The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
171 lines
4.8 KiB
C
171 lines
4.8 KiB
C
/* NetHack 3.7 sym.h */
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/* Copyright (c) 2016 by Pasi Kallinen */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef SYM_H
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#define SYM_H
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/*
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* Default characters for monsters.
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*/
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/* clang-format off */
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enum mon_defchars {
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#define MONSYMS_DEFCHAR_ENUM
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#include "defsym.h"
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#undef MONSYMS_DEFCHAR_ENUM
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};
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/* clang-format on */
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enum mon_syms {
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#define MONSYMS_S_ENUM
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#include "defsym.h"
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#undef MONSYMS_S_ENUM
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MAXMCLASSES /* number of monster classes */
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};
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#ifndef MAKEDEFS_C
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/* Default characters for dungeon surroundings and furniture */
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enum cmap_symbols {
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#define PCHAR_S_ENUM
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#include "defsym.h"
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#undef PCHAR_S_ENUM
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MAXPCHARS
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};
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/*
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* special symbol set handling types ( for invoking callbacks, etc.)
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* Must match the order of the known_handlers strings
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* in drawing.c
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*/
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enum symset_handling_types {
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H_UNK = 0,
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H_IBM = 1,
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H_DEC = 2,
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H_CURS = 3,
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H_MAC = 4, /* obsolete; needed so that the listing of available
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* symsets by 'O' can skip it for !MAC_GRAPHICS_ENV */
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H_UTF8 = 5
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};
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struct symdef {
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uchar sym;
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const char *explanation;
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#ifdef TEXTCOLOR
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uchar color;
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#endif
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};
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enum symparse_range {
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SYM_CONTROL = 1, /* start/finish markers */
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SYM_PCHAR = 2, /* index into showsyms */
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SYM_OC = 3, /* index into oc_syms */
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SYM_MON = 4, /* index into monsyms */
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SYM_OTH = 5 /* misc */
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};
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struct symparse {
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enum symparse_range range;
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int idx;
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const char *name;
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};
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/* linked list of symsets and their characteristics */
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struct symsetentry {
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struct symsetentry *next; /* next in list */
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char *name; /* ptr to symset name */
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char *desc; /* ptr to description */
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int idx; /* an index value */
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enum symset_handling_types handling; /* known handlers value */
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Bitfield(nocolor, 1); /* don't use color if set */
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Bitfield(primary, 1); /* restricted for use as primary set */
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Bitfield(rogue, 1); /* restricted for use as rogue lev set */
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Bitfield(explicitly, 1); /* explicit symset set */
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/* 4 free bits */
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};
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/*
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*
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*/
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#define MAXDCHARS (S_water - S_stone + 1) /* mapped dungeon characters */
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#define MAXTCHARS (TRAPNUM - 1) /* trap chars */
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#define MAXECHARS (S_expl_br - S_vbeam + 1) /* mapped effects characters */
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#define MAXEXPCHARS 9 /* number of explosion characters */
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#define DARKROOMSYM (Is_rogue_level(&u.uz) ? S_stone : S_darkroom)
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#define is_cmap_trap(i) ((i) >= S_arrow_trap && (i) < S_arrow_trap + MAXTCHARS)
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#define is_cmap_drawbridge(i) ((i) >= S_vodbridge && (i) <= S_hcdbridge)
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#define is_cmap_door(i) ((i) >= S_vodoor && (i) <= S_hcdoor)
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#define is_cmap_wall(i) ((i) >= S_stone && (i) <= S_trwall)
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#define is_cmap_room(i) ((i) >= S_room && (i) <= S_darkroom)
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#define is_cmap_corr(i) ((i) >= S_corr && (i) <= S_litcorr)
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#define is_cmap_furniture(i) ((i) >= S_upstair && (i) <= S_fountain)
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#define is_cmap_water(i) ((i) == S_pool || (i) == S_water)
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#define is_cmap_lava(i) ((i) == S_lava)
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#define is_cmap_stairs(i) ((i) == S_upstair || (i) == S_dnstair || \
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(i) == S_upladder || (i) == S_dnladder)
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/* misc symbol definitions */
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enum misc_symbols {
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SYM_NOTHING = 0,
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SYM_UNEXPLORED = 1,
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SYM_BOULDER = 2,
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SYM_INVISIBLE = 3,
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SYM_PET_OVERRIDE = 4,
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SYM_HERO_OVERRIDE = 5,
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MAXOTHER
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};
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/*
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* Graphics sets for display symbols
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*/
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#define DEFAULT_GRAPHICS 0 /* regular characters: '-', '+', &c */
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enum graphics_sets {
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PRIMARYSET = 0, /* primary graphics set */
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ROGUESET = 1, /* rogue graphics set */
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NUM_GRAPHICS,
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UNICODESET = NUM_GRAPHICS
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};
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#ifdef ENHANCED_SYMBOLS
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enum customization_types { custom_none, custom_symbols, custom_ureps };
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struct custom_symbol {
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const struct symparse *symparse;
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unsigned char val;
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};
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struct custom_urep {
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int glyphidx;
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struct unicode_representation u;
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};
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union customization_content {
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struct custom_symbol sym;
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struct custom_urep urep;
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};
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struct customization_detail {
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union customization_content content;
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struct customization_detail *next;
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};
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/* one set per symset_name */
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struct symset_customization {
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const char *customization_name;
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int count;
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int custtype;
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struct customization_detail *details;
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};
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#endif /* ENHANCED_SYMBOLS */
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extern const struct symdef defsyms[MAXPCHARS + 1]; /* defaults */
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#define WARNCOUNT 6 /* number of different warning levels */
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extern const struct symdef def_warnsyms[WARNCOUNT];
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#define SYMHANDLING(ht) (gs.symset[gc.currentgraphics].handling == (ht))
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#endif /* !MAKEDEFS_C */
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#endif /* SYM_H */
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