move the custom color data into its own field in the glyphmap and disassociate it from the unicode/utf8 stuff. move the glyphcache stuff during options processing and parsing into new file glyphs.c and out of utf8map.c, and make it general, and not part of ENHANCED_SYMBOLS. Do the groundwork for allowing glyph color customizations to work when any symset is loaded and not restrict it only to the enhanced1 H_UTF8 symsets. The customizations in effect are still affiliated with a particular symset. Also closes #1224, but the PR itself references a data structure made obsolete by this commit. The curses comment from the PR was added into the code. The PR also made several suggestions, but only the first one has been included in this commit (and no longer based on the handler), that being: "allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)." FredrIQ also wrote the following suggestions in PR#1224: Something I was also contemplating, unrelated to implementation of this support in curses, would be the ability for the following: allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors) allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline) allow specifying glyphs as wildcards for defining global color/attribute changes Something I also want to see are keywords for "don't change the current defined data". If this were to be added, you could for example do this: OPTIONS=glyph:G_*_fox:U+0064/blue OPTIONS=glyph:G_statue_*:basechar/gray/underline for "make all foxes use a blue color, make all statues gray with underline" without needing to specify the relevant character for every statue. This ("basechar", "basefg", etc) should perhaps also be added for MENUCOLORS and statushilites, so that you can, for example, underline all items being worn without needing to specify a bunch of near-duplicate rules for combining BUC colors + underline worn items as per #1064
1268 lines
36 KiB
Makefile
1268 lines
36 KiB
Makefile
# NetHack 3.7 Makefile.mingw32
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# Copyright (c) 2022 by Feiyun Wang
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#-Copyright (c) 2022 by Michael Allison
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# NetHack may be freely redistributed. See license for details.
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#
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#==============================================================================
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#
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# Win32 Compilers Tested with this Makefile.mingw32:
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# mingw-w64
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# from:
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# https://sourceforge.net/p/mingw-w64/wiki2/GeneralUsageInstructions/
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# Toolchain for 32 and 64 bit Windows target
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#
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#==============================================================================
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# This is used for building two versions of NetHack:
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#
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack.
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#
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# If you have any questions read the sys/windows/Install.windows file included
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# with the distribution.
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#
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#==============================================================================
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#
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# The default make target (so just typing 'mingw32-make').
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#
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default: install
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#---------------------------------------------------------------
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# Where do you want the game to be built (which folder)?
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# If not present prior to compilation it gets created.
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#
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GAMEDIR = ../binary
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#
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#---------------------------------------------------------------
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# Do you want to include integration with any sound libraries that work with
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# this Makefile? Add the list below. If you change the list do 'nmake clean'.
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#
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# There is glue in here for the following: windsound fmod
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# Obtaining the 3rd party library, including its .h files, is up to you.
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#
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# windsound uses built-in Microsoft API's, no 3rd party download is required.
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SOUND_LIBRARIES = windsound
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#
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#---------------------------------------------------------------
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# Do you want debug information in the executable?
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#
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DEBUGINFO = Y
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#
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#---------------------------------------------------------------
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# Required for CRASHREPORT (but doesn't work yet, so off).
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CRASHREPORT = N
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#
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#---------------------------------------------------------------
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# Do you have a connection to the internet available that you want
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# to utilize for obtaining prerequisite Lua source code and pdcursesmod
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# source code. Defaults to Y.
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INTERNET_AVAILABLE = Y
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#
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#---------------------------------------------------------------
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# Do you have git commands available and NetHack in a git repository?
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#
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GIT_AVAILABLE = N
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#
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#---------------------------------------------------------------
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|
# Do you want to turn on the same gcc warnings as on Unix builds?
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|
#
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|
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GCC_EXTRA_WARNINGS = N
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|
|
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#
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#===============================================
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#======= End of Modification Section ===========
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#===============================================
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#
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################################################
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# #
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# Nothing below here should have to be changed.#
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# #
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################################################
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#
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#==============================================================================
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SKIP_NETHACKW = N
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USE_LUADLL = Y
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WANT_LUAC = N
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ifndef LUA_VERSION
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LUAVER=5.4.6
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else
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LUAVER=$(LUA_VERSION)
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endif
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# if GIT=1 is passed on the make command, allow use of git and internet
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ifeq "$(GIT)" "1"
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INTERNET_AVAILABLE=Y
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GIT_AVAILABLE=Y
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endif
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ifeq "$(git)" "1"
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INTERNET_AVAILABLE=Y
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GIT_AVAILABLE=Y
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endif
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PDCURSES=pdcursesmod
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PDCURSESFLAGS = -DPDC_WIDE -DPDC_RGB
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|
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#
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#==============================================================================
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|
# Sanity checks for prerequisite Lua and pdcurses
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#
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LUA_MAY_PROCEED=N
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ADD_CURSES=N
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PDCURSES_TOP=
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|
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# First, Lua
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|
ifeq "$(INTERNET_AVAILABLE)" "Y"
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ifeq "$(GIT_AVAILABLE)" "Y"
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LUATOP=../submodules/lua
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LUASRC=$(LUATOP)
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LUA_MAY_PROCEED=Y
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else # GIT_AVAILABLE
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LUATOP = ../lib/lua-$(LUAVER)
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LUASRC = $(LUATOP)/src
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LUA_MAY_PROCEED=Y
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endif # GIT_AVAILABLE
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else # INTERNET_AVAILABLE not
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# The internet is not available for obtaining Lua using either
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# method (git or download). Check to see if it is available already, with
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# precedence given to ../submodules, then ../lib.
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#
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ifneq ("$(wildcard ../submodules/lua/lua.h)", "")
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LUATOP=../submodules/lua
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LUASRC=$(LUATOP)
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LUA_MAY_PROCEED=Y
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else ifneq ("$(wildcard ../lib/lua-$(LUAVER)/src/lua.h)", "")
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LUATOP = ../lib/lua-$(LUAVER)
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LUASRC = $(LUATOP)/src
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LUA_MAY_PROCEED=Y
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else
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endif # Lua sources
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ifeq "$(LUA_MAY_PROCEED)" "Y"
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$(info No internet connection was authorized in the Makefile,)
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$(info but a copy of lua-$(LUAVER) was found in $(LUASRC), so that will be used.)
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endif # LUA_MAY_PROCEED
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endif # INTERNET_AVAILABLE
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|
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ifneq "$(LUA_MAY_PROCEED)" "Y"
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ifneq "$(INTERNET_AVAILABLE)" "Y"
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$(info Your Makefile settings do not allow use of the internet to obtain Lua)
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endif # INTERNET_AVAILABLE
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$(info and no copy of Lua was found in either ../submodules/lua or ../lib/lua-$(LUAVER).)
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$(info Change your make command line to include:)
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$(info GIT=1)
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$(info or modify your Makefile to set the following:)
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$(info INTERNET_AVAILABLE=Y)
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$(info GIT_AVAILABLE=Y)
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$(error Stopping because NetHack 3.7 requires Lua for its build.)
