Move the tty role/race/&c selection from wintty.c to role.c and remove its references to BASE_WINDOW. Have curses call the same routine now so that the player has the option to choose role, race, gender, and alignment in any order and to confirm or override random settings prior to starting play. Also if you went through "who are you?" then final confirmation includes an extra menu choice to rename the hero. It still has the quirk of sometimes remembering some of the previous aspects when you re-pick a new value for some aspect which already been selected. The menus pop up on top of the copyright screen and that looks a bit strange. I don't think core code has any way to erase that base window without erasing the entire screen so to fix the strangeness the window ports would need to do that before calling the selection routine. I didn't do that because the very first prompt, "Shall I pick ... for you? [ynaq]" shows up in that window rather than in a popup over it, and having it be all by itself on an otherwise blank screen seemed to be even stranger. X11 and Qt both have more sophisticated selection routines so I haven't tried to switch either of them to use this. They both use a fancy role-selection-specific menu with all the aspects present at once so this wouldn't fit without more work than I care to tackle.
849 lines
29 KiB
C
849 lines
29 KiB
C
/* vim:set cin ft=c sw=4 sts=4 ts=8 et ai cino=Ls\:0t0(0 : -*- mode:c;fill-column:80;tab-width:8;c-basic-offset:4;indent-tabs-mode:nil;c-file-style:"k&r" -*-*/
|
|
/* NetHack 3.7 cursinit.c */
|
|
/* Copyright (c) Karl Garrison, 2010. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#include "curses.h"
|
|
#include "hack.h"
|
|
#include "wincurs.h"
|
|
#include "cursinit.h"
|
|
|
|
#include <ctype.h>
|
|
|
|
/* Initialization and startup functions for curses interface */
|
|
|
|
/* Private declarations */
|
|
|
|
static void set_window_position(int *, int *, int *, int *, int,
|
|
int *, int *, int *, int *, int,
|
|
int, int);
|
|
|
|
#if 0 /* no longer used */
|
|
typedef struct nhrgb_type {
|
|
short r;
|
|
short g;
|
|
short b;
|
|
} nhrgb;
|
|
#endif
|
|
|
|
/* Banners used for an optional ASCII splash screen */
|
|
|
|
#define NETHACK_SPLASH_A \
|
|
" _ _ _ _ _ _ "
|
|
|
|
#define NETHACK_SPLASH_B \
|
|
"| \\ | | | | | | | | | | "
|
|
|
|
#define NETHACK_SPLASH_C \
|
|
"| \\| | ___ | |_ | |__| | __ _ ___ | | __"
|
|
|
|
#define NETHACK_SPLASH_D \
|
|
"| . ` | / _ \\| __|| __ | / _` | / __|| |/ /"
|
|
|
|
#define NETHACK_SPLASH_E \
|
|
"| |\\ || __/| |_ | | | || (_| || (__ | < "
|
|
|
|
#define NETHACK_SPLASH_F \
|
|
"|_| \\_| \\___| \\__||_| |_| \\__,_| \\___||_|\\_\\"
|
|
|
|
|
|
/* win* is size and placement of window to change, x/y/w/h is baseline
|
|
which can decrease depending on alignment of win* in orientation.
