Files
nethack/sys/windows/Makefile.mingw32
nhmall ba00dc9066 sever extracolors from utf8map and ENHANCED_SYMBOLS
move the custom color data into its own field in the glyphmap
and disassociate it from the unicode/utf8 stuff.

move the glyphcache stuff during options processing and parsing
into new file glyphs.c and out of utf8map.c, and make it
general, and not part of ENHANCED_SYMBOLS.

Do the groundwork for allowing glyph color customizations to
work when any symset is loaded and not restrict it only to
the enhanced1 H_UTF8 symsets.

The customizations in effect are still affiliated with a particular
symset.

Also closes #1224, but the PR itself references a data structure
made obsolete by this commit. The curses comment from the PR was
added into the code.

The PR also made several suggestions, but only the first
one has been included in this commit (and no longer based on
the handler), that being:
"allow defining colors if other symbol handling modes are used
(possibly limited to the standard 16 colors)."

FredrIQ also wrote the following suggestions in PR#1224:

Something I was also contemplating, unrelated to implementation of this
support in curses, would be the ability for the following:

allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)
allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline)
allow specifying glyphs as wildcards for defining global color/attribute changes

Something I also want to see are keywords for "don't change the current defined data". If this
were to be added, you could for example do this:
OPTIONS=glyph:G_*_fox:U+0064/blue
OPTIONS=glyph:G_statue_*:basechar/gray/underline
for "make all foxes use a blue color, make all statues gray with underline" without needing
to specify the relevant character for every statue. This ("basechar", "basefg", etc)
should perhaps also be added for MENUCOLORS and statushilites, so that you can, for
example, underline all items being worn without needing to specify a bunch of
near-duplicate rules for combining BUC colors + underline worn items
as per #1064
2024-03-23 15:36:22 -04:00

1268 lines
36 KiB
Makefile

# NetHack 3.7 Makefile.mingw32
# Copyright (c) 2022 by Feiyun Wang
#-Copyright (c) 2022 by Michael Allison
# NetHack may be freely redistributed. See license for details.
#
#==============================================================================
#
# Win32 Compilers Tested with this Makefile.mingw32:
# mingw-w64
# from:
# https://sourceforge.net/p/mingw-w64/wiki2/GeneralUsageInstructions/
# Toolchain for 32 and 64 bit Windows target
#
#==============================================================================
# This is used for building two versions of NetHack:
#
# A tty port utilizing the Win32 Console I/O subsystem, Console
# NetHack.
#
# A Win32 native port built on the Windows API, Graphical NetHack or
# NetHackW.
#
# If you have any questions read the sys/windows/Install.windows file included
# with the distribution.
#
#==============================================================================
#
# The default make target (so just typing 'mingw32-make').
#
default: install
#---------------------------------------------------------------
# Where do you want the game to be built (which folder)?
# If not present prior to compilation it gets created.
#
GAMEDIR = ../binary
#
#---------------------------------------------------------------
# Do you want to include integration with any sound libraries that work with
# this Makefile? Add the list below. If you change the list do 'nmake clean'.
#
# There is glue in here for the following: windsound fmod
# Obtaining the 3rd party library, including its .h files, is up to you.
#
# windsound uses built-in Microsoft API's, no 3rd party download is required.
SOUND_LIBRARIES = windsound
#
#---------------------------------------------------------------
# Do you want debug information in the executable?
#
DEBUGINFO = Y
#
#---------------------------------------------------------------
# Required for CRASHREPORT (but doesn't work yet, so off).
CRASHREPORT = N
#
#---------------------------------------------------------------
# Do you have a connection to the internet available that you want
# to utilize for obtaining prerequisite Lua source code and pdcursesmod
# source code. Defaults to Y.
INTERNET_AVAILABLE = Y
#
#---------------------------------------------------------------
# Do you have git commands available and NetHack in a git repository?
#
GIT_AVAILABLE = N
#
#---------------------------------------------------------------
# Do you want to turn on the same gcc warnings as on Unix builds?
#
GCC_EXTRA_WARNINGS = N
#
#===============================================
#======= End of Modification Section ===========
#===============================================
#
################################################
# #
# Nothing below here should have to be changed.#
# #
################################################
#
#==============================================================================
SKIP_NETHACKW = N
USE_LUADLL = Y
WANT_LUAC = N
ifndef LUA_VERSION
LUAVER=5.4.6
else
LUAVER=$(LUA_VERSION)
endif
# if GIT=1 is passed on the make command, allow use of git and internet
ifeq "$(GIT)" "1"
INTERNET_AVAILABLE=Y
GIT_AVAILABLE=Y
endif
ifeq "$(git)" "1"
INTERNET_AVAILABLE=Y
GIT_AVAILABLE=Y
endif
PDCURSES=pdcursesmod
PDCURSESFLAGS = -DPDC_WIDE -DPDC_RGB
#
#==============================================================================
# Sanity checks for prerequisite Lua and pdcurses
#
LUA_MAY_PROCEED=N
ADD_CURSES=N
PDCURSES_TOP=
# First, Lua
ifeq "$(INTERNET_AVAILABLE)" "Y"
ifeq "$(GIT_AVAILABLE)" "Y"
LUATOP=../submodules/lua
LUASRC=$(LUATOP)
LUA_MAY_PROCEED=Y
else # GIT_AVAILABLE
LUATOP = ../lib/lua-$(LUAVER)
LUASRC = $(LUATOP)/src
LUA_MAY_PROCEED=Y
endif # GIT_AVAILABLE
else # INTERNET_AVAILABLE not
# The internet is not available for obtaining Lua using either
# method (git or download). Check to see if it is available already, with
# precedence given to ../submodules, then ../lib.
#
ifneq ("$(wildcard ../submodules/lua/lua.h)", "")
LUATOP=../submodules/lua
LUASRC=$(LUATOP)
LUA_MAY_PROCEED=Y
else ifneq ("$(wildcard ../lib/lua-$(LUAVER)/src/lua.h)", "")
LUATOP = ../lib/lua-$(LUAVER)
LUASRC = $(LUATOP)/src
LUA_MAY_PROCEED=Y
else
endif # Lua sources
ifeq "$(LUA_MAY_PROCEED)" "Y"
$(info No internet connection was authorized in the Makefile,)
$(info but a copy of lua-$(LUAVER) was found in $(LUASRC), so that will be used.)
endif # LUA_MAY_PROCEED
endif # INTERNET_AVAILABLE
ifneq "$(LUA_MAY_PROCEED)" "Y"
ifneq "$(INTERNET_AVAILABLE)" "Y"
$(info Your Makefile settings do not allow use of the internet to obtain Lua)
endif # INTERNET_AVAILABLE
$(info and no copy of Lua was found in either ../submodules/lua or ../lib/lua-$(LUAVER).)
