Files
nethack/sys/amiga/txt2iff.c
2002-01-05 21:05:54 +00:00

458 lines
10 KiB
C

/* SCCS Id: @(#)txt2iff.c 3.2 95/07/28 */
/* Copyright (c) 1995 by Gregg Wonderly, Naperville, Illinois */
/* NetHack may be freely redistributed. See license for details. */
#include <stdlib.h>
#include "config.h"
#include "tile.h"
#include <dos/dos.h>
#include <dos/dos.h>
#include <dos/dosextens.h>
#include <graphics/gfx.h>
#include <graphics/gfxbase.h>
#include <graphics/view.h>
#include <libraries/iffparse.h>
#include <libraries/dos.h>
#include <clib/dos_protos.h>
#include <clib/iffparse_protos.h>
#ifndef _DCC
# include <proto/exec.h>
# include <proto/iffparse.h>
# include <proto/dos.h>
#endif
void panic(const char *);
void map_colors(void);
int BestMatch(int, int, int);
extern pixval ColorMap[3][MAXCOLORMAPSIZE];
extern int colorsinmap;
/*
* WARNING:
* This program carries forth the assumption that the colormaps in all
* of the .txt files are the same. This is a bug.
*/
struct {
int Height;
int Width;
} IFFScreen;
/*
* We are using a hybrid form of our own design which we call a BMAP (for
* bitmap) form. It is an ILBM with the bitmaps already deinterleaved,
* completely uncompressed.
* This speeds the loading of the images from the games point of view because it
* does not have to deinterleave and uncompress them.
*/
#define ID_BMAP MAKE_ID( 'B', 'M', 'A', 'P' ) /* instead of ILBM */
#define ID_BMHD MAKE_ID( 'B', 'M', 'H', 'D' ) /* Same as ILBM */
#define ID_CAMG MAKE_ID( 'C', 'A', 'M', 'G' ) /* Same as ILBM */
#define ID_CMAP MAKE_ID( 'C', 'M', 'A', 'P' ) /* Same as ILBM */
#define ID_PDAT MAKE_ID( 'P', 'D', 'A', 'T' ) /* Extra data describing plane
* size due to graphics.library
* rounding requirements.
*/
#define ID_PLNE MAKE_ID( 'P', 'L', 'N', 'E' ) /* The planes of the image */
#ifndef _DCC
extern
#endif
struct Library *IFFParseBase;
int nplanes;
/* BMHD from IFF documentation */
typedef struct {
UWORD w, h;
WORD x, y;
UBYTE nPlanes;
UBYTE masking;
UBYTE compression;
UBYTE reserved1;
UWORD transparentColor;
UBYTE xAspect, yAspect;
WORD pageWidth, pageHeight;
} BitMapHeader;
typedef struct {
UBYTE r, g, b;
} AmiColorMap;
pixel pixels[TILE_Y][TILE_X];
AmiColorMap *cmap;
int findcolor( register pixel *pix );
void packwritebody( pixel (*tile)[TILE_X], char **planes, int tileno );
void
error( char *str )
{
fprintf( stderr, "ERROR: %s\n", str );
}
/*
* This array maps the image colors to the amiga's first 16 colors. The colors
* are reordered to help with maintaining dripen settings.