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endif # LUA_MAY_PROCEED
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|
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# Now, pdcurses
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ifeq "$(INTERNET_AVAILABLE)" "Y"
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ifeq "$(GIT_AVAILABLE)" "Y"
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PDCURSES_TOP=../submodules/$(PDCURSES)
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ADD_CURSES=Y
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else # GIT_AVAILABLE
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PDCURSES_TOP=../lib/$(PDCURSES)
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ADD_CURSES=Y
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endif # GIT_AVAILABLE
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else # INTERNET_AVAILABLE is not Y below
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# Your Makefile settings to not allow $(PDCURSES) to be obtained by
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# git or by download). Check to see if it is available at one of
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# the expected locations already, with precedence given to ../submodules,
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# then ../lib.
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#
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ifneq ("$(wildcard ../submodules/$(PDCURSES)/curses.h)", "")
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PDCURSES_TOP=../submodules/$(PDCURSES)
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ADD_CURSES=Y
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else ifneq ("$(wildcard ../lib/$(PDCURSES)/curses.h)", "")
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PDCURSES_TOP=../lib/$(PDCURSES)
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ADD_CURSES=Y
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endif # $(PDCURSES) sources available somewhere
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ifeq "$(ADD_CURSES)" "Y"
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$(info Your Makefile settings do not allow $(PDCURSES) to be obtained by)
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|
$(info git or by download, but a copy of $(PDCURSES) was found in $(PDCURSES_TOP),)
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|
$(info so that will be used.)
|
|
endif # ADD_CURSES == Y
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endif # INTERNET_AVAILABLE
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|
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ifneq "$(ADD_CURSES)" "Y"
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|
$(info NetHack 3.7 will be built without support for the curses window-port.)
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|
endif
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ifeq "$(INTERNET_AVAILABLE)" "Y"
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ifeq "$(GIT_AVAILABLE)" "Y"
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|
GIT_HASH := $(shell echo `git rev-parse --verify HEAD` 2>&1)
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|
GIT_BRANCH := $(shell echo `git rev-parse --abbrev-ref HEAD` 2>&1)
|
|
ifdef GIT_HASH
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|
GITHASH = -DNETHACK_GIT_SHA=\"$(GIT_HASH)\"
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|
endif
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|
ifdef GIT_BRANCH
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|
GITBRANCH = -DNETHACK_GIT_BRANCH=\"$(GIT_BRANCH)\"
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endif
|
|
endif
|
|
endif
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|
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#==============================================================================
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# The version of the game this Makefile was designed for
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NETHACK_VERSION="3.7.0"
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# A brief version for use in macros
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NHV1=$(subst .,,$(NETHACK_VERSION))
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NHV=$(subst ",,$(NHV1))
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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#
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# INCL - NetHack include files
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# DAT - NetHack data files
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# DOC - NetHack documentation files
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# UTIL - Utility source
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# SRC - Main source
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# SSYS - Shared system files
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# MSWSYS - mswin specific files
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# TTY - window port files (tty)
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# MSWIN - window port files (win32)
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# WCURSES - window port files (curses)
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# WCHAIN - window port files (chain)
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# WSHR - Tile support files
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# SNDSYS - sound support files for win32
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# QT - QT window support files
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INCL =../include
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DAT =../dat
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DOC =../doc
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UTIL =../util
