Files
nethack/src/sit.c
nethack.rankin 6ac27851a6 fix #H2591 - sitting while swallowed (trunk only)
From a bug report, sitting while
swallowed gave "you are sitting on air," and the intended message "there are
no seats in here" was never reached.  Move the latter so that it works, and
add a new one when you try to sit while a grabber is holding on to you.

     Also add theft vs donning fixes entry which was left out two days ago.
2012-02-06 04:17:25 +00:00

451 lines
12 KiB
C

/* NetHack 3.5 sit.c $Date$ $Revision$ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "artifact.h"
void
take_gold()
{
#ifndef GOLDOBJ
if (u.ugold <= 0) {
You_feel("a strange sensation.");
} else {
You("notice you have no gold!");
u.ugold = 0;
context.botl = 1;
}
#else
struct obj *otmp, *nobj;
int lost_money = 0;
for (otmp = invent; otmp; otmp = nobj) {
nobj = otmp->nobj;
if (otmp->oclass == COIN_CLASS) {
lost_money = 1;
delobj(otmp);
}
}
if (!lost_money) {
You_feel("a strange sensation.");
} else {
You("notice you have no money!");
context.botl = 1;
}
#endif
}
int
dosit()
{
static const char sit_message[] = "sit on the %s.";
register struct trap *trap = t_at(u.ux,u.uy);
register int typ = levl[u.ux][u.uy].typ;
#ifdef STEED
if (u.usteed) {
You("are already sitting on %s.", mon_nam(u.usteed));
return (0);
}
#endif
if (u.uundetected && is_hider(youmonst.data) && u.umonnum != PM_TRAPPER)
u.uundetected = 0; /* no longer on the ceiling */
if (!can_reach_floor(FALSE)) {
if (u.uswallow)
There("are no seats in here!");
else if (Levitation)
You("tumble in place.");
else
You("are sitting on air.");
return 0;
} else if (u.ustuck && !sticks(youmonst.data)) {
/* holding monster is next to hero rather than beneath, but
hero is in no condition to actually sit at has/her own spot */
if (humanoid(u.ustuck->data))
pline("%s won't offer %s lap.",
Monnam(u.ustuck), mhis(u.ustuck));
else
pline("%s has no lap.", Monnam(u.ustuck));
return 0;
} else if (is_pool(u.ux, u.uy) && !Underwater) { /* water walking */
goto in_water;
}
if (OBJ_AT(u.ux, u.uy) &&
/* ensure we're not standing on the precipice */
!uteetering_at_seen_pit(trap)) {
register struct obj *obj;
obj = level.objects[u.ux][u.uy];
You("sit on %s.", the(xname(obj)));
if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH))
pline("It's not very comfortable...");
} else if (trap != 0 || (u.utrap && (u.utraptype >= TT_LAVA))) {
if (u.utrap) {
exercise(A_WIS, FALSE); /* you're getting stuck longer */
if (u.utraptype == TT_BEARTRAP) {
You_cant("sit down with your %s in the bear trap.",
body_part(FOOT));
u.utrap++;
} else if (u.utraptype == TT_PIT) {
if (trap && trap->ttyp == SPIKED_PIT) {
You("sit down on a spike. Ouch!");
losehp(Half_physical_damage ? rn2(2) : 1,
"sitting on an iron spike", KILLED_BY);
exercise(A_STR, FALSE);
} else
You("sit down in the pit.");
u.utrap += rn2(5);
} else if (u.utraptype == TT_WEB) {
You("sit in the spider web and get entangled further!");
u.utrap += rn1(10, 5);
} else if (u.utraptype == TT_LAVA) {
/* Must have fire resistance or they'd be dead already */
You("sit in the lava!");
if (Slimed) burn_away_slime();
u.utrap += rnd(4);
losehp(d(2,10), "sitting in lava", KILLED_BY); /* lava damage */
} else if (u.utraptype == TT_INFLOOR ||
u.utraptype == TT_BURIEDBALL) {
You_cant("maneuver to sit!");
u.utrap++;
}
} else {
You("sit down.");
dotrap(trap, 0);
}
} else if(Underwater || Is_waterlevel(&u.uz)) {
if (Is_waterlevel(&u.uz))
There("are no cushions floating nearby.");
else
You("sit down on the muddy bottom.");
} else if(is_pool(u.ux, u.uy)) {
in_water:
You("sit in the water.");
if (!rn2(10) && uarm)
(void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS)
(void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
#ifdef SINKS
} else if(IS_SINK(typ)) {
