The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
1393 lines
47 KiB
C
1393 lines
47 KiB
C
/* NetHack 3.7 mhitm.c $NHDT-Date: 1627412283 2021/07/27 18:58:03 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.199 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "artifact.h"
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static const char brief_feeling[] =
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"have a %s feeling for a moment, then it passes.";
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static int hitmm(struct monst *, struct monst *, struct attack *,
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struct obj *, int);
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static int gazemm(struct monst *, struct monst *, struct attack *);
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static int gulpmm(struct monst *, struct monst *, struct attack *);
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static int explmm(struct monst *, struct monst *, struct attack *);
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static int mdamagem(struct monst *, struct monst *, struct attack *,
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struct obj *, int);
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static void mswingsm(struct monst *, struct monst *, struct obj *);
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static void noises(struct monst *, struct attack *);
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static void pre_mm_attack(struct monst *, struct monst *);
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static void missmm(struct monst *, struct monst *, struct attack *);
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static int passivemm(struct monst *, struct monst *, boolean, int,
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struct obj *);
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static void
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noises(register struct monst *magr, register struct attack *mattk)
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{
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boolean farq = (mdistu(magr) > 15);
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if (!Deaf && (farq != gf.far_noise || gm.moves - gn.noisetime > 10)) {
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gf.far_noise = farq;
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gn.noisetime = gm.moves;
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You_hear("%s%s.",
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(mattk->aatyp == AT_EXPL) ? "an explosion" : "some noises",
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farq ? " in the distance" : "");
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}
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}
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static void
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pre_mm_attack(struct monst *magr, struct monst *mdef)
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{
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boolean showit = FALSE;
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/* unhiding or unmimicking happens even if hero can't see it
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because the formerly concealed monster is now in action */
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if (M_AP_TYPE(mdef)) {
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seemimic(mdef);
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showit |= gv.vis;
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} else if (mdef->mundetected) {
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mdef->mundetected = 0;
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showit |= gv.vis;
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}
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if (M_AP_TYPE(magr)) {
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seemimic(magr);
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showit |= gv.vis;
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} else if (magr->mundetected) {
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magr->mundetected = 0;
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showit |= gv.vis;
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}
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if (gv.vis) {
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if (!canspotmon(magr))
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map_invisible(magr->mx, magr->my);
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else if (showit)
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newsym(magr->mx, magr->my);
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if (!canspotmon(mdef))
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map_invisible(mdef->mx, mdef->my);
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else if (showit)
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newsym(mdef->mx, mdef->my);
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}
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}
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DISABLE_WARNING_FORMAT_NONLITERAL
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static
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void
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missmm(register struct monst *magr, register struct monst *mdef,
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struct attack *mattk)
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{
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const char *fmt;
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char buf[BUFSZ];
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pre_mm_attack(magr, mdef);
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if (gv.vis) {
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fmt = (could_seduce(magr, mdef, mattk) && !magr->mcan)
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? "%s pretends to be friendly to"
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: "%s misses";
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Sprintf(buf, fmt, Monnam(magr));
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pline("%s %s.", buf, mon_nam_too(mdef, magr));
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} else
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noises(magr, mattk);
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}
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RESTORE_WARNING_FORMAT_NONLITERAL
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/*
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* fightm() -- fight some other monster
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*
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* Returns:
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* 0 - Monster did nothing.
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* 1 - If the monster made an attack. The monster might have died.
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*
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* There is an exception to the above. If mtmp has the hero swallowed,
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* then we report that the monster did nothing so it will continue to
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* digest the hero.
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*/
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/* have monsters fight each other */
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int
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fightm(register struct monst *mtmp)
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{
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register struct monst *mon, *nmon;
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int result, has_u_swallowed;
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/* perhaps the monster will resist Conflict */
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if (resist_conflict(mtmp))
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return 0;
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if (u.ustuck == mtmp) {
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/* perhaps we're holding it... */
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if (itsstuck(mtmp))
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return 0;
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}
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has_u_swallowed = engulfing_u(mtmp);
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for (mon = fmon; mon; mon = nmon) {
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nmon = mon->nmon;
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if (nmon == mtmp)
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nmon = mtmp->nmon;
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/* Be careful to ignore monsters that are already dead, since we
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* might be calling this before we've cleaned them up. This can
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* happen if the monster attacked a cockatrice bare-handedly, for
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* instance.
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*/
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if (mon != mtmp && !DEADMONSTER(mon)) {
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if (monnear(mtmp, mon->mx, mon->my)) {
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if (!u.uswallow && (mtmp == u.ustuck)) {
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if (!rn2(4)) {
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set_ustuck((struct monst *) 0);
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pline("%s releases you!", Monnam(mtmp));
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} else
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break;
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}
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/* mtmp can be killed */
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gb.bhitpos.x = mon->mx;
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gb.bhitpos.y = mon->my;
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gn.notonhead = 0;
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result = mattackm(mtmp, mon);
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if (result & MM_AGR_DIED)
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return 1; /* mtmp died */
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/*
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* If mtmp has the hero swallowed, lie and say there
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* was no attack (this allows mtmp to digest the hero).
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*/
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if (has_u_swallowed)
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return 0;
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/* Allow attacked monsters a chance to hit back. Primarily
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* to allow monsters that resist conflict to respond.
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*/
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if ((result & MM_HIT) && !(result & MM_DEF_DIED) && rn2(4)
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&& mon->movement >= NORMAL_SPEED) {
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mon->movement -= NORMAL_SPEED;
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gn.notonhead = 0;
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(void) mattackm(mon, mtmp); /* return attack */
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}
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return (result & MM_HIT) ? 1 : 0;
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}
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}
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}
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return 0;
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}
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/*
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* mdisplacem() -- attacker moves defender out of the way;
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* returns same results as mattackm().
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*/
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int
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mdisplacem(register struct monst *magr, register struct monst *mdef,
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boolean quietly)
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{
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struct permonst *pa, *pd;
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int tx, ty, fx, fy;
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/* sanity checks; could matter if we unexpectedly get a long worm */
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if (!magr || !mdef || magr == mdef)
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return MM_MISS;
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pa = magr->data, pd = mdef->data;
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tx = mdef->mx, ty = mdef->my; /* destination */
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fx = magr->mx, fy = magr->my; /* current location */
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if (m_at(fx, fy) != magr || m_at(tx, ty) != mdef)
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return MM_MISS;
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/* The 1 in 7 failure below matches the chance in do_attack()
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* for pet displacement.
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*/
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if (!rn2(7))
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return MM_MISS;
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/* Grid bugs cannot displace at an angle. */
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if (pa == &mons[PM_GRID_BUG] && magr->mx != mdef->mx
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&& magr->my != mdef->my)
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return MM_MISS;
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/* undetected monster becomes un-hidden if it is displaced */
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if (mdef->mundetected)
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mdef->mundetected = 0;
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if (M_AP_TYPE(mdef) && M_AP_TYPE(mdef) != M_AP_MONSTER)
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seemimic(mdef);
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/* wake up the displaced defender */
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mdef->msleeping = 0;
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mdef->mstrategy &= ~STRAT_WAITMASK;
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finish_meating(mdef);
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/*
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* Set up the visibility of action.