|
|
Negative minh/minw: as much as possible, but at least as much as
|
|
specified. */
|
|
static void
|
|
set_window_position(int *winx, int *winy, int *winw, int *winh,
|
|
int orientation,
|
|
int *x, int *y, int *w, int *h, int border_space,
|
|
int minh, int minw)
|
|
{
|
|
*winw = *w;
|
|
*winh = *h;
|
|
|
|
/* Set window height/width */
|
|
if (orientation == ALIGN_TOP || orientation == ALIGN_BOTTOM) {
|
|
if (minh < 0) {
|
|
*winh = (*h - ROWNO - border_space);
|
|
if (-minh > *winh)
|
|
*winh = -minh;
|
|
} else
|
|
*winh = minh;
|
|
*h -= (*winh + border_space);
|
|
} else {
|
|
if (minw < 0) {
|
|
*winw = (*w - COLNO - border_space);
|
|
if (-minw > *winw)
|
|
*winw = -minw;
|
|
} else
|
|
*winw = minw;
|
|
*w -= (*winw + border_space);
|
|
}
|
|
|
|
*winx = *w + border_space + *x;
|
|
*winy = *h + border_space + *y;
|
|
|
|
/* Set window position */
|
|
if (orientation != ALIGN_RIGHT) {
|
|
*winx = *x;
|
|
if (orientation == ALIGN_LEFT)
|
|
*x += *winw + border_space;
|
|
}
|
|
if (orientation != ALIGN_BOTTOM) {
|
|
*winy = *y;
|
|
if (orientation == ALIGN_TOP)
|
|
*y += *winh + border_space;
|
|
}
|
|
}
|
|
|
|
/* Create the "main" nonvolatile windows used by nethack */
|
|
void
|
|
curses_create_main_windows(void)
|
|
{
|
|
int min_message_height UNUSED = 1;
|
|
int message_orientation = 0;
|
|
int status_orientation = 0;
|
|
int border_space = 0;
|
|
int hspace = term_cols - 80;
|
|
boolean borders = FALSE, noperminv_borders = FALSE;
|
|
|
|
switch (iflags.wc2_windowborders) {
|
|
default:
|
|
case 0: /* Off */
|
|
borders = FALSE;
|
|
break;
|
|
|
|
case 3:
|
|
noperminv_borders = TRUE;
|
|
/*FALLTHRU*/
|
|
case 1: /* On */
|
|
borders = TRUE;
|
|
break;
|
|
|
|
case 4:
|
|
noperminv_borders = TRUE;
|
|
/*FALLTHRU*/
|
|
case 2: /* Auto */
|
|
borders = (term_cols >= 80 + 2 && term_rows >= 24 + 2);
|
|
break;
|
|
}
|
|
|
|
if (borders) {
|
|
border_space = 2;
|
|
hspace -= border_space;
|
|
}
|
|
|
|
if ((term_cols - border_space) < COLNO) {
|
|
min_message_height++;
|
|
}
|
|
|
|
/* Determine status window orientation */
|
|
if (!iflags.wc_align_status)
|
|
iflags.wc_align_status = ALIGN_BOTTOM;
|
|
if (iflags.wc_align_status == ALIGN_TOP
|
|
|| iflags.wc_align_status == ALIGN_BOTTOM) {
|
|
status_orientation = iflags.wc_align_status;
|
|
} else { /* left or right alignment */
|
|
/*
|
|
* Max space for player name and title horizontally.
|
|
* [Width of 26 gives enough room for a 24 character
|
|
* hitpoint bar (horizontal layout uses 30 for that) and
|
|
* can accommodate widest field ("Experience : 30/123456789")
|
|
* other than title without truncating anything.
|
|
* Height originally required at least 24 lines, but 21
|
|
* suffices and 20 can be made to work by suppressing score.]
|
|
*/
|
|
if (hspace >= 26 && term_rows >= 20) {
|
|
status_orientation = iflags.wc_align_status;
|
|
hspace -= (26 + border_space);
|
|
} else {
|
|
/* orientation won't match option setting, making 'O' command's
|
|
list of settings seem inaccurate; but leaving the requested
|
|
setting in iflags might allow it to take effect if the main
|
|
window gets resized */
|
|
status_orientation = ALIGN_BOTTOM;
|
|
}
|
|
}
|
|
|
|
/* Determine message window orientation */
|
|
if (!iflags.wc_align_message)
|
|
iflags.wc_align_message = ALIGN_TOP;
|
|
if (iflags.wc_align_message == ALIGN_TOP
|
|
|| iflags.wc_align_message == ALIGN_BOTTOM) {
|
|
message_orientation = iflags.wc_align_message;
|
|
} else { /* left or right alignment */
|
|
if ((hspace - border_space) >= 25) { /* Arbitrary */
|
|
message_orientation = iflags.wc_align_message;
|
|
} else {
|
|
/* orientation won't match option setting (see above) */
|
|
message_orientation = ALIGN_TOP;
|
|
}
|
|
}
|
|
|
|
/* Figure out window positions and placements. Status and message area
|
|
can be aligned based on configuration. The priority alignment-wise
|
|
is: status > msgarea > game.