You(sit_message, defsyms[S_sink].explanation);
Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside");
#endif
} else if(IS_ALTAR(typ)) {
You(sit_message, defsyms[S_altar].explanation);
altar_wrath(u.ux, u.uy);
} else if(IS_GRAVE(typ)) {
You(sit_message, defsyms[S_grave].explanation);
} else if(typ == STAIRS) {
You(sit_message, "stairs");
} else if(typ == LADDER) {
You(sit_message, "ladder");
} else if (is_lava(u.ux, u.uy)) {
/* must be WWalking */
You(sit_message, "lava");
burn_away_slime();
if (likes_lava(youmonst.data)) {
pline_The("lava feels warm.");
return 1;
}
pline_The("lava burns you!");
losehp(d((Fire_resistance ? 2 : 10), 10), /* lava damage */
"sitting on lava", KILLED_BY);
} else if (is_ice(u.ux, u.uy)) {
You(sit_message, defsyms[S_ice].explanation);
if (!Cold_resistance) pline_The("ice feels cold.");
} else if (typ == DRAWBRIDGE_DOWN) {
You(sit_message, "drawbridge");
} else if(IS_THRONE(typ)) {
You(sit_message, defsyms[S_throne].explanation);
if (rnd(6) > 4) {
switch (rnd(13)) {
case 1:
(void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE);
losehp(rnd(10), "cursed throne", KILLED_BY_AN);
break;
case 2:
(void) adjattrib(rn2(A_MAX), 1, FALSE);
break;
case 3:
pline("A%s electric shock shoots through your body!",
(Shock_resistance) ? "n" : " massive");
losehp(Shock_resistance ? rnd(6) : rnd(30),
"electric chair", KILLED_BY_AN);
exercise(A_CON, FALSE);
break;
case 4:
You_feel("much, much better!");
if (Upolyd) {
if (u.mh >= (u.mhmax - 5)) u.mhmax += 4;
u.mh = u.mhmax;
}
if(u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4;
u.uhp = u.uhpmax;
make_blinded(0L,TRUE);
make_sick(0L, (char *) 0, FALSE, SICK_ALL);
heal_legs();
context.botl = 1;
break;
case 5:
take_gold();
break;
case 6:
if(u.uluck + rn2(5) < 0) {
You_feel("your luck is changing.");
change_luck(1);
} else makewish();
break;
case 7:
{
register int cnt = rnd(10);
/* Magical voice not affected by deafness */
pline("A voice echoes:");
verbalize("Thy audience hath been summoned, %s!",
flags.female ? "Dame" : "Sire");
while(cnt--)
(void) makemon(courtmon(), u.ux, u.uy, NO_MM_FLAGS);
break;
}
case 8:
/* Magical voice not affected by deafness */
pline("A voice echoes:");
verbalize("By thine Imperious order, %s...",
flags.female ? "Dame" : "Sire");
do_genocide(5); /* REALLY|ONTHRONE, see do_genocide() */
break;
case 9:
/* Magical voice not affected by deafness */
pline("A voice echoes:");
verbalize("A curse upon thee for sitting upon this most holy throne!");
if (Luck > 0) {
make_blinded(Blinded + rn1(100,250),TRUE);
} else rndcurse();
break;
case 10:
if (Luck < 0 || (HSee_invisible & INTRINSIC)) {
if (level.flags.nommap) {
pline("A terrible drone fills your head!");
make_confused((HConfusion & TIMEOUT) +
(long)rnd(30), FALSE);
} else {
pline("An image forms in your mind.");
do_mapping();
}
} else {
Your("vision becomes clear.");
HSee_invisible |= FROMOUTSIDE;
newsym(u.ux, u.uy);
}
break;
case 11:
if (Luck < 0) {
You_feel("threatened.");
aggravate();
} else {
You_feel("a wrenching sensation.");
tele(); /* teleport him */
}
break;
case 12:
You("are granted an insight!");
if (invent) {
/* rn2(5) agrees w/seffects() */
identify_pack(rn2(5), FALSE);
}
break;
case 13:
Your("mind turns into a pretzel!");
make_confused((HConfusion & TIMEOUT) + (long)rn1(7,16),
FALSE);
break;
default: impossible("throne effect");
break;
}
} else {
if (is_prince(youmonst.data))
You_feel("very comfortable here.");
else
You_feel("somehow out of place...");
}
if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) {
/* may have teleported */
levl[u.ux][u.uy].typ = ROOM;
pline_The("throne vanishes in a puff of logic.");
newsym(u.ux,u.uy);
}
} else if (lays_eggs(youmonst.data)) {
struct obj *uegg;
if (!flags.female) {
pline(Hallucination ?
