74 lines
2.8 KiB
Lua
74 lines
2.8 KiB
Lua
-- NetHack bigroom bigrm-1.lua $NHDT-Date: 1652196021 2022/05/10 15:20:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1990 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.map([[
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---------------------------------------------------------------------------
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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---------------------------------------------------------------------------
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]]);
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if percent(75) then
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local terrains = { "-", "F", "L", "T", "C" };
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local tidx = math.random(1, #terrains);
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local choice = math.random(0, 4);
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if choice == 0 then
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-- one horizontal line
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des.terrain(selection.line(10,8, 65,8), terrains[tidx]);
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elseif choice == 1 then
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-- two vertical lines
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local sel = selection.line(15,4, 15, 13) | selection.line(59,4, 59, 13);
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des.terrain(sel, terrains[tidx]);
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elseif choice == 2 then
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-- plus sign
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local sel = selection.line(10,8, 64, 8) | selection.line(37,3, 37, 14);
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des.terrain(sel, terrains[tidx]);
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elseif choice == 3 then
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-- brackets: [ ]
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des.terrain(selection.rect(4,4, 70,13), terrains[tidx]);
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local sel = selection.line(25,4, 50,4) | selection.line(25,13, 50,13);
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des.terrain(sel, '.');
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else
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-- nothing
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end
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end
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des.region(selection.area(01,01, 73, 16), "lit");
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des.stair("up");
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des.stair("down");
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des.non_diggable();
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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for i = 1,28 do
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des.monster();
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end
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