*/
int colrmap[] = { 0, 6, 9, 15, 4, 10, 2, 3, 5, 11, 7, 13, 8, 1, 14, 12 };
/* How many tiles fit across and down. */
#define COLS 20
#define ROWS ((tiles + COLS-1) / COLS)
main( int argc, char **argv )
{
int colors;
struct {
long nplanes;
long pbytes;
long across;
long down;
long npics;
long xsize;
long ysize;
} pdat;
long pbytes; /* Bytes of data in a plane */
int i, cnt;
BitMapHeader bmhd;
struct IFFHandle *iff;
long camg = HIRES|LACE;
int tiles=0;
char **planes;
if(argc != 3){
fprintf(stderr, "Usage: %s source destination\n", argv[0]);
exit(1);
}
#if defined(_DCC) || defined(__GNUC__)
IFFParseBase = OpenLibrary( "iffparse.library", 0 );
if( !IFFParseBase ) {
error( "unable to open iffparse.library" );
exit( 1 );
}
#endif
/* First, count the files in the file */
if( fopen_text_file( argv[1], "r" ) != TRUE )
{
perror( argv[1] );
return( 1 );
}
nplanes = 0;
i = colorsinmap-1; /*IFFScreen.Colors - 1; */
while( i != 0 )
{
nplanes++;
i >>= 1;
}
planes = malloc( nplanes * sizeof( char * ) );
if( planes == 0 )
{
error( "can not allocate planes pointer" );
exit( 1 );
}
while( read_text_tile( pixels ) == TRUE )
++tiles;
fclose_text_file();
IFFScreen.Width = COLS * TILE_X;
IFFScreen.Height = ROWS * TILE_Y;
pbytes = (COLS * ROWS * TILE_X + 15) / 16 * 2 * TILE_Y;
for( i = 0; i < nplanes; ++i )
{
planes[ i ] = calloc( 1, pbytes );
if( planes[ i ] == 0 )
{
error( "can not allocate planes pointer" );
exit( 1 );
}
}
/* Now, process it */
if( fopen_text_file( argv[1], "r" ) != TRUE )
{
perror( argv[1] );
return( 1 );
}
iff = AllocIFF();
if( !iff )
{
error( "Can not allocate IFFHandle" );
return( 1 );
}
iff->iff_Stream = Open( argv[2], MODE_NEWFILE );
if( !iff->iff_Stream )
{
error( "Can not open output file" );
return( 1 );
}
InitIFFasDOS( iff );
OpenIFF( iff, IFFF_WRITE );
PushChunk( iff, ID_BMAP, ID_FORM, IFFSIZE_UNKNOWN );
bmhd.w = IFFScreen.Width;
bmhd.h = IFFScreen.Height;
bmhd.x = 0;
bmhd.y = 0;
bmhd.nPlanes = nplanes;
bmhd.masking = 0;
bmhd.compression = 0;
bmhd.reserved1 = 0;
bmhd.transparentColor = 0;
bmhd.xAspect = 100;
bmhd.yAspect = 100;
bmhd.pageWidth = TILE_X;
bmhd.pageHeight = TILE_Y;
PushChunk( iff, ID_BMAP, ID_BMHD, sizeof( bmhd ) );
WriteChunkBytes( iff, &bmhd, sizeof( bmhd ) );
PopChunk( iff );
PushChunk( iff, ID_BMAP, ID_CAMG, sizeof( camg ) );
WriteChunkBytes( iff, &camg, sizeof( camg ) );
PopChunk( iff );
/* We need to reorder the colors to get reasonable default pens but
* we also need to know where some of the colors are - so go find out.
*/
map_colors();
cmap = malloc( (colors = (1L<<nplanes)) * sizeof(AmiColorMap) );
for( i = 0; i < colors; ++i )
{
cmap[ colrmap[ i ] ].r = ColorMap[ CM_RED ][ i ];
cmap[ colrmap[ i ] ].g = ColorMap[ CM_GREEN ][ i ];
cmap[ colrmap[ i ] ].b = ColorMap[ CM_BLUE ][ i ];
}
PushChunk( iff, ID_BMAP, ID_CMAP, IFFSIZE_UNKNOWN );
for (i = 0; i < colors; ++i)
WriteChunkBytes(iff, &cmap[i], 3);
PopChunk( iff );
cnt = 0;
while( read_text_tile( pixels ) == TRUE )
{
packwritebody( pixels, planes, cnt );
if( cnt % 20 == 0 )
printf( "%d..", cnt );
++cnt;
fflush( stdout );
}
pdat.nplanes = nplanes;
pdat.pbytes = pbytes;
pdat.xsize = TILE_X;
pdat.ysize = TILE_Y;
pdat.across = COLS;
pdat.down = ROWS;
pdat.npics = cnt;
PushChunk( iff, ID_BMAP, ID_PDAT, IFFSIZE_UNKNOWN );
WriteChunkBytes( iff, &pdat, sizeof( pdat ) );
PopChunk( iff );
PushChunk( iff, ID_BMAP, ID_PLNE, IFFSIZE_UNKNOWN );
for( i = 0; i < nplanes; ++i )
WriteChunkBytes( iff, planes[i], pbytes );
PopChunk( iff );
CloseIFF( iff );
Close( iff->iff_Stream );
FreeIFF( iff );
printf( "\n%d tiles converted\n", cnt );
#if defined(_DCC) || defined(__GNUC__)
CloseLibrary( IFFParseBase );
#endif
exit( 0 );
}
findcolor( register pixel *pix )
{
register int i;
for( i = 0; i < MAXCOLORMAPSIZE; ++i )
{
if( (pix->r == ColorMap[ CM_RED ][i] ) &&
(pix->g == ColorMap[ CM_GREEN ][i] ) &&
(pix->b == ColorMap[ CM_BLUE ][i] ) )
{
return( i );
}
}
return( -1 );
}
void
packwritebody( pixel (*tile)[TILE_X], char **planes, int tileno )
{
register int i, j, k, col;
register char *buf;
register int across, rowbytes, xoff, yoff;
/* how many tiles fit across? */
across = COLS;
/* How many bytes per pixel row */
rowbytes = ((IFFScreen.Width + 15)/16)*2;
/* How many bytes to account for y distance in planes */
yoff = ((tileno / across) * TILE_Y) * rowbytes;
/* How many bytes to account for x distance in planes */
xoff = (tileno % across) * (TILE_X/8);
/* For each row... */
for( i = 0; i < TILE_Y; ++i )
{
/* For each bitplane... */
for( k = 0; k < nplanes; ++k )
{
const int mask = 1l<<k;
/* Go across the row */
for( j = 0; j < TILE_X; j++ )
{
col = findcolor( &tile[ i ][ j ] );
if( col == -1 )
{
error( "can not convert pixel color to colormap index" );
return;
}
/* Shift the colors around to have good complements and to
* know the dripen values.
