This brings things much closer to correct operation (I hope). - The shift to only moving the cursor on input (<Someone>'s changes) had a lot of complications, among them was that sometimes, there is no more input. When the program was exiting, or bombing the cursor synch never got done, so the final messages could end up strewn any place the cursor happened to be dwelling. - There were two competing output systems in use: the wintty stuff for the game, and the msmsg and error stuff used by the sys/share/pcsys, sys/share/pctty, and sys/share/pcunix routines. Those were meant to mimic output to stdout, where stuff just got sent to a sequential display. Over time, there were calls mixed in that depended on the cursor tracked stuff from the core game, so you really couldn't be sure where things were going to display. It wasn't as much of an issue before, because the cursor really did get moved around as expected. Everything now ends up in the same output system. - I even found a use of the real putchar() because sys/share/pcunix didn't #include wintty.h the same as the other files, and the macro never got defined. Who knows where that character was being put - the game certainly couldn't track it. While everything I knew to be wrong yesterday is now working, there may be some other glitches lurking that I haven't discovered yet. Please: test, test, test.
286 lines
7.0 KiB
C
286 lines
7.0 KiB
C
/* SCCS Id: @(#)pcunix.c 3.4 1994/11/07 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* This file collects some Unix dependencies; pager.c contains some more */
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#include "hack.h"
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#include "wintty.h"
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#include <sys/stat.h>
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#if defined(WIN32) || defined(MSDOS)
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#include <errno.h>
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#endif
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#if defined(WIN32) || defined(MSDOS)
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extern char orgdir[];
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# ifdef WIN32
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extern void NDECL(backsp);
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# endif
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extern void NDECL(clear_screen);
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#endif
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#if 0
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static struct stat buf;
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#endif
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# ifdef WANT_GETHDATE
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static struct stat hbuf;
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# endif
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#ifdef PC_LOCKING
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static int NDECL(eraseoldlocks);
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#endif
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#if 0
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int
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uptodate(fd)
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int fd;
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{
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# ifdef WANT_GETHDATE
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if(fstat(fd, &buf)) {
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pline("Cannot get status of saved level? ");
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return(0);
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}
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if(buf.st_mtime < hbuf.st_mtime) {
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pline("Saved level is out of date. ");
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return(0);
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}
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# else
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# if (defined(MICRO) || defined(WIN32)) && !defined(NO_FSTAT)
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if(fstat(fd, &buf)) {
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if(moves > 1) pline("Cannot get status of saved level? ");
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else pline("Cannot get status of saved game.");
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return(0);
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}
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if(comp_times(buf.st_mtime)) {
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if(moves > 1) pline("Saved level is out of date.");
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else pline("Saved game is out of date. ");
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/* This problem occurs enough times we need to give the player
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* some more information about what causes it, and how to fix.
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*/
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# ifdef MSDOS
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pline("Make sure that your system's date and time are correct.");
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pline("They must be more current than NetHack.EXE's date/time stamp.");
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# endif /* MSDOS */
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return(0);
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}
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# endif /* MICRO */
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# endif /* WANT_GETHDATE */
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return(1);
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}
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#endif
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#ifdef PC_LOCKING
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static int
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eraseoldlocks()
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{
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register int i;
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/* cannot use maxledgerno() here, because we need to find a lock name
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* before starting everything (including the dungeon initialization
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* that sets astral_level, needed for maxledgerno()) up
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*/
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for(i = 1; i <= MAXDUNGEON*MAXLEVEL + 1; i++) {
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/* try to remove all */
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set_levelfile_name(lock, i);
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(void) unlink(fqname(lock, LEVELPREFIX, 0));
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}
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set_levelfile_name(lock, 0);
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#ifdef HOLD_LOCKFILE_OPEN
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really_close();
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#endif
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if(unlink(fqname(lock, LEVELPREFIX, 0)))
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return 0; /* cannot remove it */
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return(1); /* success! */
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}
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void
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getlock()
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{
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register int fd, c, ci, ct, ern;
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char tbuf[BUFSZ];
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const char *fq_lock;
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# if defined(MSDOS) && defined(NO_TERMS)
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int grmode = iflags.grmode;
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# endif
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/* we ignore QUIT and INT at this point */
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if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
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wait_synch();
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("Quitting.");
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}
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/* regularize(lock); */ /* already done in pcmain */
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Sprintf(tbuf,"%s",fqname(lock, LEVELPREFIX, 0));
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set_levelfile_name(lock, 0);
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fq_lock = fqname(lock, LEVELPREFIX, 1);
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if((fd = open(fq_lock,0)) == -1) {
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if(errno == ENOENT) goto gotlock; /* no such file */
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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# if defined(WIN32) || defined(HOLD_LOCKFILE_OPEN)
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# if defined(HOLD_LOCKFILE_OPEN)
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if(errno == EACCES) {
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#define OOPS_BUFSZ 512
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char oops[OOPS_BUFSZ];
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Strcpy(oops,
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"\nThere are files from a game in progress under your name.");
