Files
nethack/doc/fixes34.4
nethack.rankin 88dad9386b #adjust enhancement - splitting stacks
Allow the #adjust command to be used to split an inventory stack
as well as for moving things to specific slot letters.  Splitting is
accomplished by specifying a count along with the letter of the stack to
operate on, similar to when dropping a stack with 'd'.  The comment above
doorganize() has more details.

     This change will make it possible for users to split stacks of cursed
loadstones which they couldn't easily do before, but I don't see anything
wrong with that.  It was always possible to have multiple stacks of load-
stones by starting with ones that had different curse/bless status, so this
hasn't introduced a totally new situation.  On the other hand, I haven't
tested this with the GOLDOBJ configuration and am not sure whether there is
any need to prevent gold from being split there.  The getobj() call doesn't
specify COIN_CLASS so perhaps it's irrelevant (unless it ought to be
changed the other direction by adding that to intentionally allow gold to
be split?).
2004-11-06 02:42:41 +00:00

88 lines
4.5 KiB
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$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
fix "You hear The food ration tumbles downwards" for blinded pit dropping
silver arrows weren't causing silver damage on some silver-haters when wielded
wizard mode: avoid division by 0 crash for level teleport in the endgame if
confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
overrode use of the name
some actions such as eating corpses off the floor didn't check whether hero
could reach the bottom of a pit
usmellmon() instead of "It turns into it" during monster polymorph
grammar of messages regarding eating artifacts
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
dipping acid in a fountain could cause an explosion but not destroy the potion
if your blindfold glows and you're not otherwise blinded, you can see it
added strsubst() to hacklib
be consistent with use of "removing" rather than "lifting" for encumber
messages associated with taking things out of a bag of holding
cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
add passive() flag that indicates uwep was destroyed during the turn
calculate weight of corpses on special levels correctly
Sting could trigger premature display of orcs during savegame restore
Sting now glows light blue again
prevent "offering" or other words with similar ending from matching ring quote
make cleric cast lightning blind as other lightning does
change the wording slightly to use "one of " when a monster wielding
multiple daggers thrusts them
if you didn't see a rolling boulder fall into a pit, you only heard the sound
of it doing so if you were blind
fire trap was triggered twice in the same turn when melting ice was involved
abandon the specialized djinn and ghost counters used for potion tuning and
use the mvitals[].born field instead
if you were Poison_resistant, only a *blessed* potion of sickness caused
loss of hitpoints
shopkeeper removal of trap from shop doorway yields an open door instead of
a closed one if an intact open door is present
guarantee that hostile djinn released from bottles really are hostile
handle lava when removing or losing water walking boots
fix incomplete sentence occuring when unique monster's corpse fell down stairs
fractured boulders or statues produced inconsistent object settings on the
resulting rocks
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
monster throwing greased weapon has same chance for slip/misfire as player
killing a pet by displacing it into a trap now yields experience
prevent a rolling boulder that is in motion from vanishing in bones files
ensure that a sleeping steed doesn't answer a #chat
eliminate two very minor anomalies when using Luck to adjust random numbers
destroying a worn item via dipping in burning oil would not unwear/unwield
the item properly, possibly leading to various strange behaviors
avoid a panic splitbill when shopkeeper is trapped by the door
grammar tidbit for message given when eating tainted meat is also cannibalism
gas spores shouldn't be described as "unable to attack" while hero is praying
incorrect screen display if engulfer gets turned to stone when trying to
swallow while hero is poly'd into cockatrice
panic on subsequent move if engulfer gets turned to stone and poly'd hero
also has attached ball&chain
give more specific messages when dropping weapons due to slippery fingers
Platform- and/or Interface-Specific Fixes
-----------------------------------------
unix: remove use of parentheses in nethack man page usage that confused a
man page conversion tool
winCE: disable processing of double-click messages if the first click
causes map to scroll
X11: ensure vertical scrollbar shows up in text display windows
General New Features
--------------------
when you're teetering on the edge of a pit you can use '>' to enter the pit
when asked for a direction, a response of '?' yields help and then asks again
when adding an item to inventory, try to stack it with the quiver slot
before trying against other carried objects
#adjust can be used to split an inventory stack
Platform- and/or Interface-Specific New Features
------------------------------------------------