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* You can observe monster displacement if you can see both of
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* the monsters involved.
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*/
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gv.vis = (canspotmon(magr) && canspotmon(mdef));
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if (touch_petrifies(pd) && !resists_ston(magr)) {
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if (!which_armor(magr, W_ARMG)) {
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if (poly_when_stoned(pa)) {
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mon_to_stone(magr);
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return MM_HIT; /* no damage during the polymorph */
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}
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if (!quietly && canspotmon(magr)) {
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if (gv.vis) {
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pline("%s tries to move %s out of %s way.", Monnam(magr),
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mon_nam(mdef), is_rider(pa) ? "the" : mhis(magr));
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}
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pline("%s turns to stone!", Monnam(magr));
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}
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monstone(magr);
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if (!DEADMONSTER(magr))
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return MM_HIT; /* lifesaved */
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else if (magr->mtame && !gv.vis)
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You(brief_feeling, "peculiarly sad");
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return MM_AGR_DIED;
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}
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}
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remove_monster(fx, fy); /* pick up from orig position */
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if (mdef->wormno)
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remove_worm(mdef);
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else
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remove_monster(tx, ty);
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place_monster(magr, tx, ty); /* put down at target spot */
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place_monster(mdef, fx, fy);
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if (mdef->wormno) /* now put down tail */
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place_worm_tail_randomly(mdef, fx, fy);
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/* either creature might move into or out of a poison gas cloud */
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update_monster_region(magr);
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update_monster_region(mdef);
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if (gv.vis && !quietly)
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pline("%s moves %s out of %s way!", Monnam(magr), mon_nam(mdef),
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is_rider(pa) ? "the" : mhis(magr));
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newsym(fx, fy); /* see it */
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newsym(tx, ty); /* all happen */
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flush_screen(0); /* make sure it shows up */
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return MM_HIT;
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}
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/*
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* mattackm() -- a monster attacks another monster.
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*
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* --------- aggressor died
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* / ------- defender died
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* / / ----- defender was hit
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* / / /
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* x x x
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*
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* 0x8 MM_AGR_DONE
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* 0x4 MM_AGR_DIED
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* 0x2 MM_DEF_DIED
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* 0x1 MM_HIT
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* 0x0 MM_MISS
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*
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* Each successive attack has a lower probability of hitting. Some rely on
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* success of previous attacks. ** this doen't seem to be implemented -dl **
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*
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* In the case of exploding monsters, the monster dies as well.
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*/
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int
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mattackm(register struct monst *magr, register struct monst *mdef)
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{
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int i, /* loop counter */
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tmp, /* amour class difference */
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strike = 0, /* hit this attack */
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attk, /* attack attempted this time */
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struck = 0, /* hit at least once */
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res[NATTK], /* results of all attacks */
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dieroll = 0;
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struct attack *mattk, alt_attk;
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struct obj *mwep;
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struct permonst *pa, *pd;
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if (!magr || !mdef)
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return MM_MISS; /* mike@genat */
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if (helpless(magr))
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return MM_MISS;
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pa = magr->data;
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pd = mdef->data;
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/* Grid bugs cannot attack at an angle. */
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if (pa == &mons[PM_GRID_BUG] && magr->mx != mdef->mx
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&& magr->my != mdef->my)
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return MM_MISS;
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/* Calculate the armour class differential. */
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tmp = find_mac(mdef) + magr->m_lev;
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if (mdef->mconf || helpless(mdef)) {
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tmp += 4;
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mdef->msleeping = 0;
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}
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/* undetect monsters become un-hidden if they are attacked */
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if (mdef->mundetected) {
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mdef->mundetected = 0;
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newsym(mdef->mx, mdef->my);
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if (canseemon(mdef) && !sensemon(mdef)) {
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if (Unaware) {
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boolean justone = (mdef->data->geno & G_UNIQ) != 0L;
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const char *montype;
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montype = noname_monnam(mdef, justone ? ARTICLE_THE
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: ARTICLE_NONE);
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if (!justone)
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montype = makeplural(montype);
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You("dream of %s.", montype);
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} else
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pline("Suddenly, you notice %s.", a_monnam(mdef));
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}
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}
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/* Elves hate orcs. */
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if (is_elf(pa) && is_orc(pd))
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tmp++;
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/* Set up the visibility of action */
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gv.vis = ((cansee(magr->mx, magr->my) && canspotmon(magr))
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|| (cansee(mdef->mx, mdef->my) && canspotmon(mdef)));
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/* Set flag indicating monster has moved this turn. Necessary since a
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* monster might get an attack out of sequence (i.e. before its move) in
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* some cases, in which case this still counts as its move for the round
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* and it shouldn't move again.
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*/
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magr->mlstmv = gm.moves;
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/* controls whether a mind flayer uses all of its tentacle-for-DRIN
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attacks; when fighting a headless monster, stop after the first
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one because repeating the same failing hit (or even an ordinary
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tentacle miss) is very verbose and makes the flayer look stupid */
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gs.skipdrin = FALSE;
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/* Now perform all attacks for the monster. */
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for (i = 0; i < NATTK; i++) {
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res[i] = MM_MISS;
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mattk = getmattk(magr, mdef, i, res, &alt_attk);
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mwep = (struct obj *) 0;
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attk = 1;
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/* reduce verbosity for mind flayer attacking creature without a
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head (or worm's tail); this is similar to monster with multiple
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attacks after a wildmiss against displaced or invisible hero */
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if (gs.skipdrin && mattk->aatyp == AT_TENT && mattk->adtyp == AD_DRIN)
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continue;
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switch (mattk->aatyp) {
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case AT_WEAP: /* "hand to hand" attacks */
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if (distmin(magr->mx, magr->my, mdef->mx, mdef->my) > 1) {
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/* D: Do a ranged attack here! */
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strike = (thrwmm(magr, mdef) == MM_MISS) ? 0 : 1;
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if (strike)
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/* don't really know if we hit or not; pretend we did */
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res[i] |= MM_HIT;
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if (DEADMONSTER(mdef))
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res[i] = MM_DEF_DIED;
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if (DEADMONSTER(magr))
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res[i] |= MM_AGR_DIED;
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break;
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}
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if (magr->weapon_check == NEED_WEAPON || !MON_WEP(magr)) {
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magr->weapon_check = NEED_HTH_WEAPON;
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if (mon_wield_item(magr) != 0)
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return MM_MISS;
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}
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possibly_unwield(magr, FALSE);
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if ((mwep = MON_WEP(magr)) != 0) {
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if (gv.vis)
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mswingsm(magr, mdef, mwep);
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tmp += hitval(mwep, mdef);
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}
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/*FALLTHRU*/
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case AT_CLAW:
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case AT_KICK:
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case AT_BITE:
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case AT_STNG:
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case AT_TUCH:
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case AT_BUTT:
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case AT_TENT:
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/* Nymph that teleported away on first attack? */
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if (distmin(magr->mx, magr->my, mdef->mx, mdef->my) > 1)
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/* Continue because the monster may have a ranged attack. */
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continue;
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/* Monsters won't attack cockatrices physically if they
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* have a weapon instead. This instinct doesn't work for
|
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* players, or under conflict or confusion.