$(info Change your make command line to include:)
$(info GIT=1)
$(info or modify your Makefile to set the following:)
$(info INTERNET_AVAILABLE=Y)
$(info GIT_AVAILABLE=Y)
$(error Stopping because NetHack 3.7 requires Lua for its build.)
endif # LUA_MAY_PROCEED
# Now, pdcurses
ifeq "$(INTERNET_AVAILABLE)" "Y"
ifeq "$(GIT_AVAILABLE)" "Y"
PDCURSES_TOP=../submodules/$(PDCURSES)
ADD_CURSES=Y
else # GIT_AVAILABLE
PDCURSES_TOP=../lib/$(PDCURSES)
ADD_CURSES=Y
endif # GIT_AVAILABLE
else # INTERNET_AVAILABLE is not Y below
# Your Makefile settings to not allow $(PDCURSES) to be obtained by
# git or by download). Check to see if it is available at one of
# the expected locations already, with precedence given to ../submodules,
# then ../lib.
#
ifneq ("$(wildcard ../submodules/$(PDCURSES)/curses.h)", "")
PDCURSES_TOP=../submodules/$(PDCURSES)
ADD_CURSES=Y
else ifneq ("$(wildcard ../lib/$(PDCURSES)/curses.h)", "")
PDCURSES_TOP=../lib/$(PDCURSES)
ADD_CURSES=Y
endif # $(PDCURSES) sources available somewhere
ifeq "$(ADD_CURSES)" "Y"
$(info Your Makefile settings do not allow $(PDCURSES) to be obtained by)
$(info git or by download, but a copy of $(PDCURSES) was found in $(PDCURSES_TOP),)
$(info so that will be used.)
endif # ADD_CURSES == Y
endif # INTERNET_AVAILABLE
ifneq "$(ADD_CURSES)" "Y"
$(info NetHack 3.7 will be built without support for the curses window-port.)
endif
ifeq "$(INTERNET_AVAILABLE)" "Y"
ifeq "$(GIT_AVAILABLE)" "Y"
GIT_HASH := $(shell echo `git rev-parse --verify HEAD` 2>&1)
GIT_BRANCH := $(shell echo `git rev-parse --abbrev-ref HEAD` 2>&1)
ifdef GIT_HASH
GITHASH = -DNETHACK_GIT_SHA=\"$(GIT_HASH)\"
endif
ifdef GIT_BRANCH
GITBRANCH = -DNETHACK_GIT_BRANCH=\"$(GIT_BRANCH)\"
endif
endif
endif
#==============================================================================
# The version of the game this Makefile was designed for
NETHACK_VERSION="3.7.0"
# A brief version for use in macros
NHV1=$(subst .,,$(NETHACK_VERSION))
NHV=$(subst ",,$(NHV1))
#
# Source directories. Makedefs hardcodes these, don't change them.
#
# INCL - NetHack include files
# DAT - NetHack data files
# DOC - NetHack documentation files
# UTIL - Utility source
# SRC - Main source
# SSYS - Shared system files
# MSWSYS - mswin specific files
# TTY - window port files (tty)
# MSWIN - window port files (win32)
# WCURSES - window port files (curses)
# WCHAIN - window port files (chain)
# WSHR - Tile support files
# SNDSYS - sound support files for win32
# QT - QT window support files
INCL =../include
DAT =../dat
DOC =../doc
UTIL =../util
SRC =../src
SSYS =../sys/share
SNDSYS =../sound/windsound
MSWSYS =../sys/windows
TTY =../win/tty
MSWIN =../win/win32
WCHAIN =../win/chain
WCURSES =../win/curses
WSHR =../win/share
QT =../win/Qt
SNDWAVDIR = ../sound/wav
#
# Object directory.
#
OBJ = o
#
# Shorten up the location for some files
#
O = $(OBJ)/
U = $(UTIL)/
# To store all the level files,
# help files, etc. in a single library file.
# USE_DLB = Y is left uncommented
USE_DLB = Y
#==========================================
#==========================================
# Setting up the compiler and linker
# macros. All builds include the base ones.
#==========================================
#==========================================
ifdef CI_COMPILER
cc = gcc -c
ld = gcc
else
cc = gcc -c
ld = gcc
endif
ifeq "$(MSYSTEM)" "MINGW32"
rc = windres --target=pe-i386
else # MINGW64
rc = windres --target=pe-x86-64
endif
ifeq "$(MSYSTEM)" "MINGW32"
arch = x86
else # MINGW64
arch = x64
endif
#
# Handle user settings
#
CFLAGS = -mms-bitfields -I../include -I../sys/windows
LDFLAGS =
ifeq "$(DEBUGINFO)" "Y"
CFLAGS += -g -D_DEBUG
else
CFLAGS += -DNDEBUG
LDFLAGS += -s
endif
ifeq "$(USE_DLB)" "Y"
DLBFLG = -DDLB
else
DLBFLG =
endif
ifeq "$(GCC_EXTRA_WARNINGS)" "Y"
#
# These match the warnings enabled on the linux.370 and macOS.370 hints builds
#
CFLAGSXTRA = -Wall -Wextra -Wno-missing-field-initializers -Wreturn-type \
-Wunused -Wformat -Wswitch -Wshadow -Wwrite-strings -pedantic \
-Wmissing-declarations -Wformat-nonliteral -Wunreachable-code \
-Wimplicit -Wimplicit-function-declaration -Wimplicit-int \
