtstr;
deity_fmtstr = iflags.menu_tab_sep ?
tabbed_deity_fmtstr : untabbed_deity_fmtstr;
any = zeroany;
buf[0] = buf2[0] = '\0';
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Starting", FALSE);
/* Starting name, race, role, gender */
Sprintf(buf, fmtstr, "name", plname);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf, fmtstr, "race", urace.noun);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf, fmtstr, "role",
(flags.initgend && urole.name.f) ? urole.name.f : urole.name.m);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
/* Starting alignment */
Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL]));
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
/* Current name, race, role, gender */
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Current", FALSE);
Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
if (Upolyd) {
Sprintf(buf, fmtstr, "role (base)",
(u.mfemale && urole.name.f) ? urole.name.f : urole.name.m);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
} else {
Sprintf(buf, fmtstr, "role",
(flags.female && urole.name.f) ? urole.name.f : urole.name.m);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
}
/* don't want poly_gender() here; it forces `2' for non-humanoids */
genidx = is_neuter(youmonst.data) ? 2 : flags.female;
Sprintf(buf, fmtstr, "gender", genders[genidx].adj);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
if (Upolyd && (int)u.mfemale != genidx) {
Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
}
/* Current alignment */
Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type));
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
/* Deity list */
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Deities", FALSE);
Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC),
(u.ualignbase[A_ORIGINAL] == u.ualign.type
&& u.ualign.type == A_CHAOTIC) ? " (s,c)" :
(u.ualignbase[A_ORIGINAL] == A_CHAOTIC) ? " (s)" :
(u.ualign.type == A_CHAOTIC) ? " (c)" : "");
Sprintf(buf, fmtstr, "Chaotic", buf2);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL),
(u.ualignbase[A_ORIGINAL] == u.ualign.type
&& u.ualign.type == A_NEUTRAL) ? " (s,c)" :
(u.ualignbase[A_ORIGINAL] == A_NEUTRAL) ? " (s)" :
(u.ualign.type == A_NEUTRAL) ? " (c)" : "");
Sprintf(buf, fmtstr, "Neutral", buf2);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL),
(u.ualignbase[A_ORIGINAL] == u.ualign.type &&
u.ualign.type == A_LAWFUL) ? " (s,c)" :
(u.ualignbase[A_ORIGINAL] == A_LAWFUL) ? " (s)" :
(u.ualign.type == A_LAWFUL) ? " (c)" : "");
Sprintf(buf, fmtstr, "Lawful", buf2);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
end_menu(tmpwin, "Base Attributes");
n = select_menu(tmpwin, PICK_NONE, &selected);
destroy_nhwindow(tmpwin);
return (n != -1);
}
/* ^X command */
STATIC_PTR int
doattributes(VOID_ARGS)
{
if (!minimal_enlightenment())
return 0;
if (wizard || discover)
enlightenment(0);
return 0;
}
/* KMH, #conduct
* (shares enlightenment's tense handling)
*/
STATIC_PTR int
doconduct(VOID_ARGS)
{
show_conduct(0);
return 0;
}
void
show_conduct(final)
int final;
{
char buf[BUFSZ];
int ngenocided;
/* Create the conduct window */
en_win = create_nhwindow(NHW_MENU);
putstr(en_win, 0, "Voluntary challenges:");
putstr(en_win, 0, "");
if (!u.uconduct.food)
enl_msg(You_, "have gone", "went", " without food", "");
/* But beverages are okay */
else if (!u.uconduct.unvegan)
you_have_X("followed a strict vegan diet");
else if (!u.uconduct.unvegetarian)
you_have_been("vegetarian");
if (!u.uconduct.gnostic)
you_have_been("an atheist");
if (!u.uconduct.weaphit)
you_have_never("hit with a wielded weapon");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "used a wielded weapon %ld time%s",
u.uconduct.weaphit, plur(u.uconduct.weaphit));
you_have_X(buf);
}
#endif
if (!u.uconduct.killer)
you_have_been("a pacifist");
if (!u.uconduct.literate)
you_have_been("illiterate");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "read items or engraved %ld time%s",
u.uconduct.literate, plur(u.uconduct.literate));
you_have_X(buf);
}
#endif
ngenocided = num_genocides();
if (ngenocided == 0) {
you_have_never("genocided any monsters");
} else {
Sprintf(buf, "genocided %d type%s of monster%s",
ngenocided, plur(ngenocided), plur(ngenocided));
you_have_X(buf);
}
if (!u.uconduct.polypiles)
you_have_never("polymorphed an object");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "polymorphed %ld item%s",
u.uconduct.polypiles, plur(u.uconduct.polypiles));
you_have_X(buf);
}
#endif
if (!u.uconduct.polyselfs)
you_have_never("changed form");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "changed form %ld time%s",
u.uconduct.polyselfs, plur(u.uconduct.polyselfs));
you_have_X(buf);
}
#endif
if (!u.uconduct.wishes)
you_have_X("used no wishes");
else {
Sprintf(buf, "used %ld wish%s",
u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : "");
you_have_X(buf);
if (!u.uconduct.wisharti)
enl_msg(You_, "have not wished", "did not wish",
" for any artifacts", "");
}
/* Pop up the window and wait for a key */
display_nhwindow(en_win, TRUE);
destroy_nhwindow(en_win);
}
#ifndef M
# ifndef NHSTDC
# define M(c) (0x80 | (c))
# else
# define M(c) ((c) - 128)
# endif /* NHSTDC */
#endif
#ifndef C
