The player can teleport objects and monsters on no-teleport
levels, a strange quirk which I think has become entranched as
a feature. When swallowed or engulfed, teleporting the monster
from inside ends up teleporting the character along with that
monster. Some players have been exploting this on Plane of Air
to avoid facing elementals and dragons and whatnot by repeatedly
teleporting any vortex that engulfs them until they land somewhere
in the vicinity of the portal leading to Plane of Fire.
This patch divides the Plane of Air into three zones that
teleportation can't cross. You'll arrive in the left-hand 30% of
the level, as before, but no longer at a specific spot. The exit
portal is in the right-hand 30% as before (although it used to
have more range, perhaps 40%). Teleporting within the left 30%
always arrives in that same area; within the central 40% always
remains within that same area; and teleporting within the right
30% always sticks in that area. So it's still possible to get
around quite a bit via multiple teleports, but you'll need to walk
at least across the two unmarked boundaries to actually traverse
the whole level.
A moderately long description for a very short patch....
617 lines
24 KiB
Plaintext
617 lines
24 KiB
Plaintext
# SCCS Id: @(#)endgame.des 3.3 2002/01/19
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
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# and Timo Hakulinen
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# NetHack may be freely redistributed. See license for details.
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#
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# These are the ENDGAME levels: earth, air, fire, water, and astral.
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# The top-most level, the Astral Level, has 3 temples and shrines.
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# Players are supposed to sacrifice the Amulet of Yendor on the appropriate
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# shrine.
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MAZE:"earth",' '
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FLAGS: noteleport,hardfloor,shortsighted
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MESSAGE: "Well done, mortal!"
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MESSAGE: "But now thou must face the final Test..."
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MESSAGE: "Prove thyself worthy or perish!"
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-right cavern. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is mostly diggable "rock".
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MAP
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...
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.... ..
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..... ... ..
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.... .... ...
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.... ... .... ... .
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.. .. ....... . ..
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.. ... .
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. .. . ...
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.. .. . .. .
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.. ... .
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... ...
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.. ... ..
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.... ..
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.. ...
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.. .....
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... ...
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....
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..
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ENDMAP
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# Since there are no stairs, this forces the hero's initial placement
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TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
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PORTAL:(0,0,75,19),(65,13,75,19),"air"
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# Some helpful monsters. Making sure a
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# pick axe and at least one wand of digging
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# are available.
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MONSTER:'@',"Elvenking",(67,16)
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MONSTER:'H',"minotaur",(67,14)
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# An assortment of earth-appropriate nasties
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# in each cavern.
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MONSTER:'E',"earth elemental",(52,13),hostile
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MONSTER:'E',"earth elemental",(53,13),hostile
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MONSTER:'T',"rock troll",(53,12)
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MONSTER:'H',"stone giant",(54,12)
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#
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MONSTER:'S',"pit viper",(70,05)
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MONSTER:'&',"barbed devil",(69,06)
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MONSTER:'H',"stone giant",(69,08)
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MONSTER:''',"stone golem",(71,08)
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MONSTER:'&',"pit fiend",(70,09)
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MONSTER:'E',"earth elemental",(70,08),hostile
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#
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MONSTER:'E',"earth elemental",(60,03),hostile
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MONSTER:'H',"stone giant",(61,04)
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MONSTER:'E',"earth elemental",(62,04),hostile
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MONSTER:'E',"earth elemental",(61,05),hostile
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MONSTER:'s',"scorpion",(62,05)
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MONSTER:'p',"rock piercer",(63,05)
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#
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MONSTER:'U',"umber hulk",(40,05)
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MONSTER:'v',"dust vortex",(42,05)
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MONSTER:'T',"rock troll",(38,06)
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MONSTER:'E',"earth elemental",(39,06),hostile
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MONSTER:'E',"earth elemental",(41,06),hostile
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MONSTER:'E',"earth elemental",(38,07),hostile
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MONSTER:'H',"stone giant",(39,07)
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MONSTER:'E',"earth elemental",(43,07),hostile
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MONSTER:''',"stone golem",(37,08)
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MONSTER:'S',"pit viper",(43,08)
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MONSTER:'S',"pit viper",(43,09)