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SRC =../src
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SSYS =../sys/share
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SNDSYS =../sound/windsound
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MSWSYS =../sys/windows
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TTY =../win/tty
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MSWIN =../win/win32
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WCHAIN =../win/chain
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WCURSES =../win/curses
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WSHR =../win/share
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QT =../win/Qt
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SNDWAVDIR = ../sound/wav
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#
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# Object directory.
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#
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OBJ = o
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#
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# Shorten up the location for some files
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#
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O = $(OBJ)/
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U = $(UTIL)/
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|
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# To store all the level files,
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# help files, etc. in a single library file.
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# USE_DLB = Y is left uncommented
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USE_DLB = Y
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|
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#==========================================
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|
#==========================================
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|
# Setting up the compiler and linker
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# macros. All builds include the base ones.
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|
#==========================================
|
|
#==========================================
|
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|
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ifdef CI_COMPILER
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cc = gcc -c
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ld = gcc
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else
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cc = gcc -c
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ld = gcc
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|
endif
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ifeq "$(MSYSTEM)" "MINGW32"
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rc = windres --target=pe-i386
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else # MINGW64
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rc = windres --target=pe-x86-64
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endif
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|
|
ifeq "$(MSYSTEM)" "MINGW32"
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arch = x86
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else # MINGW64
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arch = x64
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endif
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#
|
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# Handle user settings
|
|
#
|
|
CFLAGS = -mms-bitfields -I../include -I../sys/windows
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LDFLAGS =
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|
ifeq "$(DEBUGINFO)" "Y"
|
|
CFLAGS += -g -D_DEBUG
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|
else
|
|
CFLAGS += -DNDEBUG
|
|
LDFLAGS += -s
|
|
endif
|
|
|
|
ifeq "$(USE_DLB)" "Y"
|
|
DLBFLG = -DDLB
|
|
else
|
|
DLBFLG =
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|
endif
|
|
|
|
ifeq "$(GCC_EXTRA_WARNINGS)" "Y"
|
|
#
|
|
# These match the warnings enabled on the linux.370 and macOS.370 hints builds
|
|
#
|
|
CFLAGSXTRA = -Wall -Wextra -Wno-missing-field-initializers -Wreturn-type \
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-Wunused -Wformat -Wswitch -Wshadow -Wwrite-strings -pedantic \
|
|
-Wmissing-declarations -Wformat-nonliteral -Wunreachable-code \
|
|
-Wimplicit -Wimplicit-function-declaration -Wimplicit-int \
|
|
-Wmissing-prototypes -Wold-style-definition -Wstrict-prototypes
|
|
CPPFLAGSXTRA = -Wall -Wextra -Wno-missing-field-initializers -Wreturn-type \
|
|
-Wunused -Wformat -Wswitch -Wshadow -Wwrite-strings -pedantic \
|
|
-Wmissing-declarations -Wformat-nonliteral -Wunreachable-code
|
|
endif
|
|
|
|
COMMONDEF = -DWIN32 -DWINVER=0x0601 -D_WIN32_WINNT=0x0601
|
|
DLLDEF = $(COMMONDEF) -D_WINDOWS -D_USRDLL -D_WINDLL
|
|
CONSOLEDEF = $(COMMONDEF) -D_CONSOLE
|
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|
|
# To build util targets
|
|
CFLAGSU = $(CFLAGS) $(CONSOLEDEF) $(DLBFLG)
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|
|
LIBS = -lcomctl32 -lgdi32 -lole32 -lshell32 -luuid -lwinmm -lbcrypt
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|
|
$(GAMEDIR):
|
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@mkdir -p $@
|
|
|
|
$(OBJ):
|
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@mkdir -p $@
|
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|
|
CLEAN_DIR = $(GAMEDIR) $(OBJ)
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|
|
#=================================================================
|
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# LUA library
|
|
