Files
nethack/include/engrave.h
Pasi Kallinen fc7a32b86e Tutorial level
Add a tutorial level to teach commands to new players.
Very much a WIP.

Breaks save and bones compat.
2023-03-01 14:00:29 +02:00

36 lines
1.3 KiB
C

/* NetHack 3.7 engrave.h $NHDT-Date: 1596498535 2020/08/03 23:48:55 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.10 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Kenneth Lorber, Kensington, Maryland, 2015. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef ENGRAVE_H
#define ENGRAVE_H
struct engr {
struct engr *nxt_engr;
char *engr_txt;
coordxy engr_x, engr_y;
unsigned engr_lth; /* for save & restore; not length of text */
long engr_time; /* moment engraving was (will be) finished */
xint8 engr_type;
#define DUST 1
#define ENGRAVE 2
#define BURN 3
#define MARK 4
#define ENGR_BLOOD 5
#define HEADSTONE 6
#define N_ENGRAVE 6
Bitfield(guardobjects, 1); /* if engr_txt is "Elbereth", it is effective
* against monsters when an object is present
* even when hero isn't (so behaves similarly
* to how Elbereth did in 3.4.3) */
Bitfield(nowipeout, 1); /* this engraving will not degrade */
/* 6 free bits */
};
#define newengr(lth) \
(struct engr *) alloc((unsigned) (lth) + (unsigned) sizeof (struct engr))
#define dealloc_engr(engr) free((genericptr_t) (engr))
#endif /* ENGRAVE_H */