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MONSTER:'T',"rock troll",(44,10)
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#
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MONSTER:'E',"earth elemental",(02,01),hostile
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MONSTER:'E',"earth elemental",(03,01),hostile
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MONSTER:''',"stone golem",(01,02)
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MONSTER:'E',"earth elemental",(02,02),hostile
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MONSTER:'T',"rock troll",(04,03)
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MONSTER:'T',"rock troll",(03,03)
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MONSTER:'&',"pit fiend",(03,04)
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MONSTER:'E',"earth elemental",(04,05),hostile
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MONSTER:'S',"pit viper",(05,06)
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#
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MONSTER:'E',"earth elemental",(21,02),hostile
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MONSTER:'E',"earth elemental",(21,03),hostile
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MONSTER:'H',"minotaur",(21,04)
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MONSTER:'E',"earth elemental",(21,05),hostile
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MONSTER:'T',"rock troll",(22,05)
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MONSTER:'E',"earth elemental",(22,06),hostile
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MONSTER:'E',"earth elemental",(23,06),hostile
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#
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MONSTER:'S',"pit viper",(14,08)
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MONSTER:'&',"barbed devil",(14,09)
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MONSTER:'E',"earth elemental",(13,10),hostile
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MONSTER:'T',"rock troll",(12,11)
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MONSTER:'E',"earth elemental",(14,12),hostile
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MONSTER:'E',"earth elemental",(15,13),hostile
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MONSTER:'H',"stone giant",(17,13)
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MONSTER:''',"stone golem",(18,13)
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MONSTER:'&',"pit fiend",(18,12)
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MONSTER:'E',"earth elemental",(18,11),hostile
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MONSTER:'E',"earth elemental",(18,10),hostile
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#
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MONSTER:'&',"barbed devil",(02,16)
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MONSTER:'E',"earth elemental",(03,16),hostile
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MONSTER:'T',"rock troll",(02,17)
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MONSTER:'E',"earth elemental",(04,17),hostile
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MONSTER:'E',"earth elemental",(04,18),hostile
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OBJECT:'`',"boulder",random
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MAZE:"air",' '
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FLAGS: noteleport,hardfloor,shortsighted
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# The following messages are somewhat obtuse, to make then
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# equally meaningful if the player can see or not.
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MESSAGE: "What a strange feeling!"
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MESSAGE: "You notice that there is no gravity here."
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-left area. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is all "air".
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MAP
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AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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ENDMAP
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# Use up and down regions to partition the level into three parts;
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# teleportation can't cross from one part into another.
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# The up region is where you'll arrive after activating the portal from
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# the preceding level; the exit portal is placed inside the down region.
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TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up
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TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down
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PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire"
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REGION:(00,00,75,19),lit,"ordinary"
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'E',"air elemental",random,hostile
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MONSTER:'e',"floating eye",random,hostile
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MONSTER:'e',"floating eye",random,hostile
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MONSTER:'e',"floating eye",random,hostile
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MONSTER:'y',"yellow light",random,hostile
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MONSTER:'y',"yellow light",random,hostile
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MONSTER:'y',"yellow light",random,hostile
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MONSTER:'A',"couatl",random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'D',random,random
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MONSTER:'E',random,random
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MONSTER:'E',random,random
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MONSTER:'E',random,random
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MONSTER:'J',random,random
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MONSTER:'J',random,random
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MONSTER:'&',"djinni",random,hostile
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MONSTER:'&',"djinni",random,hostile
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MONSTER:'&',"djinni",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"fog cloud",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"energy vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MONSTER:'v',"steam vortex",random,hostile
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MAZE:"fire",' '
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FLAGS: noteleport,hardfloor,shortsighted
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GEOMETRY:center,center
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# The player lands, upon arrival, in the
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# lower-right. The location of the
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# portal to the next level is randomly chosen.