# Source from http://www.lua.org/ftp/lua-5.4.6.tar.gz
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|
#=================================================================
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|
|
OLUA = $(O)lua
|
|
LUAOBJS = $(addprefix $(OLUA)/, $(addsuffix .o, lapi lauxlib lbaselib lcode lcorolib lctype \
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ldblib ldebug ldo ldump lfunc lgc linit liolib llex lmathlib lmem \
|
|
loadlib lobject lopcodes loslib lparser lstate lstring lstrlib ltable ltablib ltm \
|
|
lundump lutf8lib lvm lzio))
|
|
LUADLL = $(GAMEDIR)/lua-$(LUAVER).dll
|
|
LUAIMP = $(OLUA)/lua-$(LUAVER).dll.a
|
|
ULUADLL = $(U)$(notdir $(LUADLL))
|
|
LUASTATIC = $(OLUA)/lua-$(LUAVER).a
|
|
LUATARGETS = $(U)lua.exe
|
|
|
|
ifeq "$(USE_LUADLL)" "Y"
|
|
LUALIB = $(LUAIMP)
|
|
LUATARGETS += $(LUADLL) $(ULUADLL) $(LUAIMP)
|
|
else
|
|
LUALIB = $(LUASTATIC)
|
|
LUATARGETS += $(LUASTATIC)
|
|
endif
|
|
|
|
ifeq "$(WANT_LUAC)" "Y"
|
|
LUATARGETS += $(U)luac.exe
|
|
endif
|
|
|
|
lua: $(LUATARGETS)
|
|
|
|
$(U)lua.exe: $(OLUA)/lua.o $(LUALIB)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(LUADLL): $(ULUADLL)
|
|
cp $< $@
|
|
|
|
$(ULUADLL) $(LUAIMP): $(LUAOBJS) | $(OLUA)
|
|
$(ld) $(LDFLAGS) -fPIC -shared -Wl,--export-all-symbols -Wl,--add-stdcall-alias \
|
|
-Wl,--out-implib=$(LUAIMP) $^ -o$(ULUADLL)
|
|
|
|
$(LUASTATIC): $(LUAOBJS) | $(OLUA)
|
|
ar rcs $@ $^
|
|
|
|
$(OLUA)/%.o: $(LUASRC)/%.c | $(OLUA)
|
|
$(cc) $(CFLAGS) $< -o$@
|
|
|
|
$(U)luac.exe: $(OLUA)/luac.o $(LUALIB)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OLUA):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(OLUA)
|
|
CLEAN_FILE += $(LUATARGETS) $(LUAOBJS) $(OLUA)/lua.o $(OLUA)/luac.o
|
|
|
|
#==========================================
|
|
# nhlua.h
|
|
#==========================================
|
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NHLUAH = $(INCL)/nhlua.h
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|
|
|
$(NHLUAH):
|
|
echo "/* nhlua.h - generated by Makefile.mingw32 */" > $@
|
|
@echo "#include \"$(LUASRC)/lua.h\"" >> $@
|
|
@echo "LUA_API int (lua_error) (lua_State *L) NORETURN;" >>$@
|
|
@echo "#include \"$(LUASRC)/lualib.h\"" >> $@
|
|
@echo "#include \"$(LUASRC)/lauxlib.h\"" >> $@
|
|
@echo "/*nhlua.h*/" >> $@
|
|
|
|
CLEAN_FILE += $(NHLUAH)
|
|
|
|
#===========================================
|
|
# Lua level files, dungeon file, quest files
|
|
#===========================================
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|
|
|
LUALIST = air Arc-fila Arc-filb Arc-goal Arc-loca Arc-strt \
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|
asmodeus astral baalz Bar-fila Bar-filb Bar-goal \
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|
Bar-loca Bar-strt bigrm-1 bigrm-10 bigrm-11 bigrm-2 \
|
|
bigrm-3 bigrm-4 bigrm-5 bigrm-6 bigrm-7 bigrm-8 \
|
|
bigrm-9 castle Cav-fila Cav-filb Cav-goal Cav-loca \
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|
Cav-strt dungeon earth fakewiz1 fakewiz2 fire \
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|
Hea-fila Hea-filb Hea-goal Hea-loca Hea-strt hellfill \
|
|
juiblex Kni-fila Kni-filb Kni-goal Kni-loca Kni-strt \
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|
knox medusa-1 medusa-2 medusa-3 medusa-4 minefill \
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|
minend-1 minend-2 minend-3 minetn-1 minetn-2 minetn-3 \
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|
minetn-4 minetn-5 minetn-6 minetn-7 Mon-fila Mon-filb \
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|
Mon-goal Mon-loca Mon-strt nhcore nhlib oracle \
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|
orcus Pri-fila Pri-filb Pri-goal Pri-loca Pri-strt \
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|
quest Ran-fila Ran-filb Ran-goal Ran-loca Ran-strt \
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|
Rog-fila Rog-filb Rog-goal Rog-loca Rog-strt Sam-fila \
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|
Sam-filb Sam-goal Sam-loca Sam-strt sanctum soko1-1 \
|
|
soko1-2 soko2-1 soko2-2 soko3-1 soko3-2 soko4-1 \
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|
soko4-2 themerms Tou-fila Tou-filb Tou-goal Tou-loca \
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|
Tou-strt tower1 tower2 tower3 Val-fila Val-filb \
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|
Val-goal Val-loca Val-strt valley water Wiz-fila \
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|
Wiz-filb Wiz-goal Wiz-loca Wiz-strt wizard1 wizard2 \
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|
wizard3 tut-1 tut-2
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|
|
|
LUAFILES = $(addprefix $(DAT)/, $(addsuffix .lua, $(LUALIST)))
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|
|
|
#==========================================
|
|
# Hacklib
|
|
#==========================================
|
|
HACKLIBLIST = hacklib
|
|
HACKLIBSRC = $(addprefix ../src/,$(addsuffix .c, $(HACKLIBLIST)))
|
|
HL = $(O)hacklib
|
|
HLHACKLIB = $(HL)/hacklib.a
|
|
HLHACKLIBOBJS = $(addprefix $(HL)/, $(addsuffix .o, $(HACKLIBLIST)))
|
|
HLTARGETS = $(HLHACKLIB) $(HLHACKLIBOBJS)
|
|
|
|
$(HL)/hacklib.a: $(HLHACKLIBOBJS)
|
|
ar rcs $@ $^
|
|
|
|
$(HL)/hacklib.o: $(HACKLIBSRC) | $(HL)
|
|
|
|
$(HL)/%.o: $(SRC)/%.c | $(HL)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
$(HL):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(HL)
|
|
CLEAN_FILE += $(HLTARGETS)
|
|
|
|
#==========================================
|
|
# Makedefs
|
|
#==========================================
|
|
OM = $(O)makedefs
|
|
MOBJS = $(addprefix $(OM)/, alloc.o date.o makedefs.o monst.o objects.o panic.o)
|
|
MTARGETS = $(U)makedefs.exe
|
|
|
|
makedefs: $(MTARGETS)
|
|
|
|
$(U)makedefs.exe: $(MOBJS) $(HLHACKLIB)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OM)/%.o: $(SRC)/%.c $(NHLUAH) | $(OM)
|
|
$(cc) $(CFLAGSU) -DENUM_PM $< -o$@