-Wmissing-prototypes -Wold-style-definition -Wstrict-prototypes
CPPFLAGSXTRA = -Wall -Wextra -Wno-missing-field-initializers -Wreturn-type \
-Wunused -Wformat -Wswitch -Wshadow -Wwrite-strings -pedantic \
-Wmissing-declarations -Wformat-nonliteral -Wunreachable-code
endif
COMMONDEF = -DWIN32 -DWINVER=0x0601 -D_WIN32_WINNT=0x0601
DLLDEF = $(COMMONDEF) -D_WINDOWS -D_USRDLL -D_WINDLL
CONSOLEDEF = $(COMMONDEF) -D_CONSOLE
# To build util targets
CFLAGSU = $(CFLAGS) $(CONSOLEDEF) $(DLBFLG)
LIBS = -lcomctl32 -lgdi32 -lole32 -lshell32 -luuid -lwinmm -lbcrypt
$(GAMEDIR):
@mkdir -p $@
$(OBJ):
@mkdir -p $@
CLEAN_DIR = $(GAMEDIR) $(OBJ)
#=================================================================
# LUA library
# Source from http://www.lua.org/ftp/lua-5.4.6.tar.gz
#=================================================================
OLUA = $(O)lua
LUAOBJS = $(addprefix $(OLUA)/, $(addsuffix .o, lapi lauxlib lbaselib lcode lcorolib lctype \
ldblib ldebug ldo ldump lfunc lgc linit liolib llex lmathlib lmem \
loadlib lobject lopcodes loslib lparser lstate lstring lstrlib ltable ltablib ltm \
lundump lutf8lib lvm lzio))
LUADLL = $(GAMEDIR)/lua-$(LUAVER).dll
LUAIMP = $(OLUA)/lua-$(LUAVER).dll.a
ULUADLL = $(U)$(notdir $(LUADLL))
LUASTATIC = $(OLUA)/lua-$(LUAVER).a
LUATARGETS = $(U)lua.exe
ifeq "$(USE_LUADLL)" "Y"
LUALIB = $(LUAIMP)
LUATARGETS += $(LUADLL) $(ULUADLL) $(LUAIMP)
else
LUALIB = $(LUASTATIC)
LUATARGETS += $(LUASTATIC)
endif
ifeq "$(WANT_LUAC)" "Y"
LUATARGETS += $(U)luac.exe
endif
lua: $(LUATARGETS)
$(U)lua.exe: $(OLUA)/lua.o $(LUALIB)
$(ld) $(LDFLAGS) $^ -o$@
$(LUADLL): $(ULUADLL)
cp $< $@
$(ULUADLL) $(LUAIMP): $(LUAOBJS) | $(OLUA)
$(ld) $(LDFLAGS) -fPIC -shared -Wl,--export-all-symbols -Wl,--add-stdcall-alias \
-Wl,--out-implib=$(LUAIMP) $^ -o$(ULUADLL)
$(LUASTATIC): $(LUAOBJS) | $(OLUA)
ar rcs $@ $^
$(OLUA)/%.o: $(LUASRC)/%.c | $(OLUA)
$(cc) $(CFLAGS) $< -o$@
$(U)luac.exe: $(OLUA)/luac.o $(LUALIB)
$(ld) $(LDFLAGS) $^ -o$@
$(OLUA):
@mkdir -p $@
CLEAN_DIR += $(OLUA)
CLEAN_FILE += $(LUATARGETS) $(LUAOBJS) $(OLUA)/lua.o $(OLUA)/luac.o
#==========================================
# nhlua.h
#==========================================
NHLUAH = $(INCL)/nhlua.h
$(NHLUAH):
echo "/* nhlua.h - generated by Makefile.mingw32 */" > $@
@echo "#include \"$(LUASRC)/lua.h\"" >> $@
@echo "LUA_API int (lua_error) (lua_State *L) NORETURN;" >>$@
@echo "#include \"$(LUASRC)/lualib.h\"" >> $@
@echo "#include \"$(LUASRC)/lauxlib.h\"" >> $@
@echo "/*nhlua.h*/" >> $@
CLEAN_FILE += $(NHLUAH)
#===========================================
# Lua level files, dungeon file, quest files
#===========================================
LUALIST = air Arc-fila Arc-filb Arc-goal Arc-loca Arc-strt \
asmodeus astral baalz Bar-fila Bar-filb Bar-goal \
Bar-loca Bar-strt bigrm-1 bigrm-10 bigrm-11 bigrm-2 \
bigrm-3 bigrm-4 bigrm-5 bigrm-6 bigrm-7 bigrm-8 \
bigrm-9 castle Cav-fila Cav-filb Cav-goal Cav-loca \
Cav-strt dungeon earth fakewiz1 fakewiz2 fire \
Hea-fila Hea-filb Hea-goal Hea-loca Hea-strt hellfill \
juiblex Kni-fila Kni-filb Kni-goal Kni-loca Kni-strt \
knox medusa-1 medusa-2 medusa-3 medusa-4 minefill \
minend-1 minend-2 minend-3 minetn-1 minetn-2 minetn-3 \
minetn-4 minetn-5 minetn-6 minetn-7 Mon-fila Mon-filb \
Mon-goal Mon-loca Mon-strt nhcore nhlib oracle \
orcus Pri-fila Pri-filb Pri-goal Pri-loca Pri-strt \
quest Ran-fila Ran-filb Ran-goal Ran-loca Ran-strt \
Rog-fila Rog-filb Rog-goal Rog-loca Rog-strt Sam-fila \
Sam-filb Sam-goal Sam-loca Sam-strt sanctum soko1-1 \
soko1-2 soko2-1 soko2-2 soko3-1 soko3-2 soko4-1 \
soko4-2 themerms Tou-fila Tou-filb Tou-goal Tou-loca \
Tou-strt tower1 tower2 tower3 Val-fila Val-filb \
Val-goal Val-loca Val-strt valley water Wiz-fila \
Wiz-filb Wiz-goal Wiz-loca Wiz-strt wizard1 wizard2 \
wizard3 tut-1 tut-2
LUAFILES = $(addprefix $(DAT)/, $(addsuffix .lua, $(LUALIST)))
#==========================================
# Hacklib
#==========================================
HACKLIBLIST = hacklib
HACKLIBSRC = $(addprefix ../src/,$(addsuffix .c, $(HACKLIBLIST)))
HL = $(O)hacklib
HLHACKLIB = $(HL)/hacklib.a
