Files
nethack/dat/orcus.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

143 lines
4.3 KiB
Lua

-- NetHack 3.6 gehennom.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel", "noteleport", "shortsighted")
-- A ghost town
des.map({ halign = "right", valign = "center", map = [[
.|....|....|....|..............|....|........
.|....|....|....|..............|....|........
.|....|....|....|--...-+-------|.............
.|....|....|....|..............+.............
.|.........|....|..............|....|........
.--+-...-+----+--....-------...--------.-+---
.....................|.....|.................
.....................|.....|.................
.--+----....-+---....|.....|...----------+---
.|....|....|....|....---+---...|......|......
.|.........|....|..............|......|......
.----...---------.....-----....+......|......
.|........................|....|......|......
.----------+-...--+--|....|....----------+---
.|....|..............|....+....|.............
.|....+.......|......|....|....|.............
.|....|.......|......|....|....|.............
]] });
des.mazewalk(00,06,"west")
-- Entire main area
des.region(selection.area(01,00,44,16),"unlit")
des.stair("down", 33,15)
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="stair-up" });
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="branch" });
des.teleport_region({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1 });
-- Wall "ruins"
des.object("boulder",19,02)
des.object("boulder",20,02)
des.object("boulder",21,02)
des.object("boulder",36,02)
des.object("boulder",36,03)
des.object("boulder",06,04)
des.object("boulder",05,05)
des.object("boulder",06,05)
des.object("boulder",07,05)
des.object("boulder",39,05)
des.object("boulder",08,08)
des.object("boulder",09,08)
des.object("boulder",10,08)
des.object("boulder",11,08)
des.object("boulder",06,10)
des.object("boulder",05,11)
des.object("boulder",06,11)
des.object("boulder",07,11)
des.object("boulder",21,11)
des.object("boulder",21,12)
des.object("boulder",13,13)
des.object("boulder",14,13)
des.object("boulder",15,13)
des.object("boulder",14,14)
-- Doors
des.door("closed",23,02)
des.door("open",31,03)
des.door("nodoor",03,05)
des.door("closed",09,05)
des.door("closed",14,05)
des.door("closed",41,05)
des.door("open",03,08)
des.door("nodoor",13,08)
des.door("open",41,08)
des.door("closed",24,09)
des.door("closed",31,11)
des.door("open",11,13)
des.door("closed",18,13)
des.door("closed",41,13)
des.door("open",26,14)
des.door("closed",06,15)
-- Special rooms
des.altar({ x=24,y=07,align="noalign",type="sanctum" })
des.region({ region={22,12,25,16},lit=0,type="morgue", prefilled=0 })
des.region({ region={32,09,37,12},lit=1,type="shop",prefilled=0 })
des.region({ region={12,00,15,04},lit=1,type="shop",prefilled=0 })
-- Some traps.
des.trap("spiked pit")
des.trap("sleep gas")
des.trap("anti magic")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("magic")
des.trap("magic")
-- Some random objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- The resident nasty
des.monster("Orcus",33,15)
-- And its preferred companions
des.monster("human zombie",32,15)
des.monster("shade",32,14)
des.monster("shade",32,16)
des.monster("vampire",35,16)
des.monster("vampire",35,14)
des.monster("vampire lord",36,14)
des.monster("vampire lord",36,15)
-- Randomly placed companions
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("skeleton")
des.monster("shade")
des.monster("shade")
des.monster("shade")
des.monster("shade")
des.monster("giant zombie")
des.monster("giant zombie")
des.monster("giant zombie")
des.monster("ettin zombie")
des.monster("ettin zombie")
des.monster("ettin zombie")
des.monster("human zombie")
des.monster("human zombie")
des.monster("human zombie")
des.monster("vampire")
des.monster("vampire")
des.monster("vampire")
des.monster("vampire lord")
des.monster("vampire lord")
-- A few more for the party
des.monster()
des.monster()
des.monster()
des.monster()
des.monster()