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# This map has no visible outer boundary, and
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# is mostly open area, with lava lakes and bunches of fire traps.
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MAP
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............................................................................
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....LLLLLLLL............L.......................LLL.........................
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...LL...................L......................LLLL................LL.......
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...L.............LLLL...LL....LL...............LLLLL.............LLL........
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.LLLL..............LL....L.....LLL..............LLLL..............LLLL......
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..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL......
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........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L..
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........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL..
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....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL
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....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL
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....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L
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.....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL.....
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..........LLLL............LL.L.............L....L...LL.........LLL..LLL.....
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...........................LLLLL...........LL...L...L........LLLL..LLLLLL...
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.....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL.......
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.......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........
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.........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........
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..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........
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.................L.............LLLLLL............LL...LLLL.........LL.......
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.................................LL....................LL...................
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ENDMAP
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TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
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PORTAL:(0,0,75,19),(65,13,75,19),"water"
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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TRAP:"fire",random
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# An assortment of fire-appropriate nasties
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MONSTER:'D',"red dragon",random
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MONSTER:'&',"balrog",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'v',"fire vortex",random
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MONSTER:'d',"hell hound",random
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#
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MONSTER:'H',"fire giant",random
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MONSTER:'&',"barbed devil",random
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MONSTER:'d',"hell hound",random
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MONSTER:''',"stone golem",random
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MONSTER:'&',"pit fiend",random
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MONSTER:'E',"fire elemental",random,hostile
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#
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'d',"hell hound",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'s',"scorpion",random
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MONSTER:'H',"fire giant",random
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#
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MONSTER:'d',"hell hound",random
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MONSTER:'v',"dust vortex",random
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MONSTER:'v',"fire vortex",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'d',"hell hound",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:''',"stone golem",random
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MONSTER:'S',"pit viper",random
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MONSTER:'S',"pit viper",random
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MONSTER:'v',"fire vortex",random
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#
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'H',"fire giant",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'v',"fire vortex",random
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MONSTER:'v',"fire vortex",random
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MONSTER:'&',"pit fiend",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'S',"pit viper",random
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#
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MONSTER:':',"salamander",random,hostile
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MONSTER:':',"salamander",random,hostile
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MONSTER:'H',"minotaur",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:'v',"steam vortex",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:':',"salamander",random,hostile
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#
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MONSTER:'H',"fire giant",random
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MONSTER:'&',"barbed devil",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'v',"fire vortex",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'d',"hell hound",random
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MONSTER:'H',"fire giant",random
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MONSTER:'&',"pit fiend",random
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MONSTER:'E',"fire elemental",random,hostile
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MONSTER:'E',"fire elemental",random,hostile
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#
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MONSTER:'&',"barbed devil",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:'v',"steam vortex",random
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MONSTER:':',"salamander",random,hostile
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MONSTER:':',"salamander",random,hostile
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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OBJECT:'`',"boulder",random
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MAZE:"water",' '
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FLAGS: noteleport,hardfloor,shortsighted
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MESSAGE: "You find yourself suspended in an air bubble surrounded by water."
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GEOMETRY:center,center
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# The player lands upon arrival to an air bubble
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# within the leftmost third of the level. The
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# portal to the next level is randomly located in an air
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# bubble within the rightmost third of the level.
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# Bubbles are generated by special code in mkmaze.c for now.
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MAP
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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ENDMAP
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TELEPORT_REGION:(0,0,25,19),(0,0,0,0)
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PORTAL:(51,0,75,19),(0,0,0,0),"astral"
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# A fisherman's dream...