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*/
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if (!magr->mconf && !Conflict && mwep && mattk->aatyp != AT_WEAP
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&& touch_petrifies(mdef->data)) {
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strike = 0;
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break;
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}
|
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dieroll = rnd(20 + i);
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strike = (tmp > dieroll);
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/* KMH -- don't accumulate to-hit bonuses */
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if (mwep)
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tmp -= hitval(mwep, mdef);
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if (strike) {
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res[i] = hitmm(magr, mdef, mattk, mwep, dieroll);
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if ((mdef->data == &mons[PM_BLACK_PUDDING]
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|| mdef->data == &mons[PM_BROWN_PUDDING])
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&& (mwep && (objects[mwep->otyp].oc_material == IRON
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|| objects[mwep->otyp].oc_material == METAL))
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&& mdef->mhp > 1 && !mdef->mcan) {
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struct monst *mclone;
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if ((mclone = clone_mon(mdef, 0, 0)) != 0) {
|
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if (gv.vis && canspotmon(mdef)) {
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char buf[BUFSZ];
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Strcpy(buf, Monnam(mdef));
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pline("%s divides as %s hits it!", buf,
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mon_nam(magr));
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}
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(void) mintrap(mclone, NO_TRAP_FLAGS);
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}
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}
|
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} else
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missmm(magr, mdef, mattk);
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break;
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|
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case AT_HUGS: /* automatic if prev two attacks succeed */
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strike = (i >= 2 && res[i - 1] == MM_HIT && res[i - 2] == MM_HIT);
|
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if (strike)
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res[i] = hitmm(magr, mdef, mattk, (struct obj *) 0, 0);
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break;
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case AT_GAZE:
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strike = 0;
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res[i] = gazemm(magr, mdef, mattk);
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break;
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|
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case AT_EXPL:
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|
/* D: Prevent explosions from a distance */
|
|
if (distmin(magr->mx,magr->my,mdef->mx,mdef->my) > 1)
|
|
continue;
|
|
|
|
res[i] = explmm(magr, mdef, mattk);
|
|
if (res[i] == MM_MISS) { /* cancelled--no attack */
|
|
strike = 0;
|
|
attk = 0;
|
|
} else
|
|
strike = 1; /* automatic hit */
|
|
break;
|
|
|
|
case AT_ENGL:
|
|
if (mdef->data == &mons[PM_SHADE]) { /* no silver teeth... */
|
|
if (gv.vis)
|
|
pline("%s attempt to engulf %s is futile.",
|
|
s_suffix(Monnam(magr)), mon_nam(mdef));
|
|
strike = 0;
|
|
break;
|
|
}
|
|
if (u.usteed && mdef == u.usteed) {
|
|
strike = 0;
|
|
break;
|
|
}
|
|
/* D: Prevent engulf from a distance */
|
|
if (distmin(magr->mx, magr->my, mdef->mx, mdef->my) > 1)
|
|
continue;
|
|
/* Engulfing attacks are directed at the hero if possible. -dlc */
|
|
if (engulfing_u(magr))
|
|
strike = 0;
|
|
else if ((strike = (tmp > rnd(20 + i))) != 0)
|
|
res[i] = gulpmm(magr, mdef, mattk);
|
|
else
|
|
missmm(magr, mdef, mattk);
|
|
break;
|
|
|
|
case AT_BREA:
|
|
if (!monnear(magr, mdef->mx, mdef->my)) {
|
|
strike = (breamm(magr, mattk, mdef) == MM_MISS) ? 0 : 1;
|
|
|
|
/* We don't really know if we hit or not; pretend we did. */
|
|
if (strike)
|
|
res[i] |= MM_HIT;
|
|
if (DEADMONSTER(mdef))
|
|
res[i] = MM_DEF_DIED;
|
|
if (DEADMONSTER(magr))
|
|
res[i] |= MM_AGR_DIED;
|
|
}
|
|
else
|
|
strike = 0;
|
|
break;
|
|
|
|
case AT_SPIT:
|
|
if (!monnear(magr, mdef->mx, mdef->my)) {
|
|
strike = (spitmm(magr, mattk, mdef) == MM_MISS) ? 0 : 1;
|
|
|
|
/* We don't really know if we hit or not; pretend we did. */
|
|
if (strike)
|
|
res[i] |= MM_HIT;
|
|
if (DEADMONSTER(mdef))
|
|
res[i] = MM_DEF_DIED;
|
|
if (DEADMONSTER(magr))
|
|
res[i] |= MM_AGR_DIED;
|
|
}
|
|
break;
|
|
|
|
default: /* no attack */
|
|
strike = 0;
|
|
attk = 0;
|
|
break;
|
|
}
|
|
|
|
if (attk && !(res[i] & MM_AGR_DIED)
|
|
&& distmin(magr->mx, magr->my, mdef->mx, mdef->my) <= 1)
|
|
res[i] = passivemm(magr, mdef, strike,
|
|
(res[i] & MM_DEF_DIED), mwep);
|
|
|
|
if (res[i] & MM_DEF_DIED)
|
|
return res[i];
|
|
if (res[i] & MM_AGR_DIED)
|
|
return res[i];
|
|
/* return if aggressor can no longer attack */
|
|
if (helpless(magr))
|
|
return res[i];
|
|
if (res[i] & MM_HIT)
|
|
struck = 1; /* at least one hit */