|
|
Define everything as taking as much space as possible and shrink/move
|
|
based on alignment positions. */
|
|
{
|
|
int message_x = 0;
|
|
int message_y = 0;
|
|
int status_x = 0;
|
|
int status_y = 0;
|
|
int inv_x = 0;
|
|
int inv_y = 0;
|
|
int map_x = 0;
|
|
int map_y = 0;
|
|
int message_height = 0;
|
|
int message_width = 0;
|
|
int status_height = 0;
|
|
int status_width = 0;
|
|
int inv_height = 0;
|
|
int inv_width = 0;
|
|
int map_height = (term_rows - border_space);
|
|
int map_width = (term_cols - border_space);
|
|
int statusheight = (iflags.wc2_statuslines < 3) ? 2 : 3;
|
|
boolean status_vertical = (status_orientation == ALIGN_LEFT
|
|
|| status_orientation == ALIGN_RIGHT);
|
|
boolean msg_vertical = (message_orientation == ALIGN_LEFT
|
|
|| message_orientation == ALIGN_RIGHT);
|
|
|
|
/* Vertical windows have priority. Otherwise, priotity is:
|
|
status > inv > msg */
|
|
if (status_vertical)
|
|
set_window_position(&status_x, &status_y,
|
|
&status_width, &status_height,
|
|
status_orientation,
|
|
&map_x, &map_y, &map_width, &map_height,
|
|
border_space, 20, 26);
|
|
|
|
if (iflags.perm_invent) {
|
|
/* Take up all width unless msgbar is also vertical. */
|
|
int width = msg_vertical ? 25 : -25;
|
|
|
|
set_window_position(&inv_x, &inv_y, &inv_width, &inv_height,
|
|
ALIGN_RIGHT, &map_x, &map_y,
|
|
&map_width, &map_height,
|
|
border_space, -1, width);
|
|
/* suppress borders on perm_invent window, part I */
|
|
if (noperminv_borders)
|
|
inv_width += border_space, inv_height += border_space; /*+=2*/
|
|
}
|
|
|
|
if (msg_vertical)
|
|
set_window_position(&message_x, &message_y,
|
|
&message_width, &message_height,
|
|
message_orientation,
|
|
&map_x, &map_y, &map_width, &map_height,
|
|
border_space, -1, -25);
|
|
|
|
/* Now draw horizontal windows */
|
|
if (!status_vertical)
|
|
set_window_position(&status_x, &status_y,
|
|
&status_width, &status_height,
|
|
status_orientation,
|
|
&map_x, &map_y, &map_width, &map_height,
|
|
border_space, statusheight, 0);
|
|
|
|
if (!msg_vertical)
|
|
set_window_position(&message_x, &message_y,
|
|
&message_width, &message_height,
|
|
message_orientation,
|
|
&map_x, &map_y, &map_width, &map_height,
|
|
border_space, -1, -25);
|
|
|
|
if (map_width > COLNO)
|
|
map_width = COLNO;
|
|
if (map_height > ROWNO)
|
|
map_height = ROWNO;
|
|
|
|
if (curses_get_nhwin(STATUS_WIN)) {
|
|
curses_del_nhwin(STATUS_WIN);
|
|
/* 'count window' overlays last line of mesg win;
|
|
asking it to display a Null string removes it */
|
|
curses_count_window((char *) 0);
|
|
curses_del_nhwin(MESSAGE_WIN);
|
|
curses_del_nhwin(MAP_WIN);
|
|
curses_del_nhwin(INV_WIN);
|
|
clear();
|
|
}
|
|
|
|
curses_add_nhwin(STATUS_WIN, status_height, status_width, status_y,
|
|
status_x, status_orientation, borders);
|
|
|
|
curses_add_nhwin(MESSAGE_WIN, message_height, message_width, message_y,