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"kraken",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',"piranha",random
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MONSTER:';',"piranha",random
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MONSTER:';',"piranha",random
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MONSTER:';',"piranha",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',"jellyfish",random
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MONSTER:';',random,random
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MONSTER:';',random,random
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MONSTER:';',random,random
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MONSTER:';',random,random
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# These guys feel like home here
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MONSTER:'E',"water elemental",random,hostile
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MAZE:"astral",' '
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FLAGS: noteleport,hardfloor,nommap,shortsighted
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MESSAGE: "You arrive on the Astral Plane!"
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MESSAGE: "Here the High Temples of the aligned gods are located."
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MESSAGE: "You sense alarm, hostility, and excitement in the air!"
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GEOMETRY:center,center
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MAP
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---------------
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|.............|
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|..---------..|
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|..|.......|..|
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--------------- |..|.......|..| ---------------
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|.............| |..|.......|..| |.............|
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|..---------..-| |-------| |..|.......|..| |-------| |-..---------..|
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|..|.......|...-| |-.......-| |..|.......|..| |-.......-| |-...|.......|..|
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|..|.......|....-|-.........-||..----+----..||-.........-|-....|.......|..|
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|..|.......+.....+...........||.............||...........+.....+.......|..|
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|..|.......|....-|-.........-|--|.........|--|-.........-|-....|.......|..|
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|..|.......|...-| |-.......-| -|---+---|- |-.......-| |-...|.......|..|
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|..---------..-| |---+---| |-.......-| |---+---| |-..---------..|
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|.............| |...|-----|-.........-|-----|...| |.............|
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--------------- |.........|...........|.........| ---------------
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-------...|-.........-|...-------
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|....|-.......-|....|
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---...|---+---|...---
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|...............|
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-----------------
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ENDMAP
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# Rider locations
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RANDOM_PLACES:(23,9),(37,14),(51,9)
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# Where the player will land on arrival
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TELEPORT_REGION:(29,15,45,15),(30,15,44,15)
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# Lit courts
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REGION:(01,05,16,14),lit,"ordinary",filled,true
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REGION:(31,01,44,10),lit,"ordinary",filled,true
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REGION:(61,05,74,14),lit,"ordinary",filled,true
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# A Sanctum for each alignment
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# The shrines' alignments are shuffled for
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# each game
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REGION:(04,07,10,11),lit,"temple"
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REGION:(34,03,40,07),lit,"temple"
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REGION:(64,07,70,11),lit,"temple"
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ALTAR:(07,09),align[0],sanctum
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ALTAR:(37,05),align[1],sanctum
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ALTAR:(67,09),align[2],sanctum
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# Doors
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DOOR:closed,(11,09)
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DOOR:closed,(17,09)
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DOOR:locked,(23,12)
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DOOR:locked,(37,08)
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DOOR:closed,(37,11)
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DOOR:closed,(37,17)
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DOOR:locked,(51,12)
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DOOR:locked,(57,09)
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DOOR:closed,(63,09)
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# Non diggable and phazeable everywhere
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NON_DIGGABLE:(00,00,74,19)
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NON_PASSWALL:(00,00,74,19)
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# Moloch's horde
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# West round room
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MONSTER:'@',"aligned priest",(18,09),noalign,hostile
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MONSTER:'@',"aligned priest",(19,08),noalign,hostile
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MONSTER:'@',"aligned priest",(19,09),noalign,hostile
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MONSTER:'@',"aligned priest",(19,10),noalign,hostile
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MONSTER:'A',"Angel",(20,09),noalign,hostile
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MONSTER:'A',"Angel",(20,10),noalign,hostile
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MONSTER:'&',"Pestilence",place[0],hostile
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# South-central round room
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MONSTER:'@',"aligned priest",(36,12),noalign,hostile
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MONSTER:'@',"aligned priest",(37,12),noalign,hostile
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MONSTER:'@',"aligned priest",(38,12),noalign,hostile
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MONSTER:'@',"aligned priest",(36,13),noalign,hostile
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MONSTER:'A',"Angel",(38,13),noalign,hostile
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MONSTER:'A',"Angel",(37,13),noalign,hostile
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MONSTER:'&',"Death",place[1],hostile
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# East round room
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MONSTER:'@',"aligned priest",(56,09),noalign,hostile
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MONSTER:'@',"aligned priest",(55,08),noalign,hostile
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MONSTER:'@',"aligned priest",(55,09),noalign,hostile
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MONSTER:'@',"aligned priest",(55,10),noalign,hostile
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MONSTER:'A',"Angel",(54,09),noalign,hostile
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MONSTER:'A',"Angel",(54,10),noalign,hostile
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MONSTER:'&',"Famine",place[2],hostile
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#
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# The aligned horde
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#
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# We do not know in advance the alignment of the
|
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# player. The mpeaceful bit will need resetting
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# when the level is created. The setting here is
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# but a place holder.
