Files
nethack/dat/minetn-2.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

183 lines
6.6 KiB
Lua

-- NetHack 3.6 mines.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.25 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- Minetown variant 2
-- "Town Square"
des.room({ type = "ordinary", lit=1, x=3, y=3,
xalign="center", yalign="center", w=31, h=15,
contents = function()
des.feature("fountain", 17, 5)
des.feature("fountain", 13, 8)
if math.random(0,99) < 75 then
des.room({ type = "ordinary", x=2,y=0, w=2,h=2,
contents = function()
des.door({ state="closed", wall="west" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=0, x=5,y=0, w=2,h=2,
contents = function()
des.door({ state="closed", wall="south" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", x=8,y=0, w=2,h=2,
contents = function()
des.door({ state="closed", wall="east" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=1, x=16,y=0, w=2,h=2,
contents = function()
des.door({ state="closed", wall="west" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=0, x=19,y=0, w=2,h=2,
contents = function()
des.door({ state="closed", wall="south" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", x=22,y=0, w=2,h=2,
contents = function()
des.door({ state="closed", wall="south" })
des.monster("gnome")
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=0, x=25,y=0, w=2,h=2,
contents = function()
des.door({ state="closed", wall="east" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=1, x=2,y=5, w=2,h=2,
contents = function()
des.door({ state="closed", wall="north" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=1, x=5,y=5, w=2,h=2,
contents = function()
des.door({ state="closed", wall="south" })
end
})
end
if math.random(0,99) < 75 then
des.room({ type = "ordinary", x=8,y=5, w=2,h=2,
contents = function()
des.door({ state="locked", wall="north" })
des.monster("gnome")
end
})
end
des.room({ type="shop", chance=90, lit=1, x=2,y=10, w=4,h=3,
contents = function()
des.door({ state="closed", wall="west" })
end
});
des.room({ type = "tool shop", chance=90, lit=1, x=23,y=10, w=4,h=3,
contents = function()
des.door({ state="closed", wall="east" })
end
});
des.room({ type = "food shop", chance=90, lit=1, x=24,y=5, w=3,h=4,
contents = function()
des.door({ state="closed", wall="north" })
end
});
des.room({ type = "candle shop", lit=1, x=11,y=10, w=4,h=3,
contents = function()
des.door({ state="closed", wall="east" })
end
});
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=0, x=7,y=10, w=3,h=3,
contents = function()
des.door({ state="locked", wall="north" })
des.monster("gnome")
end
});
end
des.room({ type = "temple", lit=1, x=19,y=5, w=4,h=4,
contents = function()
des.door({ state="closed", wall="north" })
des.altar({ x=02, y=02, align=align[1],type="shrine" })
des.monster("gnomish wizard")
des.monster("gnomish wizard")
end
});
if math.random(0,99) < 75 then
des.room({ type = "ordinary", lit=1, x=18,y=10, w=4,h=3,
contents = function()
des.door({ state="locked", wall="west" })
des.monster("gnome lord")
end
});
end
-- The Town Watch
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watch captain", peaceful = 1 })
end
});
des.room({ contents = function()
des.stair("up")
end
});
des.room({ contents = function()
des.stair("down")
des.trap()
des.monster("gnome")
des.monster("gnome")
end
});
des.room({ contents = function()
des.monster("dwarf")
end
});
des.room({ contents = function()
des.trap()
des.monster("gnome")
end
});
des.random_corridors()