Move all system or port specific flags to sysflags which is used only if SYSFLAGS is defined, and leave everything else in flags unconditional.
304 lines
12 KiB
C
304 lines
12 KiB
C
/* SCCS Id: @(#)flag.h 3.4 2003/11/09 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* If you change the flag structure make sure you increment EDITLEVEL in */
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/* patchlevel.h if needed. Changing the instance_flags structure does */
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/* not require incrementing EDITLEVEL. */
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#ifndef FLAG_H
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#define FLAG_H
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/*
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* Persistent flags that are saved and restored with the game.
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*
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*/
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struct flag {
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boolean acoustics; /* allow dungeon sound messages */
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boolean autodig; /* MRKR: Automatically dig */
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boolean autoquiver; /* Automatically fill quiver */
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boolean beginner;
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boolean biff; /* enable checking for mail */
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boolean confirm; /* confirm before hitting tame monsters */
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boolean debug; /* in debugging mode */
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#define wizard flags.debug
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boolean end_own; /* list all own scores */
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boolean explore; /* in exploration mode */
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#define discover flags.explore
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boolean female;
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boolean friday13; /* it's Friday the 13th */
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boolean help; /* look in data file for info about stuff */
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boolean ignintr; /* ignore interrupts */
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boolean ins_chkpt; /* checkpoint as appropriate; INSURANCE */
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boolean invlet_constant; /* let objects keep their inventory symbol */
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boolean legacy; /* print game entry "story" */
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boolean lit_corridor; /* show a dark corr as lit if it is in sight */
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boolean nap; /* `timed_delay' option for display effects */
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boolean null; /* OK to send nulls to the terminal */
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boolean perm_invent; /* keep full inventories up until dismissed */
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boolean pickup; /* whether you pickup or move and look */
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boolean pushweapon; /* When wielding, push old weapon into second slot */
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boolean rest_on_space; /* space means rest */
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boolean safe_dog; /* give complete protection to the dog */
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boolean showexp; /* show experience points */
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boolean showscore; /* show score */
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boolean silent; /* whether the bell rings or not */
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boolean sortpack; /* sorted inventory */
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boolean sparkle; /* show "resisting" special FX (Scott Bigham) */
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boolean standout; /* use standout for --More-- */
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boolean time; /* display elapsed 'time' */
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boolean tombstone; /* print tombstone */
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boolean toptenwin; /* ending list in window instead of stdout */
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boolean verbose; /* max battle info */
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boolean prayconfirm; /* confirm before praying */
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int end_top, end_around; /* describe desired score list */
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unsigned moonphase;
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unsigned long suppress_alert;
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#define NEW_MOON 0
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#define FULL_MOON 4
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int pickup_burden; /* maximum burden before prompt */
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char inv_order[MAXOCLASSES];
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char pickup_types[MAXOCLASSES];
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#define NUM_DISCLOSURE_OPTIONS 5
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#define DISCLOSE_PROMPT_DEFAULT_YES 'y'
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#define DISCLOSE_PROMPT_DEFAULT_NO 'n'
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#define DISCLOSE_YES_WITHOUT_PROMPT '+'
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#define DISCLOSE_NO_WITHOUT_PROMPT '-'
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char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various info
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upon exit */
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char menu_style; /* User interface style setting */
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/* KMH, role patch -- Variables used during startup.
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*
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* If the user wishes to select a role, race, gender, and/or alignment
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* during startup, the choices should be recorded here. This
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* might be specified through command-line options, environmental
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* variables, a popup dialog box, menus, etc.
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*
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* These values are each an index into an array. They are not
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* characters or letters, because that limits us to 26 roles.
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* They are not booleans, because someday someone may need a neuter
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* gender. Negative values are used to indicate that the user
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* hasn't yet specified that particular value. If you determine
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* that the user wants a random choice, then you should set an
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* appropriate random value; if you just left the negative value,
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* the user would be asked again!
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*
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* These variables are stored here because the u structure is
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* cleared during character initialization, and because the
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* flags structure is restored for saved games. Thus, we can
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* use the same parameters to build the role entry for both
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* new and restored games.
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*
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* These variables should not be referred to after the character
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* is initialized or restored (specifically, after role_init()
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* is called).