#define C(c) (0x1f & (c))
#endif
static const struct func_tab cmdlist[] = {
{C('d'), FALSE, dokick}, /* "D" is for door!...? Msg is in dokick.c */
#ifdef WIZARD
{C('e'), TRUE, wiz_detect},
{C('f'), TRUE, wiz_map},
{C('g'), TRUE, wiz_genesis},
{C('i'), TRUE, wiz_identify},
#endif
{C('l'), TRUE, doredraw}, /* if number_pad is set */
#ifndef DUNGEON_OVERVIEW
#ifdef WIZARD
{C('o'), TRUE, wiz_where},
#endif
#else
{C('n'), TRUE, donamelevel}, /* if number_pad is set */
{C('o'), TRUE, dooverview_or_wiz_where}, /* depending on wizard status */
#endif /* DUNGEON_OVERVIEW */
{C('p'), TRUE, doprev_message},
{C('r'), TRUE, doredraw},
{C('t'), TRUE, dotele},
#ifdef WIZARD
{C('v'), TRUE, wiz_level_tele},
{C('w'), TRUE, wiz_wish},
#endif
{C('x'), TRUE, doattributes},
#ifdef SUSPEND
{C('z'), TRUE, dosuspend},
#endif
{'a', FALSE, doapply},
{'A', FALSE, doddoremarm},
{M('a'), TRUE, doorganize},
/* 'b', 'B' : go sw */
{'c', FALSE, doclose},
{'C', TRUE, do_mname},
{M('c'), TRUE, dotalk},
{'d', FALSE, dodrop},
{'D', FALSE, doddrop},
{M('d'), FALSE, dodip},
{'e', FALSE, doeat},
{'E', FALSE, doengrave},
{M('e'), TRUE, enhance_weapon_skill},
{'f', FALSE, dofire},
/* 'F' : fight (one time) */
{M('f'), FALSE, doforce},
/* 'g', 'G' : multiple go */
/* 'h', 'H' : go west */
{'h', TRUE, dohelp}, /* if number_pad is set */
{'i', TRUE, ddoinv},
{'I', TRUE, dotypeinv}, /* Robert Viduya */
{M('i'), TRUE, doinvoke},
/* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
{'j', FALSE, dojump}, /* if number_pad is on */
{M('j'), FALSE, dojump},
{'k', FALSE, dokick}, /* if number_pad is on */
{'l', FALSE, doloot}, /* if number_pad is on */
{M('l'), FALSE, doloot},
/* 'n' prefixes a count if number_pad is on */
{M('m'), TRUE, domonability},
{'N', TRUE, ddocall}, /* if number_pad is on */
{M('n'), TRUE, ddocall},
{M('N'), TRUE, ddocall},
{'o', FALSE, doopen},
{'O', TRUE, doset},
{M('o'), FALSE, dosacrifice},
{'p', FALSE, dopay},
{'P', FALSE, doputon},
{M('p'), TRUE, dopray},
{'q', FALSE, dodrink},
{'Q', FALSE, dowieldquiver},
{M('q'), TRUE, done2},
{'r', FALSE, doread},
{'R', FALSE, doremring},
{M('r'), FALSE, dorub},
{'s', TRUE, dosearch, "searching"},
{'S', TRUE, dosave},
{M('s'), FALSE, dosit},
{'t', FALSE, dothrow},
{'T', FALSE, dotakeoff},
{M('t'), TRUE, doturn},
/* 'u', 'U' : go ne */
{'u', FALSE, dountrap}, /* if number_pad is on */
{M('u'), FALSE, dountrap},
{'v', TRUE, doversion},
{'V', TRUE, dohistory},
{M('v'), TRUE, doextversion},
{'w', FALSE, dowield},
{'W', FALSE, dowear},
{M('w'), FALSE, dowipe},
{'x', FALSE, doswapweapon},
{'X', TRUE, enter_explore_mode},
/* 'y', 'Y' : go nw */
{'z', FALSE, dozap},
{'Z', TRUE, docast},
{'<', FALSE, doup},
{'>', FALSE, dodown},
{'/', TRUE, dowhatis},
{'&', TRUE, dowhatdoes},
{'?', TRUE, dohelp},
{M('?'), TRUE, doextlist},
#ifdef SHELL
{'!', TRUE, dosh},
#endif
{'.', TRUE, donull, "waiting"},
{' ', TRUE, donull, "waiting"},
{',', FALSE, dopickup},
{':', TRUE, dolook},
{';', TRUE, doquickwhatis},
{'^', TRUE, doidtrap},
{'\\', TRUE, dodiscovered}, /* Robert Viduya */
{'@', TRUE, dotogglepickup},
{M('2'), FALSE, dotwoweapon},
{WEAPON_SYM, TRUE, doprwep},
{ARMOR_SYM, TRUE, doprarm},
{RING_SYM, TRUE, doprring},
{AMULET_SYM, TRUE, dopramulet},
{TOOL_SYM, TRUE, doprtool},
{'*', TRUE, doprinuse}, /* inventory of all equipment in use */
{GOLD_SYM, TRUE, doprgold},
{SPBOOK_SYM, TRUE, dovspell}, /* Mike Stephenson */
{'#', TRUE, doextcmd},
{'_', TRUE, dotravel},
{0,0,0,0}
};
struct ext_func_tab extcmdlist[] = {
{"adjust", "adjust inventory letters", doorganize, TRUE},
#ifdef DUNGEON_OVERVIEW
{"annotate", "name current level", donamelevel, TRUE},
#endif /* DUNGEON_OVERVIEW */
{"chat", "talk to someone", dotalk, TRUE}, /* converse? */
{"conduct", "list voluntary challenges you have maintained",
doconduct, TRUE},
{"dip", "dip an object into something", dodip, FALSE},
{"enhance", "advance or check weapon and spell skills",
enhance_weapon_skill, TRUE},
{"force", "force a lock", doforce, FALSE},
{"invoke", "invoke an object's powers", doinvoke, TRUE},
{"jump", "jump to a location", dojump, FALSE},
{"loot", "loot a box on the floor", doloot, FALSE},
{"monster", "use a monster's special ability", domonability, TRUE},
{"name", "name an item or type of object", ddocall, TRUE},
{"offer", "offer a sacrifice to the gods", dosacrifice, FALSE},
#ifdef DUNGEON_OVERVIEW
{"overview", "show an overview of the dungeon", dooverview, TRUE},
#endif /* DUNGEON_OVERVIEW */
{"pray", "pray to the gods for help", dopray, TRUE},
{"quit", "exit without saving current game", done2, TRUE},
#ifdef STEED
{"ride", "ride (or stop riding) a monster", doride, FALSE},
#endif
{"rub", "rub a lamp or a stone", dorub, FALSE},
{"sit", "sit down", dosit, FALSE},
{"tip", "empty a container", dotip, FALSE},
{"turn", "turn undead", doturn, TRUE},
{"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE},
{"untrap", "untrap something", dountrap, FALSE},
{"version", "list compile time options for this version of NetHack",
doextversion, TRUE},
{"wipe", "wipe off your face", dowipe, FALSE},
{"?", "get this list of extended commands", doextlist, TRUE},
#if defined(WIZARD)
/*
* There must be a blank entry here for every entry in the table
* below.