|
|
}
|
|
|
|
return (struck ? MM_HIT : MM_MISS);
|
|
}
|
|
|
|
/* Returns the result of mdamagem(). */
|
|
static int
|
|
hitmm(
|
|
struct monst *magr,
|
|
struct monst *mdef,
|
|
struct attack *mattk,
|
|
struct obj *mwep,
|
|
int dieroll)
|
|
{
|
|
int compat;
|
|
boolean weaponhit = (mattk->aatyp == AT_WEAP
|
|
|| (mattk->aatyp == AT_CLAW && mwep)),
|
|
silverhit = (weaponhit && mwep
|
|
&& objects[mwep->otyp].oc_material == SILVER);
|
|
|
|
pre_mm_attack(magr, mdef);
|
|
|
|
compat = !magr->mcan ? could_seduce(magr, mdef, mattk) : 0;
|
|
if (!compat && shade_miss(magr, mdef, mwep, FALSE, gv.vis))
|
|
return MM_MISS; /* bypass mdamagem() */
|
|
|
|
if (gv.vis) {
|
|
char buf[BUFSZ], magr_name[BUFSZ];
|
|
|
|
Strcpy(magr_name, Monnam(magr));
|
|
if (compat) {
|
|
Snprintf(buf, sizeof buf, "%s %s", magr_name,
|
|
mdef->mcansee ? "smiles at" : "talks to");
|
|
pline("%s %s %s.", buf, mon_nam(mdef),
|
|
(compat == 2) ? "engagingly" : "seductively");
|
|
} else {
|
|
buf[0] = '\0';
|
|
switch (mattk->aatyp) {
|
|
case AT_BITE:
|
|
Snprintf(buf, sizeof buf, "%s bites", magr_name);
|
|
break;
|
|
case AT_STNG:
|
|
Snprintf(buf, sizeof buf, "%s stings", magr_name);
|
|
break;
|
|
case AT_BUTT:
|
|
Snprintf(buf, sizeof buf, "%s butts", magr_name);
|
|
break;
|
|
case AT_TUCH:
|
|
Snprintf(buf, sizeof buf, "%s touches", magr_name);
|
|
break;
|
|
case AT_TENT:
|
|
Snprintf(buf, sizeof buf, "%s tentacles suck",
|
|
s_suffix(magr_name));
|
|
break;
|
|
case AT_HUGS:
|
|
if (magr != u.ustuck) {
|
|
Snprintf(buf, sizeof buf, "%s squeezes", magr_name);
|
|
break;
|
|
}
|
|
/*FALLTHRU*/
|
|
default:
|
|
if (!weaponhit || !mwep || !mwep->oartifact)
|
|
Snprintf(buf, sizeof buf, "%s hits", magr_name);
|
|
break;
|
|
}
|
|
if (*buf)
|
|
pline("%s %s.", buf, mon_nam_too(mdef, magr));
|
|
|
|
if (mon_hates_silver(mdef) && silverhit) {
|
|
char *mdef_name = mon_nam_too(mdef, magr);
|
|
|
|
/* note: mon_nam_too returns a modifiable buffer; so
|
|
does s_suffix, but it returns a single static buffer
|
|
and we might be calling it twice for this message */
|
|
Strcpy(magr_name, s_suffix(magr_name));
|
|
if (!noncorporeal(mdef->data) && !amorphous(mdef->data)) {
|
|
if (mdef != magr) {
|
|
mdef_name = s_suffix(mdef_name);
|
|
} else {
|
|
(void) strsubst(mdef_name, "himself", "his own");
|
|
(void) strsubst(mdef_name, "herself", "her own");
|
|
(void) strsubst(mdef_name, "itself", "its own");
|
|
}
|
|
Strcat(mdef_name, " flesh");
|
|
}
|
|
|
|
pline("%s %s sears %s!", magr_name, /*s_suffix(magr_name), */
|
|
simpleonames(mwep), mdef_name);
|
|
}
|
|
}
|
|
} else
|
|
noises(magr, mattk);
|
|
|
|
return mdamagem(magr, mdef, mattk, mwep, dieroll);
|
|
}
|
|
|
|
/* Returns the same values as mdamagem(). */
|
|
static int
|
|
gazemm(struct monst *magr, struct monst *mdef, struct attack *mattk)
|
|
{
|
|
char buf[BUFSZ];
|
|
/* an Archon's gaze affects target even if Archon itself is blinded */
|
|
boolean archon = (magr->data == &mons[PM_ARCHON]
|
|
&& mattk->adtyp == AD_BLND),
|
|
altmesg = (archon && !magr->mcansee);
|
|
|
|
/* bring target out of hiding even if hero doesn't see it happen (this
|
|
is already done in pre_mm_attack() and shouldn't be needed here) */
|
|
if (mdef->data->mlet == S_MIMIC && M_AP_TYPE(mdef) != M_AP_NOTHING)
|
|
seemimic(mdef);
|
|
mdef->mundetected = 0;
|
|
|
|
if (gv.vis) {
|
|
Sprintf(buf, "%s gazes %s",
|
|
altmesg ? Adjmonnam(magr, "blinded") : Monnam(magr),
|
|
altmesg ? "toward" : "at");
|
|
pline("%s %s...", buf,
|
|
canspotmon(mdef) ? mon_nam(mdef) : "something");
|
|
}
|
|
|
|
if (magr->mcan || !mdef->mcansee
|
|
|| (archon ? resists_blnd(mdef) : !magr->mcansee)
|
|
|| (magr->minvis && !perceives(mdef->data)) || mdef->msleeping) {
|
|
if (gv.vis && canspotmon(mdef))
|
|
pline("but nothing happens.");
|
|
return MM_MISS;
|
|
}
|
|
/* call mon_reflects 2x, first test, then, if visible, print message */
|
|
if (magr->data == &mons[PM_MEDUSA] && mon_reflects(mdef, (char *) 0)) {
|
|
if (canseemon(mdef))
|
|
(void) mon_reflects(mdef, "The gaze is reflected away by %s %s.");
|
|
if (mdef->mcansee) {
|
|
if (mon_reflects(magr, (char *) 0)) {
|
|
if (canseemon(magr))
|
|
(void) mon_reflects(magr,
|
|
"The gaze is reflected away by %s %s.");
|
|
return MM_MISS;
|
|
}
|
|
if (mdef->minvis && !perceives(magr->data)) {
|
|
if (canseemon(magr)) {
|
|
pline(
|
|
"%s doesn't seem to notice that %s gaze was reflected.",
|
|
Monnam(magr), mhis(magr));
|
|
}
|
|
return MM_MISS;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is turned to stone!", Monnam(magr));
|
|
monstone(magr);
|
|
if (!DEADMONSTER(magr))
|
|
return MM_MISS;
|
|
return MM_AGR_DIED;
|
|
}
|
|
} else if (archon) {
|
|
mhitm_ad_blnd(magr, mattk, mdef, (struct mhitm_data *) 0);
|
|
/* an Archon's blinding radiance also stuns;
|
|
this is different from the way the hero gets stunned because
|
|
a stunned monster recovers randomly instead of via countdown;
|
|
both cases make an effort to prevent the target from being
|
|
continuously stunned due to repeated gaze attacks */
|
|
if (rn2(2))
|
|
mdef->mstun = 1;
|
|
}
|
|
|
|
return mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
|
}
|
|
|
|
/* return True if magr is allowed to swallow mdef, False otherwise */
|
|
boolean
|
|
engulf_target(struct monst *magr, struct monst *mdef)
|
|
{
|
|
struct rm *lev;
|
|
int dx, dy;
|
|
|
|
/* can't swallow something that's too big */
|
|
if (mdef->data->msize >= MZ_HUGE
|
|
|| (magr->data->msize < mdef->data->msize && !is_whirly(magr->data)))
|
|
return FALSE;
|
|
|
|
/* can't (move to) swallow if trapped. TODO: could do some? */
|
|
if (mdef->mtrapped || magr->mtrapped)
|
|
return FALSE;
|
|
|
|
/* (hypothetical) engulfers who can pass through walls aren't
|
|