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#
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# West court
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MONSTER:'@',"aligned priest",(12,07),chaos,hostile
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MONSTER:'@',"aligned priest",(13,07),chaos,peaceful
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MONSTER:'@',"aligned priest",(14,07),law,hostile
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MONSTER:'@',"aligned priest",(12,11),law,peaceful
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MONSTER:'@',"aligned priest",(13,11),neutral,hostile
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MONSTER:'@',"aligned priest",(14,11),neutral,peaceful
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MONSTER:'A',"Angel",(11,05),chaos,hostile
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MONSTER:'A',"Angel",(12,05),chaos,peaceful
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MONSTER:'A',"Angel",(13,05),law,hostile
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MONSTER:'A',"Angel",(11,13),law,peaceful
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MONSTER:'A',"Angel",(12,13),neutral,hostile
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MONSTER:'A',"Angel",(13,13),neutral,peaceful
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# Central court
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MONSTER:'@',"aligned priest",(32,09),chaos,hostile
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MONSTER:'@',"aligned priest",(33,09),chaos,peaceful
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MONSTER:'@',"aligned priest",(34,09),law,hostile
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MONSTER:'@',"aligned priest",(40,09),law,peaceful
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MONSTER:'@',"aligned priest",(41,09),neutral,hostile
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MONSTER:'@',"aligned priest",(42,09),neutral,peaceful
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MONSTER:'A',"Angel",(31,08),chaos,hostile
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MONSTER:'A',"Angel",(32,08),chaos,peaceful
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MONSTER:'A',"Angel",(31,09),law,hostile
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MONSTER:'A',"Angel",(42,08),law,peaceful
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MONSTER:'A',"Angel",(43,08),neutral,hostile
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MONSTER:'A',"Angel",(43,09),neutral,peaceful
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# East court
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MONSTER:'@',"aligned priest",(60,07),chaos,hostile
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MONSTER:'@',"aligned priest",(61,07),chaos,peaceful
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MONSTER:'@',"aligned priest",(62,07),law,hostile
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MONSTER:'@',"aligned priest",(60,11),law,peaceful
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MONSTER:'@',"aligned priest",(61,11),neutral,hostile
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MONSTER:'@',"aligned priest",(62,11),neutral,peaceful
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MONSTER:'A',"Angel",(61,05),chaos,hostile
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MONSTER:'A',"Angel",(62,05),chaos,peaceful
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MONSTER:'A',"Angel",(63,05),law,hostile
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MONSTER:'A',"Angel",(61,13),law,peaceful
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MONSTER:'A',"Angel",(62,13),neutral,hostile
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MONSTER:'A',"Angel",(63,13),neutral,peaceful
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#
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# Assorted nasties
|
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MONSTER:'L',random,random,hostile
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MONSTER:'L',random,random,hostile
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MONSTER:'L',random,random,hostile
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MONSTER:'V',random,random,hostile
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MONSTER:'V',random,random,hostile
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MONSTER:'V',random,random,hostile
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MONSTER:'D',random,random,hostile
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MONSTER:'D',random,random,hostile
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MONSTER:'D',random,random,hostile
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