HLHACKLIBOBJS = $(addprefix $(HL)/, $(addsuffix .o, $(HACKLIBLIST)))
HLTARGETS = $(HLHACKLIB) $(HLHACKLIBOBJS)
$(HL)/hacklib.a: $(HLHACKLIBOBJS)
ar rcs $@ $^
$(HL)/hacklib.o: $(HACKLIBSRC) | $(HL)
$(HL)/%.o: $(SRC)/%.c | $(HL)
$(cc) $(CFLAGSU) $< -o$@
$(HL):
@mkdir -p $@
CLEAN_DIR += $(HL)
CLEAN_FILE += $(HLTARGETS)
#==========================================
# Makedefs
#==========================================
OM = $(O)makedefs
MOBJS = $(addprefix $(OM)/, alloc.o date.o makedefs.o monst.o objects.o panic.o)
MTARGETS = $(U)makedefs.exe
makedefs: $(MTARGETS)
$(U)makedefs.exe: $(MOBJS) $(HLHACKLIB)
$(ld) $(LDFLAGS) $^ -o$@
$(OM)/%.o: $(SRC)/%.c $(NHLUAH) | $(OM)
$(cc) $(CFLAGSU) -DENUM_PM $< -o$@
$(OM)/%.o: $(U)%.c $(NHLUAH) | $(OM)
$(cc) $(CFLAGSU) -DENUM_PM $< -o$@
$(OM):
@mkdir -p $@
CLEAN_DIR += $(OM)
CLEAN_FILE += $(MTARGETS) $(MOBJS)
#==========================================
# Recover
#==========================================
OR = $(OBJ)
ROBJS = $(OR)/recover.o
RTARGETS = $(GAMEDIR)/recover.txt $(GAMEDIR)/recover.exe
recover: $(RTARGETS)
$(GAMEDIR)/recover.txt: $(DOC)/recover.txt | $(GAMEDIR)
cp $< $@
$(GAMEDIR)/recover.exe: $(ROBJS) | $(GAMEDIR)
$(ld) $(LDFLAGS) $^ -o$@
$(OR)/recover.o: $(U)recover.c | $(OR)
$(cc) $(CFLAGSU) $< -o$@
# $(OR):
# @mkdir -p $@
CLEAN_FILE += $(RTARGETS) $(ROBJS)
#==========================================
# PDCurses
#==========================================
ifeq "$(ADD_CURSES)" "Y"
PDCCOMMONSRC = addch addchstr addstr attr beep bkgd border clear \
color debug delch deleteln getch getstr getyx inch \
inchstr initscr inopts insch insstr kernel keyname \
mouse move outopts overlay pad panel printw refresh \
scanw scr_dump scroll slk termattr touch util window
PDCCOMMONOBJS = $(addsuffix .o, $(PDCCOMMONSRC))
OP = $(O)$(PDCURSES)
PDCOBJS = $(addprefix $(OP)/, $(PDCCOMMONOBJS) \
pdcclip.o pdcdisp.o pdcgetsc.o pdckbd.o pdcscrn.o pdcsetsc.o pdcutil.o)
PDCSRC = $(PDCURSES_TOP)/pdcurses
PDCWINCON = $(PDCURSES_TOP)/wincon
PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC)
PDCLIB = $(O)$(PDCURSES).a
PDCDEP = $(PDCURSES_TOP)/curses.h
$(PDCURSES): $(PDCLIB)
$(PDCLIB): $(PDCOBJS)
ar rcs $@ $^
$(OP)/%.o: $(PDCSRC)/%.c | $(OP)
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -D_LIB $< -o$@
$(OP)/%.o: $(PDCWINCON)/%.c | $(OP)
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -I$(PDCWINCON) -D_LIB $< -o$@
$(OP):
@mkdir -p $@
CLEAN_DIR += $(OP)
CLEAN_FILE += $(PDCLIB) $(PDCOBJS)
ifneq ("$(wildcard $(PDCURSES_TOP)/wingui/pdcwin.h)", "")
# $(PDCURSES) in use; enable Curses graphics on NetHackW
OPW = $(O)$(PDCURSES)w
PDCWOBJS = $(addprefix $(OPW)/, $(PDCCOMMONOBJS) \
pdcclip.o pdcdisp.o pdcgetsc.o pdckbd.o pdcscrn.o pdcsetsc.o pdcutil.o)
PDCWINGUI = $(PDCURSES_TOP)/wingui
PDCWLIB = $(O)$(PDCURSES)w.a
$(PDCURSES)w: $(PDCWLIB)
$(PDCWLIB): $(PDCWOBJS)
ar rcs $@ $^
$(OPW)/%.o: $(PDCSRC)/%.c | $(OPW)
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -D_LIB $< -o$@
$(OPW)/%.o: $(PDCWINGUI)/%.c | $(OPW)
$(cc) $(CFLAGS) $(PDCURSESFLAGS) $(PDCINCL) -I$(PDCWINGUI) -D_LIB $< -o$@
$(OPW):
@mkdir -p $@
CLEAN_DIR += $(OPW)
CLEAN_FILE += $(PDCWLIB) $(PDCWOBJS)
endif
endif
#==========================================
# tile2bmp
#==========================================
OT = $(O)tile2bmp
TOBJS = $(addprefix $(OT)/, drawing.o monst.o objects.o tile2bmp.o tiletext.o tiletxt.o)
TTARGETS = $(U)tile2bmp.exe
tile2bmp: $(TTARGETS)
$(U)tile2bmp.exe: $(TOBJS) $(HLHACKLIB)
$(ld) $(LDFLAGS) $(HLHACKLIB) $^ -o$@
$(OT)/tiletxt.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) -DTILETEXT $< -o$@
$(OT)/%.o: $(WSHR)/%.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) $< -o$@
$(OT)/%.o: $(SRC)/%.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) $< -o$@
$(OT):
@mkdir -p $@
CLEAN_DIR += $(OT)
CLEAN_FILE += $(TTARGETS) $(TOBJS)
#==========================================
# Optional Tile Utilities
#==========================================
TEXT_IO = $(addprefix $(OT)/, drawing.o monst.o objects.o tiletext.o tiletxt.o)
TUCOMMON = $(OT)/alloc.o $(OT)/panic.o
TUOBJS = $(TUCOMMON) $(TEXT_IO)