|
|
message_x, message_orientation, borders);
|
|
|
|
if (iflags.perm_invent)
|
|
curses_add_nhwin(INV_WIN, inv_height, inv_width, inv_y, inv_x,
|
|
ALIGN_RIGHT,
|
|
/* suppress perm_invent borders, part II */
|
|
borders && !noperminv_borders);
|
|
|
|
curses_add_nhwin(MAP_WIN, map_height, map_width,
|
|
map_y, map_x, 0, borders);
|
|
|
|
refresh();
|
|
|
|
curses_refresh_nethack_windows();
|
|
/*
|
|
if (iflags.window_inited) {
|
|
curses_update_stats();
|
|
if (iflags.perm_invent)
|
|
curses_update_inventory();
|
|
} else {
|
|
iflags.window_inited = TRUE;
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|
|
/* Initialize curses colors to colors used by NetHack */
|
|
void
|
|
curses_init_nhcolors(void)
|
|
{
|
|
#ifdef TEXTCOLOR
|
|
if (has_colors()) {
|
|
use_default_colors();
|
|
init_pair(1, COLOR_BLACK, -1);
|
|
init_pair(2, COLOR_RED, -1);
|
|
init_pair(3, COLOR_GREEN, -1);
|
|
init_pair(4, COLOR_YELLOW, -1);
|
|
init_pair(5, COLOR_BLUE, -1);
|
|
init_pair(6, COLOR_MAGENTA, -1);
|
|
init_pair(7, COLOR_CYAN, -1);
|
|
init_pair(8, -1, -1);
|
|
|
|
{
|
|
int i;
|
|
boolean hicolor = FALSE;
|
|
|
|
static const int clr_remap[16] = {
|
|
COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_YELLOW,
|
|
COLOR_BLUE,
|
|
COLOR_MAGENTA, COLOR_CYAN, -1, COLOR_WHITE,
|
|
COLOR_RED + 8, COLOR_GREEN + 8, COLOR_YELLOW + 8,
|
|
COLOR_BLUE + 8,
|
|
COLOR_MAGENTA + 8, COLOR_CYAN + 8, COLOR_WHITE + 8
|
|
};
|
|
|
|
for (i = 0; i < (COLORS >= 16 ? 16 : 8); i++) {
|
|
init_pair(17 + (i * 2) + 0, clr_remap[i], COLOR_RED);
|
|
init_pair(17 + (i * 2) + 1, clr_remap[i], COLOR_BLUE);
|
|
}
|
|
|
|
if (COLORS >= 16)
|
|
hicolor = TRUE;
|
|
|
|
/* Work around the crazy definitions above for more background
|
|
colors... */
|
|
for (i = 0; i < (COLORS >= 16 ? 16 : 8); i++) {
|
|
init_pair((hicolor ? 49 : 9) + i, clr_remap[i], COLOR_GREEN);
|
|
init_pair((hicolor ? 65 : 33) + i, clr_remap[i], COLOR_YELLOW);
|
|
init_pair((hicolor ? 81 : 41) + i, clr_remap[i], COLOR_MAGENTA);
|
|
init_pair((hicolor ? 97 : 49) + i, clr_remap[i], COLOR_CYAN);
|
|
init_pair((hicolor ? 113 : 57) + i, clr_remap[i], COLOR_WHITE);
|
|
}
|
|
}
|
|
|
|
|
|
if (COLORS >= 16) {
|
|
# ifdef USE_DARKGRAY
|
|
if (iflags.wc2_darkgray) {
|
|
init_pair(1, COLOR_BLACK + 8, -1);
|
|
}
|
|
# endif
|
|
init_pair(9, COLOR_WHITE, -1);
|
|
init_pair(10, COLOR_RED + 8, -1);
|
|
init_pair(11, COLOR_GREEN + 8, -1);
|
|
init_pair(12, COLOR_YELLOW + 8, -1);
|
|
init_pair(13, COLOR_BLUE + 8, -1);
|
|
init_pair(14, COLOR_MAGENTA + 8, -1);
|
|
init_pair(15, COLOR_CYAN + 8, -1);
|
|
init_pair(16, COLOR_WHITE + 8, -1);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if 0 /* curses_choose_character + curses_character_dialog no longer used */
|
|
|
|
/* Allow player to pick character's role, race, gender, and alignment.