*/
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
#ifdef DEBUG_MIGRATING_MONS
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
#ifdef PORT_DEBUG
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
#ifdef DEBUG
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE} /* sentinel */
};
#if defined(WIZARD)
static const struct ext_func_tab debug_extcmdlist[] = {
{"levelchange", "change experience level", wiz_level_change, TRUE},
{"lightsources", "show mobile light sources", wiz_light_sources, TRUE},
#ifdef DEBUG_MIGRATING_MONS
{"migratemons", "migrate n random monsters", wiz_migrate_mons, TRUE},
#endif
{"monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol, TRUE},
{"panic", "test panic routine (fatal to game)", wiz_panic, TRUE},
{"polyself", "polymorph self", wiz_polyself, TRUE},
#ifdef PORT_DEBUG
{"portdebug", "wizard port debug command", wiz_port_debug, TRUE},
#endif
{"seenv", "show seen vectors", wiz_show_seenv, TRUE},
{"stats", "show memory statistics", wiz_show_stats, TRUE},
{"terrain", "show map topology", wiz_map_terrain, TRUE},
{"timeout", "look at timeout queue", wiz_timeout_queue, TRUE},
{"vision", "show vision array", wiz_show_vision, TRUE},
{"wizsmell", "smell monster", wiz_smell, TRUE},
#ifdef DEBUG
{"wizdebug", "wizard debug command", wiz_debug_cmd, TRUE},
#endif
{"wizrumorcheck", "verify rumor boundaries", wiz_rumor_check, TRUE},
{"wmode", "show wall modes", wiz_show_wmodes, TRUE},
{(char *)0, (char *)0, donull, TRUE}
};
/*
* Insert debug commands into the extended command list. This function
* assumes that the last entry will be the help entry.
*
* You must add entries in ext_func_tab every time you add one to the
* debug_extcmdlist().
*/
void
add_debug_extended_commands()
{
int i, j, k, n;
/* count the # of help entries */
for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++)
;
for (i = 0; debug_extcmdlist[i].ef_txt; i++) {
for (j = 0; j < n; j++)
if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break;
/* insert i'th debug entry into extcmdlist[j], pushing down */
for (k = n; k >= j; --k)
extcmdlist[k+1] = extcmdlist[k];
extcmdlist[j] = debug_extcmdlist[i];
n++; /* now an extra entry */
}
}
STATIC_OVL char
cmd_from_func(fn)
int NDECL((*fn));
{
int i;
for (i = 0; i < SIZE(cmdlist); ++i)
if (cmdlist[i].f_funct == fn)
return cmdlist[i].f_char;
return 0;
}
static const char template[] = "%-18s %4ld %6ld";
static const char count_str[] = " count bytes";
static const char separator[] = "------------------ ----- ------";
STATIC_OVL int
size_obj(otmp)
struct obj *otmp;
{
int sz = (int)sizeof (struct obj);
if (otmp->oextra) {
if (ONAME(otmp)) sz += (int)strlen(ONAME(otmp)) + 1;
if (OMONST(otmp)) sz += (int)sizeof (struct monst);
if (OMID(otmp)) sz += (int)sizeof (unsigned);
if (OLONG(otmp)) sz += (int)sizeof (long);
if (OMAILCMD(otmp)) sz += (int)strlen(OMAILCMD(otmp)) + 1;
}
return sz;
}
STATIC_OVL void
count_obj(chain, total_count, total_size, top, recurse)
struct obj *chain;
long *total_count;
long *total_size;
boolean top;
boolean recurse;
{
long count, size;
struct obj *obj;
for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
if (top) {
count++;
size += size_obj(obj);
}
if (recurse && obj->cobj)
count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
}
*total_count += count;
*total_size += size;
}
STATIC_OVL void
obj_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct obj *chain;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;
count_obj(chain, &count, &size, TRUE, FALSE);
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
STATIC_OVL void
mon_invent_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;
struct monst *mon;
for (mon = chain; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, TRUE, FALSE);
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
STATIC_OVL void
contained(win, src, total_count, total_size)
winid win;
const char *src;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;
struct monst *mon;
count_obj(invent, &count, &size, FALSE, TRUE);
count_obj(fobj, &count, &size, FALSE, TRUE);
count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE);
count_obj(migrating_objs, &count, &size, FALSE, TRUE);
/* DEADMONSTER check not required in this loop since they have no inventory */
for (mon = fmon; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
for (mon = migrating_mons; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
*total_count += count; *total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
STATIC_OVL int
size_monst(mtmp)
struct monst *mtmp;
{
int sz = (int)sizeof (struct monst);
if (mtmp->mextra) {
if (MNAME(mtmp)) sz += (int)strlen(MNAME(mtmp)) + 1;
if (EGD(mtmp)) sz += (int)sizeof (struct egd);
if (EPRI(mtmp)) sz += (int)sizeof (struct epri);
if (ESHK(mtmp)) sz += (int)sizeof (struct eshk);
if (EMIN(mtmp)) sz += (int)sizeof (struct emin);
if (EDOG(mtmp)) sz += (int)sizeof (struct edog);
}
return sz;
}
STATIC_OVL void
mon_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count, size;
struct monst *mon;
for (count = size = 0, mon = chain; mon; mon = mon->nmon) {
count++;
size += size_monst(mon);
}
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}
/*
* Display memory usage of all monsters and objects on the level.
