Files
nethack/include/spell.h
nhmall 6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00

39 lines
1.2 KiB
C

/* NetHack 3.7 spell.h $NHDT-Date: 1646838388 2022/03/09 15:06:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.14 $ */
/* Copyright 1986, M. Stephenson */
/* NetHack may be freely redistributed. See license for details. */
#ifndef SPELL_H
#define SPELL_H
#define NO_SPELL 0
#define UNKNOWN_SPELL (-1)
/* spellbook re-use control; used when reading and when polymorphing */
#define MAX_SPELL_STUDY 3
struct spell {
short sp_id; /* spell id (== object.otyp) */
xint16 sp_lev; /* power level */
int sp_know; /* knowledge of spell */
};
enum spellknowledge {
spe_Forgotten = -1, /* known but no longer castable */
spe_Unknown = 0, /* not yet known */
spe_Fresh = 1, /* castable if various casting criteria are met */
spe_GoingStale = 2 /* still castable but nearly forgotten */
};
/* levels of memory destruction with a scroll of amnesia */
#define ALL_MAP 0x1
#define ALL_SPELLS 0x2
#define decrnknow(spell) svs.spl_book[spell].sp_know--
#define spellid(spell) svs.spl_book[spell].sp_id
#define spellknow(spell) svs.spl_book[spell].sp_know
/* how much Pw a spell of level lvl costs to cast? */
#define SPELL_LEV_PW(lvl) ((lvl) * 5)
#endif /* SPELL_H */