|
|
Borrowed from the Gnome window port. */
|
|
void
|
|
curses_choose_character(void)
|
|
{
|
|
int n, i, sel, count_off, pick4u;
|
|
int count = 0;
|
|
int cur_character = 0;
|
|
const char **choices;
|
|
int *pickmap;
|
|
char *prompt;
|
|
char pbuf[QBUFSZ];
|
|
char choice[QBUFSZ];
|
|
char tmpchoice[QBUFSZ];
|
|
|
|
prompt = build_plselection_prompt(pbuf, QBUFSZ, flags.initrole,
|
|
flags.initrace, flags.initgend,
|
|
flags.initalign);
|
|
|
|
/* This part is irritating: we have to strip the choices off of
|
|
the string and put them in a separate string in order to use
|
|
curses_character_input_dialog for this prompt. */
|
|
while (cur_character != '[') {
|
|
cur_character = prompt[count];
|
|
count++;
|
|
}
|
|
|
|
count_off = count;
|
|
|
|
while (cur_character != ']') {
|
|
tmpchoice[count - count_off] = prompt[count];
|
|
count++;
|
|
cur_character = prompt[count];
|
|
}
|
|
|
|
tmpchoice[count - count_off] = '\0';
|
|
lcase(tmpchoice);
|
|
|
|
while (!isspace(prompt[count_off])) {
|
|
count_off--;
|
|
}
|
|
|
|
prompt[count_off] = '\0';
|
|
Snprintf(choice, sizeof(choice), "%s%c", tmpchoice, '\033');
|
|
if (strchr(tmpchoice, 't')) { /* Tutorial mode */
|
|
mvaddstr(0, 1, "New? Press t to enter a tutorial.");
|
|
}
|
|
|
|
/* Add capital letters as choices that aren't displayed */
|
|
for (count = 0; tmpchoice[count]; count++) {
|
|
tmpchoice[count] = toupper(tmpchoice[count]);
|
|
}
|
|
|
|
strcat(choice, tmpchoice);
|
|
|
|
/* prevent an unnecessary prompt */
|
|
rigid_role_checks();
|
|
|
|
if (!flags.randomall &&
|
|
(flags.initrole == ROLE_NONE || flags.initrace == ROLE_NONE ||
|
|
flags.initgend == ROLE_NONE || flags.initalign == ROLE_NONE)) {
|
|
pick4u = tolower(curses_character_input_dialog(prompt, choice, 'y'));
|
|
} else {
|
|
pick4u = 'y';
|
|
}
|
|
|
|
if (pick4u == 'q') { /* Quit or cancelled */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
|
|
if (pick4u == 'y') {
|
|
flags.randomall = TRUE;
|
|
}
|
|
|
|
clear();
|
|
refresh();
|
|
|
|
if (!flags.randomall && flags.initrole < 0) {
|
|
/* select a role */
|
|
for (n = 0; roles[n].name.m; n++)
|
|
continue;
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (;;) {
|
|
for (n = 0, i = 0; roles[i].name.m; i++) {
|
|
if (ok_role(i, flags.initrace,
|
|
flags.initgend, flags.initalign)) {
|
|
if (flags.initgend >= 0 && flags.female && roles[i].name.f)
|
|
choices[n] = roles[i].name.f;
|
|
else
|
|
choices[n] = roles[i].name.m;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
if (n > 0)
|
|
break;
|
|
else if (flags.initalign >= 0)
|
|
flags.initalign = -1; /* reset */
|
|
else if (flags.initgend >= 0)
|
|
flags.initgend = -1;
|
|
else if (flags.initrace >= 0)
|
|
flags.initrace = -1;
|
|
else
|
|
panic("no available ROLE+race+gender+alignment combinations");
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following roles:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
} else if (flags.initrole < 0)
|
|
sel = ROLE_RANDOM;
|
|
else
|
|
sel = flags.initrole;
|
|
|
|
if (sel == ROLE_RANDOM) { /* Random role */
|
|
sel = pick_role(flags.initrace, flags.initgend,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randrole(FALSE);
|
|
}
|
|
|
|
flags.initrole = sel;
|
|
|
|
/* Select a race, if necessary */
|
|
/* force compatibility with role, try for compatibility with
|
|
* pre-selected gender/alignment */
|
|
if (flags.initrace < 0 || !validrace(flags.initrole, flags.initrace)) {
|
|
if (flags.initrace == ROLE_RANDOM || flags.randomall) {
|
|
flags.initrace = pick_race(flags.initrole, flags.initgend,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (flags.initrace < 0)