*/
static int
wiz_show_stats()
{
char buf[BUFSZ];
winid win;
long total_obj_size = 0, total_obj_count = 0;
long total_mon_size = 0, total_mon_count = 0;
win = create_nhwindow(NHW_TEXT);
putstr(win, 0, "Current memory statistics:");
putstr(win, 0, "");
Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj));
putstr(win, 0, buf);
putstr(win, 0, "");
putstr(win, 0, count_str);
obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size);
obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size);
obj_chain(win, "buried", level.buriedobjlist,
&total_obj_count, &total_obj_size);
obj_chain(win, "migrating obj", migrating_objs,
&total_obj_count, &total_obj_size);
mon_invent_chain(win, "minvent", fmon,
&total_obj_count,&total_obj_size);
mon_invent_chain(win, "migrating minvent", migrating_mons,
&total_obj_count, &total_obj_size);
contained(win, "contained",
&total_obj_count, &total_obj_size);
putstr(win, 0, separator);
Sprintf(buf, template, "Total", total_obj_count, total_obj_size);
putstr(win, 0, buf);
putstr(win, 0, "");
putstr(win, 0, "");
Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst));
putstr(win, 0, buf);
putstr(win, 0, "");
mon_chain(win, "fmon", fmon,
&total_mon_count, &total_mon_size);
mon_chain(win, "migrating", migrating_mons,
&total_mon_count, &total_mon_size);
putstr(win, 0, separator);
Sprintf(buf, template, "Total", total_mon_count, total_mon_size);
putstr(win, 0, buf);
#if defined(__BORLANDC__) && !defined(_WIN32)
show_borlandc_stats(win);
#endif
display_nhwindow(win, FALSE);
destroy_nhwindow(win);
return 0;
}
void
sanity_check()
{
obj_sanity_check();
timer_sanity_check();
}
#ifdef DEBUG_MIGRATING_MONS
static int
wiz_migrate_mons()
{
int mcount = 0;
char inbuf[BUFSZ];
struct permonst *ptr;
struct monst *mtmp;
d_level tolevel;
getlin("How many random monsters to migrate? [0]", inbuf);
if (*inbuf == '\033') return 0;
mcount = atoi(inbuf);
if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz))
return 0;
while (mcount > 0) {
if (Is_stronghold(&u.uz))
assign_level(&tolevel, &valley_level);
else
get_level(&tolevel, depth(&u.uz) + 1);
ptr = rndmonst();
mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS);
if (mtmp) migrate_to_level(mtmp, ledger_no(&tolevel),
MIGR_RANDOM, (coord *)0);
mcount--;
}
return 0;
}
#endif
#endif /* WIZARD */
#define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c))
#define unmeta(c) (0x7f & (c))
/* called at startup and after number_pad is twiddled */
void
reset_commands(initial)
boolean initial;
{
static const char
sdir[] = "hykulnjb><", sdir_swap_yz[] = "hzkulnjb><",
ndir[] = "47896321><", ndir_phone_layout[] = "41236987><";
static const int ylist[] = { 'y', 'Y', C('y'), M('y'), M('Y'), M(C('y')) };
const struct func_tab *cmdtmp;
boolean flagtemp;
int c, i, updated = 0;
if (initial) {
updated = 1;
for (i = 0; i < SIZE(cmdlist); i++) {
c = cmdlist[i].f_char & 0xff;
Cmd.commands[c] = &cmdlist[i];
}
Cmd.num_pad = FALSE;
Cmd.pcHack_compat = Cmd.phone_layout = Cmd.swap_yz = FALSE;
} else {
/* basic num_pad */
flagtemp = iflags.num_pad;
if (flagtemp != Cmd.num_pad) {
Cmd.num_pad = flagtemp;
++updated;
}
/* swap_yz mode (only applicable for !num_pad) */
flagtemp = (iflags.num_pad_mode & 1) ? !Cmd.num_pad : FALSE;
if (flagtemp != Cmd.swap_yz) {
Cmd.swap_yz = flagtemp;
++updated;
/* Cmd.swap_yz has been toggled;
perform the swap (or reverse previous one) */
for (i = 0; i < SIZE(ylist); i++) {
c = ylist[i] & 0xff;
cmdtmp = Cmd.commands[c]; /* tmp = [y] */
Cmd.commands[c] = Cmd.commands[c + 1]; /* [y] = [z] */
Cmd.commands[c + 1] = cmdtmp; /* [z] = tmp */
}
}
/* MSDOS compatibility mode (only applicable for num_pad) */
flagtemp = (iflags.num_pad_mode & 1) ? Cmd.num_pad : FALSE;
if (flagtemp != Cmd.pcHack_compat) {
Cmd.pcHack_compat = flagtemp;
++updated;
/* pcHack_compat has been toggled */
c = M('5') & 0xff;
cmdtmp = Cmd.commands['5'];
Cmd.commands['5'] = Cmd.commands[c];
Cmd.commands[c] = cmdtmp;
