This brings things much closer to correct operation (I hope). - The shift to only moving the cursor on input (<Someone>'s changes) had a lot of complications, among them was that sometimes, there is no more input. When the program was exiting, or bombing the cursor synch never got done, so the final messages could end up strewn any place the cursor happened to be dwelling. - There were two competing output systems in use: the wintty stuff for the game, and the msmsg and error stuff used by the sys/share/pcsys, sys/share/pctty, and sys/share/pcunix routines. Those were meant to mimic output to stdout, where stuff just got sent to a sequential display. Over time, there were calls mixed in that depended on the cursor tracked stuff from the core game, so you really couldn't be sure where things were going to display. It wasn't as much of an issue before, because the cursor really did get moved around as expected. Everything now ends up in the same output system. - I even found a use of the real putchar() because sys/share/pcunix didn't #include wintty.h the same as the other files, and the macro never got defined. Who knows where that character was being put - the game certainly couldn't track it. While everything I knew to be wrong yesterday is now working, there may be some other glitches lurking that I haven't discovered yet. Please: test, test, test.
325 lines
6.4 KiB
C
325 lines
6.4 KiB
C
/* SCCS Id: @(#)winnt.c 3.4 $Date$ */
|
|
/* Copyright (c) NetHack PC Development Team 1993, 1994 */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
/*
|
|
* WIN32 system functions.
|
|
*
|
|
* Initial Creation: Michael Allison - January 31/93
|
|
*
|
|
*/
|
|
|
|
#define NEED_VARARGS
|
|
#include "hack.h"
|
|
#include <dos.h>
|
|
#ifndef __BORLANDC__
|
|
#include <direct.h>
|
|
#endif
|
|
#include <ctype.h>
|
|
#include "win32api.h"
|
|
#ifdef WIN32CON
|
|
#include "wintty.h"
|
|
#endif
|
|
#ifdef WIN32
|
|
|
|
|
|
/*
|
|
* The following WIN32 API routines are used in this file.
|
|
*
|
|
* GetDiskFreeSpace
|
|
* GetVolumeInformation
|
|
* GetUserName
|
|
* FindFirstFile
|
|
* FindNextFile
|
|
* FindClose
|
|
*
|
|
*/
|
|
|
|
|
|
/* globals required within here */
|
|
HANDLE ffhandle = (HANDLE)0;
|
|
WIN32_FIND_DATA ffd;
|
|
|
|
/* The function pointer nt_kbhit contains a kbhit() equivalent
|
|
* which varies depending on which window port is active.
|
|
* For the tty port it is tty_kbhit() [from nttty.c]
|
|
* For the win32 port it is win32_kbhit() [from winmain.c]
|
|
* It is initialized to point to def_kbhit [in here] for safety.
|
|
*/
|
|
|
|
int def_kbhit(void);
|
|
int (*nt_kbhit)() = def_kbhit;
|
|
|
|
char
|
|
switchar()
|
|
{
|
|
/* Could not locate a WIN32 API call for this- MJA */
|
|
return '-';
|
|
}
|
|
|
|
long
|
|
freediskspace(path)
|
|
char *path;
|
|
{
|
|
char tmppath[4];
|
|
DWORD SectorsPerCluster = 0;
|
|
DWORD BytesPerSector = 0;
|
|
DWORD FreeClusters = 0;
|
|
DWORD TotalClusters = 0;
|
|
|
|
tmppath[0] = *path;
|
|
tmppath[1] = ':';
|
|
tmppath[2] = '\\';
|
|
tmppath[3] = '\0';
|
|
GetDiskFreeSpace(tmppath, &SectorsPerCluster,
|
|
&BytesPerSector,
|
|
&FreeClusters,
|
|
&TotalClusters);
|
|
return (long)(SectorsPerCluster * BytesPerSector *
|
|
FreeClusters);
|
|
}
|
|
|
|
/*
|
|
* Functions to get filenames using wildcards
|
|
*/
|
|
int
|
|
findfirst(path)
|
|
char *path;
|
|
{
|
|
if (ffhandle){
|
|
FindClose(ffhandle);
|
|
ffhandle = (HANDLE)0;
|
|
}
|
|
ffhandle = FindFirstFile(path,&ffd);
|
|
return
|
|
(ffhandle == INVALID_HANDLE_VALUE) ? 0 : 1;
|
|
}
|
|
|
|
int
|
|
findnext()
|
|
{
|
|
return FindNextFile(ffhandle,&ffd) ? 1 : 0;
|
|
}
|
|
|
|
char *
|
|
foundfile_buffer()
|
|
{
|
|
return &ffd.cFileName[0];
|
|
}
|
|
|
|
long
|
|
filesize(file)
|
|
char *file;
|
|
{
|
|
if (findfirst(file)) {
|
|
return ((long)ffd.nFileSizeLow);
|
|
} else
|
|
return -1L;
|
|
}
|
|
|
|
/*
|
|
* Chdrive() changes the default drive.
