Files
nethack/sys/vms/sysconf
nhmall 5f56440956 instead of BETA or not, have devel states of release, wip, beta
Now that development sources are made public prior to
BETA testing, it is useful to have a work-in-progress
state prior to BETA.
2019-05-10 14:59:03 -04:00

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# NetHack 3.6 sysconf $NHDT-Date: 1524689429 2018/04/25 20:50:29 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.2 $
# Copyright (c) 2015 by Robert Patrick Rankin
# NetHack may be freely redistributed. See license for details.
#
# Sample sysconf file for VMS.
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
# It can be used to augment or override certain settings compiled into the
# program.
#
# This file can also be used to set local system defaults for run-time
# options, using the same syntax as an individual user's ./nethackrc file.
# The options which take a space-separated list of usernames haven't been
# implemented for VMS.
#WIZARDS=
#EXPLORERS=*
#SHELLERS=
# Limit the number of simultaneous games. (Setting a limit has a side-effect
# of changing the file names for the games in progress. With no limit, they
# are named NNNcccccc.*, when NNN is a decimal formatting of the users's UIC
# value (group * 65536 + member; orinarily formatted as a pair of numbers
# expressed in octal, [group,member]) and cccccc is the character name.
# With a limit, they are named Llock.*, where L is a single letter.)
# Limit is documented to be 25 even though 26 is easily feasible....
#MAXPLAYERS=10
# If not null, added to string "To get local support, " in the support
# information help.
#SUPPORT=call Izchak at extension 42.
# If not null, displayed at the end of a panic-save sequence.
#RECOVER=Run the recover program.
# Uncomment the next line to disable the SEDUCE option, causing succubi and
# incubi to use nymphs' charm behavior rather than their own seduce behavior.
#SEDUCE=0
# Uncomment to disable savefile UID checking.
#CHECK_SAVE_UID=0
# Record (high score) file options.
# CAUTION: changing these after people have started playing games can
# lead to lost high scores!
# Maximum entries for one person.
#PERSMAX=10
# Maximum entries in the record file.
#ENTRYMAX=100
# Minimum points to get an entry.
#POINTSMIN=1
# Determine identity of "person" in the score file with name (0) or
# numeric (1) user id.
#PERS_IS_UID=1
# Maximum number of score file entries to use for random statue names
#MAX_STATUENAME_RANK=10
# Number of bones file pools.
# The pool you belong to is determined at game start. You will
# load and save bones only from that pool. Generally useful
# for public servers only.
# Changing this might make existing bones inaccessible.
# Disabled by setting to 0, or commenting out.
#BONES_POOLS=10
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG, and can be
# overridden via DEBUGFILES environment variable.
#DEBUGFILES=*
# Try to get more info in case of a program bug or crash. Only used
# if the program is built with the PANICTRACE compile-time option enabled.
# By default PANICTRACE is enabled if (NH_DEVEL_STATUS != NH_STATUS_RELEASED),
# otherwise disabled.
# (GDBPATH, GREPPATH, and PANICTRACE_LIBC aren't used on VMS.
# PANICTRACE_GDB is repurposed, with nothing to do with 'gdb'.
# Values are 1: show traceback and exit, 2: show traceback and
# remain in debugger.)
PANICTRACE_GDB=1
#GDBPATH=
#GREPPATH=
#PANICTRACE_LIBC=
#--
# Ordinary run-time options can be set here to override the builtin-in
# default values. Unlike the SYSCF values above, individual users can
# still choose their own option settings via NETHACKOPTIONS in their
# environment or via sys$login:nethack.ini run-time configuration file.
#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
#eof