limited by rock|trees|bars */
|
|
if ((magr == &gy.youmonst) ? Passes_walls : passes_walls(magr->data))
|
|
return TRUE;
|
|
|
|
/* don't swallow something in a spot where attacker wouldn't
|
|
otherwise be able to move onto; we don't want to engulf
|
|
a wall-phaser and end up with a non-phaser inside a wall */
|
|
dx = mdef->mx, dy = mdef->my;
|
|
if (mdef == &gy.youmonst)
|
|
dx = u.ux, dy = u.uy;
|
|
lev = &levl[dx][dy];
|
|
if (IS_ROCK(lev->typ) || closed_door(dx, dy) || IS_TREE(lev->typ)
|
|
/* not passes_bars(); engulfer isn't squeezing through */
|
|
|| (lev->typ == IRONBARS && !is_whirly(magr->data)))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Returns the same values as mattackm(). */
|
|
static int
|
|
gulpmm(
|
|
struct monst *magr,
|
|
struct monst *mdef,
|
|
struct attack *mattk)
|
|
{
|
|
coordxy ax, ay, dx, dy;
|
|
int status;
|
|
char buf[BUFSZ];
|
|
struct obj *obj;
|
|
|
|
if (!engulf_target(magr, mdef))
|
|
return MM_MISS;
|
|
|
|
if (gv.vis) {
|
|
/* [this two-part formatting dates back to when only one x_monnam
|
|
result could be included in an expression because the next one
|
|
would overwrite first's result -- that's no longer the case] */
|
|
Sprintf(buf, "%s %s", Monnam(magr),
|
|
digests(magr->data) ? "swallows" : "engulfs");
|
|
pline("%s %s.", buf, mon_nam(mdef));
|
|
}
|
|
if (!flaming(magr->data)) {
|
|
for (obj = mdef->minvent; obj; obj = obj->nobj)
|
|
(void) snuff_lit(obj);
|
|
}
|
|
|
|
if (is_vampshifter(mdef)
|
|
&& newcham(mdef, &mons[mdef->cham], NO_NC_FLAGS)) {
|
|
if (gv.vis) {
|
|
/* 'it' -- previous form is no longer available and
|
|
using that would be excessively verbose */
|
|
pline("%s expels %s.", Monnam(magr),
|
|
canspotmon(mdef) ? "it" : something);
|
|
if (canspotmon(mdef))
|
|
pline("It turns into %s.", a_monnam(mdef));
|
|
}
|
|
return MM_HIT; /* bypass mdamagem() */
|
|
}
|
|
|
|
/*
|
|
* All of this manipulation is needed to keep the display correct.
|
|
* There is a flush at the next pline().
|
|
*/
|
|
ax = magr->mx;
|
|
ay = magr->my;
|
|
dx = mdef->mx;
|
|
dy = mdef->my;
|
|
/*
|
|
* Leave the defender in the monster chain at it's current position,
|
|
* but don't leave it on the screen. Move the aggressor to the
|
|
* defender's position.
|
|
*/
|
|
remove_monster(dx, dy);
|
|
remove_monster(ax, ay);
|
|
place_monster(magr, dx, dy);
|
|
newsym(ax, ay); /* erase old position */
|
|
newsym(dx, dy); /* update new position */
|
|
|
|
status = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
|
|
|
if ((status & (MM_AGR_DIED | MM_DEF_DIED))
|
|
== (MM_AGR_DIED | MM_DEF_DIED)) {
|
|
; /* both died -- do nothing */
|
|
} else if (status & MM_DEF_DIED) { /* defender died */
|
|
/*
|
|
* Note: mdamagem() -> monkilled() -> mondead() -> m_detach()
|
|
* -> relmon() used to call remove_monster() for the dead
|
|
* monster even when it wasn't the one on the map, so we
|
|
* needed to put magr back after mdef was killed and removed
|
|
* from their shared spot. But now [3.7] relmon() calls
|
|
* mon_leaving_level() and that checks whether the monster at
|
|
* dying monster's coordinates is that dying monster and only
|
|
* removes it when they match. So magr is still at mdef's
|
|
* former spot these days.
|
|
*
|
|
* We still potentially do one fixup: if the gulp targeted
|
|
* an inhospitable location, magr will return to its previous
|
|
* spot instead of staying.
|
|
*/
|
|
if (!goodpos(dx, dy, magr, MM_IGNOREWATER)) {
|
|
if (m_at(dx, dy) == magr) {
|
|
remove_monster(dx, dy);
|
|
newsym(dx, dy);
|
|
}
|
|
dx = ax, dy = ay; /* magr's spot at start of the attack */
|
|
}
|
|
if (m_at(dx, dy) != magr) {
|
|
place_monster(magr, dx, dy);
|
|
newsym(dx, dy);
|
|
}
|
|
/* aggressor moves to <dx,dy> and might encounter trouble there */
|
|
if (minliquid(magr)
|
|
|| (t_at(dx, dy)
|
|
&& mintrap(magr, NO_TRAP_FLAGS) == Trap_Killed_Mon))
|
|
status |= MM_AGR_DIED;
|
|
} else if (status & MM_AGR_DIED) { /* aggressor died */
|
|
place_monster(mdef, dx, dy);
|
|
newsym(dx, dy);
|
|
} else { /* both alive, put them back */
|
|
if (cansee(dx, dy)) {
|
|
pline("%s is %s!", Monnam(mdef),
|
|
digests(magr->data) ? "regurgitated"
|
|
: enfolds(magr->data) ? "released"
|
|
: "expelled");
|
|
}
|
|
|
|
remove_monster(dx,dy);
|
|
place_monster(magr, ax, ay);
|
|
place_monster(mdef, dx, dy);
|
|
newsym(ax, ay);
|
|
newsym(dx, dy);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
static int
|
|
explmm(struct monst *magr, struct monst *mdef, struct attack *mattk)
|
|
{
|
|
int result;
|
|
|
|
if (magr->mcan)
|
|
return MM_MISS;
|
|
|
|
if (cansee(magr->mx, magr->my))
|
|
pline("%s explodes!", Monnam(magr));
|
|
else
|
|
noises(magr, mattk);
|
|
|
|
/* monster explosion types which actually create an explosion */
|
|
if (mattk->adtyp == AD_FIRE || mattk->adtyp == AD_COLD
|
|
|| mattk->adtyp == AD_ELEC) {
|
|
mon_explodes(magr, mattk);
|
|
/* unconditionally set AGR_DIED here; lifesaving is accounted below */
|
|
result = MM_AGR_DIED | (DEADMONSTER(mdef) ? MM_DEF_DIED : 0);
|
|
} else {
|
|
result = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
|
}
|
|
|
|
/* Kill off aggressor if it didn't die. */
|
|
if (!(result & MM_AGR_DIED)) {
|
|
boolean was_leashed = (magr->mleashed != 0);
|
|
|
|
mondead(magr);
|
|
if (!DEADMONSTER(magr))
|
|
return result; /* life saved */
|
|
result |= MM_AGR_DIED;
|
|
|
|
/* mondead() -> m_detach() -> m_unleash() always suppresses
|
|
the m_unleash() slack message, so deliver it here instead */
|
|
if (was_leashed)
|
|
Your("leash falls slack.");
|
|
}
|
|
if (magr->mtame) /* give this one even if it was visible */
|
|
You(brief_feeling, "melancholy");
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* See comment at top of mattackm(), for return values.