|
|
*/
|
|
void
|
|
chdrive(str)
|
|
char *str;
|
|
{
|
|
char *ptr;
|
|
char drive;
|
|
if ((ptr = index(str, ':')) != (char *)0)
|
|
{
|
|
drive = toupper(*(ptr - 1));
|
|
_chdrive((drive - 'A') + 1);
|
|
}
|
|
}
|
|
|
|
static int
|
|
max_filename()
|
|
{
|
|
DWORD maxflen;
|
|
int status=0;
|
|
|
|
status = GetVolumeInformation((LPTSTR)0,(LPTSTR)0, 0
|
|
,(LPDWORD)0,&maxflen,(LPDWORD)0,(LPTSTR)0,0);
|
|
if (status) return maxflen;
|
|
else return 0;
|
|
}
|
|
|
|
int
|
|
def_kbhit()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Strip out troublesome file system characters.
|
|
*/
|
|
|
|
void
|
|
nt_regularize(s) /* normalize file name */
|
|
register char *s;
|
|
{
|
|
register unsigned char *lp;
|
|
|
|
for (lp = s; *lp; lp++)
|
|
if ( *lp == '?' || *lp == '"' || *lp == '\\' ||
|
|
*lp == '/' || *lp == '>' || *lp == '<' ||
|
|
*lp == '*' || *lp == '|' || *lp == ':' || (*lp > 127))
|
|
*lp = '_';
|
|
}
|
|
|
|
/*
|
|
* This is used in nhlan.c to implement some of the LAN_FEATURES.
|
|
*/
|
|
char *get_username(lan_username_size)
|
|
int *lan_username_size;
|
|
{
|
|
static TCHAR username_buffer[BUFSZ];
|
|
unsigned int status;
|
|
DWORD i = BUFSZ - 1;
|
|
|
|
/* i gets updated with actual size */
|
|
status = GetUserName(username_buffer, &i);
|
|
if (status) username_buffer[i] = '\0';
|
|
else Strcpy(username_buffer, "NetHack");
|
|
if (lan_username_size) *lan_username_size = strlen(username_buffer);
|
|
return username_buffer;
|
|
}
|
|
|
|
# if 0
|
|
char *getxxx()
|
|
{
|
|
char szFullPath[MAX_PATH] = "";
|
|
HMODULE hInst = NULL; /* NULL gets the filename of this module */
|
|
|
|
GetModuleFileName(hInst, szFullPath, sizeof(szFullPath));
|
|
return &szFullPath[0];
|
|
}
|
|
# endif
|
|
|
|
#ifndef WIN32CON
|
|
/* fatal error */
|
|
/*VARARGS1*/
|
|
void
|
|
error VA_DECL(const char *,s)
|
|
char buf[BUFSZ];
|
|
VA_START(s);
|
|
VA_INIT(s, const char *);
|
|
/* error() may get called before tty is initialized */
|
|
if (iflags.window_inited) end_screen();
|
|
if (!strncmpi(windowprocs.name, "tty", 3)) {
|
|
buf[0] = '\n';
|
|
(void) vsprintf(&buf[1], s, VA_ARGS);
|
|
Strcat(buf, "\n");
|
|
msmsg(buf);
|
|
} else {
|
|
(void) vsprintf(buf, s, VA_ARGS);
|
|
Strcat(buf, "\n");
|
|
raw_printf(buf);
|
|
}
|
|
VA_END();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
#endif
|
|
|
|
void Delay(int ms)
|
|
{
|
|
(void)Sleep(ms);
|
|
}
|
|
|
|
#ifdef WIN32CON
|
|
extern void NDECL(backsp);
|
|
#endif
|
|
|
|