|
|
|
|
$(OM)/%.o: $(U)%.c $(NHLUAH) | $(OM)
|
|
$(cc) $(CFLAGSU) -DENUM_PM $< -o$@
|
|
|
|
$(OM):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(OM)
|
|
CLEAN_FILE += $(MTARGETS) $(MOBJS)
|
|
|
|
#==========================================
|
|
# Recover
|
|
#==========================================
|
|
OR = $(OBJ)
|
|
ROBJS = $(OR)/recover.o
|
|
RTARGETS = $(GAMEDIR)/recover.txt $(GAMEDIR)/recover.exe
|
|
|
|
recover: $(RTARGETS)
|
|
|
|
$(GAMEDIR)/recover.txt: $(DOC)/recover.txt | $(GAMEDIR)
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/recover.exe: $(ROBJS) | $(GAMEDIR)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OR)/recover.o: $(U)recover.c | $(OR)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
# $(OR):
|
|
# @mkdir -p $@
|
|
|
|
CLEAN_FILE += $(RTARGETS) $(ROBJS)
|
|
|
|
#==========================================
|
|
# PDCurses
|
|
#==========================================
|
|
ifeq "$(ADD_CURSES)" "Y"
|
|
PDCCOMMONSRC = addch addchstr addstr attr beep bkgd border clear \
|
|
color debug delch deleteln getch getstr getyx inch \
|
|
inchstr initscr inopts insch insstr kernel keyname \
|
|
mouse move outopts overlay pad panel printw refresh \
|
|
scanw scr_dump scroll slk termattr touch util window
|
|
PDCCOMMONOBJS = $(addsuffix .o, $(PDCCOMMONSRC))
|
|
|
|
OP = $(O)$(PDCURSES)
|
|
PDCOBJS = $(addprefix $(OP)/, $(PDCCOMMONOBJS) \
|
|
pdcclip.o pdcdisp.o pdcgetsc.o pdckbd.o pdcscrn.o pdcsetsc.o pdcutil.o)
|
|
PDCSRC = $(PDCURSES_TOP)/pdcurses
|
|
PDCWINCON = $(PDCURSES_TOP)/wincon
|
|
PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC)
|
|
PDCLIB = $(O)$(PDCURSES).a
|
|
PDCDEP = $(PDCURSES_TOP)/curses.h
|
|
|
|
$(PDCURSES): $(PDCLIB)
|
|
|
|
$(PDCLIB): $(PDCOBJS)
|
|
ar rcs $@ $^
|
|
|
|
$(OP)/%.o: $(PDCSRC)/%.c | $(OP)
|
|
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -D_LIB $< -o$@
|
|
|
|
$(OP)/%.o: $(PDCWINCON)/%.c | $(OP)
|
|
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -I$(PDCWINCON) -D_LIB $< -o$@
|
|
|
|
$(OP):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(OP)
|
|
CLEAN_FILE += $(PDCLIB) $(PDCOBJS)
|
|
|
|
ifneq ("$(wildcard $(PDCURSES_TOP)/wingui/pdcwin.h)", "")
|
|
# $(PDCURSES) in use; enable Curses graphics on NetHackW
|
|
OPW = $(O)$(PDCURSES)w
|
|
PDCWOBJS = $(addprefix $(OPW)/, $(PDCCOMMONOBJS) \
|
|
pdcclip.o pdcdisp.o pdcgetsc.o pdckbd.o pdcscrn.o pdcsetsc.o pdcutil.o)
|
|
PDCWINGUI = $(PDCURSES_TOP)/wingui
|
|
PDCWLIB = $(O)$(PDCURSES)w.a
|
|
|
|
$(PDCURSES)w: $(PDCWLIB)
|
|
|
|
$(PDCWLIB): $(PDCWOBJS)
|
|
ar rcs $@ $^
|
|
|
|
$(OPW)/%.o: $(PDCSRC)/%.c | $(OPW)
|
|
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -D_LIB $< -o$@
|
|
|
|
$(OPW)/%.o: $(PDCWINGUI)/%.c | $(OPW)
|
|
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -I$(PDCWINGUI) -D_LIB $< -o$@
|
|
|
|
$(OPW):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(OPW)
|
|
CLEAN_FILE += $(PDCWLIB) $(PDCWOBJS)
|
|
endif
|
|
|
|
endif
|
|
|
|
#==========================================
|
|
# tile2bmp
|
|
#==========================================
|
|
OT = $(O)tile2bmp
|
|
TOBJS = $(addprefix $(OT)/, drawing.o monst.o objects.o tile2bmp.o tiletext.o tiletxt.o)
|
|
TTARGETS = $(U)tile2bmp.exe
|
|
|
|
tile2bmp: $(TTARGETS)
|
|
|
|
$(U)tile2bmp.exe: $(TOBJS) $(HLHACKLIB)
|
|
$(ld) $(LDFLAGS) $(HLHACKLIB) $^ -o$@
|
|
|
|
$(OT)/tiletxt.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILETEXT $< -o$@
|
|
|
|
$(OT)/%.o: $(WSHR)/%.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(OT)/%.o: $(SRC)/%.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(OT):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(OT)
|
|
CLEAN_FILE += $(TTARGETS) $(TOBJS)
|
|
|
|
#==========================================
|
|
# Optional Tile Utilities
|
|
#==========================================
|
|
TEXT_IO = $(addprefix $(OT)/, drawing.o monst.o objects.o tiletext.o tiletxt.o)
|
|
TUCOMMON = $(OT)/alloc.o $(OT)/panic.o
|
|
TUOBJS = $(TUCOMMON) $(TEXT_IO)
|
|
|
|
T32OBJS = $(OT)/tilete32.o $(OT)/tiletx32.o
|
|
TEXT_IO32 = $(addprefix $(OT)/, drawing.o monst.o objects.o) $(T32OBJS)
|
|
TU32OBJS = $(TUCOMMON) $(TEXT_IO32)
|
|
|
|
GIFOBJ = $(OT)/gifread.o
|
|
GIF32OBJ = $(OT)/gifrd32.o
|
|
PPMOBJ = $(OT)/ppmwrite.o
|
|
BMP32OBJ = $(OT)/til2bm32.o
|
|
TILEFILES32 = $(addprefix $(WSHR)/, mon32.txt obj32.txt oth32.txt)
|
|
TUTARGETS = $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe $(U)til2bm32.exe
|
|
|
|
tileutil: $(TUTARGETS)
|
|
|
|
$(U)gif2txt.exe: $(GIFOBJ) $(TUOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(U)gif2tx32.exe: $(GIF32OBJ) $(TU32OBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(U)txt2ppm.exe: $(PPMOBJ) $(TUOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(U)til2bm32.exe: $(BMP32OBJ) $(TEXT_IO32)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OT)/tilete32.o: $(WSHR)/tiletext.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(OT)/tiletx32.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(GIF32OBJ): $(WSHR)/gifread.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(BMP32OBJ): $(WSHR)/tile2bmp.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
|
|
|
|
$(OT)/panic.o: $(UTIL)/panic.c $(NHLUAH) | $(OT)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(MSWIN)/tiles32.bmp: $(U)til2bm32.exe $(TILEFILES32)
|
|
$< $@
|
|
|
|
CLEAN_FILE += $(TUTARGETS) $(GIFOBJ) $(GIF32OBJ) $(PPMOBJ) $(BMP32OBJ) \
|
|
$(T32OBJS) $(TUCOMMON)
|
|
|
|
#==========================================
|
|
# tilemap
|
|
#==========================================
|
|
OTM = $(OBJ)/tilemap
|
|
TMOBJS = $(addprefix $(OTM)/, drawing.o monst.o objects.o tilemap.o)
|
|
TMTARGETS = $(SRC)/tile.c $(U)tilemap.exe
|
|
|
|
tilemap: $(SRC)/tile.c
|
|
|
|
$(SRC)/tile.c: $(U)tilemap.exe
|
|
$<
|
|
|
|
$(U)tilemap.exe: $(TMOBJS) $(HLHACKLIB)
|
|
$(ld) $(LDFLAGS) $(HLHACKLIB) $^ -o$@
|
|
|
|
