Files
nethack/sys/winnt/winnt.c
nethack.allison 211666434c more win32tty clean-up
This brings things much closer to correct operation (I hope).
- The shift to only moving the cursor on input (<Someone>'s
changes) had a lot of complications, among them was
that sometimes, there is no more input. When the program was
exiting, or bombing the cursor synch never got done, so the
final messages could end up strewn any place the cursor
happened to be dwelling.

- There were two competing output systems in use: the
wintty stuff for the game, and the msmsg and error stuff
used by the sys/share/pcsys, sys/share/pctty, and
sys/share/pcunix routines.  Those were meant to mimic
output to stdout, where stuff just got sent to a sequential
display.  Over time, there were calls mixed in that depended
on the cursor tracked stuff from the core game, so you
really couldn't be sure where things were going to display.
It wasn't as much of an issue before, because the cursor
really did get moved around as expected. Everything
now ends up in the same output system.

- I even found a use of the real putchar() because
sys/share/pcunix didn't #include wintty.h the same
as the other files, and the macro never got defined.
Who knows where that character was being put -
the game certainly couldn't track it.

While everything I knew to be wrong yesterday is
now working, there may be some other glitches
lurking that I haven't discovered yet.

Please: test, test, test.
2003-10-26 15:56:50 +00:00

325 lines
6.4 KiB
C

/* SCCS Id: @(#)winnt.c 3.4 $Date$ */
/* Copyright (c) NetHack PC Development Team 1993, 1994 */
/* NetHack may be freely redistributed. See license for details. */
/*
* WIN32 system functions.
*
* Initial Creation: Michael Allison - January 31/93
*
*/
#define NEED_VARARGS
#include "hack.h"
#include <dos.h>
#ifndef __BORLANDC__
#include <direct.h>
#endif
#include <ctype.h>
#include "win32api.h"
#ifdef WIN32CON
#include "wintty.h"
#endif
#ifdef WIN32
/*
* The following WIN32 API routines are used in this file.
*
* GetDiskFreeSpace
* GetVolumeInformation
* GetUserName
* FindFirstFile
* FindNextFile
* FindClose
*
*/
/* globals required within here */
HANDLE ffhandle = (HANDLE)0;
WIN32_FIND_DATA ffd;
/* The function pointer nt_kbhit contains a kbhit() equivalent
* which varies depending on which window port is active.
* For the tty port it is tty_kbhit() [from nttty.c]
* For the win32 port it is win32_kbhit() [from winmain.c]
* It is initialized to point to def_kbhit [in here] for safety.
*/
int def_kbhit(void);
int (*nt_kbhit)() = def_kbhit;
char
switchar()
{
/* Could not locate a WIN32 API call for this- MJA */
return '-';
}
long
freediskspace(path)
char *path;
{
char tmppath[4];
DWORD SectorsPerCluster = 0;
DWORD BytesPerSector = 0;
DWORD FreeClusters = 0;
DWORD TotalClusters = 0;
tmppath[0] = *path;
tmppath[1] = ':';
tmppath[2] = '\\';
tmppath[3] = '\0';
GetDiskFreeSpace(tmppath, &SectorsPerCluster,
&BytesPerSector,
&FreeClusters,
&TotalClusters);
return (long)(SectorsPerCluster * BytesPerSector *
FreeClusters);
}
/*
* Functions to get filenames using wildcards
*/
int
findfirst(path)
char *path;
{
if (ffhandle){
FindClose(ffhandle);
ffhandle = (HANDLE)0;
}
ffhandle = FindFirstFile(path,&ffd);
return
(ffhandle == INVALID_HANDLE_VALUE) ? 0 : 1;
}
int
findnext()
{
return FindNextFile(ffhandle,&ffd) ? 1 : 0;
}
char *
foundfile_buffer()
{
return &ffd.cFileName[0];
}
long
filesize(file)
char *file;
{
if (findfirst(file)) {
return ((long)ffd.nFileSizeLow);
} else
return -1L;
}
/*
* Chdrive() changes the default drive.
*/
void
chdrive(str)
char *str;
{
char *ptr;
char drive;
if ((ptr = index(str, ':')) != (char *)0)
{
drive = toupper(*(ptr - 1));
_chdrive((drive - 'A') + 1);
}
}
static int
max_filename()
{
DWORD maxflen;
int status=0;
status = GetVolumeInformation((LPTSTR)0,(LPTSTR)0, 0