c = M('0') & 0xff;
Cmd.commands[c] = Cmd.pcHack_compat ? Cmd.commands['I'] : 0;
}
/* phone keypad layout (only applicable for num_pad) */
flagtemp = (iflags.num_pad_mode & 2) ? Cmd.num_pad : FALSE;
if (flagtemp != Cmd.phone_layout) {
Cmd.phone_layout = flagtemp;
++updated;
/* phone_layout has been toggled */
for (i = 0; i < 3; i++) {
c = '1' + i; /* 1,2,3 <-> 7,8,9 */
cmdtmp = Cmd.commands[c]; /* tmp = [1] */
Cmd.commands[c] = Cmd.commands[c + 6]; /* [1] = [7] */
Cmd.commands[c + 6] = cmdtmp; /* [7] = tmp */
c = (M('1') & 0xff) + i; /* M-1,M-2,M-3 <-> M-7,M-8,M-9 */
cmdtmp = Cmd.commands[c]; /* tmp = [M-1] */
Cmd.commands[c] = Cmd.commands[c + 6]; /* [M-1] = [M-7] */
Cmd.commands[c + 6] = cmdtmp; /* [M-7] = tmp */
}
}
} /*?initial*/
if (updated) Cmd.serialno++;
Cmd.dirchars = !Cmd.num_pad ? (!Cmd.swap_yz ? sdir : sdir_swap_yz) :
(!Cmd.phone_layout ? ndir : ndir_phone_layout);
Cmd.alphadirchars = !Cmd.num_pad ? Cmd.dirchars : sdir;
Cmd.move_W = Cmd.dirchars[0];
Cmd.move_NW = Cmd.dirchars[1];
Cmd.move_N = Cmd.dirchars[2];
Cmd.move_NE = Cmd.dirchars[3];
Cmd.move_E = Cmd.dirchars[4];
Cmd.move_SE = Cmd.dirchars[5];
Cmd.move_S = Cmd.dirchars[6];
Cmd.move_SW = Cmd.dirchars[7];
}
void
rhack(cmd)
register char *cmd;
{
boolean do_walk, do_rush, prefix_seen, bad_command,
firsttime = (cmd == 0);
iflags.menu_requested = FALSE;
#ifdef SAFERHANGUP
if (program_state.done_hup) end_of_input();
#endif
if (firsttime) {
context.nopick = 0;
cmd = parse();
}
if (*cmd == '\033') {
context.move = FALSE;
return;
}
#ifdef REDO
if (*cmd == DOAGAIN && !in_doagain && saveq[0]) {
in_doagain = TRUE;
stail = 0;
rhack((char *)0); /* read and execute command */
in_doagain = FALSE;
return;
}
/* Special case of *cmd == ' ' handled better below */
if(!*cmd || *cmd == (char)0377)
#else
if(!*cmd || *cmd == (char)0377 || (!flags.rest_on_space && *cmd == ' '))
#endif
{
nhbell();
context.move = FALSE;
return; /* probably we just had an interrupt */
}
if (Cmd.pcHack_compat) {
/* This handles very old inconsistent DOS/Windows behaviour
* in a new way: earlier, the keyboard handler mapped these,
* which caused counts to be strange when entered from the
* number pad. Now do not map them until here.
*/
switch (*cmd) {
case '5': *cmd = 'g'; break;
case M('5'): *cmd = 'G'; break;
case M('0'): *cmd = 'I'; break;
}
}
/* handle most movement commands */
do_walk = do_rush = prefix_seen = FALSE;
context.travel = context.travel1 = 0;
switch (*cmd) {
case 'g': if (movecmd(cmd[1])) {
context.run = 2;
do_rush = TRUE;
} else
prefix_seen = TRUE;
break;
case '5': if (!Cmd.num_pad) break; /* else FALLTHRU */
case 'G': if (movecmd(lowc(cmd[1]))) {
context.run = 3;
do_rush = TRUE;
} else
prefix_seen = TRUE;
break;
case '-': if (!Cmd.num_pad) break; /* else FALLTHRU */
/* Effects of movement commands and invisible monsters:
* m: always move onto space (even if 'I' remembered)
* F: always attack space (even if 'I' not remembered)
* normal movement: attack if 'I', move otherwise
*/
case 'F': if (movecmd(cmd[1])) {
context.forcefight = 1;
do_walk = TRUE;
} else
prefix_seen = TRUE;
break;
case 'm': if (movecmd(cmd[1]) || u.dz) {
context.run = 0;
context.nopick = 1;
if (!u.dz) do_walk = TRUE;
else cmd[0] = cmd[1]; /* "m<" or "m>" */
} else
prefix_seen = TRUE;
break;
case 'M': if (movecmd(lowc(cmd[1]))) {
context.run = 1;
context.nopick = 1;
do_rush = TRUE;
} else
prefix_seen = TRUE;
break;
case '0': if (!Cmd.num_pad) break;
(void)ddoinv(); /* a convenience borrowed from the PC */
context.move = FALSE;
multi = 0;
return;
case CMD_CLICKLOOK:
if (iflags.clicklook) {
context.move = FALSE;
do_look(2, &clicklook_cc);
}
return;
case CMD_TRAVEL:
if (flags.travelcmd) {
context.travel = 1;
context.travel1 = 1;
context.run = 8;
context.nopick = 1;
do_rush = TRUE;
break;
}
/*FALLTHRU*/
default: if (movecmd(*cmd)) { /* ordinary movement */
context.run = 0; /* only matters here if it was 8 */
do_walk = TRUE;
} else if (movecmd(Cmd.num_pad ?