*/
col = colrmap[ col ];
/* To top left corner of tile */
buf = planes[ k ] + yoff + xoff;
/*To i'th row of tile and the correct byte for the j'th pixel*/
buf += ( i * rowbytes ) + (j/8);
/* Or in the bit for this color */
*buf |= (((col & mask)!=0)<<(7-(j%8)));
}
}
}
}
/* #define DBG */
/* map_colors
* The incoming colormap is in arbitrary order and has arbitrary colors in
* it, but we need (some) specific colors in specific places. Find the
* colors we need and fix the mapping table to match.
*/
/* What we are aiming for: */
/* XXX was 0-7 */
#define CX_BLACK 0
#define CX_WHITE 1
#define CX_BROWN 11
#define CX_CYAN 2
#define CX_GREEN 5
#define CX_MAGENTA 10
#define CX_BLUE 4
#define CX_RED 7
/* we don't care about the rest, at least now */
/* should get: black white blue red grey greyblue ltgrey */
void
map_colors(){
int x;
#if 1
int tmpmap[]={0,2,3,7,4,5,8,9,10,11,13,15,12,1,14,6};
/* still not right: gray green yellow lost somewhere? */
#else
int tmpmap[16];
int x,y;
for(x=0;x<16;x++)tmpmap[x]=-1; /* set not assigned yet */
tmpmap[BestMatch(0,0,0)] = CX_BLACK;
tmpmap[BestMatch(255,255,255)] = CX_WHITE;
tmpmap[BestMatch(255,0,0)] = CX_RED;
tmpmap[BestMatch(0,255,0)] = CX_GREEN;
tmpmap[BestMatch(0,0,255)] = CX_BLUE;
/* clean up the rest */
for(x=0;x<16;x++){
for(y=0;y<16;y++)
if(tmpmap[y]==x)goto outer_cont;
for(y=0;y<16;y++)
if(tmpmap[y]==-1){
tmpmap[y]=x;
break;
}
if(y==16)panic("too many colors?");
outer_cont: ;
}
for(x=0;x<16;x++)
if(tmpmap[y]==-1)panic("lost color?");
#endif
for(x=0;x<16;x++){
#ifdef DBG
printf("final: c[%d]=%d (target: %d)\n",x,tmpmap[x],colrmap[x]);
#endif
colrmap[x]=tmpmap[x];
}
}
BestMatch(r,g,b)
int r,g,b;
{
int x;
int bestslot;
int bestrate=99999999L;
for(x=0;x<16;x++){
int rr = r-ColorMap[CM_RED][x];
int gg = g-ColorMap[CM_GREEN][x];
int bb = b-ColorMap[CM_BLUE][x];
int rate = rr*rr + gg*gg + bb*bb;
if(bestrate > rate){
bestrate = rate;
bestslot = x;
}
}
#ifdef DBG
printf("map (%d,%d,%d) -> %d (error=%d)\n",r,g,b,bestslot,bestrate);
#endif
return bestslot;
}
long *
alloc( unsigned int n )
{
long *ret = malloc( n );
if(!ret){
error("Can't allocate memory");
exit(1);
}
return( ret );
}
void
panic(const char *msg){
fprintf(stderr,"PANIC: %s\n",msg);
exit(1);
}