$(OTM)/tilemap.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OTM)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(OTM)/%.o: $(SRC)/%.c $(NHLUAH) | $(OTM)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(OTM):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(OTM)
|
|
# tilemap.exe will create tilemappings.lst
|
|
CLEAN_FILE += $(TMTARGETS) $(TMOBJS) $(SRC)/tilemappings.lst
|
|
|
|
#==========================================
|
|
# uudecode
|
|
#==========================================
|
|
OU = $(OBJ)
|
|
UOBJS = $(OU)/uudecode.o
|
|
UTARGETS = $(U)uudecode.exe $(MSWIN)/NetHack.ico
|
|
|
|
uudecode: $(UTARGETS)
|
|
|
|
$(U)uudecode.exe: $(UOBJS)
|
|
$(ld) $(LDFLAGS) $^ -o$@
|
|
|
|
$(OU)/uudecode.o: $(SSYS)/uudecode.c | $(OU)
|
|
$(cc) $(CFLAGS) $(CONSOLEDEF) $< -o$@
|
|
|
|
# $(OU):
|
|
# @mkdir -p $@
|
|
|
|
$(MSWIN)/NetHack.ico: $(U)uudecode.exe $(MSWSYS)/nhico.uu
|
|
$^
|
|
mv nethack.ico $@
|
|
|
|
CLEAN_FILE += $(UTARGETS) $(UOBJS)
|
|
|
|
#==========================================
|
|
# Data librarian
|
|
#==========================================
|
|
ODLB = $(O)dlb
|
|
DLBOBJS = $(addprefix $(ODLB)/, alloc.o dlb.o dlb_main.o panic.o)
|
|
DAT_CLEAN = $(addprefix $(DAT)/, data oracles options porthelp rumors engrave epitaph bogusmon)
|
|
DAT_NOCLEAN = $(addprefix $(DAT)/, help hh cmdhelp keyhelp history opthelp optmenu \
|
|
wizhelp license engrave epitaph bogusmon tribute)
|
|
DLBLST = $(DAT)/dlb.lst
|
|
DLB = $(GAMEDIR)/nhdat$(NHV)
|
|
DTARGETS = $(U)dlb.exe $(DAT_CLEAN) $(DLBLST) $(DLB)
|
|
|
|
dlb: $(DTARGETS)
|
|
|
|
$(U)dlb.exe: $(DLBOBJS) $(HLHACKLIB)
|
|
$(ld) $(LDFLAGS) $(HLHACKLIB) $^ -o$@
|
|
|
|
$(ODLB)/%.o: $(SRC)/%.c $(NHLUAH) | $(ODLB)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(ODLB)/%.o: $(U)%.c $(NHLUAH) | $(ODLB)
|
|
$(cc) $(CFLAGSU) $< -o$@
|
|
|
|
$(ODLB):
|
|
@mkdir -p $@
|
|
|
|
$(DAT)/data: $(U)makedefs.exe $(DAT)/data.base
|
|
$< -d
|
|
|
|
$(DAT)/oracles: $(U)makedefs.exe $(DAT)/oracles.txt
|
|
$< -h
|
|
|
|
$(DAT)/options $(INCL)/date.h: $(U)makedefs.exe
|
|
$< -v
|
|
|
|
$(DAT)/porthelp: $(MSWSYS)/porthelp
|
|
cp $< $@
|
|
|
|
$(DAT)/rumors: $(U)makedefs.exe $(DAT)/rumors.tru $(DAT)/rumors.fal
|
|
$< -r
|
|
|
|
$(DAT)/engrave: $(DAT)/bogusmon
|
|
|
|
$(DAT)/epitaph: $(DAT)/bogusmon
|
|
|
|
$(DAT)/bogusmon: $(U)makedefs.exe $(DAT)/bogusmon.txt $(DAT)/engrave.txt $(DAT)/epitaph.txt
|
|
$< -s
|
|
|
|
$(DLBLST): $(LUAFILES) | $(DAT_CLEAN) $(DAT_NOCLEAN)
|
|
echo data > $(DLBLST)
|
|
echo oracles >> $(DLBLST)
|
|
echo options >> $(DLBLST)
|
|
if [ -f $(DAT)/ttyoptions ] ; then echo ttyoptions >> $(DLBLST) ; fi
|
|
if [ -f $(DAT)/guioptions ] ; then echo guioptions >> $(DLBLST) ; fi
|
|
echo porthelp >> $(DLBLST)
|
|
echo rumors >> $(DLBLST)
|
|
echo help >> $(DLBLST)
|
|
echo hh >> $(DLBLST)
|
|
echo cmdhelp >> $(DLBLST)
|
|
echo keyhelp >> $(DLBLST)
|
|
echo history >> $(DLBLST)
|
|
echo opthelp >> $(DLBLST)
|
|
echo optmenu >> $(DLBLST)
|
|
echo wizhelp >> $(DLBLST)
|
|
echo license >> $(DLBLST)
|
|
echo engrave >> $(DLBLST)
|
|
echo epitaph >> $(DLBLST)
|
|
echo bogusmon >> $(DLBLST)
|
|
echo tribute >> $(DLBLST)
|
|
cd $(DAT) ; ls -1 *.lua >> $(DLBLST)
|
|
|
|
$(DLB): $(U)dlb.exe $(DLBLST) | $(GAMEDIR)
|
|
$(U)dlb.exe CcIf $(dir $(DLBLST)) $(notdir $(DLBLST)) $(SRC)/nhdat
|
|
mv $(SRC)/nhdat$(NHV) $@
|
|
|
|
CLEAN_DIR += $(ODLB)
|
|
CLEAN_FILE += $(DTARGETS) $(DLBOBJS) $(INCL)/date.h
|
|
|
|
#============================================
|
|
# Fetching other source files that are needed
|
|
#============================================
|
|
|
|
ifeq "$(INTERNET_AVAILABLE)" "Y"
|
|
ifeq "$(GIT_AVAILABLE)" "Y"
|
|
|
|
fetchlua:
|
|
@if [ ! -f $(LUASRC)/lua.h ] ; then \
|
|
git submodule init ../submodules/lua && \
|
|
git submodule update ../submodules/lua ; fi
|
|
# git submodule update --remote ../submodules/lua ; fi
|
|
fetchpdcurses:
|
|
@if [ ! -f $(PDCURSES_TOP)/curses.h ] ; then \
|
|
git submodule init ../submodules/$(PDCURSES) && \
|
|
git submodule update ../submodules/$(PDCURSES) ; fi
|
|
# git submodule update --remote ../submodules/$(PDCURSES) ; fi
|
|
else # GIT_AVAILABLE no
|
|
CURLLUASRC=http://www.lua.org/ftp/lua-5.4.6.tar.gz
|
|
CURLLUADST=lua-5.4.6.tar.gz
|
|
|
|
CURLPDCSRC=https://github.com/Bill-Gray/PDCursesMod/archive/refs/tags/v4.4.0.zip
|
|
CURLPDCDST=$(PDCURSES).zip
|
|
|
|
fetchlua:
|
|
@if [ ! -f $(LUASRC)/lua.h ] ; then \
|
|
mkdir -p ../lib ; \
|
|
cd ../lib ; \
|
|
curl -L $(CURLLUASRC) -o $(CURLLUADST) ; \
|
|
/c/Windows/System32/tar -xvf $(CURLLUADST) ; \
|
|
cd ../src ; \
|
|
fi
|
|
fetchpdcurses:
|
|
mkdir -p ../lib
|
|
@if [ ! -f $(PDCURSES_TOP)/curses.h ] ; then \
|
|
cd ../lib ; \
|
|
curl -L $(CURLPDCSRC) -o $(CURLPDCDST) ; \
|
|
mkdir -p $(PDCURSES) ; \
|
|
/c/Windows/System32/tar -C $(PDCURSES) --strip-components=1 -xvf $(CURLPDCDST) ; \
|
|
cd ../src ; \
|
|
fi
|
|
endif # GIT_AVAILABLE
|
|
endif # INTERNET_AVAILABLE
|
|
|
|
#==========================================
|
|
# Soundlib Choices
|
|
#==========================================
|
|
|
|
SNDLIBCHOICES = $(strip $(SOUND_LIBRARIES))
|
|
|
|
#
|
|
# windsound
|
|
#
|
|
WINDSOUND = $(findstring windsound, $(SNDLIBCHOICES))
|
|
ifeq "$(WINDSOUND)" "windsound"
|
|
$(info Including windsound integration)
|
|
SOUND_WINDSOUND=Y
|
|
HAVE_SOUNDLIB=Y
|
|
NEED_USERSOUNDS=Y
|
|
NEED_SEAUTOMAP=Y
|
|
NEED_WAV=Y
|
|
#SOUNDLIBINCL +=
|
|
SOUNDLIBDEFS += -DSND_LIB_WINDSOUND
|
|
SOUNDLIBOBJS += windsound
|
|
#WINDSOUNDLIBDIR =
|
|
#SOUNDLIBLIBS +=
|
|
#WINDSOUNDLIBDLL =
|
|
#GAMEDIRDLLS +=
|
|
endif
|
|
|
|
#
|
|
# fmod
|
|
#
|
|
FMOD = $(findstring fmod, $(SNDLIBCHOICES))
|
|
ifeq "$(FMOD)" "fmod"
|
|
$(info Including fmod integration)
|
|
SOUND_FMOD=Y
|
|
HAVE_SOUNDLIB=Y
|
|
NEED_USERSOUNDS=Y
|
|
NEED_SEAUTOMAP=Y
|
|
NEED_WAV=Y
|
|
FMODROOT = ../lib/fmod/api/core
|
|
SOUNDLIBINCL += -I$(FMODROOT)/inc
|
|
SOUNDLIBDEFS += -DSND_LIB_FMOD
|
|
SOUNDLIBOBJS += fmod
|
|
FMODLIBDIR = $(FMODROOT)/lib/$(arch)
|
|
ifeq "$(arch)" "x86"
|
|
SOUNDLIBLIBS += -L $(FMODLIBDIR)