"You may think you are a platypus but a male still can't lay eggs!" :
"Males can't lay eggs!");
return 0;
} else if (u.uhunger < (int)objects[EGG].oc_nutrition) {
You("don't have enough energy to lay an egg.");
return 0;
}
uegg = mksobj(EGG, FALSE, FALSE);
uegg->spe = 1;
uegg->quan = 1L;
uegg->owt = weight(uegg);
/* this sets hatch timers if appropriate */
set_corpsenm(uegg, egg_type_from_parent(u.umonnum, FALSE));
uegg->known = uegg->dknown = 1;
You("lay an egg.");
dropy(uegg);
stackobj(uegg);
morehungry((int)objects[EGG].oc_nutrition);
} else {
pline("Having fun sitting on the %s?", surface(u.ux,u.uy));
}
return(1);
}
void
rndcurse() /* curse a few inventory items at random! */
{
int nobj = 0;
int cnt, onum;
struct obj *otmp;
static const char mal_aura[] = "feel a malignant aura surround %s.";
if (uwep && (uwep->oartifact == ART_MAGICBANE) && rn2(20)) {
You(mal_aura, "the magic-absorbing blade");
return;
}
if(Antimagic) {
shieldeff(u.ux, u.uy);
You(mal_aura, "you");
}
for (otmp = invent; otmp; otmp = otmp->nobj) {
#ifdef GOLDOBJ
/* gold isn't subject to being cursed or blessed */
if (otmp->oclass == COIN_CLASS) continue;
#endif
nobj++;
}
if (nobj) {
for (cnt = rnd(6/((!!Antimagic) + (!!Half_spell_damage) + 1));
cnt > 0; cnt--) {
onum = rnd(nobj);
for (otmp = invent; otmp; otmp = otmp->nobj) {
#ifdef GOLDOBJ
/* as above */
if (otmp->oclass == COIN_CLASS) continue;
#endif
if (--onum == 0) break; /* found the target */
}
/* the !otmp case should never happen; picking an already
cursed item happens--avoid "resists" message in that case */
if (!otmp || otmp->cursed) continue; /* next target */
if(otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
rn2(10) < 8) {
pline("%s!", Tobjnam(otmp, "resist"));
continue;
}
if(otmp->blessed)
unbless(otmp);
else
curse(otmp);
}
update_inventory();
}
#ifdef STEED
/* treat steed's saddle as extended part of hero's inventory */
if (u.usteed && !rn2(4) &&
(otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
!otmp->cursed) { /* skip if already cursed */
if (otmp->blessed)
unbless(otmp);
else
curse(otmp);
if (!Blind) {
pline("%s %s.",
Yobjnam2(otmp, "glow"),
hcolor(otmp->cursed ? NH_BLACK : (const char *)"brown"));
otmp->bknown = TRUE;
}
}
#endif /*STEED*/
}
void
attrcurse() /* remove a random INTRINSIC ability */
{
switch(rnd(11)) {
case 1 : if (HFire_resistance & INTRINSIC) {
HFire_resistance &= ~INTRINSIC;
You_feel("warmer.");
break;
}
case 2 : if (HTeleportation & INTRINSIC) {
HTeleportation &= ~INTRINSIC;
You_feel("less jumpy.");
break;
}
case 3 : if (HPoison_resistance & INTRINSIC) {
HPoison_resistance &= ~INTRINSIC;
You_feel("a little sick!");
break;
}
case 4 : if (HTelepat & INTRINSIC) {
HTelepat &= ~INTRINSIC;
if (Blind && !Blind_telepat)
see_monsters(); /* Can't sense mons anymore! */
Your("senses fail!");
break;
}
case 5 : if (HCold_resistance & INTRINSIC) {
HCold_resistance &= ~INTRINSIC;
You_feel("cooler.");
break;
}
case 6 : if (HInvis & INTRINSIC) {
HInvis &= ~INTRINSIC;
You_feel("paranoid.");
break;
}
case 7 : if (HSee_invisible & INTRINSIC) {
HSee_invisible &= ~INTRINSIC;
You("%s!", Hallucination ? "tawt you taw a puttie tat"
: "thought you saw something");
break;
}
case 8 : if (HFast & INTRINSIC) {
HFast &= ~INTRINSIC;
You_feel("slower.");
break;
}
case 9 : if (HStealth & INTRINSIC) {
HStealth &= ~INTRINSIC;
You_feel("clumsy.");
break;
}
case 10: if (HProtection & INTRINSIC) {
HProtection &= ~INTRINSIC;
You_feel("vulnerable.");
break;
}
case 11: if (HAggravate_monster & INTRINSIC) {
HAggravate_monster &= ~INTRINSIC;
You_feel("less attractive.");
break;
}
default: break;
}
}
/*sit.c*/