|
|
*/
|
|
static int
|
|
mdamagem(struct monst *magr, struct monst *mdef,
|
|
struct attack *mattk, struct obj *mwep, int dieroll)
|
|
{
|
|
struct permonst *pa = magr->data, *pd = mdef->data;
|
|
struct mhitm_data mhm;
|
|
mhm.damage = d((int) mattk->damn, (int) mattk->damd);
|
|
mhm.hitflags = MM_MISS;
|
|
mhm.permdmg = 0;
|
|
mhm.specialdmg = 0;
|
|
mhm.dieroll = dieroll;
|
|
mhm.done = FALSE;
|
|
|
|
if ((touch_petrifies(pd) /* or flesh_petrifies() */
|
|
|| (mattk->adtyp == AD_DGST && pd == &mons[PM_MEDUSA]))
|
|
&& !resists_ston(magr)) {
|
|
long protector = attk_protection((int) mattk->aatyp),
|
|
wornitems = magr->misc_worn_check;
|
|
|
|
/* wielded weapon gives same protection as gloves here */
|
|
if (mwep)
|
|
wornitems |= W_ARMG;
|
|
|
|
if (protector == 0L
|
|
|| (protector != ~0L && (wornitems & protector) != protector)) {
|
|
if (poly_when_stoned(pa)) {
|
|
mon_to_stone(magr);
|
|
return MM_HIT; /* no damage during the polymorph */
|
|
}
|
|
if (gv.vis && canspotmon(magr))
|
|
pline("%s turns to stone!", Monnam(magr));
|
|
monstone(magr);
|
|
if (!DEADMONSTER(magr))
|
|
return MM_HIT; /* lifesaved */
|
|
else if (magr->mtame && !gv.vis)
|
|
You(brief_feeling, "peculiarly sad");
|
|
return MM_AGR_DIED;
|
|
}
|
|
}
|
|
|
|
mhitm_adtyping(magr, mattk, mdef, &mhm);
|
|
|
|
if (mhitm_knockback(magr, mdef, mattk, &mhm.hitflags,
|
|
(MON_WEP(magr) != 0))
|
|
&& ((mhm.hitflags & MM_DEF_DIED) != 0
|
|
|| (mdef->mstate & (MON_DETACH|MON_MIGRATING|MON_LIMBO)) != 0))
|
|
return mhm.hitflags;
|
|
|
|
if (mhm.done)
|
|
return mhm.hitflags;
|
|
|
|
if (!mhm.damage)
|
|
return mhm.hitflags;
|
|
|
|
if ((mdef->mhp -= mhm.damage) < 1) {
|
|
if (m_at(mdef->mx, mdef->my) == magr) { /* see gulpmm() */
|
|
remove_monster(mdef->mx, mdef->my);
|
|
mdef->mhp = 1; /* otherwise place_monster will complain */
|
|
place_monster(mdef, mdef->mx, mdef->my);
|
|
mdef->mhp = 0;
|
|
}
|
|
if (mattk->aatyp == AT_WEAP || mattk->aatyp == AT_CLAW)
|
|
gm.mkcorpstat_norevive = troll_baned(mdef, mwep) ? TRUE : FALSE;
|
|
gz.zombify = (!mwep && zombie_maker(magr)
|
|
&& (mattk->aatyp == AT_TUCH
|
|
|| mattk->aatyp == AT_CLAW
|
|
|| mattk->aatyp == AT_BITE)
|
|
&& zombie_form(mdef->data) != NON_PM);
|
|
monkilled(mdef, "", (int) mattk->adtyp);
|
|
gz.zombify = FALSE; /* reset */
|
|
gm.mkcorpstat_norevive = FALSE;
|
|
if (!DEADMONSTER(mdef))
|
|
return mhm.hitflags; /* mdef lifesaved */
|
|
else if (mhm.hitflags == MM_AGR_DIED)
|
|
return (MM_DEF_DIED | MM_AGR_DIED);
|
|
|
|
if (mattk->adtyp == AD_DGST) {
|
|
/* various checks similar to dog_eat and meatobj.