unmeta(*cmd) : lowc(*cmd))) {
context.run = 1;
do_rush = TRUE;
} else if (movecmd(unctrl(*cmd))) {
context.run = 3;
do_rush = TRUE;
}
break;
}
/* some special prefix handling */
/* overload 'm' prefix for ',' to mean "request a menu" */
if (prefix_seen && cmd[1] == ',') {
iflags.menu_requested = TRUE;
++cmd;
}
if (do_walk) {
if (multi) context.mv = TRUE;
domove();
context.forcefight = 0;
return;
} else if (do_rush) {
if (firsttime) {
if (!multi) multi = max(COLNO,ROWNO);
u.last_str_turn = 0;
}
context.mv = TRUE;
domove();
return;
} else if (prefix_seen && cmd[1] == '\033') { /* <prefix><escape> */
/* don't report "unknown command" for change of heart... */
bad_command = FALSE;
} else if (*cmd == ' ' && !flags.rest_on_space) {
bad_command = TRUE; /* skip cmdlist[] loop */
/* handle all other commands */
} else {
register const struct func_tab *tlist;
int res, NDECL((*func));
#if 0
for (tlist = cmdlist; tlist->f_char; tlist++) {
if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue;
#else
if ((tlist = Cmd.commands[*cmd & 0xff]) != 0) {
#endif
if (u.uburied && !tlist->can_if_buried) {
You_cant("do that while you are buried!");
res = 0;
} else {
/* we discard 'const' because some compilers seem to have
trouble with the pointer passed to set_occupation() */
func = ((struct func_tab *)tlist)->f_funct;
if (tlist->f_text && !occupation && multi)
set_occupation(func, tlist->f_text, multi);
res = (*func)(); /* perform the command */
}
if (!res) {
context.move = FALSE;
multi = 0;
}
return;
}
/* if we reach here, cmd wasn't found in cmdlist[] */
bad_command = TRUE;
}
if (bad_command) {
char expcmd[10];
register char c, *cp = expcmd;
while ((c = *cmd++) != '\0' &&
(int)(cp - expcmd) < (int)(sizeof expcmd - 3)) {
if (c >= 040 && c < 0177) {
*cp++ = c;
} else if (c & 0200) {
*cp++ = 'M';
*cp++ = '-';
*cp++ = c & ~0200;
} else {
*cp++ = '^';
*cp++ = c ^ 0100;
}
}
*cp = '\0';
if (!prefix_seen || !iflags.cmdassist ||
!help_dir(0, "Invalid direction key!"))
Norep("Unknown command '%s'.", expcmd);
}
/* didn't move */
context.move = FALSE;
multi = 0;
return;
}
int
xytod(x, y) /* convert an x,y pair into a direction code */
schar x, y;
{
register int dd;
for(dd = 0; dd < 8; dd++)
if(x == xdir[dd] && y == ydir[dd]) return dd;
return -1;
}
void
dtoxy(cc,dd) /* convert a direction code into an x,y pair */
coord *cc;
register int dd;
{
cc->x = xdir[dd];
cc->y = ydir[dd];
return;
}
int
movecmd(sym) /* also sets u.dz, but returns false for <> */
char sym;
{
register const char *dp = index(Cmd.dirchars, sym);
u.dz = 0;
if (!dp) return 0;
u.dx = xdir[dp - Cmd.dirchars];
u.dy = ydir[dp - Cmd.dirchars];
u.dz = zdir[dp - Cmd.dirchars];
if (u.dx && u.dy && NODIAG(u.umonnum)) {
u.dx = u.dy = 0;
return 0;
}
return !u.dz;
}
/* decide whether a character (user input keystroke) requests screen repaint */
boolean
redraw_cmd(c)
char c;
{
return (c == C('r') || (Cmd.num_pad && c == C('l')));
}
/*
* uses getdir() but unlike getdir() it specifically
* produces coordinates using the direction from getdir()
* and verifies that those coordinates are ok.
*
* If the call to getdir() returns 0, Never_mind is displayed.
* If the resulting coordinates are not okay, emsg is displayed.
*
* Returns non-zero if coordinates in cc are valid.
*/
int get_adjacent_loc(prompt,emsg,x,y,cc)
const char *prompt, *emsg;
xchar x,y;
coord *cc;
{
xchar new_x, new_y;
if (!getdir(prompt)) {
pline(Never_mind);
return 0;
}
new_x = x + u.dx;
new_y = y + u.dy;
if (cc && isok(new_x,new_y)) {
cc->x = new_x;
cc->y = new_y;
} else {
if (emsg) pline(emsg);
return 0;
}
return 1;
}
int
getdir(s)
const char *s;
{
char dirsym;
retry:
#ifdef REDO
if (in_doagain || *readchar_queue)
dirsym = readchar();
else
#endif
dirsym = yn_function((s && *s != '^') ? s : "In what direction?",
(char *)0, '\0');
/* remove the prompt string so caller won't have to */
clear_nhwindow(WIN_MESSAGE);
if (redraw_cmd(dirsym)) { /* ^R */
docrt(); /* redraw */
goto retry;
}
#ifdef REDO
savech(dirsym);
#endif
if (dirsym == '.' || dirsym == 's') {
u.dx = u.dy = u.dz = 0;
} else if (!movecmd(dirsym) && !u.dz) {
boolean did_help = FALSE, help_requested;
if (!index(quitchars, dirsym)) {
help_requested = (dirsym == '?');
if (help_requested || iflags.cmdassist) {
did_help = help_dir((s && *s == '^') ? dirsym : 0,
help_requested ? (const char *)0 :
"Invalid direction key!");
if (help_requested) goto retry;
}
if (!did_help) pline("What a strange direction!");
}
return 0;
}
if (!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir();
return 1;
}
STATIC_OVL boolean
help_dir(sym, msg)
char sym;
const char *msg;
{
char ctrl;
winid win;