,(LPDWORD)0,&maxflen,(LPDWORD)0,(LPTSTR)0,0);
if (status) return maxflen;
else return 0;
}
int
def_kbhit()
{
return 0;
}
/*
* Strip out troublesome file system characters.
*/
void
nt_regularize(s) /* normalize file name */
register char *s;
{
register unsigned char *lp;
for (lp = s; *lp; lp++)
if ( *lp == '?' || *lp == '"' || *lp == '\\' ||
*lp == '/' || *lp == '>' || *lp == '<' ||
*lp == '*' || *lp == '|' || *lp == ':' || (*lp > 127))
*lp = '_';
}
/*
* This is used in nhlan.c to implement some of the LAN_FEATURES.
*/
char *get_username(lan_username_size)
int *lan_username_size;
{
static TCHAR username_buffer[BUFSZ];
unsigned int status;
DWORD i = BUFSZ - 1;
/* i gets updated with actual size */
status = GetUserName(username_buffer, &i);
if (status) username_buffer[i] = '\0';
else Strcpy(username_buffer, "NetHack");
if (lan_username_size) *lan_username_size = strlen(username_buffer);
return username_buffer;
}
# if 0
char *getxxx()
{
char szFullPath[MAX_PATH] = "";
HMODULE hInst = NULL; /* NULL gets the filename of this module */
GetModuleFileName(hInst, szFullPath, sizeof(szFullPath));
return &szFullPath[0];
}
# endif
#ifndef WIN32CON
/* fatal error */
/*VARARGS1*/
void
error VA_DECL(const char *,s)
char buf[BUFSZ];
VA_START(s);
VA_INIT(s, const char *);
/* error() may get called before tty is initialized */
if (iflags.window_inited) end_screen();
if (!strncmpi(windowprocs.name, "tty", 3)) {
buf[0] = '\n';
(void) vsprintf(&buf[1], s, VA_ARGS);
Strcat(buf, "\n");
msmsg(buf);
} else {
(void) vsprintf(buf, s, VA_ARGS);
Strcat(buf, "\n");
raw_printf(buf);
}
VA_END();
exit(EXIT_FAILURE);
}
#endif
void Delay(int ms)
{
(void)Sleep(ms);
}
#ifdef WIN32CON
extern void NDECL(backsp);
#endif
void win32_abort()
{
#ifdef WIZARD
if (wizard) {
# ifdef WIN32CON
int c, ci, ct;
if (!iflags.window_inited)
c = 'n';
ct = 0;
msmsg("Execute debug breakpoint wizard?");
while ((ci=nhgetch()) != '\n') {
if (ct > 0) {
backsp(); /* \b is visible on NT */
(void) putchar(' ');
backsp();
ct = 0;
c = 'n';
}
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
ct = 1;
c = ci;
msmsg("%c",c);
}
}
if (c == 'y')
DebugBreak();
# endif
}
#endif
abort();
}
static char interjection_buf[INTERJECTION_TYPES][1024];
static int interjection[INTERJECTION_TYPES];
void
interject_assistance(num, interjection_type, ptr1, ptr2)
int num;
int interjection_type;
genericptr_t ptr1;
genericptr_t ptr2;
{
switch(num) {
case 1: {
char *panicmsg = (char *)ptr1;
char *datadir = (char *)ptr2;
char *tempdir = nh_getenv("TEMP");
interjection_type = INTERJECT_PANIC;
interjection[INTERJECT_PANIC] = 1;
/*
* ptr1 = the panic message about to be delivered.
* ptr2 = the directory prefix of the dungeon file
* that failed to open.
* Check to see if datadir matches tempdir or a
* common windows temp location. If it does, inform
* the user that they are probably trying to run the
* game from within their unzip utility, so the required
* files really don't exist at the location. Instruct
* them to unpack them first.
*/
if (panicmsg && datadir) {
if (!strncmpi(datadir, "C:\\WINDOWS\\TEMP", 15) ||
strstri(datadir, "TEMP") ||
(tempdir && strstri(datadir, tempdir))) {
(void)strncpy(interjection_buf[INTERJECT_PANIC],
"\nOne common cause of this error is attempting to execute\n"
"the game by double-clicking on it while it is displayed\n"
"inside an unzip utility.\n\n"
"You have to unzip the contents of the zip file into a\n"
"folder on your system, and then run \"NetHack.exe\" or \n"
"\"NetHackW.exe\" from there.\n\n"
"If that is not the situation, you are encouraged to\n"
"report the error as shown above.\n\n", 1023);
}
}
}
break;
}
}
void
interject(interjection_type)
int interjection_type;
{
if (interjection_type >= 0 && interjection_type < INTERJECTION_TYPES)
msmsg(interjection_buf[interjection_type]);
}
#endif /* WIN32 */
/*winnt.c*/