|
|
flags.initrace = randrace(flags.initrole);
|
|
} else {
|
|
/* Count the number of valid races */
|
|
n = 0; /* number valid */
|
|
for (i = 0; races[i].noun; i++) {
|
|
if (ok_race(flags.initrole, i,
|
|
flags.initgend, flags.initalign))
|
|
n++;
|
|
}
|
|
if (n == 0) {
|
|
for (i = 0; races[i].noun; i++) {
|
|
if (validrace(flags.initrole, i))
|
|
n++;
|
|
}
|
|
}
|
|
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (n = 0, i = 0; races[i].noun; i++) {
|
|
if (ok_race(flags.initrole, i,
|
|
flags.initgend, flags.initalign)) {
|
|
choices[n] = races[i].noun;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
/* Permit the user to pick, if there is more than one */
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following races:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
flags.initrace = sel;
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
}
|
|
if (flags.initrace == ROLE_RANDOM) { /* Random role */
|
|
sel = pick_race(flags.initrole, flags.initgend,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randrace(flags.initrole);
|
|
flags.initrace = sel;
|
|
}
|
|
}
|
|
|
|
/* Select a gender, if necessary */
|
|
/* force compatibility with role/race, try for compatibility with
|
|
* pre-selected alignment */
|
|
if (flags.initgend < 0 ||
|
|
!validgend(flags.initrole, flags.initrace, flags.initgend)) {
|
|
if (flags.initgend == ROLE_RANDOM || flags.randomall) {
|
|
flags.initgend = pick_gend(flags.initrole, flags.initrace,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (flags.initgend < 0)
|
|
flags.initgend = randgend(flags.initrole, flags.initrace);
|
|
} else {
|
|
/* Count the number of valid genders */
|
|
n = 0; /* number valid */
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
if (ok_gend(flags.initrole, flags.initrace,
|
|
i, flags.initalign))
|
|
n++;
|
|
}
|
|
if (n == 0) {
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
if (validgend(flags.initrole, flags.initrace, i))
|
|
n++;
|
|
}
|
|
}
|
|
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (n = 0, i = 0; i < ROLE_GENDERS; i++) {
|
|
if (ok_gend(flags.initrole, flags.initrace,
|
|
i, flags.initalign)) {
|
|
choices[n] = genders[i].adj;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
/* Permit the user to pick, if there is more than one */
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following genders:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
flags.initgend = sel;
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
}
|
|
if (flags.initgend == ROLE_RANDOM) { /* Random gender */
|
|
sel = pick_gend(flags.initrole, flags.initrace,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randgend(flags.initrole, flags.initrace);
|
|
flags.initgend = sel;
|
|
}
|
|
}
|
|
|
|
/* Select an alignment, if necessary */
|
|
/* force compatibility with role/race/gender */
|
|
if (flags.initalign < 0 ||
|
|
!validalign(flags.initrole, flags.initrace, flags.initalign)) {
|
|
if (flags.initalign == ROLE_RANDOM || flags.randomall) {
|
|
flags.initalign = pick_align(flags.initrole, flags.initrace,
|
|
flags.initgend, PICK_RANDOM);
|
|
if (flags.initalign < 0)
|
|
flags.initalign = randalign(flags.initrole, flags.initrace);
|
|
} else {
|
|
/* Count the number of valid alignments */
|
|
n = 0; /* number valid */
|
|
for (i = 0; i < ROLE_ALIGNS; i++) {
|
|
if (ok_align(flags.initrole, flags.initrace,
|
|
flags.initgend, i))
|
|
n++;
|
|
}
|
|
if (n == 0) {
|
|
for (i = 0; i < ROLE_ALIGNS; i++)
|
|
if (validalign(flags.initrole, flags.initrace, i))
|
|
n++;
|
|
}
|
|