static const char wiz_only_list[] = "EFGIOVW";
char buf[BUFSZ], buf2[BUFSZ], *explain;
win = create_nhwindow(NHW_TEXT);
if (!win) return FALSE;
if (msg) {
Sprintf(buf, "cmdassist: %s", msg);
putstr(win, 0, buf);
putstr(win, 0, "");
}
if (letter(sym)) {
sym = highc(sym);
ctrl = (sym - 'A') + 1;
if ((explain = dowhatdoes_core(ctrl, buf2))
&& (!index(wiz_only_list, sym)
#ifdef WIZARD
|| wizard
#endif
)) {
Sprintf(buf, "Are you trying to use ^%c%s?", sym,
index(wiz_only_list, sym) ? "" :
" as specified in the Guidebook");
putstr(win, 0, buf);
putstr(win, 0, "");
putstr(win, 0, explain);
putstr(win, 0, "");
putstr(win, 0, "To use that command, you press");
Sprintf(buf,
"the <Ctrl> key, and the <%c> key at the same time.", sym);
putstr(win, 0, buf);
putstr(win, 0, "");
}
}
if (NODIAG(u.umonnum)) {
putstr(win, 0, "Valid direction keys in your current form are:");
Sprintf(buf, " %c ", Cmd.move_N);
putstr(win, 0, buf);
putstr(win, 0, " | ");
Sprintf(buf, " %c- . -%c", Cmd.move_W, Cmd.move_E);
putstr(win, 0, buf);
putstr(win, 0, " | ");
Sprintf(buf, " %c ", Cmd.move_S);
putstr(win, 0, buf);
} else {
putstr(win, 0, "Valid direction keys are:");
Sprintf(buf, " %c %c %c",
Cmd.move_NW, Cmd.move_N, Cmd.move_NE);
putstr(win, 0, buf);
putstr(win, 0, " \\ | / ");
Sprintf(buf, " %c- . -%c", Cmd.move_W, Cmd.move_E);
putstr(win, 0, buf);
putstr(win, 0, " / | \\ ");
Sprintf(buf, " %c %c %c",
Cmd.move_SW, Cmd.move_S, Cmd.move_SE);
putstr(win, 0, buf);
};
putstr(win, 0, "");
putstr(win, 0, " < up");
putstr(win, 0, " > down");
putstr(win, 0, " . direct at yourself");
if (msg) {
/* non-null msg means that this wasn't an explicit user request */
putstr(win, 0, "");
putstr(win, 0,
"(Suppress this message with !cmdassist in config file.)");
}
display_nhwindow(win, FALSE);
destroy_nhwindow(win);
return TRUE;
}
void
confdir()
{
register int x = NODIAG(u.umonnum) ? 2*rn2(4) : rn2(8);
u.dx = xdir[x];
u.dy = ydir[x];
return;
}
int
isok(x,y)
register int x, y;
{
/* x corresponds to curx, so x==1 is the first column. Ach. %% */
return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1;
}
static NEARDATA int last_multi;
/*
* convert a MAP window position into a movecmd
*/
const char *
click_to_cmd(x, y, mod)
int x, y, mod;
{
int dir;
static char cmd[4];
cmd[1]=0;
if (iflags.clicklook && mod == CLICK_2) {
clicklook_cc.x = x;
clicklook_cc.y = y;
cmd[0] = CMD_CLICKLOOK;
return cmd;
}
x -= u.ux;
y -= u.uy;
if (flags.travelcmd) {
if (abs(x) <= 1 && abs(y) <= 1 ) {
x = sgn(x), y = sgn(y);
} else {
u.tx = u.ux+x;
u.ty = u.uy+y;
cmd[0] = CMD_TRAVEL;
return cmd;
}
if(x == 0 && y == 0) {
/* here */
if(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || IS_SINK(levl[u.ux][u.uy].typ)) {
cmd[0]=mod == CLICK_1 ? 'q' : M('d');
return cmd;
} else if(IS_THRONE(levl[u.ux][u.uy].typ)) {
cmd[0]=M('s');
return cmd;
} else if((u.ux == xupstair && u.uy == yupstair)
|| (u.ux == sstairs.sx && u.uy == sstairs.sy && sstairs.up)
|| (u.ux == xupladder && u.uy == yupladder)) {
return "<";
} else if((u.ux == xdnstair && u.uy == ydnstair)
|| (u.ux == sstairs.sx && u.uy == sstairs.sy && !sstairs.up)
|| (u.ux == xdnladder && u.uy == ydnladder)) {
return ">";
} else if(OBJ_AT(u.ux, u.uy)) {
cmd[0] = Is_container(level.objects[u.ux][u.uy]) ? M('l') : ',';
return cmd;
} else {
return "."; /* just rest */
}
}
/* directional commands */
dir = xytod(x, y);
if (!m_at(u.ux+x, u.uy+y) && !test_move(u.ux, u.uy, x, y, TEST_MOVE)) {
cmd[1] = Cmd.dirchars[dir];
cmd[2] = '\0';
if (IS_DOOR(levl[u.ux+x][u.uy+y].typ)) {
/* slight assistance to the player: choose kick/open for them */
if (levl[u.ux+x][u.uy+y].doormask & D_LOCKED) {
cmd[0] = C('d');
return cmd;
}
if (levl[u.ux+x][u.uy+y].doormask & D_CLOSED) {
cmd[0] = 'o';
return cmd;
}
}
if (levl[u.ux+x][u.uy+y].typ <= SCORR) {
cmd[0] = 's';
cmd[1] = 0;
return cmd;
}
}
} else {
/* convert without using floating point, allowing sloppy clicking */
if(x > 2*abs(y))
x = 1, y = 0;
else if(y > 2*abs(x))
x = 0, y = 1;
else if(x < -2*abs(y))
x = -1, y = 0;
else if(y < -2*abs(x))
x = 0, y = -1;
else
x = sgn(x), y = sgn(y);
if(x == 0 && y == 0) /* map click on player to "rest" command */
return ".";
dir = xytod(x, y);
}
/* move, attack, etc. */
cmd[1] = 0;
if(mod == CLICK_1) {
cmd[0] = Cmd.dirchars[dir];
} else {
cmd[0] = (Cmd.num_pad ? M(Cmd.dirchars[dir]) :
(Cmd.dirchars[dir] - 'a' + 'A')); /* run command */
}
return cmd;
}
STATIC_OVL char *
parse()
{
#ifdef LINT /* static char in_line[COLNO]; */
char in_line[COLNO];
#else
static char in_line[COLNO];
#endif
register int foo;
boolean prezero = FALSE;
multi = 0;
context.move = 1;
flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */
