If running in a way that stops at closed doors, you should stop when coming across a mimic mimicking a closed door too.
64 lines
3.1 KiB
Groff
64 lines
3.1 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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avoid panic when secondary weapon is cursed while generating bones level
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don't crash when applying a figurine, candle, or bell that gets used up
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grammar bits
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two invisible monsters hitting one another should not be visible
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if only one monster in a monster-vs-monster fight is visible, show an I symbol
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for the other one whether it is an attacker or defender
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display "It" and not "The invisible <pet>" when an invisible pet eats food.
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include a hint about expected input when prompting for musical notes
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don't report "program initialization failed" if a panic occurs after the
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game is over
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include statue contents in end of game inventory disclosure
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treat handlessness as a major problem when deciding prayer outcome
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perform artifact touch checks when putting on accessories
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missing noun in message when horns pierce through your helmet
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don't use hcolor() for trapped chest gases when you aren't hallucinating
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the age of a potion of oil from a bones file wasn't being handled correctly
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putting gold in a container on the shop floor wasn't credited the way
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gold already in the container when dropped was credited
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avoid integer division rounding error when calculating carrying capacity
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don't lock/unlock a door while in a pit, to be consistent with door opening
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infravision should not make invisible player "visible" (it doesn't for monsters)
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Perseus statue should always be male
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charge correctly when breaking multiple objects with the same zap, avoids
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a dopay: not to shopkeeper impossible
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clean up funny lighting on the healer locate level
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allow all tame monsters that eat to consider food thrown to them
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the screen display wasn't always up to date after map topology changes
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jumping over a sokobon pit would result in the player next to, not in, the pit
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don't let arrow, rock or dart traps provide an infinite number of objects
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dropping from height or throwing a normal container may damage contents
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some Magicbane messages treated "erinys" as plural
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initialize artifacts before processing $WIZKIT
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clean up inconsistency between various places quaff is documented
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is_damageable was using is_rottable incorrectly
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charge for use of an unpaid tinning kit
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avoid impossible when water freezes while hero is hiding under water
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avoid impossible after eating the object the hero is hiding under
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failed attempt to eat floor gold while polymorphed would lose the gold
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running that stops for closed doors should stop at mimics mimicking closed doors
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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Gnome: compilation problems on Redhat 7.2 and 8.0
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unix: Makefile.utl would put OBJDIR objects in the wrong directory
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win32tty: add subkeyvalue option to alter key values; Finnish keyboard fix
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win32tty: distinguish between black/gray/white (by Quietust)
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General New Features
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--------------------
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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win32tty: keystroke handlers can be dynamically loaded to assist in resolving
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internationalization issues
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