Files
nethack/dat/wizhelp
PatR f6b3b968e7 change #vanquished from wizard mode to normal play
Make the existing '#vanquished' command be available during regular
play, with M-V bound to it.  'm #vanquished' or 'm M-V' brings up
the sorting menu that you get when answering 'a' rather than 'y' at
the end-of-game "disclose vanquished creatures?" prompt.

The original #vanquished came from slash'em, where it was available
in normal play.  When added to nethack, it was put in as wizard-mode-
only. I added the sorting capability several years ago.

The chosen sort is remembered and re-used if not reset but only for
the remainder of the current session.  It probably ought of become
a run-time option so be settable in advance and across sessions but
I haven't done that.
2022-11-03 00:00:34 -07:00

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Debug-Mode Quick Reference:
^E == detect secret doors and traps nearby
^F == map level; reveals traps and secret corridors but not secret doors
^G == create monster by name or class
^I == identify items in pack
^T == do intra-level teleport
^V == do trans-level teleport; '?' yields menu of special destinations
^W == make a wish for an item or a trap or a limited subset of terrain
^X == show status, attributes, and characteristics (extended enlightenment)
#debugfuzzer == set game to run on autopilot; keeps going until failure;
escalates impossible warnings to panic
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#migratemons == show migrating monsters; [Opt] potentially create some
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#stats == show memory statistics
#terrain == show current level (more options than in normal play)
#timeout == look at timeout queue and hero's timed intrinsics
#vision == show vision array
#wizborn == show monster birth/death/geno/extinct stats
#wizcast == cast any spell
#wizdispmacros == [Opt] check internal display classifications
#wizfliplevel == transpose the current dungeon level
#wizintrinsic == set selected intrinsic timeouts
#wizkill == remove monster(s) from play
#wizloaddes == load and execute a special level description lua script
#wizloadlua == load and execute a lua script
#wizmakemap == recreate the current dungeon level
#wizmondiff == [Opt] check for discrepancies in monster difficulty ratings
#wizrumorcheck == validate rumor indexing; also show first, second, and last
random engravings, epitaphs, and hallucinatory monsters
#wizseenv == show map locations' seen vectors
#wizsmell == smell a monster
#wiztelekinesis == magically shove a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
Options:
debug_hunger == disable hero's hunger
debug_mongen == disable random monster generation
debug_overwrite_stairs
== allows stairs to be replaced by other terrain
monpolycontrol == prompt for new form whenever any monster changes shape
sanity_check == evaluate monsters, objects, and map prior to each turn
wizweight == augment object descriptions with their objects' weight
[Opt] = conditionally available depending upon build-time settings