T32OBJS = $(OT)/tilete32.o $(OT)/tiletx32.o
TEXT_IO32 = $(addprefix $(OT)/, drawing.o monst.o objects.o) $(T32OBJS)
TU32OBJS = $(TUCOMMON) $(TEXT_IO32)
GIFOBJ = $(OT)/gifread.o
GIF32OBJ = $(OT)/gifrd32.o
PPMOBJ = $(OT)/ppmwrite.o
BMP32OBJ = $(OT)/til2bm32.o
TILEFILES32 = $(addprefix $(WSHR)/, mon32.txt obj32.txt oth32.txt)
TUTARGETS = $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe $(U)til2bm32.exe
tileutil: $(TUTARGETS)
$(U)gif2txt.exe: $(GIFOBJ) $(TUOBJS)
$(ld) $(LDFLAGS) $^ -o$@
$(U)gif2tx32.exe: $(GIF32OBJ) $(TU32OBJS)
$(ld) $(LDFLAGS) $^ -o$@
$(U)txt2ppm.exe: $(PPMOBJ) $(TUOBJS)
$(ld) $(LDFLAGS) $^ -o$@
$(U)til2bm32.exe: $(BMP32OBJ) $(TEXT_IO32)
$(ld) $(LDFLAGS) $^ -o$@
$(OT)/tilete32.o: $(WSHR)/tiletext.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
$(OT)/tiletx32.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 $< -o$@
$(GIF32OBJ): $(WSHR)/gifread.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
$(BMP32OBJ): $(WSHR)/tile2bmp.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) -DTILE_X=32 -DTILE_Y=32 $< -o$@
$(OT)/panic.o: $(UTIL)/panic.c $(NHLUAH) | $(OT)
$(cc) $(CFLAGSU) $< -o$@
$(MSWIN)/tiles32.bmp: $(U)til2bm32.exe $(TILEFILES32)
$< $@
CLEAN_FILE += $(TUTARGETS) $(GIFOBJ) $(GIF32OBJ) $(PPMOBJ) $(BMP32OBJ) \
$(T32OBJS) $(TUCOMMON)
#==========================================
# tilemap
#==========================================
OTM = $(OBJ)/tilemap
TMOBJS = $(addprefix $(OTM)/, drawing.o monst.o objects.o tilemap.o)
TMTARGETS = $(SRC)/tile.c $(U)tilemap.exe
tilemap: $(SRC)/tile.c
$(SRC)/tile.c: $(U)tilemap.exe
$<
$(U)tilemap.exe: $(TMOBJS) $(HLHACKLIB)
$(ld) $(LDFLAGS) $(HLHACKLIB) $^ -o$@
$(OTM)/tilemap.o: $(WSHR)/tilemap.c $(NHLUAH) | $(OTM)
$(cc) $(CFLAGSU) $< -o$@
$(OTM)/%.o: $(SRC)/%.c $(NHLUAH) | $(OTM)
$(cc) $(CFLAGSU) $< -o$@
$(OTM):
@mkdir -p $@
CLEAN_DIR += $(OTM)
# tilemap.exe will create tilemappings.lst
CLEAN_FILE += $(TMTARGETS) $(TMOBJS) $(SRC)/tilemappings.lst
#==========================================
# uudecode
#==========================================
OU = $(OBJ)
UOBJS = $(OU)/uudecode.o
UTARGETS = $(U)uudecode.exe $(MSWIN)/NetHack.ico
uudecode: $(UTARGETS)
$(U)uudecode.exe: $(UOBJS)
$(ld) $(LDFLAGS) $^ -o$@
$(OU)/uudecode.o: $(SSYS)/uudecode.c | $(OU)
$(cc) $(CFLAGS) $(CONSOLEDEF) $< -o$@
# $(OU):
# @mkdir -p $@
$(MSWIN)/NetHack.ico: $(U)uudecode.exe $(MSWSYS)/nhico.uu
$^
mv nethack.ico $@
CLEAN_FILE += $(UTARGETS) $(UOBJS)
#==========================================
# Data librarian
#==========================================
ODLB = $(O)dlb
DLBOBJS = $(addprefix $(ODLB)/, alloc.o dlb.o dlb_main.o panic.o)
DAT_CLEAN = $(addprefix $(DAT)/, data oracles options porthelp rumors engrave epitaph bogusmon)
DAT_NOCLEAN = $(addprefix $(DAT)/, help hh cmdhelp keyhelp history opthelp optmenu \
wizhelp license engrave epitaph bogusmon tribute)
DLBLST = $(DAT)/dlb.lst
DLB = $(GAMEDIR)/nhdat$(NHV)
DTARGETS = $(U)dlb.exe $(DAT_CLEAN) $(DLBLST) $(DLB)
dlb: $(DTARGETS)
$(U)dlb.exe: $(DLBOBJS) $(HLHACKLIB)
$(ld) $(LDFLAGS) $(HLHACKLIB) $^ -o$@
$(ODLB)/%.o: $(SRC)/%.c $(NHLUAH) | $(ODLB)
$(cc) $(CFLAGSU) $< -o$@
$(ODLB)/%.o: $(U)%.c $(NHLUAH) | $(ODLB)
$(cc) $(CFLAGSU) $< -o$@
$(ODLB):
@mkdir -p $@
$(DAT)/data: $(U)makedefs.exe $(DAT)/data.base
$< -d
$(DAT)/oracles: $(U)makedefs.exe $(DAT)/oracles.txt
$< -h
$(DAT)/options $(INCL)/date.h: $(U)makedefs.exe
$< -v
$(DAT)/porthelp: $(MSWSYS)/porthelp
cp $< $@
$(DAT)/rumors: $(U)makedefs.exe $(DAT)/rumors.tru $(DAT)/rumors.fal
$< -r
$(DAT)/engrave: $(DAT)/bogusmon
$(DAT)/epitaph: $(DAT)/bogusmon
$(DAT)/bogusmon: $(U)makedefs.exe $(DAT)/bogusmon.txt $(DAT)/engrave.txt $(DAT)/epitaph.txt
$< -s
$(DLBLST): $(LUAFILES) | $(DAT_CLEAN) $(DAT_NOCLEAN)
echo data > $(DLBLST)
echo oracles >> $(DLBLST)
echo options >> $(DLBLST)
if [ -f $(DAT)/ttyoptions ] ; then echo ttyoptions >> $(DLBLST) ; fi
if [ -f $(DAT)/guioptions ] ; then echo guioptions >> $(DLBLST) ; fi
echo porthelp >> $(DLBLST)
echo rumors >> $(DLBLST)
echo help >> $(DLBLST)
echo hh >> $(DLBLST)
echo cmdhelp >> $(DLBLST)
echo keyhelp >> $(DLBLST)
echo history >> $(DLBLST)
