Files
nethack/include/align.h
nhmall 6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00

71 lines
2.5 KiB
C

/* NetHack 3.7 align.h $NHDT-Date: 1604269810 2020/11/01 22:30:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.15 $ */
/* Copyright (c) Mike Stephenson, Izchak Miller 1991. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef ALIGN_H
#define ALIGN_H
typedef schar aligntyp; /* basic alignment type */
typedef struct align { /* alignment & record */
aligntyp type;
int record;
unsigned abuse;
} align;
/* bounds for "record" -- respect initial alignments of 10 */
#define ALIGNLIM (10L + (svm.moves / 200L))
#define A_NONE (-128) /* the value range of type */
#define A_CHAOTIC (-1)
#define A_NEUTRAL 0
#define A_LAWFUL 1
#define A_COALIGNED 1
#define A_OPALIGNED (-1)
/* align masks */
#define AM_NONE 0x00
#define AM_CHAOTIC 0x01
#define AM_NEUTRAL 0x02
#define AM_LAWFUL 0x04
#define AM_MASK 0x07 /* mask for "normal" alignment values */
/* Some altars are considered shrines, add a flag for that
for the altarmask field of struct rm. */
#define AM_SHRINE 0x08
/* High altar on Astral plane or Moloch's sanctum */
#define AM_SANCTUM 0x10
/* special level flags, gone by the time the level has been loaded */
#define AM_SPLEV_CO 0x20 /* co-aligned: force alignment to match hero's */
#define AM_SPLEV_NONCO 0x40 /* non-co-aligned: force alignment to not match */
#define AM_SPLEV_RANDOM 0x80
#define Amask2align(x) \
((aligntyp) ((((x) & AM_MASK) == 0) ? A_NONE \
: (((x) & AM_MASK) == AM_LAWFUL) ? A_LAWFUL \
: ((int) ((x) & AM_MASK)) - 2)) /* 2 => 0, 1 => -1 */
#define Align2amask(x) \
((unsigned) (((x) == A_NONE) ? AM_NONE \
: ((x) == A_LAWFUL) ? AM_LAWFUL \
: ((x) + 2))) /* -1 => 1, 0 => 2 */
/* Because clearly Nethack needs more ways to specify alignment...
Amask2msa(): 1, 2, 4 converted to 1, 2, 3 to fit within a width 2 bitfield;
Msa2amask(): 1, 2, 3 converted back to 1, 2, 4;
For Amask2msa(), 'x' might have the shrine bit set so strip that off. */
#define Amask2msa(x) ((((x) & AM_MASK) == 4) ? 3 : (x) & AM_MASK)
#define Msa2amask(x) (((x) == 3) ? 4 : (x))
#define MSA_NONE 0 /* unaligned or multiple alignments */
/* alignment change reasons for uchangealign(attrib.c) */
enum uchangealign_reasons {
A_CG_CONVERT = 0, /* permanently converted */
A_CG_HELM_ON = 1, /* donned helm of opposite alignment */
A_CG_HELM_OFF = 2, /* doffed helm of opposite alignment */
};
#endif /* ALIGN_H */