Files
nethack/doc/fixes34.2
cohrs 83ffd8077a U406 - running and mimic mimicking closed doors
If running in a way that stops at closed doors, you should stop when coming
across a mimic mimicking a closed door too.
2003-04-14 05:10:06 +00:00

64 lines
3.1 KiB
Groff

$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
avoid panic when secondary weapon is cursed while generating bones level
don't crash when applying a figurine, candle, or bell that gets used up
grammar bits
two invisible monsters hitting one another should not be visible
if only one monster in a monster-vs-monster fight is visible, show an I symbol
for the other one whether it is an attacker or defender
display "It" and not "The invisible <pet>" when an invisible pet eats food.
include a hint about expected input when prompting for musical notes
don't report "program initialization failed" if a panic occurs after the
game is over
include statue contents in end of game inventory disclosure
treat handlessness as a major problem when deciding prayer outcome
perform artifact touch checks when putting on accessories
missing noun in message when horns pierce through your helmet
don't use hcolor() for trapped chest gases when you aren't hallucinating
the age of a potion of oil from a bones file wasn't being handled correctly
putting gold in a container on the shop floor wasn't credited the way
gold already in the container when dropped was credited
avoid integer division rounding error when calculating carrying capacity
don't lock/unlock a door while in a pit, to be consistent with door opening
infravision should not make invisible player "visible" (it doesn't for monsters)
Perseus statue should always be male
charge correctly when breaking multiple objects with the same zap, avoids
a dopay: not to shopkeeper impossible
clean up funny lighting on the healer locate level
allow all tame monsters that eat to consider food thrown to them
the screen display wasn't always up to date after map topology changes
jumping over a sokobon pit would result in the player next to, not in, the pit
don't let arrow, rock or dart traps provide an infinite number of objects
dropping from height or throwing a normal container may damage contents
some Magicbane messages treated "erinys" as plural
initialize artifacts before processing $WIZKIT
clean up inconsistency between various places quaff is documented
is_damageable was using is_rottable incorrectly
charge for use of an unpaid tinning kit
avoid impossible when water freezes while hero is hiding under water
avoid impossible after eating the object the hero is hiding under
failed attempt to eat floor gold while polymorphed would lose the gold
running that stops for closed doors should stop at mimics mimicking closed doors
Platform- and/or Interface-Specific Fixes
-----------------------------------------
Gnome: compilation problems on Redhat 7.2 and 8.0
unix: Makefile.utl would put OBJDIR objects in the wrong directory
win32tty: add subkeyvalue option to alter key values; Finnish keyboard fix
win32tty: distinguish between black/gray/white (by Quietust)
General New Features
--------------------
Platform- and/or Interface-Specific New Features
------------------------------------------------
win32tty: keystroke handlers can be dynamically loaded to assist in resolving
internationalization issues