echo opthelp >> $(DLBLST)
echo optmenu >> $(DLBLST)
echo wizhelp >> $(DLBLST)
echo license >> $(DLBLST)
echo engrave >> $(DLBLST)
echo epitaph >> $(DLBLST)
echo bogusmon >> $(DLBLST)
echo tribute >> $(DLBLST)
cd $(DAT) ; ls -1 *.lua >> $(DLBLST)
$(DLB): $(U)dlb.exe $(DLBLST) | $(GAMEDIR)
$(U)dlb.exe CcIf $(dir $(DLBLST)) $(notdir $(DLBLST)) $(SRC)/nhdat
mv $(SRC)/nhdat$(NHV) $@
CLEAN_DIR += $(ODLB)
CLEAN_FILE += $(DTARGETS) $(DLBOBJS) $(INCL)/date.h
#============================================
# Fetching other source files that are needed
#============================================
ifeq "$(INTERNET_AVAILABLE)" "Y"
ifeq "$(GIT_AVAILABLE)" "Y"
fetchlua:
@if [ ! -f $(LUASRC)/lua.h ] ; then \
git submodule init ../submodules/lua && \
git submodule update ../submodules/lua ; fi
# git submodule update --remote ../submodules/lua ; fi
fetchpdcurses:
@if [ ! -f $(PDCURSES_TOP)/curses.h ] ; then \
git submodule init ../submodules/$(PDCURSES) && \
git submodule update ../submodules/$(PDCURSES) ; fi
# git submodule update --remote ../submodules/$(PDCURSES) ; fi
else # GIT_AVAILABLE no
CURLLUASRC=http://www.lua.org/ftp/lua-5.4.6.tar.gz
CURLLUADST=lua-5.4.6.tar.gz
CURLPDCSRC=https://github.com/Bill-Gray/PDCursesMod/archive/refs/tags/v4.4.0.zip
CURLPDCDST=$(PDCURSES).zip
fetchlua:
@if [ ! -f $(LUASRC)/lua.h ] ; then \
mkdir -p ../lib ; \
cd ../lib ; \
curl -L $(CURLLUASRC) -o $(CURLLUADST) ; \
/c/Windows/System32/tar -xvf $(CURLLUADST) ; \
cd ../src ; \
fi
fetchpdcurses:
mkdir -p ../lib
@if [ ! -f $(PDCURSES_TOP)/curses.h ] ; then \
cd ../lib ; \
curl -L $(CURLPDCSRC) -o $(CURLPDCDST) ; \
mkdir -p $(PDCURSES) ; \
/c/Windows/System32/tar -C $(PDCURSES) --strip-components=1 -xvf $(CURLPDCDST) ; \
cd ../src ; \
fi
endif # GIT_AVAILABLE
endif # INTERNET_AVAILABLE
#==========================================
# Soundlib Choices
#==========================================
SNDLIBCHOICES = $(strip $(SOUND_LIBRARIES))
#
# windsound
#
WINDSOUND = $(findstring windsound, $(SNDLIBCHOICES))
ifeq "$(WINDSOUND)" "windsound"
$(info Including windsound integration)
SOUND_WINDSOUND=Y
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
#SOUNDLIBINCL +=
SOUNDLIBDEFS += -DSND_LIB_WINDSOUND
SOUNDLIBOBJS += windsound
#WINDSOUNDLIBDIR =
#SOUNDLIBLIBS +=
#WINDSOUNDLIBDLL =
#GAMEDIRDLLS +=
endif
#
# fmod
#
FMOD = $(findstring fmod, $(SNDLIBCHOICES))
ifeq "$(FMOD)" "fmod"
$(info Including fmod integration)
SOUND_FMOD=Y
HAVE_SOUNDLIB=Y
NEED_USERSOUNDS=Y
NEED_SEAUTOMAP=Y
NEED_WAV=Y
FMODROOT = ../lib/fmod/api/core
SOUNDLIBINCL += -I$(FMODROOT)/inc
SOUNDLIBDEFS += -DSND_LIB_FMOD
SOUNDLIBOBJS += fmod
FMODLIBDIR = $(FMODROOT)/lib/$(arch)
ifeq "$(arch)" "x86"
SOUNDLIBLIBS += -L $(FMODLIBDIR)
FMODLIBDLL = fmod_vc.dll
SOUNDLIBLIBS += -lfmod
else
SOUNDLIBLIBS += -L $(FMODLIBDIR)
FMODLIBDLL = fmod_vc.dll
SOUNDLIBLIBS += $(FMODLIBDIR)/$(FMODLIBDLL)
endif
FMODDIR = ../sound/fmod
GAMEDIRDLLS += $(GAMEDIR)/$(FMODLIBDLL)
ifeq "$(arch)" "x86"
FMODLINKLIB = $(FMODLIBDIR)/fmod_vc.lib
else
#x64 mingw32-x64 builds supposedly can link right with the DLL, no import lib
FMODLINKLIB = $(FMODLIBDIR)/$(FMODLIBDLL)
endif
$(info ---------------------------------------------------------------------)
$(info ** NOTES for fmod sound library integration **)
$(info For fmod integration, this Makefile expects:)
$(info fmod include directory : $(FMODROOT)/inc)
$(info fmod library directory : $(FMODLIBDIR))
$(info fmod library to link with : $(FMODLINKLIB))
$(info fmod library dll : $(FMODLIBDIR)/$(FMODLIBDLL))
$(info ---------------------------------------------------------------------)
FMOD_MISSING=
ifeq (,$(wildcard $(FMODROOT)/inc))
FMOD_MISSING += $(FMODROOT)\inc
$(info Error: missing $(FMODROOT)/inc)
endif
ifeq (,$(wildcard $(FMODLIBDIR)))
FMOD_MISSING += $(FMODLIBDIR)
$(info Error: missing $(FMODLIBDIR))
endif
ifeq (,$(wildcard $(FMODLINKLIB)))
FMOD_MISSING += $(FMODLINKLIB)
$(info Error: missing $(FMODLINKLIB))
endif
ifeq (,$(wildcard $(FMODLIBDIR)/$(FMODLIBDLL)))
FMOD_MISSING += $(FMODLIBDIR)/$(FMODLIBDLL)
$(info Error: missing $(FMODLIBDIR)/$(FMODLIBDLL))
endif
ifneq "$(FMOD_MISSING)" ""