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (n = 0, i = 0; i < ROLE_ALIGNS; i++) {
|
|
if (ok_align(flags.initrole, flags.initrace,
|
|
flags.initgend, i)) {
|
|
choices[n] = aligns[i].adj;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
/* Permit the user to pick, if there is more than one */
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following alignments:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
flags.initalign = sel;
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
}
|
|
if (flags.initalign == ROLE_RANDOM) {
|
|
sel = pick_align(flags.initrole, flags.initrace,
|
|
flags.initgend, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randalign(flags.initrole, flags.initrace);
|
|
flags.initalign = sel;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Prompt user for character race, role, alignment, or gender */
|
|
int
|
|
curses_character_dialog(const char **choices, const char *prompt)
|
|
{
|
|
int count, count2, ret, curletter;
|
|
char used_letters[52];
|
|
anything identifier;
|
|
menu_item *selected = NULL;
|
|
winid wid = curses_get_wid(NHW_MENU);
|
|
int clr = 0;
|
|
|
|
identifier.a_void = 0;
|
|
curses_start_menu(wid, MENU_BEHAVE_STANDARD);
|
|
|
|
for (count = 0; choices[count]; count++) {
|
|
curletter = tolower(choices[count][0]);
|
|
for (count2 = 0; count2 < count; count2++) {
|
|
if (curletter == used_letters[count2]) {
|
|
curletter = toupper(curletter);
|
|
}
|
|
}
|
|
|
|
identifier.a_int = (count + 1); /* Must be non-zero */
|
|
curses_add_menu(wid, &nul_glyphinfo, &identifier, curletter, 0,
|
|
A_NORMAL, clr, choices[count], MENU_ITEMFLAGS_NONE);
|
|
used_letters[count] = curletter;
|
|
}
|
|
|
|
/* Random Selection */
|
|
identifier.a_int = ROLE_RANDOM;
|
|
curses_add_menu(wid, &nul_glyphinfo, &identifier, '*', 0,
|
|
A_NORMAL, clr, "Random", MENU_ITEMFLAGS_NONE);
|
|
|
|
/* Quit prompt */
|
|
identifier.a_int = ROLE_NONE;
|
|
curses_add_menu(wid, &nul_glyphinfo, &identifier, 'q', 0,
|
|
A_NORMAL, clr, "Quit", MENU_ITEMFLAGS_NONE);
|
|
curses_end_menu(wid, prompt);
|
|
ret = curses_select_menu(wid, PICK_ONE, &selected);
|
|
if (ret == 1) {
|
|
ret = (selected->item.a_int);
|
|
} else { /* Cancelled selection */
|
|
|
|
ret = ROLE_NONE;
|
|
}
|
|
|
|
if (ret > 0) {
|
|
ret--;
|
|
}
|
|
|
|
free((genericptr_t) selected);
|
|
return ret;
|
|
}
|
|
|
|
#endif /* 0 */
|
|
|
|
/* Initialize and display options appropriately */
|
|
void
|
|
curses_init_options(void)
|
|
{
|
|
/* change these from set_gameview to set_in_game */
|
|
set_wc_option_mod_status(WC_ALIGN_MESSAGE | WC_ALIGN_STATUS, set_in_game);
|
|
|
|
/* Remove a few options that are irrelevant to this windowport */
|
|
set_option_mod_status("eight_bit_tty", set_in_config);
|
|
|
|
/* If we don't have a symset defined, load the curses symset by default */
|
|
if (!gs.symset[PRIMARYSET].explicitly)
|
|
load_symset("curses", PRIMARYSET);
|
|
if (!gs.symset[ROGUESET].explicitly)
|
|
load_symset("default", ROGUESET);
|
|
|
|
#ifdef PDCURSES
|
|
/* PDCurses for SDL, win32 and OS/2 has the ability to set the
|
|
terminal size programatically. If the user does not specify a
|
|
size in the config file, we will set it to a nice big 32x110 to
|
|
take advantage of some of the nice features of this windowport. */
|
|
if (iflags.wc2_term_cols == 0)
|
|
iflags.wc2_term_cols = 110;
|
|
if (iflags.wc2_term_rows == 0)
|
|
iflags.wc2_term_rows = 32;
|
|
|
|
resize_term(iflags.wc2_term_rows, iflags.wc2_term_cols);
|
|
getmaxyx(base_term, term_rows, term_cols);
|
|
|
|
/* This is needed for an odd bug with PDCurses-SDL */
|
|
/* How to deal with this?