|
|
* after monkilled() to provide better message ordering */
|
|
if (mdef->cham >= LOW_PM) {
|
|
(void) newcham(magr, (struct permonst *) 0, NC_SHOW_MSG);
|
|
} else if (pd == &mons[PM_GREEN_SLIME] && !slimeproof(pa)) {
|
|
(void) newcham(magr, &mons[PM_GREEN_SLIME], NC_SHOW_MSG);
|
|
} else if (pd == &mons[PM_WRAITH]) {
|
|
(void) grow_up(magr, (struct monst *) 0);
|
|
/* don't grow up twice */
|
|
return (MM_DEF_DIED | (!DEADMONSTER(magr) ? 0 : MM_AGR_DIED));
|
|
} else if (pd == &mons[PM_NURSE]) {
|
|
magr->mhp = magr->mhpmax;
|
|
}
|
|
mon_givit(magr, pd);
|
|
}
|
|
/* caveat: above digestion handling doesn't keep `pa' up to date */
|
|
|
|
return (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
return (mhm.hitflags == MM_AGR_DIED) ? MM_AGR_DIED : MM_HIT;
|
|
}
|
|
|
|
int
|
|
mon_poly(struct monst *magr, struct monst *mdef, int dmg)
|
|
{
|
|
static const char freaky[] = " undergoes a freakish metamorphosis";
|
|
|
|
if (mdef == &gy.youmonst) {
|
|
if (Antimagic) {
|
|
shieldeff(u.ux, u.uy);
|
|
} else if (Unchanging) {
|
|
; /* just take a little damage */
|
|
} else {
|
|
/* system shock might take place in polyself() */
|
|
if (u.ulycn == NON_PM) {
|
|
You("are subjected to a freakish metamorphosis.");
|
|
polyself(POLY_NOFLAGS);
|
|
} else if (u.umonnum != u.ulycn) {
|
|
You_feel("an unnatural urge coming on.");
|
|
you_were();
|
|
} else {
|
|
You_feel("a natural urge coming on.");
|
|
you_unwere(FALSE);
|
|
}
|
|
dmg = 0;
|
|
}
|
|
} else {
|
|
char Before[BUFSZ];
|
|
|
|
Strcpy(Before, Monnam(mdef));
|
|
if (resists_magm(mdef)) {
|
|
/* Magic resistance */
|
|
if (gv.vis)
|
|
shieldeff(mdef->mx, mdef->my);
|
|
} else if (resist(mdef, WAND_CLASS, 0, TELL)) {
|
|
/* general resistance to magic... */
|
|
;
|
|
} else if (!rn2(25) && mdef->cham == NON_PM
|
|
&& (mdef->mcan
|
|
|| pm_to_cham(monsndx(mdef->data)) != NON_PM)) {
|
|
/* system shock; this variation takes away half of mon's HP
|
|
rather than kill outright */
|
|
if (gv.vis)
|
|
pline("%s shudders!", Before);
|
|
|
|
dmg += (mdef->mhpmax + 1) / 2;
|
|
mdef->mhp -= dmg;
|
|
dmg = 0;
|
|
if (DEADMONSTER(mdef)) {
|
|
if (magr == &gy.youmonst)
|
|
xkilled(mdef, XKILL_GIVEMSG | XKILL_NOCORPSE);
|
|
else
|
|
monkilled(mdef, "", AD_RBRE);
|
|
}
|
|
} else if (newcham(mdef, (struct permonst *) 0, NO_NC_FLAGS)) {
|
|
if (gv.vis) { /* either seen or adjacent */
|
|
boolean was_seen = !!strcmpi("It", Before),
|
|
verbosely = Verbose(1, monpoly1) || !was_seen;
|
|
|
|
if (canspotmon(mdef))
|
|
pline("%s%s%s turns into %s.", Before,
|
|
verbosely ? freaky : "", verbosely ? " and" : "",
|
|
x_monnam(mdef, ARTICLE_A, (char *) 0,
|
|
(SUPPRESS_NAME | SUPPRESS_IT
|
|
| SUPPRESS_INVISIBLE), FALSE));
|
|
else if (was_seen || magr == &gy.youmonst)
|
|
pline("%s%s%s.", Before, freaky,
|
|
!was_seen ? "" : " and disappears");
|
|
}
|
|
dmg = 0;
|
|
if (can_teleport(magr->data)) {
|
|
if (magr == &gy.youmonst)
|
|
tele();
|
|
else if (!tele_restrict(magr))
|
|
(void) rloc(magr, RLOC_MSG);
|
|
}
|
|
} else {
|
|
if (gv.vis && Verbose(1, monpoly2))
|
|
pline1(nothing_happens);
|
|
}
|
|
}
|
|
return dmg;
|
|
}
|
|
|
|
void
|
|
paralyze_monst(struct monst *mon, int amt)
|
|
{
|
|
if (amt > 127)
|
|
amt = 127;
|
|
|
|
mon->mcanmove = 0;
|
|
mon->mfrozen = amt;
|
|
mon->meating = 0; /* terminate any meal-in-progress */
|
|
mon->mstrategy &= ~STRAT_WAITFORU;
|
|
}
|
|
|
|
/* `mon' is hit by a sleep attack; return 1 if it's affected, 0 otherwise */
|
|
int
|
|
sleep_monst(struct monst *mon, int amt, int how)
|
|
{
|
|
if (resists_sleep(mon) || defended(mon, AD_SLEE)
|
|
|| (how >= 0 && resist(mon, (char) how, 0, NOTELL))) {
|
|
shieldeff(mon->mx, mon->my);
|
|
} else if (mon->mcanmove) {
|
|
finish_meating(mon); /* terminate any meal-in-progress */
|
|
amt += (int) mon->mfrozen;
|
|
if (amt > 0) { /* sleep for N turns */
|
|
mon->mcanmove = 0;
|
|
mon->mfrozen = min(amt, 127);
|
|
} else { /* sleep until awakened */
|
|
mon->msleeping = 1;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* sleeping grabber releases, engulfer doesn't; don't use for paralysis! */
|
|
void
|
|
slept_monst(struct monst *mon)
|
|
{
|
|
if (helpless(mon) && mon == u.ustuck
|
|
&& !sticks(gy.youmonst.data) && !u.uswallow) {
|
|
pline("%s grip relaxes.", s_suffix(Monnam(mon)));
|
|
unstuck(mon);
|
|
}
|
|
}
|
|
|
|
void
|
|
rustm(struct monst *mdef, struct obj *obj)
|
|
{
|
|
int dmgtyp = -1, chance = 1;
|
|
|
|
if (!mdef || !obj)
|
|
return; /* just in case */
|
|
/* AD_ACID and AD_ENCH are handled in passivemm() and passiveum() */
|
|
if (dmgtype(mdef->data, AD_CORR)) {
|
|
dmgtyp = ERODE_CORRODE;
|
|
} else if (dmgtype(mdef->data, AD_RUST)) {
|
|
dmgtyp = ERODE_RUST;
|
|
} else if (dmgtype(mdef->data, AD_FIRE)
|
|
/* steam vortex: fire resist applies, fire damage doesn't */
|
|
&& mdef->data != &mons[PM_STEAM_VORTEX]) {
|
|
dmgtyp = ERODE_BURN;
|
|
chance = 6;
|
|
}
|
|
|
|
if (dmgtyp >= 0 && !rn2(chance))
|
|
(void) erode_obj(obj, (char *) 0, dmgtyp, EF_GREASE | EF_VERBOSE);
|
|
}
|
|
|
|
static void
|
|
mswingsm(
|
|
struct monst *magr, /* attacker */
|
|
struct monst *mdef, /* defender */
|
|
struct obj *otemp) /* attacker's weapon */
|
|
{
|
|
if (Verbose(1, mswingsm) && !Blind && mon_visible(magr)) {
|
|
boolean bash = (is_pole(otemp)
|
|
&& dist2(magr->mx, magr->my, mdef->mx, mdef->my) <= 2);
|
|
|
|
pline("%s %s %s%s %s at %s.", Monnam(magr), mswings_verb(otemp, bash),
|
|
(otemp->quan > 1L) ? "one of " : "", mhis(magr), xname(otemp),
|
|
mon_nam(mdef));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Passive responses by defenders. Does not replicate responses already
|
|
* handled above. Returns same values as mattackm.