|
|
FMODLIBDLL = fmod_vc.dll
|
|
SOUNDLIBLIBS += -lfmod
|
|
else
|
|
SOUNDLIBLIBS += -L $(FMODLIBDIR)
|
|
FMODLIBDLL = fmod_vc.dll
|
|
SOUNDLIBLIBS += $(FMODLIBDIR)/$(FMODLIBDLL)
|
|
endif
|
|
FMODDIR = ../sound/fmod
|
|
GAMEDIRDLLS += $(GAMEDIR)/$(FMODLIBDLL)
|
|
ifeq "$(arch)" "x86"
|
|
FMODLINKLIB = $(FMODLIBDIR)/fmod_vc.lib
|
|
else
|
|
#x64 mingw32-x64 builds supposedly can link right with the DLL, no import lib
|
|
FMODLINKLIB = $(FMODLIBDIR)/$(FMODLIBDLL)
|
|
endif
|
|
$(info ---------------------------------------------------------------------)
|
|
$(info ** NOTES for fmod sound library integration **)
|
|
$(info For fmod integration, this Makefile expects:)
|
|
$(info fmod include directory : $(FMODROOT)/inc)
|
|
$(info fmod library directory : $(FMODLIBDIR))
|
|
$(info fmod library to link with : $(FMODLINKLIB))
|
|
$(info fmod library dll : $(FMODLIBDIR)/$(FMODLIBDLL))
|
|
$(info ---------------------------------------------------------------------)
|
|
FMOD_MISSING=
|
|
ifeq (,$(wildcard $(FMODROOT)/inc))
|
|
FMOD_MISSING += $(FMODROOT)\inc
|
|
$(info Error: missing $(FMODROOT)/inc)
|
|
endif
|
|
ifeq (,$(wildcard $(FMODLIBDIR)))
|
|
FMOD_MISSING += $(FMODLIBDIR)
|
|
$(info Error: missing $(FMODLIBDIR))
|
|
endif
|
|
ifeq (,$(wildcard $(FMODLINKLIB)))
|
|
FMOD_MISSING += $(FMODLINKLIB)
|
|
$(info Error: missing $(FMODLINKLIB))
|
|
endif
|
|
ifeq (,$(wildcard $(FMODLIBDIR)/$(FMODLIBDLL)))
|
|
FMOD_MISSING += $(FMODLIBDIR)/$(FMODLIBDLL)
|
|
$(info Error: missing $(FMODLIBDIR)/$(FMODLIBDLL))
|
|
endif
|
|
ifneq "$(FMOD_MISSING)" ""
|
|
$(error Error: Cannot proceed with fmod integration included)
|
|
endif
|
|
endif
|
|
|
|
#==========================================
|
|
# Soundlib Support
|
|
#==========================================
|
|
|
|
WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
|
|
se_squeak_D se_squeak_D_flat se_squeak_E \
|
|
se_squeak_E_flat se_squeak_F se_squeak_F_sharp \
|
|
se_squeak_G se_squeak_G_sharp sound_Bell sound_Bugle_A \
|
|
sound_Bugle_B sound_Bugle_C sound_Bugle_D sound_Bugle_E \
|
|
sound_Bugle_F sound_Bugle_G sound_Drum_Of_Earthquake \
|
|
sound_Fire_Horn sound_Frost_Horn sound_Leather_Drum \
|
|
sound_Magic_Harp_A sound_Magic_Harp_B sound_Magic_Harp_C \
|
|
sound_Magic_Harp_D sound_Magic_Harp_E sound_Magic_Harp_F \
|
|
sound_Magic_Harp_G sound_Magic_Flute_A sound_Magic_Flute_B \
|
|
sound_Magic_Flute_C sound_Magic_Flute_D sound_Magic_Flute_E \
|
|
sound_Magic_Flute_F sound_Magic_Flute_G sound_Tooled_Horn_A \
|
|
sound_Tooled_Horn_B sound_Tooled_Horn_C sound_Tooled_Horn_D \
|
|
sound_Tooled_Horn_E sound_Tooled_Horn_F sound_Tooled_Horn_G \
|
|
sound_Wooden_Flute_A sound_Wooden_Flute_B sound_Wooden_Flute_C \
|
|
sound_Wooden_Flute_D sound_Wooden_Flute_E \
|
|
sound_Wooden_Flute_F sound_Wooden_Flute_G \
|
|
sound_Wooden_Harp_A sound_Wooden_Harp_B \
|
|
sound_Wooden_Harp_C sound_Wooden_Harp_D \
|
|
sound_Wooden_Harp_E sound_Wooden_Harp_F \
|
|
sound_Wooden_Harp_G sa2_xplevelup sa2_xpleveldown
|
|
|
|
WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
|
|
|
|
ifeq "$(HAVE_SOUNDLIB)" "Y"
|
|
ifeq "$(NEED_USERSOUNDS)" "Y"
|
|
SOUNDLIBDEFS += -DUSER_SOUNDS
|
|
endif
|
|
ifeq "$(NEED_SEAUTOMAP)" "Y"
|
|
SOUNDLIBDEFS += -DSND_SOUNDEFFECTS_AUTOMAP
|
|
endif
|
|
ifeq "$(NEED_WAV)" "Y"
|
|
$(info Built-in sound file integration included)
|
|
#RCFLAGS = --include-dir=$(SNDWAVDIR) --define RCWAV
|
|
WAV = $(WAVS)
|
|
endif # NEED_WAV
|
|
else
|
|
$(info No soundlib integration)
|
|
endif # HAVE_SOUNDLIB
|
|
|
|
#==========================================
|
|
# nethackw
|
|
#==========================================
|
|
COREOBJS = $(addsuffix .o, allmain alloc apply artifact attrib ball bones botl \
|
|
calendar cmd coloratt cppregex \
|
|
dbridge decl detect dig display dlb do do_name do_wear \
|
|
dog dogmove dokick dothrow drawing dungeon \
|
|
eat end engrave exper explode extralev files fountain \
|
|
getpos glyphs hack insight invent isaac64 light lock \
|
|
mail makemon mcastu mdlib mhitm mhitu minion mklev mkmap mkmaze mkobj mkroom \
|
|
mon mondata monmove monst mplayer mthrowu muse music \
|
|
nhlobj nhlsel nhlua windsound o_init objects objnam options \
|
|
pager pickup pline polyself potion pray priest quest questpgr \
|
|
random read rect region report restore rip rnd role rumors \
|
|
safeproc save sfstruct shk shknam sit selvar sounds sp_lev \
|
|
spell stairs steal steed strutil \
|
|
symbols sys teleport timeout topten track trap u_init uhitm utf8map \
|
|
vault version vision weapon were wield windmain windows windsys wizard \
|
|
wizcmds worm worn write zap $(SOUNDLIBOBJS))
|
|
|
|
CFLAGSW = $(CFLAGS) $(CFLAGSXTRA) $(SOUNDLIBINCL) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
|
|
CPPFLAGSW = $(CFLAGS) $(CPPFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
|
|
|
|
ONHW = $(O)nethackw
|
|
NHWONLY = $(addsuffix .o, mhaskyn mhdlg mhfont mhinput mhmain mhmap mhmenu \
|
|
mhmsgwnd mhrip mhsplash mhstatus mhtext mswproc tile NetHackW win10)
|
|
NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
|
|
DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
|
|
TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
|
|
BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
|
|
NHWRES = $(ONHW)/winres.o
|
|
NHWTARGETS = $(GAMEDIR)/NetHackW.exe
|
|
|
|
ifneq "$(PDCWINGUI)" ""
|
|
CFLAGSW += $(NHCURSESFLAGS)
|
|
NHWONLY += $(addsuffix .o, cursdial cursinit cursinvt cursmain cursmesg cursmisc cursstat curswins guitty)
|
|
endif
|
|
|
|
# uncomment for WINCHAIN
|
|
#COREOBJS += $(addsuffix .o, wc_chainin wc_chainout wc_trace)
|
|
|
|
# XXX mess for testing libbacktrace
|
|
ifeq "$(CRASHREPORT)" "Y"
|
|
CFLAGS += -I/mingw64/include -g -static -gdwarf
|
|
LIBS += -L/mingw64/lib -lbacktrace
|
|
endif
|
|
|
|
nethackw: $(NHWTARGETS)
|
|
|
|
$(GAMEDIR)/NetHackW.exe: $(NHWOBJS) $(NHWRES) $(DATEW_O) \
|
|
$(LUALIB) $(HLHACKLIB) $(PDCWLIB) | $(GAMEDIR)