void win32_abort()
|
|
{
|
|
#ifdef WIZARD
|
|
if (wizard) {
|
|
# ifdef WIN32CON
|
|
int c, ci, ct;
|
|
|
|
if (!iflags.window_inited)
|
|
c = 'n';
|
|
ct = 0;
|
|
msmsg("Execute debug breakpoint wizard?");
|
|
while ((ci=nhgetch()) != '\n') {
|
|
if (ct > 0) {
|
|
backsp(); /* \b is visible on NT */
|
|
(void) putchar(' ');
|
|
backsp();
|
|
ct = 0;
|
|
c = 'n';
|
|
}
|
|
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
|
|
ct = 1;
|
|
c = ci;
|
|
msmsg("%c",c);
|
|
}
|
|
}
|
|
if (c == 'y')
|
|
DebugBreak();
|
|
# endif
|
|
}
|
|
#endif
|
|
abort();
|
|
}
|
|
|
|
static char interjection_buf[INTERJECTION_TYPES][1024];
|
|
static int interjection[INTERJECTION_TYPES];
|
|
|
|
void
|
|
interject_assistance(num, interjection_type, ptr1, ptr2)
|
|
int num;
|
|
int interjection_type;
|
|
genericptr_t ptr1;
|
|
genericptr_t ptr2;
|
|
{
|
|
switch(num) {
|
|
case 1: {
|
|
char *panicmsg = (char *)ptr1;
|
|
char *datadir = (char *)ptr2;
|
|
char *tempdir = nh_getenv("TEMP");
|
|
interjection_type = INTERJECT_PANIC;
|
|
interjection[INTERJECT_PANIC] = 1;
|
|
/*
|
|
* ptr1 = the panic message about to be delivered.
|
|
* ptr2 = the directory prefix of the dungeon file
|
|
* that failed to open.
|
|
* Check to see if datadir matches tempdir or a
|
|
* common windows temp location. If it does, inform
|
|
* the user that they are probably trying to run the
|
|
* game from within their unzip utility, so the required
|
|
* files really don't exist at the location. Instruct
|
|
* them to unpack them first.
|
|
*/
|
|
if (panicmsg && datadir) {
|
|
if (!strncmpi(datadir, "C:\\WINDOWS\\TEMP", 15) ||
|
|
strstri(datadir, "TEMP") ||
|
|
(tempdir && strstri(datadir, tempdir))) {
|
|
(void)strncpy(interjection_buf[INTERJECT_PANIC],
|
|
"\nOne common cause of this error is attempting to execute\n"
|
|
"the game by double-clicking on it while it is displayed\n"
|
|
"inside an unzip utility.\n\n"
|
|
"You have to unzip the contents of the zip file into a\n"
|
|
"folder on your system, and then run \"NetHack.exe\" or \n"
|
|
"\"NetHackW.exe\" from there.\n\n"
|
|
"If that is not the situation, you are encouraged to\n"
|
|
"report the error as shown above.\n\n", 1023);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
interject(interjection_type)
|
|
int interjection_type;
|
|
{
|
|
if (interjection_type >= 0 && interjection_type < INTERJECTION_TYPES)
|
|
msmsg(interjection_buf[interjection_type]);
|
|
}
|
|
#endif /* WIN32 */
|
|
|
|
/*winnt.c*/
|