|
|
*/
|
|
static int
|
|
passivemm(register struct monst *magr, register struct monst *mdef,
|
|
boolean mhitb, int mdead, struct obj *mwep)
|
|
{
|
|
register struct permonst *mddat = mdef->data;
|
|
register struct permonst *madat = magr->data;
|
|
char buf[BUFSZ];
|
|
int i, tmp;
|
|
int mhit = mhitb ? MM_HIT : MM_MISS;
|
|
|
|
for (i = 0;; i++) {
|
|
if (i >= NATTK)
|
|
return (mdead | mhit); /* no passive attacks */
|
|
if (mddat->mattk[i].aatyp == AT_NONE)
|
|
break;
|
|
}
|
|
if (mddat->mattk[i].damn)
|
|
tmp = d((int) mddat->mattk[i].damn, (int) mddat->mattk[i].damd);
|
|
else if (mddat->mattk[i].damd)
|
|
tmp = d((int) mddat->mlevel + 1, (int) mddat->mattk[i].damd);
|
|
else
|
|
tmp = 0;
|
|
|
|
/* These affect the enemy even if defender killed */
|
|
switch (mddat->mattk[i].adtyp) {
|
|
case AD_ACID:
|
|
if (mhitb && !rn2(2)) {
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is splashed by %s %s!", buf,
|
|
s_suffix(mon_nam(mdef)), hliquid("acid"));
|
|
if (resists_acid(magr)) {
|
|
if (canseemon(magr))
|
|
pline("%s is not affected.", Monnam(magr));
|
|
tmp = 0;
|
|
}
|
|
} else
|
|
tmp = 0;
|
|
if (!rn2(30))
|
|
erode_armor(magr, ERODE_CORRODE);
|
|
if (!rn2(6))
|
|
acid_damage(MON_WEP(magr));
|
|
goto assess_dmg;
|
|
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
|
|
if (mhitb && !mdef->mcan && mwep) {
|
|
(void) drain_item(mwep, FALSE);
|
|
/* No message */
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (mdead || mdef->mcan)
|
|
return (mdead | mhit);
|
|
|
|
/* These affect the enemy only if defender is still alive */
|
|
if (rn2(3))
|
|
switch (mddat->mattk[i].adtyp) {
|
|
case AD_PLYS: /* Floating eye */
|
|
if (tmp > 127)
|
|
tmp = 127;
|
|
if (mddat == &mons[PM_FLOATING_EYE]) {
|
|
if (!rn2(4))
|
|
tmp = 127;
|
|
if (magr->mcansee && haseyes(madat) && mdef->mcansee
|
|
&& (perceives(madat) || !mdef->minvis)) {
|
|
/* construct format string; guard against '%' in Monnam */
|
|
Strcpy(buf, s_suffix(Monnam(mdef)));
|
|
(void) strNsubst(buf, "%", "%%", 0);
|
|
Strcat(buf, " gaze is reflected by %s %s.");
|
|
if (mon_reflects(magr,
|
|
canseemon(magr) ? buf : (char *) 0))
|
|
return (mdead | mhit);
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is frozen by %s gaze!", buf,
|
|
s_suffix(mon_nam(mdef)));
|
|
paralyze_monst(magr, tmp);
|
|
return (mdead | mhit);
|
|
}
|
|
} else { /* gelatinous cube */
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is frozen by %s.", buf, mon_nam(mdef));
|
|
paralyze_monst(magr, tmp);
|
|
return (mdead | mhit);
|
|
}
|
|
return 1;
|
|
case AD_COLD:
|
|
if (resists_cold(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly chilly.", Monnam(magr));
|
|
golemeffects(magr, AD_COLD, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is suddenly very cold!", Monnam(magr));
|
|
mdef->mhp += tmp / 2;
|
|
if (mdef->mhpmax < mdef->mhp)
|
|
mdef->mhpmax = mdef->mhp;
|
|
if (mdef->mhpmax > ((int) (mdef->m_lev + 1) * 8))
|
|
(void) split_mon(mdef, magr);
|
|
break;
|
|
case AD_STUN:
|
|
if (!magr->mstun) {
|
|
magr->mstun = 1;
|
|
if (canseemon(magr))
|
|
pline("%s %s...", Monnam(magr),
|
|
makeplural(stagger(magr->data, "stagger")));
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_FIRE:
|
|
if (resists_fire(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly warmed.", Monnam(magr));
|
|
golemeffects(magr, AD_FIRE, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is suddenly very hot!", Monnam(magr));
|
|
break;
|
|
case AD_ELEC:
|
|
if (resists_elec(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly tingled.", Monnam(magr));
|
|
golemeffects(magr, AD_ELEC, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is jolted with electricity!", Monnam(magr));
|
|
break;
|
|
default:
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
else
|
|
tmp = 0;
|
|
|
|
assess_dmg:
|
|
if ((magr->mhp -= tmp) <= 0) {
|
|
monkilled(magr, "", (int) mddat->mattk[i].adtyp);
|
|
return (mdead | mhit | MM_AGR_DIED);
|
|
}
|
|
return (mdead | mhit);
|
|
}
|
|
|
|
/* hero or monster has successfully hit target mon with drain energy attack */
|
|
void
|
|
xdrainenergym(struct monst *mon, boolean givemsg)
|
|
{
|
|
if (mon->mspec_used < 20 /* limit draining */
|
|
&& (attacktype(mon->data, AT_MAGC)
|
|
|| attacktype(mon->data, AT_BREA))) {
|
|
mon->mspec_used += d(2, 2);
|
|
if (givemsg)
|
|
pline("%s seems lethargic.", Monnam(mon));
|
|
}
|
|
}
|
|
|
|
/* "aggressive defense"; what type of armor prevents specified attack
|
|
from touching its target? */
|
|
long
|
|
attk_protection(int aatyp)
|
|
{
|
|
long w_mask = 0L;
|
|
|
|
switch (aatyp) {
|
|
case AT_NONE:
|
|
case AT_SPIT:
|
|
case AT_EXPL:
|
|
case AT_BOOM:
|
|
case AT_GAZE:
|
|
case AT_BREA:
|
|
case AT_MAGC:
|
|
w_mask = ~0L; /* special case; no defense needed */
|
|
break;
|
|
case AT_CLAW:
|
|
case AT_TUCH:
|
|
case AT_WEAP:
|
|
w_mask = W_ARMG; /* caller needs to check for weapon */
|
|
break;
|
|
case AT_KICK:
|
|
w_mask = W_ARMF;
|
|
break;
|
|
case AT_BUTT:
|
|
w_mask = W_ARMH;
|
|
break;
|
|
case AT_HUGS:
|
|
w_mask = (W_ARMC | W_ARMG); /* attacker needs both to be protected */
|
|
break;
|
|
case AT_BITE:
|
|
case AT_STNG:
|
|
case AT_ENGL:
|
|
case AT_TENT:
|
|
default:
|
|
w_mask = 0L; /* no defense available */
|
|
break;
|
|
}
|
|
return w_mask;
|
|
}
|
|
|
|
/*mhitm.c*/
|