|
|
switch_graphics(ASCII_GRAPHICS);
|
|
if (iflags.IBMgraphics) {
|
|
switch_graphics(IBM_GRAPHICS);
|
|
} else if (iflags.cursesgraphics) {
|
|
switch_graphics(CURS_GRAPHICS);
|
|
} else {
|
|
switch_graphics(ASCII_GRAPHICS);
|
|
}
|
|
*/
|
|
#endif /* PDCURSES */
|
|
|
|
/* FIXME: this overrides explicit OPTIONS=!use_inverse */
|
|
iflags.wc_inverse = TRUE; /* aka iflags.use_inverse; default is False */
|
|
|
|
/* fix up pet highlighting */
|
|
if (iflags.wc2_petattr == -1) /* shouldn't happen */
|
|
iflags.wc2_petattr = A_NORMAL;
|
|
if (iflags.wc2_petattr != A_NORMAL) {
|
|
/* Pet attribute specified, so hilite_pet should be true */
|
|
iflags.hilite_pet = TRUE;
|
|
} else if (iflags.hilite_pet) {
|
|
/* pet highlighting specified, so don't leave petattr at A_NORMAL */
|
|
iflags.wc2_petattr = A_REVERSE;
|
|
}
|
|
|
|
/* curses doesn't support 's' (single message at a time; successive
|
|
^P's go back to earlier messages) and 'c' (combination; single
|
|
on first and second of consecutive ^P's, full on third) */
|
|
if (iflags.prevmsg_window != 'f')
|
|
iflags.prevmsg_window = 'r';
|
|
|
|
#ifdef NCURSES_MOUSE_VERSION
|
|
if (iflags.wc_mouse_support) {
|
|
curses_mouse_support(iflags.wc_mouse_support);
|
|
}
|
|
#else
|
|
iflags.wc_mouse_support = 0;
|
|
#endif
|
|
}
|
|
|
|
/* Display an ASCII splash screen if the splash_screen option is set */
|
|
void
|
|
curses_display_splash_window(void)
|
|
{
|
|
int i, x_start, y_start;
|
|
|
|
curses_get_window_xy(MAP_WIN, &x_start, &y_start);
|
|
|
|
if ((term_cols < 70) || (term_rows < 20)) {
|
|
iflags.wc_splash_screen = FALSE; /* No room for s.s. */
|
|
}
|
|
|
|
if (iflags.wc_splash_screen) {
|
|
if (iflags.wc2_guicolor)
|
|
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, ON);
|
|
mvaddstr(y_start, x_start, NETHACK_SPLASH_A);
|
|
mvaddstr(y_start + 1, x_start, NETHACK_SPLASH_B);
|
|
mvaddstr(y_start + 2, x_start, NETHACK_SPLASH_C);
|
|
mvaddstr(y_start + 3, x_start, NETHACK_SPLASH_D);
|
|
mvaddstr(y_start + 4, x_start, NETHACK_SPLASH_E);
|
|
mvaddstr(y_start + 5, x_start, NETHACK_SPLASH_F);
|
|
y_start += 7;
|
|
}
|
|
if (iflags.wc2_guicolor)
|
|
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, OFF);
|
|
|
|
for (i = 1; i <= 4; ++i) {
|
|
mvaddstr(y_start, x_start, copyright_banner_line(i));
|
|
y_start++;
|
|
}
|
|
|
|
refresh();
|
|
}
|
|
|
|
/* Restore colors and cursor state before exiting */
|
|
void
|
|
curses_cleanup(void)
|
|
{
|
|
}
|