Move all system or port specific flags to sysflags which is used only if SYSFLAGS is defined, and leave everything else in flags unconditional.
105 lines
5.0 KiB
Plaintext
105 lines
5.0 KiB
Plaintext
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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change the dreaded "Stop eating?" to "Continue eating?" with default "no"
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setmangry should not be called when a monster enters a bones region
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bad capitalization of msg when charging for something that catches light
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missing opthelp for use_inverse
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Never say "It moves only reluctantly"
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expert fireball/cone of cold could not target a monster seen only with
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infravision or ESP
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display "lotus juice", not "lotu juice" for the fruit juice name
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only humanoid angelic minions should get/use sword and armor
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paper, straw and wood golems resist cold
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the options lootabc, showrace, travelcmd, and runmode are now saved
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use mons[] array offsets in mnum field in save file rather than storing
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the ptr and calculating the distance from beginning of array
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two-weapon combat makes two attacks instead of having one attack hit with
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each weapon
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apply weapon skill to-hit bonus or penalty to bare-handed attacks
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only give monk's "cumbersome armor" message when the armor penalty causes
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an attack to miss
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identified touchstone can rub on gold like the data.base entry says
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dust vortex-induced blindness should kick in immediately when blindfold
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is removed or glop is wiped off
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prayer/unicorn-horn won't fix blindness while still engulfed in a dust
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vortex since it will just return immediately
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being confused and reading cursed scroll of charging drains your energy
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class genocide recognizes species name as an example of the class to
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genocide (Martin Snyder)
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internals: use Is_box rather than explicitly checking what it checks
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fix some unreachable messages (either make then reachable or remove them)
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can quiver coins when GOLDOBJ is defined
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grammar, spelling and other typos
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oracle and rumor regarding priestly donations
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keep various delayed killers separate to avoid mixed up messages
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don't place randomly-placed aquatic monsters in lava on special levels
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hiding monsters don't hide under cockatrice/chickatrice corpses
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"sound" option renamed to "acoustics"
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deafness now a full-fledged attribute
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water should flow into pits from broken wand of digging
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objects that fall thru trapdoors, et al, can break on impact
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support engraving in blood in special level files
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many instances of physical damage were not taking Half_physical_damage
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into account when reducing your hitpoints
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make it possible for the code to recognize your starting pet throughout the
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game via is_starting_pet(mon) macro
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healers notice when a wand of undead turning revives a monster so the
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wand is then identified
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update display if bestowed a spellbook while unable to see invisible self
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use small pool of static buffers for mon_nam() and Monnam()
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Acknowledge Schroedinger's cat at end of game
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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win32gui: better handling of "more" prompt for messages that would have scrolled
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off the window
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win32gui: set correct checkmark on "Lock Windows" menu item on startup
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win32gui: redraw message window on resizing (it does not update properly otherwise)
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win32gui: fixed copy/paste error in read registry settings function
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win32gui: improved calculation of the size of the menu window
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win32gui: made auto-arrange windows on/off option (it was reset automatically
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which was unintuitive and in some cases annoying
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platforms that support hangup: SAFERHANGUP to avoid losing objects in transit
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between lists when hangup occurs, and also avoid cheats due to
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well-timed hangups to stop a long melee
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X11: support dynamic switching of map mode via tiled_map option
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X11: added support for hilite_pet to text map mode
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General New Features
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--------------------
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burying a punishment ball no longer ends your punishment
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#tip command--pay a modest gratuity
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add clicklook option to allow looking at things on the display by clicking
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right mouse button when floating mouse pointer over them
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Izchak's lighting store is now able to stock oil for your lamp
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provide core support for saving of messsage history in save file
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the following actions can now be continued after save/restore: digging,
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eating, studying, removing armor
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hero-created and monster-created ice will eventually melt away
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extend Warning to include ice danger
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wishing for particular variety of tin contents (deep fried, broiled, etc.)
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debug-mode wishing for random monster(s) via '*'
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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win32gui: support perm_invent
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win32gui: menu option to add/remove windows captions
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win32gui: support for saving/restoring message history
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win32gui: added menu options "Copy ASCII Screenshot To Clipboard" and "Save
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ASCII Screenshot To File"
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tty: add window port routines for saving/restoring message history
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Code Cleanup and Reorganization
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-------------------------------
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removed OVLx section dividers previously used for TRAMPOLINE overlay system
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move all flags that are system or port specific from flag struct to sysflags
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struct which is used only if SYSFLAGS is defined
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all fields in flags struct are unconditionally present
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