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*/
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int initrole; /* starting role (index into roles[]) */
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int initrace; /* starting race (index into races[]) */
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int initgend; /* starting gender (index into genders[]) */
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int initalign; /* starting alignment (index into aligns[]) */
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int randomall; /* randomly assign everything not specified */
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int pantheon; /* deity selection for priest character */
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/* Items which were in iflags in 3.4.x to preserve savefile compatibility */
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boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */
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boolean showrace; /* show hero glyph by race rather than by role */
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boolean travelcmd; /* allow travel command */
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int runmode; /* update screen display during run moves */
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};
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/*
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* System-specific flags that are saved with the game if SYSFLAGS is defined.
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*/
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#if defined(AMIFLUSH) || defined(AMII_GRAPHICS) || defined(OPT_DISPMAP)
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#define SYSFLAGS
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#else
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#if defined(MFLOPPY) || defined(MAC)
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#define SYSFLAGS
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#endif
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#endif
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#ifdef SYSFLAGS
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struct sysflag {
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char sysflagsid[10];
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#ifdef AMIFLUSH
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boolean altmeta; /* use ALT keys as META */
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boolean amiflush; /* kill typeahead */
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#endif
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#ifdef AMII_GRAPHICS
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int numcols;
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unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */
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AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */
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#endif
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#ifdef OPT_DISPMAP
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boolean fast_map; /* use optimized, less flexible map display */
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#endif
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#ifdef MFLOPPY
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boolean asksavedisk;
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#endif
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#ifdef MAC
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boolean page_wait; /* put up a --More-- after a page of messages */
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#endif
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};
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#endif
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/*
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* Flags that are set each time the game is started.
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* These are not saved with the game.
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*
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*/
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struct instance_flags {
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boolean cbreak; /* in cbreak mode, rogue format */
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boolean DECgraphics; /* use DEC VT-xxx extended character set */
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boolean echo; /* 1 to echo characters */
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boolean IBMgraphics; /* use IBM extended character set */
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unsigned msg_history; /* hint: # of top lines to save */
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boolean num_pad; /* use numbers for movement commands */
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boolean news; /* print news */
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boolean window_inited; /* true if init_nhwindows() completed */
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boolean vision_inited; /* true if vision is ready */
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boolean menu_tab_sep; /* Use tabs to separate option menu fields */
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boolean menu_requested; /* Flag for overloaded use of 'm' prefix
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* on some non-move commands */
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uchar num_pad_mode;
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int menu_headings; /* ATR for menu headings */
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int purge_monsters; /* # of dead monsters still on fmon list */
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int *opt_booldup; /* for duplication of boolean opts in config file */
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int *opt_compdup; /* for duplication of compound opts in config file */
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uchar bouldersym; /* symbol for boulder display */
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coord travelcc; /* coordinates for travel_cache */
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#ifdef WIZARD
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boolean sanity_check; /* run sanity checks */
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boolean mon_polycontrol; /* debug: control monster polymorphs */
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#endif
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#ifdef TTY_GRAPHICS
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char prevmsg_window; /* type of old message window to use */
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boolean extmenu; /* extended commands use menu interface */
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#endif
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#ifdef MFLOPPY
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boolean checkspace; /* check disk space before writing files */
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/* (in iflags to allow restore after moving
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* to >2GB partition) */
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#endif
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#ifdef MICRO
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boolean BIOS; /* use IBM or ST BIOS calls when appropriate */
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#endif
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#if defined(MICRO) || defined(WIN32)
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boolean rawio; /* whether can use rawio (IOCTL call) */
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#endif
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#ifdef MAC_GRAPHICS_ENV
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boolean MACgraphics; /* use Macintosh extended character set, as
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as defined in the special font HackFont */
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unsigned use_stone; /* use the stone ppats */
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#endif
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#if defined(MSDOS) || defined(WIN32)
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boolean hassound; /* has a sound card */
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boolean usesound; /* use the sound card */
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boolean usepcspeaker; /* use the pc speaker */
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boolean tile_view;
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boolean over_view;
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boolean traditional_view;
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#endif
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#ifdef MSDOS
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boolean hasvga; /* has a vga adapter */
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boolean usevga; /* use the vga adapter */
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boolean grmode; /* currently in graphics mode */
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#endif
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#ifdef LAN_FEATURES
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boolean lan_mail; /* mail is initialized */
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boolean lan_mail_fetched; /* mail is awaiting display */
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#endif
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/*
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* Window capability support.