$(error Error: Cannot proceed with fmod integration included)
endif
endif
#==========================================
# Soundlib Support
#==========================================
WAVLIST = se_squeak_A se_squeak_B se_squeak_B_flat se_squeak_C \
se_squeak_D se_squeak_D_flat se_squeak_E \
se_squeak_E_flat se_squeak_F se_squeak_F_sharp \
se_squeak_G se_squeak_G_sharp sound_Bell sound_Bugle_A \
sound_Bugle_B sound_Bugle_C sound_Bugle_D sound_Bugle_E \
sound_Bugle_F sound_Bugle_G sound_Drum_Of_Earthquake \
sound_Fire_Horn sound_Frost_Horn sound_Leather_Drum \
sound_Magic_Harp_A sound_Magic_Harp_B sound_Magic_Harp_C \
sound_Magic_Harp_D sound_Magic_Harp_E sound_Magic_Harp_F \
sound_Magic_Harp_G sound_Magic_Flute_A sound_Magic_Flute_B \
sound_Magic_Flute_C sound_Magic_Flute_D sound_Magic_Flute_E \
sound_Magic_Flute_F sound_Magic_Flute_G sound_Tooled_Horn_A \
sound_Tooled_Horn_B sound_Tooled_Horn_C sound_Tooled_Horn_D \
sound_Tooled_Horn_E sound_Tooled_Horn_F sound_Tooled_Horn_G \
sound_Wooden_Flute_A sound_Wooden_Flute_B sound_Wooden_Flute_C \
sound_Wooden_Flute_D sound_Wooden_Flute_E \
sound_Wooden_Flute_F sound_Wooden_Flute_G \
sound_Wooden_Harp_A sound_Wooden_Harp_B \
sound_Wooden_Harp_C sound_Wooden_Harp_D \
sound_Wooden_Harp_E sound_Wooden_Harp_F \
sound_Wooden_Harp_G sa2_xplevelup sa2_xpleveldown
WAVS = $(addprefix $(SNDWAVDIR)/, $(addsuffix .wav, $(WAVLIST)))
ifeq "$(HAVE_SOUNDLIB)" "Y"
ifeq "$(NEED_USERSOUNDS)" "Y"
SOUNDLIBDEFS += -DUSER_SOUNDS
endif
ifeq "$(NEED_SEAUTOMAP)" "Y"
SOUNDLIBDEFS += -DSND_SOUNDEFFECTS_AUTOMAP
endif
ifeq "$(NEED_WAV)" "Y"
$(info Built-in sound file integration included)
#RCFLAGS = --include-dir=$(SNDWAVDIR) --define RCWAV
WAV = $(WAVS)
endif # NEED_WAV
else
$(info No soundlib integration)
endif # HAVE_SOUNDLIB
#==========================================
# nethackw
#==========================================
COREOBJS = $(addsuffix .o, allmain alloc apply artifact attrib ball bones botl \
calendar cmd coloratt cppregex \
dbridge decl detect dig display dlb do do_name do_wear \
dog dogmove dokick dothrow drawing dungeon \
eat end engrave exper explode extralev files fountain \
getpos glyphs hack insight invent isaac64 light lock \
mail makemon mcastu mdlib mhitm mhitu minion mklev mkmap mkmaze mkobj mkroom \
mon mondata monmove monst mplayer mthrowu muse music \
nhlobj nhlsel nhlua windsound o_init objects objnam options \
pager pickup pline polyself potion pray priest quest questpgr \
random read rect region report restore rip rnd role rumors \
safeproc save sfstruct shk shknam sit selvar sounds sp_lev \
spell stairs steal steed strutil \
symbols sys teleport timeout topten track trap u_init uhitm utf8map \
vault version vision weapon were wield windmain windows windsys wizard \
wizcmds worm worn write zap $(SOUNDLIBOBJS))
CFLAGSW = $(CFLAGS) $(CFLAGSXTRA) $(SOUNDLIBINCL) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
CPPFLAGSW = $(CFLAGS) $(CPPFLAGSXTRA) $(COMMONDEF) $(DLBFLG) -DTILES -D_WINDOWS -DMSWIN_GRAPHICS -DSAFEPROCS -DNOTTYGRAPHICS $(SOUNDLIBDEFS)
ONHW = $(O)nethackw
NHWONLY = $(addsuffix .o, mhaskyn mhdlg mhfont mhinput mhmain mhmap mhmenu \
mhmsgwnd mhrip mhsplash mhstatus mhtext mswproc tile NetHackW win10)
NHWOBJS = $(addprefix $(ONHW)/, $(COREOBJS) $(NHWONLY))
DATEW_O = $(addsuffix .o, $(addprefix $(ONHW)/, date))
TILEFILES = $(addprefix $(WSHR)/, monsters.txt objects.txt other.txt)
BMPS = $(addprefix $(MSWIN)/, $(addsuffix .bmp, mnsel mnselcnt mnunsel petmark pilemark rip splash tiles))
NHWRES = $(ONHW)/winres.o
NHWTARGETS = $(GAMEDIR)/NetHackW.exe
ifneq "$(PDCWINGUI)" ""
CFLAGSW += $(NHCURSESFLAGS)
NHWONLY += $(addsuffix .o, cursdial cursinit cursinvt cursmain cursmesg cursmisc cursstat curswins guitty)
endif
# uncomment for WINCHAIN
#COREOBJS += $(addsuffix .o, wc_chainin wc_chainout wc_trace)
# XXX mess for testing libbacktrace
ifeq "$(CRASHREPORT)" "Y"
CFLAGS += -I/mingw64/include -g -static -gdwarf
LIBS += -L/mingw64/lib -lbacktrace
endif
nethackw: $(NHWTARGETS)
$(GAMEDIR)/NetHackW.exe: $(NHWOBJS) $(NHWRES) $(DATEW_O) \
$(LUALIB) $(HLHACKLIB) $(PDCWLIB) | $(GAMEDIR)