if (!Cmd.num_pad || (foo = readchar()) == 'n')
for (;;) {
foo = readchar();
if (foo >= '0' && foo <= '9') {
multi = 10 * multi + foo - '0';
if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT;
if (multi > 9) {
clear_nhwindow(WIN_MESSAGE);
Sprintf(in_line, "Count: %d", multi);
pline(in_line);
mark_synch();
}
last_multi = multi;
if (!multi && foo == '0') prezero = TRUE;
} else break; /* not a digit */
}
if (foo == '\033') { /* esc cancels count (TH) */
clear_nhwindow(WIN_MESSAGE);
multi = last_multi = 0;
# ifdef REDO
} else if (foo == DOAGAIN || in_doagain) {
multi = last_multi;
} else {
last_multi = multi;
savech(0); /* reset input queue */
savech((char)foo);
# endif
}
if (multi) {
multi--;
save_cm = in_line;
} else {
save_cm = (char *)0;
}
in_line[0] = foo;
in_line[1] = '\0';
if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' ||
foo == 'F' || (Cmd.num_pad && (foo == '5' || foo == '-'))) {
foo = readchar();
#ifdef REDO
savech((char)foo);
#endif
in_line[1] = foo;
in_line[2] = 0;
}
clear_nhwindow(WIN_MESSAGE);
if (prezero) in_line[0] = '\033';
return(in_line);
}
#if defined(UNIX) || defined(SAFERHANGUP)
static
void
end_of_input()
{
#ifndef NOSAVEONHANGUP
# ifndef SAFERHANGUP
if (!program_state.done_hup++)
#endif
if (program_state.something_worth_saving) (void) dosave0();
#endif
exit_nhwindows((char *)0);
clearlocks();
terminate(EXIT_SUCCESS);
}
#endif
char
readchar()
{
register int sym;
int x = u.ux, y = u.uy, mod = 0;
if ( *readchar_queue )
sym = *readchar_queue++;
else
#ifdef REDO
sym = in_doagain ? Getchar() : nh_poskey(&x, &y, &mod);
#else
sym = Getchar();
#endif
#ifdef UNIX
# ifdef NR_OF_EOFS
if (sym == EOF) {
register int cnt = NR_OF_EOFS;
/*
* Some SYSV systems seem to return EOFs for various reasons
* (?like when one hits break or for interrupted systemcalls?),
* and we must see several before we quit.
*/
do {
clearerr(stdin); /* omit if clearerr is undefined */
sym = Getchar();
} while (--cnt && sym == EOF);
}
# endif /* NR_OF_EOFS */
if (sym == EOF) {
# ifndef SAFERHANGUP
end_of_input();
# else
program_state.done_hup++;
sym = '\033';
# endif
}
#endif /* UNIX */
if(sym == 0) {
/* click event */
readchar_queue = click_to_cmd(x, y, mod);
sym = *readchar_queue++;
}
return((char) sym);
}
STATIC_PTR int
dotravel(VOID_ARGS)
{
/* Keyboard travel command */
static char cmd[2];
coord cc;
if (!flags.travelcmd) return 0;
cmd[1]=0;
cc.x = iflags.travelcc.x;
cc.y = iflags.travelcc.y;
if (cc.x == -1 && cc.y == -1) {
/* No cached destination, start attempt from current position */
cc.x = u.ux;
cc.y = u.uy;
}
pline("Where do you want to travel to?");
if (getpos(&cc, TRUE, "the desired destination") < 0) {
/* user pressed ESC */
return 0;
}
iflags.travelcc.x = u.tx = cc.x;
iflags.travelcc.y = u.ty = cc.y;
cmd[0] = CMD_TRAVEL;
readchar_queue = cmd;
return 0;
}
#ifdef PORT_DEBUG
# ifdef WIN32CON
extern void NDECL(win32con_debug_keystrokes);
extern void NDECL(win32con_handler_info);
# endif
int
wiz_port_debug()
{
int n, k;
winid win;
anything any;
int item = 'a';
int num_menu_selections;
struct menu_selection_struct {
char *menutext;
void NDECL((*fn));
} menu_selections[] = {
#ifdef WIN32CON
{"test win32 keystrokes", win32con_debug_keystrokes},
{"show keystroke handler information", win32con_handler_info},
#endif
{(char *)0, (void NDECL((*)))0} /* array terminator */
};
num_menu_selections = SIZE(menu_selections) - 1;
if (num_menu_selections > 0) {
menu_item *pick_list;
win = create_nhwindow(NHW_MENU);
start_menu(win);
for (k=0; k < num_menu_selections; ++k) {
any.a_int = k+1;
add_menu(win, NO_GLYPH, &any, item++, 0, ATR_NONE,
menu_selections[k].menutext, MENU_UNSELECTED);
}
end_menu(win, "Which port debugging feature?");
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
if (n > 0) {
n = pick_list[0].item.a_int - 1;
free((genericptr_t) pick_list);
/* execute the function */
(*menu_selections[n].fn)();
}
} else
pline("No port-specific debug capability defined.");
return 0;
}
# endif /*PORT_DEBUG*/
/*
* Parameter validator for generic yes/no function to prevent
* the core from sending too long a prompt string to the
* window port causing a buffer overflow there.
*/
char
yn_function(query, resp, def)
const char *query, *resp;
char def;
{
char qbuf[QBUFSZ];
/* maximum acceptable length is QBUFSZ-1 */
if (strlen(query) < QBUFSZ)
return (*windowprocs.win_yn_function)(query, resp, def);
/* caller shouldn't have passed anything this long */
paniclog("Query truncated: ", query);
(void) strncpy(qbuf, query, QBUFSZ-1 - 3);
Strcpy(&qbuf[QBUFSZ-1 - 3], "...");
return (*windowprocs.win_yn_function)(qbuf, resp, def);
}
/*cmd.c*/