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*/
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boolean wc_color; /* use color graphics */
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boolean wc_hilite_pet; /* hilight pets */
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boolean wc_ascii_map; /* show map using traditional ascii */
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boolean wc_tiled_map; /* show map using tiles */
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boolean wc_preload_tiles; /* preload tiles into memory */
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int wc_tile_width; /* tile width */
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int wc_tile_height; /* tile height */
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char *wc_tile_file; /* name of tile file;overrides default */
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boolean wc_inverse; /* use inverse video for some things */
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int wc_align_status; /* status win at top|bot|right|left */
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int wc_align_message; /* message win at top|bot|right|left */
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int wc_vary_msgcount; /* show more old messages at a time */
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char *wc_foregrnd_menu; /* points to foregrnd color name for menu win */
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char *wc_backgrnd_menu; /* points to backgrnd color name for menu win */
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char *wc_foregrnd_message; /* points to foregrnd color name for msg win */
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char *wc_backgrnd_message; /* points to backgrnd color name for msg win */
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char *wc_foregrnd_status; /* points to foregrnd color name for status win */
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char *wc_backgrnd_status; /* points to backgrnd color name for status win */
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char *wc_foregrnd_text; /* points to foregrnd color name for text win */
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char *wc_backgrnd_text; /* points to backgrnd color name for text win */
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char *wc_font_map; /* points to font name for the map win */
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char *wc_font_message; /* points to font name for message win */
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char *wc_font_status; /* points to font name for status win */
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char *wc_font_menu; /* points to font name for menu win */
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char *wc_font_text; /* points to font name for text win */
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int wc_fontsiz_map; /* font size for the map win */
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int wc_fontsiz_message; /* font size for the message window */
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int wc_fontsiz_status; /* font size for the status window */
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int wc_fontsiz_menu; /* font size for the menu window */
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int wc_fontsiz_text; /* font size for text windows */
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int wc_scroll_amount; /* scroll this amount at scroll_margin */
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int wc_scroll_margin; /* scroll map when this far from
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the edge */
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int wc_map_mode; /* specify map viewing options, mostly
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for backward compatibility */
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int wc_player_selection; /* method of choosing character */
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boolean wc_splash_screen; /* display an opening splash screen or not */
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boolean wc_popup_dialog; /* put queries in pop up dialogs instead of
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in the message window */
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boolean wc_eight_bit_input; /* allow eight bit input */
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boolean wc_mouse_support; /* allow mouse support */
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boolean wc2_fullscreen; /* run fullscreen */
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boolean wc2_softkeyboard; /* use software keyboard */
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boolean wc2_wraptext; /* wrap text */
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boolean cmdassist; /* provide detailed assistance for some commands */
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boolean clicklook; /* allow right-clicking for look */
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boolean obsolete; /* obsolete options can point at this, it isn't used */
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#ifdef WIN32CON
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#define MAX_ALTKEYHANDLER 25
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char altkeyhandler[MAX_ALTKEYHANDLER];
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#endif
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};
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/*
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* Old deprecated names
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*/
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#ifdef TTY_GRAPHICS
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#define eight_bit_tty wc_eight_bit_input
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#endif
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#ifdef TEXTCOLOR
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#define use_color wc_color
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#endif
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#define hilite_pet wc_hilite_pet
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#define use_inverse wc_inverse
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#ifdef MAC_GRAPHICS_ENV
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#define large_font obsolete
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#endif
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#ifdef MAC
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#define popup_dialog wc_popup_dialog
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#endif
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#define preload_tiles wc_preload_tiles
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extern NEARDATA struct flag flags;
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#ifdef SYSFLAGS
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extern NEARDATA struct sysflag sysflags;
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#endif
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extern NEARDATA struct instance_flags iflags;
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/* runmode options */
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#define RUN_TPORT 0 /* don't update display until movement stops */
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#define RUN_LEAP 1 /* update display every 7 steps */
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#define RUN_STEP 2 /* update display every single step */
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#define RUN_CRAWL 3 /* walk w/ extra delay after each update */
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#endif /* FLAG_H */
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