|
|
$(ld) $(LDFLAGS) -mwindows $^ $(HLHACKLIB) $(LIBS) -static -lstdc++ \
|
|
$(SOUNDLIBLIBS) -o$@
|
|
|
|
$(ONHW)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
# In NetHack 3.7, date.c must be recompiled after any other file is compiled,
|
|
# otherwise the game internal build timestamp (and potentially git hash)
|
|
# will not be accurate.
|
|
# Therefore, date must not be included in COREOBJS (and by extension
|
|
# NHWOBJS, NHWONLY). That allows those to be listed as explicit dependencies
|
|
# to ensure that date.c is always recompiled again after anything else that
|
|
# was just recompiled. date.h is not used in the build of NetHack 3.7.
|
|
#
|
|
$(ONHW)/date.o: $(SRC)/date.c $(NHWOBJS) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $(GITHASH) $(GITBRANCH) $< -o$@
|
|
|
|
$(ONHW)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CPPFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
ifeq "$(SOUND_WINDSOUND)" "Y"
|
|
$(ONHW)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
endif
|
|
|
|
ifeq "$(SOUND_FMOD)" "Y"
|
|
$(ONHW)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
endif
|
|
|
|
$(ONHW)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(WCHAIN)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $< -o$@
|
|
|
|
$(ONHW)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONHW)
|
|
$(cc) $(CFLAGSW) $(PDCINCL) $< -o$@
|
|
|
|
$(NHWRES): $(MSWIN)/NetHackW.rc $(BMPS) $(WAV) $(MSWIN)/NetHack.ico | $(ONHW)
|
|
$(rc) --include-dir=$(MSWIN) $(RCFLAGS) --input=$< -o$@
|
|
|
|
$(MSWIN)/tiles.bmp: $(U)tile2bmp.exe $(TILEFILES)
|
|
$< $@
|
|
|
|
$(MSWIN)/%.bmp: $(U)uudecode.exe $(MSWIN)/%.uu
|
|
$^
|
|
mv $(notdir $@) $@
|
|
|
|
$(SNDWAVDIR)/%.wav: $(U)uudecode.exe $(SNDWAVDIR)/%.uu
|
|
$^
|
|
mv $(notdir $@) $@
|
|
|
|
$(ONHW):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(ONHW)
|
|
CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS) $(WAV)
|
|
|
|
#==========================================
|
|
# nethack
|
|
#==========================================
|
|
CFLAGSNH = $(CFLAGSU) $(CFLAGSXTRA) $(SOUNDLIBINCL) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
|
|
CPPFLAGSNH = $(CFLAGSU) $(CPPFLAGSXTRA) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
|
|
|
|
ONH = $(O)nethack
|
|
|
|
NHONLY = consoletty.o getline.o topl.o wintty.o
|
|
ifeq "$(ADD_CURSES)" "Y"
|
|
NHCURSESFLAGS = -DCURSES_GRAPHICS -DCURSES_UNICODE $(PDCURSESFLAGS) -DPDC_NCMOUSE
|
|
CFLAGSNH += $(NHCURSESFLAGS)
|
|
NHONLY += $(addsuffix .o, cursdial cursinit cursinvt cursmain cursmesg cursmisc cursstat curswins)
|
|
endif
|
|
|
|
DATE_O = $(addsuffix .o, $(addprefix $(ONH)/, date))
|
|
|
|
NHOBJS = $(addprefix $(ONH)/, $(COREOBJS) $(NHONLY))
|
|
NHRES = $(ONH)/conres.o
|
|
NHTARGET = $(GAMEDIR)/NetHack.exe
|
|
|
|
nethack: $(NHTARGET)
|
|
|
|
$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) $(HLHACKLIB) \
|
|
$(SOUNDLIBLIBS) | $(GAMEDIR)
|
|
$(ld) $(LDFLAGS) -mconsole $^ $(HLHACKLIB) $(LIBS) -static -lstdc++ -o$@
|
|
|
|
$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
# In NetHack 3.7, date.c must be recompiled after any other file is compiled,
|
|
# otherwise the game internal build timestamp (and potentially git hash)
|
|
# will not be accurate.
|
|
# Therefore, date must not be included in COREOBJS (and by extension
|
|
# NHOBJS). That allows those to be listed as explicit dependencies of date.o
|
|
# to ensure that date.c is always recompiled again after anything else that
|
|
# was just recompiled. date.h is not used in the build of NetHack 3.7.
|
|
#
|
|
$(ONH)/date.o: $(SRC)/date.c $(NHOBJS) $(NHRES) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $(GITHASH) $(GITBRANCH) $< -o$@
|
|
|
|
$(ONH)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONH)
|
|
$(cc) $(CPPFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
ifeq "$(SOUND_WINDSOUND)" "Y"
|
|
$(ONH)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
endif
|
|
|
|
ifeq "$(SOUND_FMOD)" "Y"
|
|
$(ONH)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
endif
|
|
|
|
$(ONH)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(WCHAIN)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(TTY)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $< -o$@
|
|
|
|
$(ONH)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONH)
|
|
$(cc) $(CFLAGSNH) $(PDCINCL) $< -o$@
|
|
|
|
$(NHRES): $(MSWIN)/NetHack.rc $(WAV) $(MSWIN)/NetHack.ico | $(ONH)
|
|
$(rc) --include-dir=$(MSWIN) $(RCFLAGS) --input=$< -o$@
|
|
|
|
$(ONH):
|
|
@mkdir -p $@
|
|
|
|
CLEAN_DIR += $(ONH)
|
|
CLEAN_FILE += $(NHTARGET) $(NHOBJS) $(NHRES)
|
|
|
|
#==========================================
|
|
#=============== TARGETS ==================
|
|
#==========================================
|
|
|
|
.PHONY: all clean default install lua makedefs recover $(PDCURSES) $(PDCURSES)w \
|
|
tile2bmp tilemap uudecode dlb nethackw nethack tileutil \
|
|
fetchlua fetchpdcurses
|
|
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all: install
|
|
|
|
TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) $(GAMEDIRDLLS) \
|
|
$(addprefix $(GAMEDIR)/, \
|
|
$(addsuffix .template, sysconf .nethackrc symbols) \
|
|
Guidebook.txt NetHack.txt license opthelp record)
|
|
|
|
ifeq "$(HAVE_SOUNDLIB)" "Y"
|
|
TO_INSTALL += $(addprefix $(GAMEDIR)/, $(addsuffix .wav, $(WAVLIST)))
|
|
endif
|
|
|
|
ifeq "$(USE_LUADLL)" "Y"
|
|
TO_INSTALL += $(LUADLL)
|
|
endif
|
|
|
|
ifneq "$(SKIP_NETHACKW)" "Y"
|
|
TO_INSTALL += $(GAMEDIR)/NetHackW.exe
|
|
endif
|
|
|
|
ifeq "$(USE_DLB)" "Y"
|
|
TO_INSTALL += $(DLB)
|
|
endif
|
|
|
|
install: fetchlua fetchpdcurses $(TO_INSTALL)
|
|
ifdef CI_COMPILER
|
|
ls -l $(SRC)
|
|
ls -l $(DAT)
|
|
ls -l $(UTIL)
|
|
endif
|
|
ifneq "$(USE_DLB)" "Y"
|
|
cp $(DAT)/*.dat $(GAMEDIR)/
|
|
endif
|
|
@echo NetHack is up to date.
|
|
|
|
ifdef SOUND_FMOD
|
|
$(GAMEDIR)/$(FMODLIBDLL): $(FMODLIBDIR)/$(FMODLIBDLL)
|
|
cp $< $@
|
|
endif
|
|
|
|
$(GAMEDIR)/symbols.template: $(DAT)/symbols
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/NetHack.txt: $(DOC)/nethack.txt
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/record:
|
|
touch $@
|
|
|
|
$(GAMEDIR)/%: $(DAT)/%
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/%: $(DOC)/%
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/%: $(MSWSYS)/%
|
|
cp $< $@
|
|
|
|
$(GAMEDIR)/%: $(SNDWAVDIR)/%
|
|
cp $< $@
|
|
|
|
CLEAN_FILE += $(TO_INSTALL)
|
|
|
|
clean:
|
|
@-rm -f $(CLEAN_FILE)
|
|
@$(foreach dir, $(CLEAN_DIR), \
|
|
if [ -d $(dir) ] ; then rmdir -p --ignore $(dir) ; fi ; )
|
|
|
|
-include Makefile.mingw32.depend
|
|
-include .depend
|
|
# end of file
|