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Strcat(oops, "\nThe files are locked or inaccessible.");
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Strcat(oops, " Is the other game still running?\n");
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if (strlen(fq_lock) < ((OOPS_BUFSZ -16) - strlen(oops)))
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Sprintf(eos(oops), "Cannot open %s", fq_lock);
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Strcat(oops, "\n");
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unlock_file(HLOCK);
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error(oops);
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} else
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# endif
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error("Bad directory or name: %s\n%s\n",
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fq_lock, strerror(errno));
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# else
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perror(fq_lock);
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# endif
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unlock_file(HLOCK);
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error("Cannot open %s", fq_lock);
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}
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(void) close(fd);
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if(iflags.window_inited) {
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# ifdef SELF_RECOVER
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c = yn("There are files from a game in progress under your name. Recover?");
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# else
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pline("There is already a game in progress under your name.");
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pline("You may be able to use \"recover %s\" to get it back.\n",tbuf);
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c = yn("Do you want to destroy the old game?");
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# endif
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} else {
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# if defined(MSDOS) && defined(NO_TERMS)
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grmode = iflags.grmode;
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if (grmode) gr_finish();
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# endif
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c = 'n';
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ct = 0;
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# ifdef SELF_RECOVER
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msmsg(
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"There are files from a game in progress under your name. Recover? [yn]");
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# else
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msmsg("\nThere is already a game in progress under your name.\n");
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msmsg("If this is unexpected, you may be able to use \n");
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msmsg("\"recover %s\" to get it back.",tbuf);
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msmsg("\nDo you want to destroy the old game? [yn] ");
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# endif
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while ((ci=nhgetch()) != '\n') {
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if (ct > 0) {
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msmsg("\b \b");
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ct = 0;
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c = 'n';
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}
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if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
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ct = 1;
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c = ci;
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msmsg("%c",c);
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}
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}
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}
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if(c == 'y' || c == 'Y')
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# ifndef SELF_RECOVER
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if(eraseoldlocks()) {
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# if defined(WIN32CON)
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clear_screen(); /* display gets fouled up otherwise */
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# endif
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goto gotlock;
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} else {
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unlock_file(HLOCK);
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("Couldn't destroy old game.");
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}
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# else /*SELF_RECOVER*/
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if(recover_savefile()) {
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# if defined(WIN32CON)
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clear_screen(); /* display gets fouled up otherwise */
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# endif
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goto gotlock;
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} else {
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unlock_file(HLOCK);
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("Couldn't recover old game.");
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}
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# endif /*SELF_RECOVER*/
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else {
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unlock_file(HLOCK);
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("%s", "Cannot start a new game.");
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}
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gotlock:
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fd = creat(fq_lock, FCMASK);
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if (fd == -1) ern = errno;
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unlock_file(HLOCK);
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if(fd == -1) {
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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# if defined(WIN32)
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error("cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n",
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fq_lock, strerror(ern), " Are you sure that the directory",
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fqn_prefix[LEVELPREFIX]);
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# else
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error("cannot creat file (%s.)", fq_lock);
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# endif
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} else {
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if(write(fd, (char *) &hackpid, sizeof(hackpid))
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!= sizeof(hackpid)){
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("cannot write lock (%s)", fq_lock);
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}
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if(close(fd) == -1) {
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("cannot close lock (%s)", fq_lock);
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}
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}
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# if defined(MSDOS) && defined(NO_TERMS)
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if (grmode) gr_init();
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# endif
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}
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#endif /* PC_LOCKING */
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# ifndef WIN32
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void
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regularize(s)
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/*
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* normalize file name - we don't like .'s, /'s, spaces, and
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* lots of other things
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*/
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register char *s;
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{
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register char *lp;
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for (lp = s; *lp; lp++)
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if (*lp <= ' ' || *lp == '"' || (*lp >= '*' && *lp <= ',') ||
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*lp == '.' || *lp == '/' || (*lp >= ':' && *lp <= '?') ||
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# ifdef OS2
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*lp == '&' || *lp == '(' || *lp == ')' ||
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# endif
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*lp == '|' || *lp >= 127 || (*lp >= '[' && *lp <= ']'))
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*lp = '_';
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}
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# endif /* WIN32 */
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#ifdef __EMX__
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void seteuid(int i){;}
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#endif
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