$(ld) $(LDFLAGS) -mwindows $^ $(HLHACKLIB) $(LIBS) -static -lstdc++ \
$(SOUNDLIBLIBS) -o$@
$(ONHW)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
# In NetHack 3.7, date.c must be recompiled after any other file is compiled,
# otherwise the game internal build timestamp (and potentially git hash)
# will not be accurate.
# Therefore, date must not be included in COREOBJS (and by extension
# NHWOBJS, NHWONLY). That allows those to be listed as explicit dependencies
# to ensure that date.c is always recompiled again after anything else that
# was just recompiled. date.h is not used in the build of NetHack 3.7.
#
$(ONHW)/date.o: $(SRC)/date.c $(NHWOBJS) | $(ONHW)
$(cc) $(CFLAGSW) $(GITHASH) $(GITBRANCH) $< -o$@
$(ONHW)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONHW)
$(cc) $(CPPFLAGSW) $< -o$@
$(ONHW)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
ifeq "$(SOUND_WINDSOUND)" "Y"
$(ONHW)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
endif
ifeq "$(SOUND_FMOD)" "Y"
$(ONHW)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
endif
$(ONHW)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
$(ONHW)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
$(ONHW)/%.o: $(WCHAIN)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
$(ONHW)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $< -o$@
$(ONHW)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONHW)
$(cc) $(CFLAGSW) $(PDCINCL) $< -o$@
$(NHWRES): $(MSWIN)/NetHackW.rc $(BMPS) $(WAV) $(MSWIN)/NetHack.ico | $(ONHW)
$(rc) --include-dir=$(MSWIN) $(RCFLAGS) --input=$< -o$@
$(MSWIN)/tiles.bmp: $(U)tile2bmp.exe $(TILEFILES)
$< $@
$(MSWIN)/%.bmp: $(U)uudecode.exe $(MSWIN)/%.uu
$^
mv $(notdir $@) $@
$(SNDWAVDIR)/%.wav: $(U)uudecode.exe $(SNDWAVDIR)/%.uu
$^
mv $(notdir $@) $@
$(ONHW):
@mkdir -p $@
CLEAN_DIR += $(ONHW)
CLEAN_FILE += $(NHWTARGETS) $(NHWOBJS) $(NHWRES) $(BMPS) $(WAV)
#==========================================
# nethack
#==========================================
CFLAGSNH = $(CFLAGSU) $(CFLAGSXTRA) $(SOUNDLIBINCL) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
CPPFLAGSNH = $(CFLAGSU) $(CPPFLAGSXTRA) -DNO_TILE_C -DSAFEPROCS -D_LIB -DWIN32CON $(SOUNDLIBDEFS)
ONH = $(O)nethack
NHONLY = consoletty.o getline.o topl.o wintty.o
ifeq "$(ADD_CURSES)" "Y"
NHCURSESFLAGS = -DCURSES_GRAPHICS -DCURSES_UNICODE $(PDCURSESFLAGS) -DPDC_NCMOUSE
CFLAGSNH += $(NHCURSESFLAGS)
NHONLY += $(addsuffix .o, cursdial cursinit cursinvt cursmain cursmesg cursmisc cursstat curswins)
endif
DATE_O = $(addsuffix .o, $(addprefix $(ONH)/, date))
NHOBJS = $(addprefix $(ONH)/, $(COREOBJS) $(NHONLY))
NHRES = $(ONH)/conres.o
NHTARGET = $(GAMEDIR)/NetHack.exe
nethack: $(NHTARGET)
$(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) $(HLHACKLIB) \
$(SOUNDLIBLIBS) | $(GAMEDIR)
$(ld) $(LDFLAGS) -mconsole $^ $(HLHACKLIB) $(LIBS) -static -lstdc++ -o$@
$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
# In NetHack 3.7, date.c must be recompiled after any other file is compiled,
# otherwise the game internal build timestamp (and potentially git hash)
# will not be accurate.
# Therefore, date must not be included in COREOBJS (and by extension
# NHOBJS). That allows those to be listed as explicit dependencies of date.o
# to ensure that date.c is always recompiled again after anything else that
# was just recompiled. date.h is not used in the build of NetHack 3.7.
#
$(ONH)/date.o: $(SRC)/date.c $(NHOBJS) $(NHRES) | $(ONH)
$(cc) $(CFLAGSNH) $(GITHASH) $(GITBRANCH) $< -o$@
$(ONH)/cppregex.o: $(SSYS)/cppregex.cpp $(NHLUAH) | $(ONH)
$(cc) $(CPPFLAGSNH) $< -o$@
$(ONH)/%.o: $(SSYS)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
ifeq "$(SOUND_WINDSOUND)" "Y"
$(ONH)/%.o: ../sound/windsound/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
endif
ifeq "$(SOUND_FMOD)" "Y"
$(ONH)/%.o: ../sound/fmod/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
endif
$(ONH)/%.o: $(MSWSYS)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
$(ONH)/%.o: $(MSWIN)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
$(ONH)/%.o: $(WCHAIN)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
$(ONH)/%.o: $(WSHR)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
$(ONH)/%.o: $(TTY)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
$(ONH)/%.o: $(WCURSES)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $(PDCINCL) $< -o$@
$(NHRES): $(MSWIN)/NetHack.rc $(WAV) $(MSWIN)/NetHack.ico | $(ONH)
$(rc) --include-dir=$(MSWIN) $(RCFLAGS) --input=$< -o$@
$(ONH):
@mkdir -p $@
CLEAN_DIR += $(ONH)
CLEAN_FILE += $(NHTARGET) $(NHOBJS) $(NHRES)
#==========================================
#=============== TARGETS ==================
#==========================================
.PHONY: all clean default install lua makedefs recover $(PDCURSES) $(PDCURSES)w \
tile2bmp tilemap uudecode dlb nethackw nethack tileutil \
fetchlua fetchpdcurses
#
# Everything
#
all: install
TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) $(GAMEDIRDLLS) \
$(addprefix $(GAMEDIR)/, \
$(addsuffix .template, sysconf .nethackrc symbols) \
Guidebook.txt NetHack.txt license opthelp record)
ifeq "$(HAVE_SOUNDLIB)" "Y"
TO_INSTALL += $(addprefix $(GAMEDIR)/, $(addsuffix .wav, $(WAVLIST)))
endif
ifeq "$(USE_LUADLL)" "Y"
TO_INSTALL += $(LUADLL)
endif
ifneq "$(SKIP_NETHACKW)" "Y"
TO_INSTALL += $(GAMEDIR)/NetHackW.exe
endif
ifeq "$(USE_DLB)" "Y"
TO_INSTALL += $(DLB)
endif
install: fetchlua fetchpdcurses $(TO_INSTALL)
ifdef CI_COMPILER
ls -l $(SRC)
ls -l $(DAT)
ls -l $(UTIL)
endif
ifneq "$(USE_DLB)" "Y"
cp $(DAT)/*.dat $(GAMEDIR)/
endif
@echo NetHack is up to date.
ifdef SOUND_FMOD
$(GAMEDIR)/$(FMODLIBDLL): $(FMODLIBDIR)/$(FMODLIBDLL)
cp $< $@
endif
$(GAMEDIR)/symbols.template: $(DAT)/symbols
cp $< $@
$(GAMEDIR)/NetHack.txt: $(DOC)/nethack.txt
cp $< $@
$(GAMEDIR)/record:
touch $@
$(GAMEDIR)/%: $(DAT)/%
cp $< $@
$(GAMEDIR)/%: $(DOC)/%
cp $< $@
$(GAMEDIR)/%: $(MSWSYS)/%
cp $< $@
$(GAMEDIR)/%: $(SNDWAVDIR)/%
cp $< $@
CLEAN_FILE += $(TO_INSTALL)
clean:
@-rm -f $(CLEAN_FILE)
@$(foreach dir, $(CLEAN_DIR), \
if [ -d $(dir) ] ; then rmdir -p --ignore $(dir) ; fi ; )
-include Makefile.mingw32.depend
-include .depend
# end of file