The existing messages made sense for brief dips into water, but didn't make sense when using an oilskin sack for an extended period underwater (and also assumed that the player was able to see the sack). This commit changes the message to make sense (and to be less spamy) if the hero enters water and remains there, and prevents oilskin sacks self-IDing if the hero is blind and thus can't see the water.
196 KiB
196 KiB